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Some of you may recall a lawsuit that Nintendo filed and won against an Australian citizen named James Burt. Burt was successfully sued by Nintendo back in 2010 for pirating games for the Nintendo Wii. Nintendo won $1.5 million AUD in the suit, and today it appears that the company has decided to put that in their past.
Burt has just received a statue of Ganon, the evil villain from The Legend of Zelda series. The Statue was given to Burt for being a "Good Customer of Nintendo," something they obviously did not think three years ago. Burt took to Reddit to thank Nintendo, and tell the world that despite the lawsuit, he still loves Nintendo.
Amnesia was considered one of the scariest games of all time, so the anticipation for Frictional Games' next title, Soma, is sky high. Most people haven't heard about it, but there's a new trailer out for the game, below.
Nothing really happens in the trailer, but it shows the world that Soma is set in: the PATHOS-2 research facility. It looks like a blend of Aliens, Dead Space and Amnesia, which sounds great to me. But, unfortunately, Soma isn't coming until 2015 - but it will be hitting the PS4, Windows PC, Mac and Linux when it does.
Fresh from his position at Epic Games, Cliff "CliffyB" Bleszinski, is wanting to make a new game: a first-person arena shooter for the PC. He told the world the news through a podcast known as Pointless, the podcast from former Attack of the Show host, Kevin Pereira.
CliffyB told Pereira: "I have a slide deck, I have a pitch, I have concept art, I know pretty much what I want to do. It will be a PC experience that will hearken back to a certain type of game that we cut our teeth on, if you know what I'm saying." CliffyB explained the game as something that isn't like the first-person shooters we see today, adding: "a lot of these kids playing Call of Duty, I don't think they know what a proper arena shooter is."
What does the ex-Epic Games boss need to make it happen? He explains: "It would require a studio. But as much as I'm impressed with No Man's Sky, you know, that's four people. I don't want to work with the old guard, per se. I'll talk to them, have meetings. But the last thing I need is some mid-level marketing guy telling me that 'well, traditionally, this doesn't sell well, so we're concerned,' and all that. Because they're all rearward-looking, and it just drives me fucking batshit."
It's no secret that EA pushed out Battlefield 4 early so that it could beat Call of Duty: Ghosts to the punch, and the result was an amazing next-gen shooter that is still quite fun despite its flaws. Unfortunately for some, the game has been a little more less than fun and more of a pain in the neck as crashing, lagging, and player syncing on servers have plagued the game.
Today DICE announced that it has released a new patch for the game that fixes some of these issues, as well as a wealth of others. One of the biggest issues that this patch is said to fix is the ability to shoot a player while he is standing behind cover if that player changes his stance.
This coming Friday is going to be a big day for 300 lucky Steam users as Valve is set to ship its first Steam Machine prototypes to those who qualified. The combo package will include a Steam Machine prototype chassis that is fully upgrade-able, a Steam Controller, and SteamOS.
While only 300 Steam users qualified for this awesome beta program, the rest of us get something out of the deal as well. Valve announced today that alongside the Steam Machine prototype launch, it will be releasing SteamOS to the public. SteamOS is a Linux-based operating system designed to bring Steam gaming into the living room.
Unfortunately, Valve says that unless you are a seasoned Linux veteran, the new OS will not be easy to install off the bat, and that most users should wait until the official launch in 2014 before attempting to install. Valve says that it will fully unveil SteamOS and Steam Machines at CES, and TweakTown will be there for full coverage of the event.
This morning, Elder Scrolls Online game director, Matt Firor, released an official announcement detailing when we can expect to see ESO launch to the public. Firor said that we Elder Scrolls Online will launch on PC and Mac on April 4th, 2014 with a version for Xbox One and the PlayStation 4 arriving in June of 2014.
"We long ago promised that as soon as a version of the game is ready, we will launch it," Said Firor. "So we're happy to announce that the game will launch worldwide for PC and Mac players on Friday, April 4, 2014, while PlayStation 4 and Xbox One fans will see the game arriving on consoles in June 2014." Firor's full statement can be found at the link below.
As a long time Elder Scrolls fan, and a participant in every beta event held for Elder Scrolls Online, I am quite excited to see the game launch. Bethesda has done a fantastic job with ESO and it really does take the series to the next level! As a part of the official launch date celebration the company released a new trailer for the game titled War in Cyrodiil, and I can attest to the game looking as good as the trailer depicts.
GOG.com is filled with games that defined my childhood, and even part of my adulthood, and is now offering a new Worldwide Money Back Guarantee. So, for whatever reason a game doesn't work on your PC, you'll get a full refund.
GOG.com admits that a game not working is a rare occurrence, but at least if it happens, you know you're covered. All you'll need to do is fill in a ticket and allow GOG's "top men" to research any potential fixes for the game. If GOG's goons can't find a fix, you'll receive a full refund, as long as its within 30 days of your purchase.
It doesn't stop there, with the site also offering "accidental" purchase returns - in the case that you already own the game, and purchased it again. You have 14 days to return your game if this happens to you, but you won't be able to try before you buy - if you play it, the game is yours.
Minecraft: The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything, is a book - yes, a book - which has revealed that the creator of Minecraft, Markus 'Notch' Persson, turned down a job at Valve.
Notch was invited to Valve at around the same time that Minecraft was entering its beta, and was just beginning to blossom. Notch was shown through the Valve offices, and met with Gabe Newell himself, before he was taken to a meeting room for a chat with Valve's HR team. He told the HR team a bit about himself, and his plans for Minecraft, and then realized he was in the middle of a job interview.
Moments later, he was made an offer. He declined, stating he wasn't interested in the position. Notch said that it was one of the hardest decisions of his life turning down Valve, but said that he felt like Minecraft was his chance to show his own version of Valve, rather than working for them. Now that over 33 million copies of his game have been sold, he should be quite proud of his move.
Today DICE announced that they have just unveiled a new Top Issue Tracking page for Battlefield 4. The issue tracker is designed to display the top issues that are being reported in Battlefield 4 by gamers across all platforms. DICE says that the tracking system is the same as it use internally and that this is just a way to display the top issues to its customers.
DICE says that the list is not comprehensive and only list the major top issues that are being experienced by gamers. Users can check the list to see of a bug they have been experiencing is listed, and see what its status is on each of the consoles or PC. Battlefield 4 is in my opinion the best shooter ever made, and this new list shows just how dedicated DICE is to keeping it that way!
If there's a studio that can pump out some quality digital art, it's Remedy. The developer is responsible for some truly magical games, such as Max Payne and Alan Wake, and is back with another game: Quantum Break.
Max Payne himself, or the guy Remedy used to model him from, Sam Lake, Creative Director of the game, explains Quantum Break in the video above. The world of Quantum Break is all about time, and how it is broken, which introduce isolated anomalies, freezing time in place. It looks interesting to say the least, and I can't wait to see more of it.