TweakTown NewsRefine News by Category:
Battlefield 4 players may have experienced an excessive amount of server disconnects over the past weekend, and while many may have attributed them to bugs released with the game, EA says that they were the result of a massive DDoS attack. A new report from Bit-Tech claims that an EA employee has confirmed that Battlefield 4 was targeted on Friday, Saturday and Sunday.
While Battlefield 4 players have come to expect random server crashes, the number reported this weekend seemed to rise exponentially despite the fact that EA released an update around the same time that was said to fix the issues. It is still unknown who launched the denial of service attacks, or why they did it. The rep from EA did say that the company was working on preventing this from happening in the future, and they are continuing to work out bugs in-game that affect gameplay.
I noticed this a few hours ago when I went to have a quick 5-minute game of Battlefield 4, that there is a large 1GB+ patch available. This patch will reportedly address many of the concerns gamers have, with crashes and server failures, and more.
There's some patch notes here you can skim over, but we should see a big fix in overall stability of BF4 for one. Secondly, network syncing problems should hopefully be fixed, which should have gamers smiling once again. DICE is aware of the issues, and is continuing to work around the clock to address them. DICE has also fixed some holes up on the server side of things, which should give more overall stability to BF4 multiplayer.
The People at Ubisoft shipped out Assassin's Creed Black flag at 900p to make sure the GPU and CPU ran the game at a consistent 30 frames per second. They will be sending an update to make the game native 1080p. The update will also include an anti-aliasing which will improve jagged edges in the graphics. Anti-aliasing will be available on both the PlayStation 4 and the Xbox One. Ubisoft says the update will be available shortly after launch.
Community manager Gary Steinman: "Finishing the game at 900p gave the development team the extra room in terms of the GPU and CPU usage to ensure the frame rate never dips below 30 frames per second. The team then used the time between the ship date and the release to focus on a title update that could deliver native 1080p resolution on the PS4."
Blizzard's on-going issues with Diablo III are a big talking point amongst avid fans of the game, and the tech/gaming worlds in general because of its lack of offline mode. But now there's an interview between Rock Paper Shotgun and Lead Designer, Kevin Martens, who has some interesting things to say:
I don't think people necessarily remember how mad they were that they had an offline mode and online mode in Diablo II. People will be like, 'I wasn't mad!' But I was there at the time, and then I studied this for a living. It sucks when your friend or brother is online and he wants to join this game, but you realize you're an offline character and he's an online character, and there's no way to transfer over because offline characters can be hacked and hex-edited to hell and back, right?
This looks to be the reasoning behind the developer not pushing offline mode into Diablo III, but I'm sure they could find a way. What do you think? Are you a Diablo III player who wishes there was an offline mode? Let us know in the comments.
The PlayStation 4 has just launched, and just as I'm wondering why there's no system-seller, the Japanese giant goes and teases a new Uncharted game for the PS4.
There's absolutely nothing known about the game, other than Naughty Dog is back developing. But, we could expect a new Uncharted game that doesn't feature Nathan Drake, which would be a disappointment - unless it's done right, and it could revolutionize the franchise, hopefully. We should expect more in the coming months, hopefully some gameplay is shown off on the next generation hardware!
Bugbear Entertainment's Next Car Game is currently on Kickstarter, where it needs $350,000 in funds to get made. Currently, at the time of writing, it is sitting at only $70,111 - so get over there and pledge some of that cash!
Now, to tease the world, the developer has unleashed some in-game footage, with some awesome destruction shown off. Check out the video above, and tell me you're not impressed with that. This is pre-alpha footage, and that destruction would be some awesome fun in a multiplayer game with friends. Hopefully Bugbear can hit the $350,000 required, as it is one game that could be some amazing fun with friends.
The AMD APU13 conference is continuing on, with some new details about AMD's Mantle API. DICE's front man for the Frostbite engine, Johan Andersson, took the stage at the APU13 conference to talk about Mantle, and how it is going to be used extensively in Frostbite.
Andersson said that there would be a Mantle-powered version of Battlefield 4 released soon, something I'm excited to start testing on, and that there will be a bunch more games released under the Frostbite engine, that would be powered by Mantle. The biggest benefit to take away here is that Mantle has a lot less of an overhead to it, when compared to DirectX.
Jorjen Katsman, from Nixxes, the developer who is working on porting Thief to the PC, said that DirectX 11 has an overhead of around 40%, while Mantle has an overhead of just 8%. Katsman said that it's "not unrealistic that you'd get 20% additional GPU performance" with a Mantle-powered GPU.
There are currently 15 games in development that will support Mantle, which will include Plants vs. Zombies: Garden Warfare, the Mirror's Edge prequel, Dragon Age: Inquisition, Star Citizen, Thief, and more. These are some of the biggest games coming soon, so it's an exciting time to be an AMD fan.
If you remember Myst, then you'll know who Cyan is, and you'll be excited for their upcoming game Obduction. The developer hit up Kickstarter for some crowdfunding for Obduction, to the tune of $1.1 million.
They reached it, and now it will go into production for an October 2015 release on Mac and Windows. I'm incredibly excited about the game, and I'm hoping that it reaches its stretch goal of $1.3 million, as that will include Oculus Rift support - something that would be absolutely mind blowing. It is something I've talked about (wanting a Myst-like game on the Rift) and something that I can't wait to play.
I've just made a pledge, and I can't wait to hopefully see this game hit $1.3 million in the next couple of days for that Oculus Rift support!
Its no secret that I am one of the biggest fans of Valves Steam platform in the world, and to back that claim up, I have almost 200 games in my Steam Library. One of my biggest gripes about Steam has always been that it will not allow users to download games while they are playing other games, but today Valve has changed that.
Earlier today, Valve began releasing an update to Steam that now enables background downloading. This means that Steam customers can now download and install games while they play other games. This feature can be turned off and back on at any time by the user too, which will be good for games that require high-bandwidth for online play.
For those who play Diablo 3 on PC, which is most Diablo 3 players, the mouse and keyboard combination is something that shouldn't be messed with - right? Well, Blizzard has considered building in gamepad support, to bring it in line with the consoles, but this won't be happening.
Senior Level Designer, Matthew Berger, has said: "The rhythm on PC is tactactactactactac - you're clicking the mouse, you're telling your character where to go. On console, the rhythm is very different. It flows more, because you're constantly repositioning your character with the thumbstick; you're really never stationary on console, whereas on PC you're a lot more stationary ... When you're playing on the PC, you're not really looking at your character as much, you're kind of focusing on the cursor. Whereas on console it's the exact opposite, you're drawn in."
Berger continued: "[I]f I let you use the controller on the PC, then I have to let you use the user interface that goes with it, and if I give you the roll and I haven't throttled the number of enemies attacking you because the mouse-and-keyboard players can handle all those enemies, but with a controller you have too many guys ... The games have really been structured to take advantage of their environment and their ecosystem, so in the same way it would not be a good fit to put a mouse and keyboard on the console."