This morning, Microsoft released one of the most anticipated games of 2014 to the world. Titanfall has been described as Halo for the next generation of gamers, as well as Call of Duty evolved, and Microsoft is billing it as the best FPS to hit the Xbox One since launch. Everything did not go smoothly though, and the Electronic Arts distributed game experienced connection issues which prompted EA to issue a patch just hours after the the game launched.
Just minutes after the game went live, both PC players and Xbox One owners who had pre-loaded the game began to experience connection issues which saw them stuck on the "initializing screen." This issue is quite similar to what Diablo 3, Sim City and Battlefield 4 users experienced on launch day as well. Fortunately, EA issued a 380MB patch around 2AM that has seemed to fix the issue.
The issue is not related to EA's servers though as the game is the first to be hosted on Microsoft's Azure cloud servers, which is able to scale up based on the amount of load the system is experiencing. EA says that some of the issues stemmed from a network issue with those using Belkin routers, which is fixed by players opening some ports in the routers admin panel. Titanfall is available on Origin and Xbox Live for $59.99.
Origin has announced another new gaming machine and this time out the little PC is very compact and can still be fitted with powerful hardware. The machine is a micro-tower PC that measures 4" w x 15" h x 13.75" d. The PC can be placed on a desk in vertical or horizontal orientations.
Like most of the highly customizable PCs that Origin offers, the Chronos micro-tower rig has many options. It can be had with up to an ASUS Mini-ITX Maximus VI Impact mainboard. Despite the small size of the PC, it can be fitted with a big and powerful NVIDIA video card.
Origin offers up to an NVIDIA GeForce Titan GTX Black video card. If you like the idea of overclocking, but don't want to mess with the settings yourself, Origin will also overclock the CPU and GPU for you.
Michał Krzemiński, the Senior Art Producer at CD Projekt RED, the studio behind The Witcher 3, has some interesting things to say when it comes to next-gen consoles and games.
He was asked about next-gen tech and RPG titles, where he talked about the on-going 'resolution war' that we are seeing roll out in front of our eyes thanks to the Xbox One and PS4. Krzemiński said: "If you're asking me to throw a rock in the PS4 vs. Xbox One resolution war, I won't. The game is not finished and talking about resolutions, framerates and min. specs (for PC) is, I think, pointless. Everything can change during the optimization process at the end of development. Rest assured, we're working our butts off make The Witcher 3 run and feel equally awesome on every platform."
Krzemiński was asked if there's anything that the next-gen hardware has allowed CD Projekt RED to do that might not have been possible on the previous generation consoles, to which he said: "There's no one specific thing that next-gens allowed us to do. There's a whole ton of them. Essentially, the game can look mind-blowing, we've got seamless gameplay with no loading screens (almost everything is streamed during gameplay, cutscenes etc.), we can add visual effects unavailable to us before because of performance issues and so on, the list is huge. All this constitutes a giant, lush open world with a myriad of things to do, quests, adventures, monster hunts, events and so on."
As a game that was meant to be a launch title for the PlayStation 4, Evolution Studios' racing game has just been delayed. PlayStation Software Product Development boss, Scott Rhode, told IGN that DriveClub has "gone back to the drawing board."
DriveClub was meant to be a launch title for the PS4, but was delayed at the start of the year, and removed as a PS4 launch title when Sony launched its console in Japan. Rhode told IGN that Sony is "willing to kinda eat that [cost]" when it comes to pushing back a big title like DriveClub. Rhode continued: "What I will say is that it all comes back to that fundamental principle, and that's that we want to build great games."
He added: "And we really don't want to release a game before it's ready. And sometimes, this happens in the normal course of business, where we think we're on track to deliver what we think is going to be a great game, and when we get closer, we realize that we'd be doing everyone a disservice if we shipped it before it was ready."
Titanfall is nearly here, where we have information on the resolution it will run at on the Xbox One: 1408x792 or 792p. This is the launch resolution, but Lead Engineer on the game Richard Baker confirmed the news with Digital Foundry.
Titanfall on the Xbox One will run at 792 at 60FPS, with Baker explaining that Titanfall is "likely to increase resolution after we ship," though day-one players will be locked at 792p." He continued: "We've been experimenting with making it higher and lower. We're going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We're trying to optimize... we don't want to give up anything for higher res. So far we're not 100 per cent happy with any of the options, we're still working on it."
There should be a patch that arrives soon that will bump it from 792p to 900p, still shy of the 1080p that the Xbox One is capable of. On the PC, it will be able to drive up to 4K and beyond. Remember to have 48GB free on your HDD or SSD if you're installing it on your PC, as Titanfall requires quite the mammoth amount of hard drive space.
Valve says that it will now let developers set their own pricing on games they sell through Steam, something the company has had strict control over in the past. Word first came of the change in policy via a Reddit user named "Sharkiller," who leaked the information from Steam's private developer forums.
The new policy allows developers to set fixed week-long promotions as well as custom promotions that set a percentage off of the price for up to two weeks at the time. Users can also now set the full price of their game to their liking which could lead to pricing wars between developers and extra savings in the pockets of consumers.
Not too long ago some gamers started to report that their copies of the hotly anticipated game Titanfall had started to show up early. That left many gamers wondering if they played the game early if they would face a ban. Titanfall developer Respawn said that as long as the players didn't stream game play or post videos they would not be banned for playing early.
It appears that Respawn is having a bit of a second though, at least for some PC gamers. Respawn head Vince Zampella recently tweeted that some PC gamers may face a ban for playing early. These gamers specifically are ones that are using some sort of workaround on the PC to activate the game.
The workaround was originally posted on reddit. The thread has now been taken down. The announcement came after one gamer tweeted at Zampella asking if using the workaround would result in a ban.
Ubisoft's upcoming open-world action game, Watch Dogs, was the topic of a recent livestream by the studio, where the company answered some fan questions. These questions included why the game was delayed, and how the drop-in multiplayer will work.
Danny Belanger, Watch Dogs' Lead Game Designer, said that players who weren't interested in unexpected drop ins from other gamers can turn the function off completely. Belanger said: "All the online activities are just part of the menu. They're a choice. But if someone is not into that .... they can totally turn it off."
One of the big reasons behind not wanting people jumping into your game is that they can hack you, where Belanger explains: "There's also something important called the shield. If someone comes into your game, they can't come in right after so you can't be spammed in that way - unless you become aggressive and you start going into other people's games. Then you really become available. But it's just a player choice in the end."
Titanfall is currently in the hands of some lucky people who were able to nab the Respawn Entertainment shooter before its retail launch, where the Xbox One versions of the game requiring a huge 840MB day one patch.
Once Titanfall is open to all, the 840MB patch is going to be downloaded by hundreds of thousands of gamers simultaneously, which will most likely stress the Xbox Live servers - but hopefully not. Titanfall's day one patch isn't as big as Dead Rising 3's stupidly large 13GB patch, but an 840MB day one patch is still a big downloading pill to swallow.
Portal is a big fan favorite for gamers, but the news of a Portal board game should set gamers wallets itching to come out of their pockets. Valve is working with Cryptozoic on the board game that should hit shelves before the year is up.
The game is still in development, so right now it doesn't have a final name - for now, it is being called "Portal: Uncooperative Cake Acquisition Game." The Portal-based board game will pit two to four players against each other as Aperture test subjects, where they'll be dumped into various testing environments trying to kill their opponents' pawns, or their own.
Players can team up and take on another, more powerful player on the board. We will have more information on the Portal board game as it arrives.
Microsoft Studios has owned the rights to Gears of War franchise for a little over a month now, but as of March 10, 2014 at 12:00pm Pacific Standard Time (PST), Epic Games will be shutting down and archiving the Gears of War forum.
Epic Games will also be handing over the Facebook and Twitter accounts to Gears of War over to Black Tusk Studios. Epic Games said on its Facebook page for Gears of War that "Black Tusk Studios asks for your patience and support as they set up new forums for the Gears of War community, and encourage you to communicate with them over Facebook (this page) and Twitter (http://Twitter.com/GearsofWar) during this forum transition over the coming weeks".
Remedy En'tertainment has worked on some pretty special games, including Max Payne and Alan Wake, but its upcoming title Quantum Break is looking like yet another winner for the Finnish-based studio.
On Remedy Entertainment's website, the staff congratulated Greg Louden for his work at the London-based effects studio Framestore, which took an Academy Award home for its Best Visual Effects for Alfonso Cuarón's 'Gravity'. Louden's resume touts that he oversaw shots of Gravity's computer-generated interiors, with a focus on the free-floating objects that surrounded Sandra Bullock's character.
Quantum Break will see Louden use his talent on scripting and designing events as part of the game's level design. He will also be tackling some of the visual effects for Remedy's upcoming Xbox One-exclusive third-person shooter.
The next installment in Rovio Mobile's Angry Birds series looks like it might don some metal armor, with a trailer teasing a knight's suit of armor posted to Rovio Mobile's YouTube channel.
The new game will be released in Australia, Canada and New Zealand first, with the video description teasing: "Perhaps the most Epic soft launch ever - whatever that means!?" There's no more information on it right now, but you can check back here at TweakTown for more information on the new Angry Birds title as it breaks.
We now know why Ubisoft delayed Watch Dogs, but today is a new day, and today brings news of the resolution and frame rate that Watch Dogs will run along at on next-gen consoles on PC.
On the PS4, Watch Dogs will run at 1080p/30FPS, but will drop to 960p/30FPS on the Xbox One. On PC, you can drive Watch Dogs right up to 4K (and beyond) at variable frame rates of course. The PC version of Watch Dogs has seen Ubisoft team up with NVIDIA, so we should see some special details added to an already pretty game.
You can bet your bottom dollar we'll be running Watch Dogs through our multi-monitor, multi-GPU hoops here at TweakTown. We'll have it tested at 4K, and triple 1440p, too.
Ouya started out as a project on Kickstarter that blew up and made huge amounts of money. Since the project turned into an actual product, we have heard less from the company and sales haven't been much compared to other gaming platforms. Ouya announced recently that it was making itself into a service that would be embedded in other platforms.
Mad Catz and Ouya have announced this week that they have signed a content agreement. The agreement will bring Ouya to the MOJO console that Mad Catz unveiled last year. Along with the new content agreement, Mad Catz has announced that the MOJO console is getting its price cut to $199.99 in the US.
Similar price cuts are being made in other areas when the MOJO is sold. The MOJO is the first device to add Ouya Everywhere. The service will debut on the MOJO later this spring. An exact launch date hasn't been announced. When the service does launch all current Ouya content and future content will be available on the MOJO.
Diablo III: Reaper of Souls launches on March 25, so to get gamers ready for its release Blizzard has detailed the changes that will arrive in a new pre-expansion patch.
This includes a special 50% XP boost that will help gamers prepare for Reaper of Souls. Reaper of Souls will include Act V of the game, "which continues the Diablo III story where it left off, taking players through the legendary city of Westmarch and to the ancient halls of the Pandemonium Fortress, to bring Malthael, fallen Archangel of Wisdom, to justice".
There's a new Crusader class to play, who is a "righteous warrior clad in massive armor and bearing an impenetrable shield", a new Adventure Mode where "all waypoints are unlocked, so players can go anywhere, slay anything" and finally, a completely redesigned Loot System, where "quality over quantity, including game-changing Legendaries".
Oh my... Shaquille O'Neal is making a sequel to Shaq Fu, and has taken to IndieGoGo for the $450,000 he needs to make it happen. You might want to fund it, after you've checked out the trailer below:
Considering Shaq has mountains of money, why does he need to ask for crowdfunded money to get his game off the ground? Here's the explanation:
He is the best center ever to play the game. Of course he's got money, and yes he will be investing a lot of his own time and money in this project. We will be investing considerably more of our own money in the game than we are asking for.
The purpose of bringing the game to the public is to see how much interest there is in becoming Shaq's partner and in seeing the game happen. In exchange for your help, Shaq, is offering unprecedented access to his life with incredible perks. Here are some highlights:
- Bag a signed original size 22 Shaq Attack sneaker!
- Play basketball with Shaq, on his own court, at his house!
- Have Shaq, become your personal secretary by recording your voicemail!
- Have lunch or dinner with the big man for you and your friends!
- Be part of the taping of a TNT show at an NBA game!
This isn't about a celebrity giving away a trinkets for cash, this is a true partnership. We think it is unprecedented. Shaq is ready and willing to work for your support and you can bet that he'll be grateful for every cent and every plug he gets. He loves his fans and to be able to collaborate with them on something like this has him (and us!) really excited.
When Ubisoft delayed Watch Dogs, most expected it to have very nefarious reasoning behind it, but it's not that drastic. Watch Dogs' Senior Producer, Dominic Guay, wrote on Ubisoft's official blog, giving his version of the events.
Guay said it came down to issues with planning and testing, adding that Watch Dogs was complete, and playable from "front-to-back". He said that getting everything together and working like it needed to for launch "takes time", and "it's really hard to predict how much time that's going to take".
So now we know that Watch Dogs was complete, but needed that final spit polish before it was released to the foaming mouths of gamers across the world. Personally, I think there were some last minute performance issues that needed to be fixed up - with some of the videos I've seen (online, and in-person) not looking that great when the action on-screen was hectic. At the end of the day, I just want me some Watch Dogs.
The Tomb Raider reboot was released early last year, and recently re-released as the "Definitive Edition" on next-gen consoles. Tomb Raider has rocked back and forth from success, to a worry, but now it is definitely leaning toward being a big success.
Square Enix's Head of Studios, Darrell Gallagher, has said: "By the end of this month we will surpass 6 million units for our Tomb Raider reboot, and, having achieved profitability back in 2013 Tomb Raider has exceeded profit expectations and continues to make significant contributions to our overall financial performance".
It looks like Lara Croft is back and in business, so I'm sure we'll hear about a sequel to Tomb Raider soon enough.
Its been nearly three years since the original Dark Souls launched, and in that time the game has risen to cult classic status. Today Steam announced that it has opened up pre-orders of the games sequel, Dark Souls II. Developed by FROM SOFTWARE, Dark Souls II is the long awaited successor to Dark Souls. Dark Souls II will be a unique old-school action RPG experience that takes players on a journey into the Nexus, the Undead Asylum, and your goal is to figure out who you are and break the curse that plagues you.
Dark Souls II is said to be much more content dense than its predecessor, and will allow players more freedom to shape their destiny as well as being just as tough as the first. There will be no easy mode, and players must duke it out at the same difficulty as everyone else. Dark Souls II launches on April 25th and can be bought on Steam now for just $49.99. Are you itching to play the next installment in the Dark Souls franchise? Let us know in the comments.
If you have ever walked through the oil section in your local store, you have probably seen the yellow Pennzoil bottles sitting on shelves. Pennzoil is sponsoring what may be the coolest thing going on at SXSW 2014 in Austin. The oil company will be letting visitors race in real-world Mario Karts.
The event is called Mario Karting Reimagined and it is inspired by Mario Kart 8 and sponsored in part by Nintendo. Visitors to the show will be able to slip behind the wheel of a real Mario Kart and race around the track in competition with other users.
The karts will be able to run over Pennzoil logos on the track that will give their Kart special powers. You won't get to toss turtle shells at your opponents, but the power-ups will make the cart slower or faster. The racing action will be broadcast at SXSW on a big Jumbotron for everyone to see.