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Gaming Posts - Page 11

Star Citizen will have 8K textures, no 'baked down' graphics

PAX AU 2014 - After the 'A Chat With Chris Roberts - The Original Wing Commander' at PAX AU, we interviewed the man himself, hitting him up with some questions about Star Citizen.

 

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Roberts said that the big publishers "shouldn't have been ignoring the PC gamers, they're a much more powerful group than you think". He continued, saying that "publishers have been dropping the ball on supporting the PC", and that it "pisses me off when I see a deliberately gimped game on PC, just because we can't make it look better than the Xbox One or PS4 version". When I asked Chris about the 30FPS stories we've been hearing from Ubisoft and others lately, he had much better things to say about Star Citizen. Chris said that he "wants it all", where he wants to see Star Citizen "look as detailed as possible, in the highest resolution, at the highest frame rate" possible.

 

We asked about the insane level of detail that Star Citizen will feature, where he said that we should expect up to 8K textures, and beyond. Chris said that they're not building a game that is "baked down" as the biggest bottleneck right now is texture memory. The biggest memory hog of Star Citizen right now, are "the textures" according to Roberts. He said that "rivets, panel lines" and more are not in the textures, they're all modelled, freeing up precious texture memory. It needs to be done this way, because there are massive 1km long ships in the game, and if everything was done the traditional way, texture memory would run out very quickly.

 

When gaming at 4K, looking up close looks much better to the gamer, instead of textures being spread out and losing quality. Roberts said that texture isn't cheap, with the game having 4K and 8K textures being thrown online to your PC, being a very large bottleneck. Doing it in geometry is "much cheaper", decal textures and tiled textures being used by the team at RSI. Going to "4K or 8K, it'll still hold up, it won't break down".

Blizzard is planning 20th anniversary for World of Warcraft for 2024

World of Warcraft might not command the attention it used to, with League of Legends stomping all over it lately, but Blizzard is currently enjoying the 10th anniversary of the game this year, all while saying it has another 10 years in it.

 

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Lead Designer on World of Warcraft, Ion Hazzikostas told CNET: "I definitely can't tell you what our 20th anniversary is going to be. I can tell you there is definitely going to be one. I have no doubt saying that. We're definitely planning into the future, talking about what the next expansion is going to be, and what the one after that is going to be, just in terms of big picture storylines, how can we start setting things up now, where do we want the game to go. Ultimately it's all one step at a time".

 

In just over a week, Warlords of Draenor, the fifth expansion of World of Warcraft will be launched. Since 2010, the subscriber base has dwindled from 12 million, with around 7.4 million gamers now exploring the various world's of World of Warcraft.

Ubisoft has shipped over 9 million copies of Watch Dogs so far

Just how popular is Watch Dogs? Ubisoft has said that it has shipped 9 million copies of the open-world hacking adventure game, detailing the massive number of titles in its recent earnings report.

 

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The company posted a 65% increase in sales year-over-year, with $605 million being made in the first six months alone, compared to the $366 million it made in the same six-month period of last year. Ubisoft said that its back catalogue is still making big money, with games like Assassin's Creed 4: Black Flag, South Park: The Stick of Truth, Far Cry 3 and Rayman Legends helping it make $142 million from its back catalogue alone.

 

In the first week of Watch Dogs' release, Ubisoft sold 4 million copies, and reported that it had sold 8 million copies some three months ago now, so sales of the game are definitely slowing down.

Call of Duty: Advanced Warfare runs at 1080p on PS4, not for Xbox One

Call of Duty: Advanced Warfare will be publicly released tomorrow, Tuesday, November 4, and runs at 1080p and 60 fps on the Sony PlayStation 4. However, the Microsoft Xbox One version runs at 1360x1080 and 60 fps, as some gamers have been frustrated that video game titles are capped to a certain frames per second.

 

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Here is what Sledgehammer Games co-founder Michael Condrey confirmed: "Minimum Xbox One resolution is 1360x1080, and dynamically scales from there to full 1080p. That's over 50 percent increase from last year. Advanced Warfare runs native 1080p on PS4."

 

Gamers that can't wait to get their hands-on Advanced Warfare can purchase a Zero Day edition, though some Xbox One gamers complained of download problems.

Some Xbox One gamers having trouble downloading COD: Advanced Warfare

The public launch of Call of Duty: Advanced Warfare didn't go as well as some would have hoped, with an unknown number of Microsoft Xbox One gamers reporting problems with the digital download.

 

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Here is what Microsoft said: "We've received reports that some users are having issues getting their pre-ordered copy of Call of Duty: Advanced Warfare. We're happy to say that our team has fixed the problem, but if you are still experiencing any issues, delete the game and re-download it. Thanks for your patience while we got this issue worked out. Have fun!"

 

Interested gamers can download the Day Zero edition of Advanced Warfare for the Xbox One today, even if it wasn't pre-ordered. Call of Duty: Advanced Warfare officially launches on November 4 for the PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.

Internet Archive unveils 900 classic arcade games playable in browser

The nonprofit Internet Archive has unveiled more than 900 classic arcade video games that are playable directly in a Web browser. The wide collection of games ranges from black-and-white games to more modern games with digital imagery and voices - emulating titles from the Commodore 64, Atari 2600, and numerous Javascript-based game titles.

 

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"Of the roughly 900 arcade games (yes, nine hundred arcade games) up there, some are in pretty weird shape - vector games are an issue, scaling is broken for some, and some have control mechanisms that are just not going to translate to a keyboard or even a joypad," said Jason Scott, the programmer behind the online arcade. "But damn if so many are good enough. More than good enough. In the right browser, on a speedy machine, it almost feels perfect. The usual debates about the 'realness' of emulation come into play, but it works."

 

Interested gamers can see a full list of available games here.

PC version of Titanfall just $10 right now on Amazon

The digital PC version of Titanfall is now available for $10 via Amazon, but gamers are urged to act fast, because it's unknown when prices will go up. The deal is a major price cut of 75 percent from $39.99. The offering is currently available for PC gamers in the United States only.

 

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Titanfall was a video game with a large amount of hype, and now has three expansions: Expedition, Frontier's Edge, and IMC Rising.

Star Citizen FPS mode detailed at PAX Australia 2014

PAX AU 2014 - Last night, Roberts Space Industries took the stage of the Forum Theatre in Melbourne to show off the FPS mode of Star Citizen. We found out that developer Illfonic has been tirelessly working on the first-person module of the game for quite a while now. We were at the event itself, watching the entire thing in awe. Check out the footage below.

 

 

What the video doesn't show you, is the little details that RSI and Illfonic have put into the game. Because you're in space, and on various spaceships, in the game you're wearing a suit. When you breathe, your breathe is hitting the visor and creating a fog. As you run, you will breathe faster, and more often, which results in the visor getting foggier and foggier - immersing you into the world of Star Citizen. From there, Chris Roberts explained that they've created "correctly simulated eyes, head & body", which allows a much more realistic portrayal of the game world to be achieved.

 

From there, it allows the first- and third-person animations to be unified. The team explained this by showing off switching between first- and third-person modes, which was seamless, as the eyes were being rendered in the same place. So instead of the eyes being a camera or window into the game world, and then the third-person view being a wider, but more far away look into the world, it's completely unified. It provides a much more realistic sense of being there, as your eyes and where they're fixated, becoming your focal point.

Continue reading 'Star Citizen FPS mode detailed at PAX Australia 2014' (full post)

Star Citizen will reach $100 million in funding before it launches

PAX AU 2014 - After the 'A Chat With Chris Roberts, The Original Wing Commander' at PAX Australia 2014, we cornered the man himself, Chris Roberts, to ask him a few questions. During this chat, Roberts said that he "doesn't care about consoles", as he thinks the future of gaming is PC. Star Citizen is a massively popular game, all without being released, entering the Guinness Book of World Records for the most crowdfunded thing, ever.

 

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The game is currently sitting on $59,126,683 (at the time of writing), just shy of $60 million. I asked Chris if he thinks the game will reach, and go over $100 million in funding, something he said he thinks will happen before the game launches. Roberts said that the $100 million haul should happen as the game hits version 1.0 "based on the trajectory" of the never-ending stream of funds.

 

I asked Chris what he expected when he first unveiled Star Citizen on Kickstarter, where he was hoping to see $4 million toward development. He didn't expect to reach $10 million, and now pushing on the edges of $60 million, the game's scope has expanded beyond Roberts' initial goals. The massive injection of fuding allows Roberts Space Industries to hire more staff, call in more contractors, and get much more of the game done not only quicker, but more polished during every patch thanks to community feedback.

Continue reading 'Star Citizen will reach $100 million in funding before it launches' (full post)

'A Chat With Chris Roberts, The Original Wing Commander' at PAX AU

PAX AU 2014 - The 1-hour chat with Chris Roberts at PAX AU 2014's first day, for 'A Chat With Chris Roberts, The Original Wing Commander'. Chris went over a vast range of his history with Wing Commander, Freelancer and his most recent, super ambitious Star Citizen. Catch the two-part video below.

 

 

 

After the talk, we caught up with Chris and had a 15-minute chat, where he said that he "doesn't care about consoles" which is refreshing to hear. He's not constrained by marketing teams and massive publishers, which means he's developing the game that he, and the PC gamers of the world want. It's super refreshing, exciting and inspiring to hear him talk - even more so when you realize just how down to Earth he is.

Continue reading ''A Chat With Chris Roberts, The Original Wing Commander' at PAX AU' (full post)

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