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Business, Financial & Legal Posts - Page 10

Twitch adds a new role, welcomes its new VP of Game Developer Success

By: Anthony Garreffa | More News: Business, Financial & Legal | Posted: Nov 17, 2015 5:25 am

Twitch has announced it has added a new role to its executive team, welcoming Kathy Astromoff as the streaming giant's new VP of Game Developer Success. It wasn't too long ago that Twitch announced a new datacenter in Sydney, Australia; and more recently Twitch secured users with optional two-factor authentication.

 

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Astromoff will be responsible for helping developers with promotion, game design, broadcaster relations, creative initiatives and strategic counsel. Astromoff said: "Game developers have only just begun to tap into the potential that Twitch represents. Reshaping the way game developers engage with their communities in the age of social video is going to break down a lot of barriers in our industry".

 

Before joining Twitch, Astromoff was the founder of Blink, a company that "connects developers with broadcasters to drive user installs and a freelance marketing consultant", reports GamesIndustry.biz.

Mobile gaming is big business, worth $25 billion by the end of 2015

By: Anthony Garreffa | More News: Business, Financial & Legal | Posted: Nov 13, 2015 10:35 am

We know that mobile gaming is huge, but did you know it was worth up to $25 billion? According to the latest report from EEDAR 'Deconstructing Mobile & Tablet Gaming 2015', the global market for mobile gaming will be worth $25 billion or so by the end of 2015.

 

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The United States, Japan and China are where most of the money is made with $5.41 billion, $5.16 billion and $5.01 billion, respectively. South Korea is behind considerably, but still worth a large chunk of $1.37 billion. The Asia Pacific countries collectively make up most of the world's mobile gaming business, with 50% of the world's mobile gamers making 56% of the global revenues coming from the Asia Pacific region.

 

When you take a closer look at the numbers, the US is where there are more female mobile gamers, with 55% of mobile gamers being women. In Japan, China and South Korea, 55-60% of mobile gamers are male. When you break down the amount of money gamers are spending on mobile gaming, mobile gamers in the US spend around $3.30 per month each on games. But in China, it drops to $1.32 and up considerably for South Korea with $5.91. Looking at the Japanese mobile gamers, where they have an overall average spending of $9.39.

Chinese firm Tencent pulls in $1.2 billion profit in Q3 2015

By: Anthony Garreffa | More News: Business, Financial & Legal | Posted: Nov 11, 2015 11:02 pm

Tencent has announced its Q3 2015 earnings, pulling in a 34% increase in profits to $1.2 billion, with revenues reaching $4.2 billion. The Chinese company has stakes in Riot Games, Epic Games, Glu, and more.

 

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The company saw most of its growth from the smartphone gaming business, which had a 60% increase in revenue on a gross-to-gross basis. The company said: "We achieved or retained leadership in multiple genres, such as running, MOBA, shooting and board games, as we leveraged our experience operating in multiple categories in PC client games".

 

Tencent also noted it has a trifold strategy to dominate the mobile gaming business, with the first part of this seeing the Chinese giant generating content for its titles that already make money. The second part is "pioneering new smartphone game genres, such as shooting and MOBA games, by leveraging our experiences in developing new PC client game genres in China", while the third part of the plan is "building player communities for low-ARPU, high-DAU, smartphone game genres, such as playing card and board games, within and on top of our social networks".

AMD responds to Bulldozer lawsuit, holds firm marketing was accurate

By: Sean Ridgeley | More News: Business, Financial & Legal | Posted: Nov 11, 2015 5:51 pm

Last week, Northern California citizen Tom Dickey filed a lawsuit against AMD, claiming the company inaccurately marketed its Bulldozer CPUs. His stance is AMD's design is such that the CPUs really only have four cores and are therefore not capable of performing eight instructions simultaneously, as one would expect from an 8-core CPU.

 

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An AMD spokesperson responded to our request for comment on the matter, stating simply, "We believe our marketing accurately reflects the capabilities of the Bulldozer architecture which, when implemented in an 8-core AMD FX processor, is capable of running eight instructions concurrently."

 

No further developments in the lawsuit have surfaced since, but we'll keep you posted.

JPR: NVIDIA and AMD both see strong GPU shipments this quarter

By: Anthony Garreffa | More News: Business, Financial & Legal | Posted: Nov 11, 2015 12:25 pm

Over the last few months, we've seen some huge releases in the realm of GPUs, with NVIDIA releasing their GeForce GTX 950 and GTX 980 Ti, while AMD has been busy with the first HBM-powered cards in the Radeon R9 Fury X, Fury and the super-small R9 Nano.

 

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According to JPR, overall GPU shipments are up quarter-over-quarter - with AMD's overall GPU shipments up 15.8%, while NVIDIA enjoyed an uptick of 21.3%. The PC market as a whole increased by 7.5% quarter-over-quarter but decreased 9% year-over-year. NVIDIA's discrete GPU shipments were up 26.3% according to JPR, while AMD's discrete GPUs spiked by 33.3%.

 

As for notebooks, AMD's mobile GPU shipments increased by 17%, while NVIDIA enjoyed 14%, with JPR noting that NVIDIA "had an exceptionally strong quarter".

AMD 'investing heavily' in 'winning the graphics battle'

By: Sean Ridgeley | More News: Business, Financial & Legal | Posted: Nov 10, 2015 9:02 pm

AMD EMEA component sales manager Neil Spicer spoke with CRN yesterday about the status of its financial affairs and future investments. In line with recent statements about its forthcoming Zen processors (reiterated here), Spicer says the future is looking bright for the graphics division as well, and the company in general.

 

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"From a personal stance, I am confident [we can be profitable]," he says, later noting profitability is imperative next year (AMD has posted losses four quarters in a row now). "I believe we are working with exactly the right customers, and over the last few years we have become much simpler to execute and do business with."

Continue reading 'AMD 'investing heavily' in 'winning the graphics battle'' (full post)

Volkswagen offering gift cards and vouchers amid emissions scandals

By: Anthony Garreffa | More News: Business, Financial & Legal | Posted: Nov 10, 2015 5:27 am

Volkwagen is kind of rolling around in its own spew after a big night out drinking, where it thinks it's okay but needs to lay down and sleep for maybe a week straight. Well, the latest news feels exactly like that.

 

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The troubled automaker is in the middle of the biggest car-related scandal in history, with its emission cheating news making headlines in recent months. Now the company is offering $1,000 in gift cards and other financial incentives to its customers, with $500 in dealership credit to top it off. The 482,000 diesel-powered VW cards also take home a $500 Visa gift card that can be used anywhere, and free roadside assistance for three years.

 

Audi customers receive help too, where a "goodwill package" is being prepared. Owners will have to visit a specific website to request the items, where you'll need to enter your vehicle's VIN number, and mileage as well as your name and address. Volkswagen is also offering $2,000 trade-in credit and with the announcement from today, owners of affected vehicles will benefit to the tune of around $3,000.

FCC dismisses Consumer Watchdog 'Do Not Track' petition

By: Sean Ridgeley | More News: Business, Financial & Legal | Posted: Nov 9, 2015 7:58 pm

The Federal Communications Commission (FCC) reiterated its stance on 'Do Not Track' requests last week in response to a petition by advocacy group Consumer Watchdog. That is to say, it supports regulation of privacy practices for Internet service providers, but not for websites, apps, or anything else.

 

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The petition requested 'edge providers' such as Google, Facebook, Netflix, and so on honor Do Not Track requests from browsers. When honored now (rarely, given it's optional and tends to hurt revenue), the sites and services in question do not collect potentially very valuable and arguably intrusive browsing data.

 

In response, the FCC dismissed the petition, noting the request is "inconsistent with the Commission's [...] scope of the privacy practices it states that it intends to address."

Microsoft to acquire data protection company Secure Islands

By: Sean Ridgeley | More News: Business, Financial & Legal | Posted: Nov 9, 2015 6:01 pm

Following last week's acquisition of app maker Mobile Data Labs, Microsoft is about to snap up another company: Secure Islands.

 

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Secure Islands is based in Israel and specializes in protection of business data, wherever it may be stored.

 

The acquisition is currently subject to regulatory approval. Once complete, Microsoft plans to integrate Secure Islands' technology into its Azure Rights Management Service, which performs the same functions, more or less. The software giant says the goal in doing so is to achieve "a flexible architecture able to meet the most rigorous protection and compliance requirements", and that in combination with its data classification present in Windows and Office 365, it will get there.

Augmented reality market worth $56.8 billion by 2020, says firm

By: Sean Ridgeley | More News: Business, Financial & Legal | Posted: Nov 6, 2015 8:33 pm

A new market research report by MarketsandMarkets predicts the augmented reality aka virtual reality market will be worth $56.8 billion USD by the year 2020.

 

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Based on the trends, growth rates, and the technology itself it analyzed during its research study, the company believes this strong growth will be fueled by demand in aerospace and defense, consumer, automotive, and commercial sectors, as well as the backing of major companies, including Google and Microsoft.

Continue reading 'Augmented reality market worth $56.8 billion by 2020, says firm' (full post)

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