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Here is an Intel Nehalem wafer, in all its glory.
The first of Intel's Nehalem microarchitecure derived CPUs, are gearing up for launch and availability in November and, with overclocking expectations already being pushed, there isn't too long to wait now.
AMD's move on the mid-range graphics marketplace, took charge last week, with the launch of the RV730 powered, HD 46xx family.
Well known for its IceQ cooling solutions, some images of HIS' HD 4670 IceQ SKU, have been shared by HARDSPELL.
HIS always manages to garner a great deal of anticipation with its IceQ solutions and this time is no different.
IceQ cooling technology has been adopted to keep thermals at bay and help the HD 4670 on its journey, whilst the SKU itself is expected to ship with 512 MB GDDR3 memory, and GPU/memory clocks of 750 MHz and 1000 MHz, respectively.
NVIDIA's 216 Shader Processor endowed GTX 260 part, is coming, and we reported on some expected performance expectations, late last week.
TechConnect Magazine, with compliments of donanimhaber.com, has reported on a factory overclocked SKU that, ZOTAC, is busy readying for release.
ZOTAC's GeForce GTX 260 AMP! 2 Edition SKU should ship with clocks of 650 MHz and 1998 MHz on the GPU and GDDR3 memory, respectively. Notably, it is cited that the memory clock speed is actually 200 MHz slower than ZOTAC's original GTX 260 AMP! Edition part.
Pricing is unknown at the time of going to press, yet, expect release prior to the close of September.
In the meantime, DIGITIMES reports on concerns coming from NVIDIA AIBs about a possible overstock situation, being caused by the refreshed GTX 260 part.
With pricing on the 216 Shader Processor part being similar, it is claimed, to the current GTX 260 iteration, a suggested performance boost of between 5 and 10%, is expected to put the current GTX 260 solutions on unfamiliar ground.
NVIDIA is preparing to up the ante and stoke up its challenge, against AMD's HD 4800 series, with a tweaked GTX 260 part.
Beefing up the number of Shader Processors from 192 to 216, appears to be the order of the day and, the GTX 260 has been caught on camera by Bear Eyes to boot.
The above image gives a perspective on some of the branding we may expect to distinguish newer GTX 260 parts from their older brethren.
With the article also offering a sneak peak of the performance increases to be expected from the boosted number of Shader Processors, it appears we can expect an increase of roughly 8% in 3DMark Vantage tests.
Gaming titles pick up very nominal boosts in the titles tested too, with the most notable improvement being just under 8%, again.
Sony Consumer Electronics have announced via Engadget, the newest entry in the Alpha digital SLR camera range; the A900.
Aimed fairly squarely at the high end prosumer - professional market, the A900 comes packed with a range of salivatingly good features including full frame 24 mega pixel image sensor (yes, you read that right), dual Bionz image processors and full magnesium alloy body. However these luxuries don't come cheap. When available in the US and Australian markets from mid October, the body only (BYO lens) will retail for $2999 US and $4499 AUD respectively.
The ever reliable folks at DPReview have also posted their fairly in-depth preview.
Sony Australia have announced the imminent availability of two new Cybershots in the popular, style conscious, T series.
The first model, the DSC-T77, features a Carl Zeiss lens, 10 MP sensor and 4 times optical zoom and continue to use Sony's strangely useful face detection and smile shutter technology. The 'clear photo' touch screen is 3.0 inches. The model will retail at $429.00 (AUD) SRP.
The premium model, the DSC-T700 features many of the same features: Carl Zeiss lens, 10 MP sensor and 4 times optical zoom, as well as face detection and smile shutter technology. However, the touch screen is slightly larger at 3.5 inches, and features 4GB internal flash memory, in addition to Sony's Memory Stick slot. All this in a metal body just 16mm thick! The model will retail at $599 (AUD) SRP.
Both models will be available from Sony Centre stores Australia wide, from mid September.
OCZ's upcoming PSU range, adorned with the all popular 'Fatal1ty' branding, has been caught on camera by Fudzilla.
Specifications are elusive at the moment, yet it is presumed that they will be similar to the recently launched ModXStream Pro series.
The 'Fatal1ty' branding latches on to OCZ's offering and, makes its presence felt with red cable sleeving, a red glowing fan and unknown pricing, at the time of going to press, of course.
You won't have to wait long though. The OCZ Fatal1ty PSU series is expected to be available next month.
During a recent visit to Intel, PCGH managed to capture some very revealing shots of the 45nm powerhouse, fuelling Penryn derivatives of Intel's Core 2 family.
The second image, above, puts the proportions of the CPU die into real perspective, in comparison to the 1 Euro Cent coin placed next to it and, certainly endears to the old adage of good things coming in small packages.
With the Intel Developer Forum kicking off tomorrow, we will keep you updated with the highlights of coverage, as the week progresses.
Images of an HD 4850 powered SKU from Sapphire Technology, boasting 1 GB of onboard GDDR3 memory have been, pictured in the wild, at ZOL.COM.CN.
AMD's much praised RV770 GPU, a real turning point in the fortunes of the Sunnyvale, CA based company, finds itself alongside 1 GB of Qimonda 1.0 ns GDDR3 memory, according to the report and associated images.
The PCB has been adorned in a distinctive blue tone, whilst GPU and memory clock speeds are assumed to be 625 MHz and 1986 MHz, respectively.
Whilst the PCB components appear to boast commonality with stock HD 4850 SKUs, the BIOS will obviously be fine tuned, to make the most of the extra memory befitting the card. To what tune this HD 4850 will benefit from the extra onboard memory, is unknown, however bandwidth limited situations may be the most thankful.
With an expected price point not currently known, the situation should receive eagerly awaited clarification, later this month.
Humans have the advantage of stereoscopic vision. It gives us depth perception, as both our eyes give us a different view of where an object is, and thus a slightly different perspective, enough for our brain to work out depth perception.
Stanford researchers have developed a super 3D camera that has 12,616 lenses, so compared to the human eyes where we have only two lenses to make a depth judgement, the 3D camera chip has a whole lot more, with each one of the 12,616 lenses at a slightly different perspective and all the images combine to a single image giving the ultimate in depth perception.
Uses for such a device are endless, including robotic eyes for very fine tuned work, biological imaging, 3D printing, creation of 3D objects or people to inhabit virtual worlds, or 3D modelling of buildings.
The photos created by this camera have almost everything in focus in the combined picture, of objects both near and far, but the beauty of this product is that each layer, or lens perspective can be filtered in or out, giving a "map" or contoured outline of objects, allowing computers to map them in new ways.
The team from Stanford comprise of Keith Fife, a graduate student working with El Gamal, and H.-S. Philip Wong, two electrical engineering professors. The multi-aperture camera could be as cheap as modern digital cameras and could even be mounted into a mobile phone.
Read more about it at the Stanford website.