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More than one-third of U.S. gamers above the age of 13 are considered 'digital gamers' playing a downloaded game on PC, video game console, or a mobile device, according to research firm The NPD Group.
Just 16 percent of that group play digitally downloaded games only, with that number likely to be PC gamers and mobile gamers. There is growing interest in Web-based technologies for game consoles, including digitally downloaded content, but the market is still growing - and many gamers often resell or trade game titles when finished.
"The value that gamers see in physical is having an actual disk that can be held, while later being able to trade-in or sell the game," said Liam Callahan, The NPD Group industry analyst, in a press statement. "Digital gamers like the economy of these games: they're either free or less expensive than their physical counterparts, as well as the ease and convenience of acquisition and storage."
Just how much money has Garry's Mod made in the time it has been released? $30 million and counting. But, what about Facepunch Studios' other successful game, that has been available for much less time? $30.1 million or more.
Facepunch Studios' founder, Garry Newman, broke the news through Twitter yesterday, where he said "Garry's Mod has just broke $30,000,000". He continued: "And if my calculations are correct - we have now officially made more money from Rust than Garry's Mod". Newman said that Rust revenue is approximately just 0.34% more than the sales of Garry's Mod, which makes Rust's sales over $30.1 million so far.
Considering Garry's Mod has been out since December of 2004, and Rust has been out in alpha form since December, Rust is doing extremely well for the studio so far.
I am willing to bet that many of TweakTown's readers remember grinding out hours of thrashing in many of the titles in the Tony Hawk's Pro Skater gaming franchise. I was one of those teens who spent hours on end playing Pro Skater 2 and racking up millions of points in maps enhanced by every cheat code the game offered. Fans of the series will be happy to hear that the Tony Hawk franchise is returning at some point in 2014 or 2015.
During an episode of hits show, Demolition Radio, on SiriusXM Radio, Tony Hawk himself let the news slip about the upcoming title on accident, and since then, a spokes person for Activision has came forward and confirmed that the game does exist and that new information regarding it will be officially released soon. This is good news for long-time fans which saw the franchise die out after a horrible HD remake of the original game failed miserably after its control system proved to be more buggy than an AAA title from EA on launch day.
Microsoft is always working on updates for the Xbox One and Xbox 360 game consoles. Sometimes those updates are for bugs that have surfaced, like the black screen bug the last Xbox One update added for some. Other times the updates for the consoles add new features.
Microsoft has announce that it has been inviting specific Xbox Live gamers to beta the next update for the Xbox One game console. The Xbox team is working on an update for the Xbox One for March. The users that are chosen by Microsoft will get some of the features of that update early.
They will use the new features and provide Microsoft with feedback on the update via a private forum. Microsoft isn't offering any information on how it is choosing the people that will participate in the program. It does say that the users will be able to opt out of participating. That implies that the people don't have to ask to be part of the program.
Peak Antifreeze and iRacing have announced something that will excite virtual racers out there. Peak will be sponsoring iRacing's top online racing championship series for the next three years. The events sponsored by peak will kick off on February 25.
The NASCAR Peak Antifreeze Series powered by iRacing.com will pit the top sim racers in the world against each other for over $20,000 in cash and prices. Participants will race in precise digital models of Generation-6 stock cars with a 17-race schedule.
The racing will take place on iRacing.com's laser scanned NASCAR racing tracks. This is the only sanctioned online world championship by NASCAR. The racing series will kick off at the virtual Daytona International Speedway at 9pm Tuesday, February 25th.
Boutique gaming company Feenix has launched the Aria gaming headset, aimed towards providing gamers with better quality sound than regular headphones.
Using Japanese pine wood for the acoustic chamber, coupled with 50mm neodymium magnet drivers, Feenix wanted to bring audiophile sound to the gaming market. Aria owners have an immersive experience with 100% memory foam that surround the ear, and an independent clip microphone that provides "studio-grade recording" ability.
"For years gamers have been misled as to what they should be looking for in a gaming heaset," said Ashkon Shayani, Feenix Creative Director, in a press release. "Their choices have had nothing but poor sound quality, gimmicky features, and unnaturally over pronounced bass. The Aria focuses on providing high grade audio and reproducing sounds perfectly in studio monitor fashion. The result is the ability to hear sounds you never knew existed."
The Feenix Aria headphones are available for pre-order with a whopping $349 price tag.
Feenix gaming products are more expensive than the majority of current competing products, but are extremely high-quality and perform well. Also, customers have a dedicated account manager to assist in any follow-up support that is needed in case there are any questions - or problems - that might arise in the future.
Final Fantasy gamers rejoice! According to series producer Yoshinori Kitase, it looks like future Final Fantasy games will make their way to the PC. Kitase talked with Eurogamer, saying that while the series has a long history on consoles, this could change moving into the future.
Kitase said: "Let's not forget, when we developed the Final Fantasy 13 series, all three titles, at the early stages of development we were working on PC. Then we had to port it to the consoles. As far as the technology is concerned, it would have been possible for us to make a PC version, but we decided against it for two reasons: we looked at the market situation and we didn't think it would be a good idea, and also it would have involved lots of complex issues like security. So we decided not to do it this time around".
It's interesting to note that Kitase said it "would have been possible for us to make a PC version" but there were reasons behind it. He continued: "But we see potential in it and there are lots of regions and countries where PC is very strong. So in terms of our hope of being able to deliver our games to every single country in the world and to as many gamers as possible, yes, we would definitely be interested in pursuing that route in the future".
When Diablo 3: Reaper of Souls haunts your gaming life when it arrives on March 25, it will include two new major social features: clans and communities.
Blizzard Entertainment confirmed the new social features today, which will help form friendships between Diablo 3 players. Clans are limited to 120 members, and are invite-only organizations. You can't just join clans at a whim, as you can only be in one clan at a time. The feature is aimed at uniting players who have similar interests, schedules (which can be important), or goals.
Communities, however, are more casual: they can be public or private, and membership is "nearly unlimited," says Blizzard. You can be part of multiple communities, which will be interesting. The new clans and communities part of the game will go live in patch 2.0.1, an update that will be pushed out before Reaper of Souls arrives in March 25.
We've had a couple of teases of Fallout 4 lately, one where the trademark was filed and we thought it was close to being announced, and another teasing that 'nuclear winter is coming soon'. Both of those, seem to be weird, detailed dreams to the news we're about to break to you.
Bethesda's game director, Todd Howard, has come out and publicly said: "We don't [have a timeframe for our next game announcement], but I think it's gonna be a while". We've gotten fairly used to all the questions and curiosity over the years. Everyone wants information. Right now, we're just trying to figure out which of our ideas are going to stick and finding an appropriate time to talk about it.
It's not all bad news, as it seems that the PC is important to the developer, where Howard was enthusiastic about the best platform in the world. He said: "PC is resurgent. Skyrim did better than we've ever done on PC by a large, large number. And that's where the mods are. That feeds the game for a long time. And it's exciting that the new consoles are very PC-like. That opens up avenues for us going forward to do things that we've wanted to do in the past. There are kind of random ideas we're working on right now, and it's like, 'Wow, I think there's potential here to do some really cool stuff".
The original Doom series developed by John Carmack and ID Software had a cult following and is still held as one of the best FPS games ever made by its fan base. When word first came that Bethesda and ID Software were working on DOOM 4, the internet roared with cheers, but hopes and dreams were soon thereafter crushed when Bethesda announced that development had ceased on the game.
It appears that things have taken a turn for the better and today Bethesda announced that entry into Doom 4's beta program will be happening soon. There is a catch however, and it involves pre-ordering Bethesda's upcoming Wolfenstein remake which opens up on May 20th of this year. Bethesda says that beta keys will be placed inside boxed copies of the game, and that an open beta is still a possibility, but at the moment, the only sure way to get into Doom 4 Beta is to purchase Wolfenstein.