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The kool-aid continues to be consumed over at Ubisoft, with Far Cry 4's Creative Director, Alex Hutchinson, having some interesting things to say when it comes to 1080p.
When asked about resolution, Hutchinson said: "It's certainly not something I care about in a game" when asked by Total Xbox about the target resolution of 1080p and 30FPS for Far Cry 4 on Xbox One and PS4. He continued: "It feels weird to me that people are cool about playing a sort of retro pixel game, and yet the resolution somehow matters. It's like: is it fun, is it interesting, is it new, is it fresh, are there interesting questions. With the 4K TVs and things - somebody was telling me that with a 4K TV, to even see it, your living room has to be big enough to sit like 12 feet from the screen. I don't know the exact numbers, but it starts to get a little crazy. I'm just in it for the experience, I'll play a SNES game if it's cool".
It continues, where Hutchinson reiterates that resolution isn't that important, where he said that consumer interest in high-end visuals is starting to fade away, rendering itself at a resolution of 480p, probably. He agreed with the sentiments of Crytek's Nicolas Schulz, who back in October said that it's getting "difficult to really wow people" with flashy graphics (we'll come back to that in a minute, Nicolas). Hutchinson backed Schulz up, saying: "Exactly. And also I think it's a bad axis. We should not be in a business that sells itself - we are, a little bit, but that sells itself on the flavour of like, gadgetry and technology. I think that's a bad sign. If our thing is 'woo, the same exact thing you had before, at twice the resolution, instead of a new thing'... A new spin or an evolution, I think is much more interesting".
Some of my fondest gaming memories are thanks to LucasArts, with The Secret of Monkey Island: Special Edition, Star Wars: Knights of the Old Republic, and many more will reportedly be coming to GOG.com today.
The news is coming from a now-deleted forum post, with the leaked post saying: "We're proud to announce a new partnership with Disney that allows for the DRM-free release of about 30 classic titles from [LucasArts]. Today, to start with a bang, we are releasing a selection of 6 acclaimed titles from Lucas' most famous gaming franchises, so that the Disney/Lucasfilm catalog on GOG.com is made impressive from day one".
The two aforementioned games will be accompanied by Star Wars: X-Wing Special Edition, Star Wars: Tie Fighter Special Edition, Sam & Max Hit The Road and Indiana Jones and the Fate of Atlantis.
Gamers interested in purchasing Call of Duty: Advanced Warfare will be able to pick up a copy at WalMart or GameStop 24 hours before release at other retailers. More than 2,800 Walmart stores will host special events on Nov. 2 at 10 p.m. local time, with the Day Zero Edition of the game available on sale at 12:01 AM on Nov. 3 - with the official release date on Nov. 4.
Amazon, Best Buy and Costco made the Call of Duty Day Zero edition available on sale over the summer, but only have limited supply - but Walmart ensures they "are not going to run out," according to Walmart senior VP for entertainment, Laura Phillips.
WalMart also is selling used games in its stores, after the retailer began a program in which gamers receive gift cards for their used video games in March.
Releasing two Battlefield video games in 2015 probably won't happen, as Battlefield 5 might be pushed back until 2016, according to analysts from Stern Agee. EA is concerned about potential brand fatigue, overwhelming video gamers by releasing Battlefield Hardline - scheduled for release in March 2015 - alongside Battlefield 5.
Additional time developing Battlefield 5 will give EA more ability to work out kinks, with Battlefield 4 having a number of high-profile errors, that could be avoided with a pushed back release date.
Looking ahead beyond Battlefield, EA also looks forward to release Star Wars Battlefront, which could be released sometime next summer.
Halloween is just days away, and while we've seen Riot Games tease League of Legends getting into the Halloween spirit, now Slightly Mad Studios has followed through with a Halloween trailer for Project CARS.
The trailer highlights the insane levle of detail that the developer has put into the game, showing us the night and weather effects throughout the trailer. Project CARS was recently delayed, with a new release date of March 17, 2015 in the US and March 20, 2015 in Europe. Project CARS will be hitting the Xbox One, PlayStation 4, PC, Steam OS, and Wii U.
After a troubled launch, SimCity is finally on its feet, with EA very quietly debuting its new SimCity BuildIt software for both iOS and Android. The software has launched for Android in Canada and on iOS in New Zealand.
The app is free to download, but has in-app purchases, with EA saying that there is an offline mode, but "many of the coolest features do require an online connection". EA says that longtime fans of the series will find some interesting things inside of BuildIt, adding that the company has "streamlined to make the experience more fun and manageable on touchscreens".
SimCity BuildIt allows on-the-go gamers to tend to zones, roads and traffic, services, city specializations and data layers of their metropolis, and the familiar goal of landmarks returns. If you're getting a bit bored and want to bring down hell on Earth, just create a disaster for fun. BuildIt's in-app store allows you to "trade resources with friends and other cities", too.
Halloween is nearly here, and while the world prepares for scaring their neighbors, friends and co-workers, Riot Games is preparing its Halloween-themed event for League of Legends.
The Harrowing is back once again, with a new mode, character skins, and the video above that explains how it spins into the world of League of legends. The Harrowing brings back the "Hexakill" mode which takes two teams of six, playing on a smaller map. Twisted Treeline has a massive spider on it (ugh, get it away from me), and two new skins for LeBlanc and Wuong, as well as a dozen old ones.
The skins cost money, but this is how Riot Games has made close to a billion dollars from the game this year.
PlayStation 4 exclusive racer DriveClub has not been having a good time, with the game going back to the drawing board earlier this year, and now that it has launched, it has been experiencing some rather big problems.
DriveClub owners can't get into most of the game thanks to various server-related issues, with developer Evolution Studios saying it needs to pump more time into the game. The studio has said that there was an update rolling out over the weekend that "will improve online performance across the game and it also brings specific improvements for multiplayer racing and leaderboard updates". The studio continued, saying: "we still have more work to do to get everything back on track before we can give you any bigger or better news. We will keep you up to speed".
Even still, there's no ETA on when the version promised to PlayStation Plus subscribers will be released. The studio blaming netcode for the problems with DriveClub's online abilities is a bit vague, which would be pissing off gamers.
Ryse: Son of Rome has been out on PC for just a couple of weeks now, but Crytek has already released a patch that is hitting Steam as we speak. The new patch is improving performance for multi-GPU setups, as well as NVIDIA's new second-generation Maxwell GPUs. Here's what to expect from the updated version of Ryse:
- SLI/Crossfire optimization & quality improvements
- Improved GPU performance on NVIDIA cards, especially for GTX980/970 versions
- Fixed potential crash when running the game in resolutions higher than 1080p
- Fixed graphical corruption on NVIDIA when running in resolutions higher than 1080p
- Fixed a bug that occurred on low framerate which prevented the door to open in Pax Romana
- Fixed a bug that allowed Legendary difficulty to be selected with mouse even though it is not unlocked
- Made CVar accessible to disable/enable force feedback on the game controller: i_forcefeedback 0/1
- Made CVar accessible to disable/enable flash (e.g. the ingame HUD for taking beauty screenshots): gfx_draw 0/1
- Made CVar accessible to adjust image sharpening: r_PostAASharpening 0...2 (values range from 0 to 2, default is 0.2)
- Added support for high resolution timer mode to overcome FPS limits on some systems. Activate via "sys_highrestimer = 1" (without quotes) in system.cfg
It feels like so long ago that World of Warcraft was this unstoppable MMO that made mountains of money for Blizzard, but Riot Games has since come in and run straight to the top of the MMO ladder, making billions of dollars along the way.
In the global MMO market, League of Legends is making some serious waves, with one in every eight dollars spent going into the coffers of Riot Games, and its international partners through League of Legends players. League of Legends now holds a 11.9% share of the MMO market, generating a massive $946 million this year alone (and it's not even over yet).
Last year, the game moved from fourth to third in the top 10 MMOs for worldwide revenue, but now it is sitting in the number one spot. Crossfire is right on its heels with 11.2% and has generated $897 million this year, Dungeon Fighter Online has 11.2% generating $891 million, World of Warcraft is now fourth with 9.1% and generating $728 million for Blizzard while fifth spot goes to World of Tanks with 4.6%, which has generated Wargaming a nice $369 million.