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I'm quite excited about Samsung's Galaxy Camera, as it ushers in an era of Android-powered point-and-shoot digital cameras from a strong Android-based smartphone maker.
Samsung's Galaxy Camera will first drop on AT&T's network, who will offer the camera on a 4G (non-LTE) data plan. There's no details on pricing, or if the carrier will offer any sort of subsidy. AT&T have stated that they will unveil pricing when the camera is released in a few weeks time.
In case you haven't heard of the Galaxy Camera, let's run over the specs again. We're looking at a normal point-and-shoot camera, that is just a powerful as a decent smartphone minus the voice call part of things. The Galaxy Camera sports 21x optical zoom with f/2.8 maximum aperture, with a 16-megapixel BSI CMOS sensor with an ISO range from 100 to 3,200.
NHK are slowly making me consider a move to Japan, just so I can experience these things hands-on. But at CEATEC, they had some 3D goggles on display, sporting an 8K resolution. These goggles were able to zoom into a picture without degrading quality significantly.
8K resolution has been called Super Hi-Vision by NHK, which offers 16 times the resolution of a 1920x1080 Full HD image. NHK's 3D goggles showed off some 3D diorama images of locales in Japan, and were captured by Super Hi-Vision cameras in either 4K or 8K. A user can pan the goggles around, while manipulating a lever, where they're able to zoom in and out of the image. The super high-resolution 8K image provides the ability to zoom in at up to 16x, and full receive a Full HD image - beyond impressive.
It'll obviously be years and years before we see 8K even reach mainstream, but it's great to know the technology is being worked on now, in the very early days. It will also make getting to 4K seem not so impressive.
One of the devices that I think will change the point-and-shoot market up is Samsung's Android-powered Galaxy Camera. The 4.77-inch HD display-sporting digital camera sports some decent specs, too.
We're looking at crystal clear steady snapping, a F2.8 aperture, 21X optical zoom, and a focal length of 23mm. Samsung's Galaxy Camera also includes 8GB of internal storage, with the option of upgrading this through microSD.
Samsung's Galaxy Camera also supports 10 different modes for snapping photos, supports 120fps video recording, auto face calibration, action freeze, slow motion on video, on-screen editing, auto cloud back-up, and Glonass-assisted GPS functionalities. Once pictures have been taken on the Galaxy Camera, they can be shared using the point-and-shoots Wi-Fi, Bluetooth and HDMI connectivity.
4K is not even properly here yet, considering my wife hasn't bought me a 4K-capable screen yet, and now were hearing about not only 8K cameras, but 8K cameras capable of capturing 120Hz.
Normally they capture at 60Hz, but 120Hz would make motion on screen look silky smooth, and not just for sport, but for movies, games and more. The Japanese Broadcasting Corporation's latest model was on show at IBC in Amsterdam, showing off the 120Hz, 8K-capable camera's abilities.
Engadget was there for some eyes-on action, citing that when "Filming a rotating image that paired ordinary objects and cityscapes with letters and numbers, you could see the difference instantly, with the 120Hz image on the right side yielding far shaper details, while the left side was often a blurry mess."
I've been wondering for a while now, when we'd see Android-powered cameras. After all, we're seeing super-slim phones that have a million and one features on top of being a camera, but Samsung have answered my prayers with the Galaxy Camera.
Samsung's Galaxy Camera is a point-and-shoot digital snapper, sporting an insane quad-core 1.4Ghz processor, 8GB of internal storage expandable by SD card, and best of all, is powered by Android 4.1 Jelly Bean. Samsung's Galaxy Camera will have the ability of sharing the taken photos through Wi-Fi and 3G, to social networks, meaning it would be just as useful as a smart device.
Smartphones and tablets may sport 8-megapixel or better cameras, but we know they aren't the same quality as a point-and-shoot digital camera, and no way near the quality of a DSLR. Samsung's Galaxy Camera measures at 2.7 inches by 0.75 inches and weighs in at 10.7 ounces. The guts of it contain a 16-megapixel CMOS sensor capable of ISO settings between 100 and 3,200 that takes data from a 21x optical touch zoom lens.
Sick of the distortions from modern day lens and cameras? Well, researchers clearly were too and have designed a flat lens that doesn't have any distortions. The only thing is that it will probably set you back more than a pretty penny. The new lens is crafted from silicon and gold, not exactly the cheapest elements.
The 60-nanometer thick lens was created by my favorite department at Harvard School of Engineering and Applied Sciences, the physics department. The flat lens "approached the ultimate physical limit set by the laws of diffraction." Federico Capasso, professor of applied physics said "Our flat lens opens up a new type of technology. We're presenting a new way of making lenses. It's extremely exciting."
The lens is created by creating a very thin layer of silicon and then coating that with a nanometer thin layer of gold. This design eliminates the "fish-eye" effect of current wide angle lens and the researchers state that the image doesn't require any sort of complex corrective techniques.
Lead author Francesco Aieta said in a statement "In the future we can potentially replace all the bulk components in the majority of optical systems with just flat surfaces."
If you've ever wanted to get into 4K video, which comes in resolutions of 3840x2160 or 4096x2160, up until now it has been an expensive adventure. Usually you'd grab one of the RED One, Scarlet or Epic cameras, but they're many thousands of dollars, and not really consumer-based hardware.
But, a Canadian company, Point Grey Research Inc. is designing, researching and manufacturing the 4K-capable Flea3 webcam all in Canada. The camera is poised to become the next-generation of technology in surveillance, while providing some insane levels of details for those who need it in a security setting.
Flea3 is one of the world's first USB 3.0-based webcam, capable of delivering 1920x1080 at up to 150 frames per second, or 4096x2160 at up to 21 frames per second. Flea3 sports Sony's Emor R (IMX121) 8.8 million CMOS sensor, and captures 4K video, and not just a megapixel-riden gimmick of a number. For a sub-$1000 4K camera, this definitely looks like the goods. You'd want to have a 4K-capable screen to go with it, though.
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The geeks over at Massachusetts Institute of Technology (MIT) have been fiddling around again. When this happens, cool stuff usually results. This time, they have provided us with a camera that can see around corners. Somehow the new camera is able to make sense of the reflections of scattered light.
The incredible specs of the camera allow it to take a picture every 2 picoseconds. One picosecond is equal to one-trillionth of a regular second. This allows the camera to track the distance traveled by a photon with extreme precision. Once they have collected this data, they use a complex algorithm to begin figuring out what's around the corner.
Samsung have developed a new camera sensor technology that captures both image and depth simultaneously. This new technology could be baked into smartphones and other devices with built-in cameras, where it could give Kinect-like gesture hand control.
This would lead to the obvious functions someone could use with this technology, without having to touch the screen whatsoever. The new technology reportedly uses a CMOS sensor, with red, blue and green pixels, combined with an additional z-pixel for capturing depth.
The new Samsung technology captures images at 1920x720 resolution using its traditional RGB array, but it can also capture a depth image at a resolution of 480x360 with the z-pixel. It achieves its depth capabilities by a special process where the z-pixel is located beneath the RGB pixel array. Samsung have then placed a special barrier between the RGB and z pixels, allowing the light they capture to give the effect that the z-pixel is three times its actual size.