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The upcoming Thief Reboot from Eidos Montreal will be a little special on the PC, even with the next-gen consoles having a air guitar competition over in the corner.
Eidos Montreal's Art Technical Director, Jean-Normand Bucci, said: "The new consoles are very strong, very powerful. They allow for much more than what a console gamer is used to. The gap between PC and next gen has massively reduced for sure. The new consoles and high-end PC offer better frame rate, higher resolution, and many new features along with DX11 support", when talking with DSOGaming.
When Bucci talked about the PC version of Thief, he said: "The PC version will support all the graphical features of the next-gen consoles with numerous improvements, including even better anti-aliasing, higher resolution shadows, and support for multi-monitor. Thief on PC will also be amongst the first batch of games that support AMD's new Mantle API for high performance graphics."
Bucci also teased that Thief for the PC will also include field of view (FOV) and mouse sensitivity options - something that I personally don't think should be highlighted, but default in this day and age - where he stated: "We don't apply acceleration or smoothing to our mouse-based camera controls--we want you to have direct control of Garrett's POV."
Say what you want about EA, but any company that donates a large sum of money deserves praise. This even includes the recent issues with Battlefield 4, and SimCity, just to name a few, with the latter title seeing a CEO replacement.
The publisher's COO, Peter Moore, tweeted the picture above this week, where he presented a $1.65 million donation to the American Cancer Society. Shortly after the Origin Humble Bundle went on sale, Moore said that EA could "do better". It would be nice to see EA do this on a regular occasion from its giant-selling games, it could speed up the customer satisfaction it has lost in the recent years.
Just like the crowdfunding continues to grow Star Citizen into an unleashed space combat sim beast, the team behind it will also grow as time goes on. The brainchild of Cloud Imperium, and Star Citizen, has said that his team is continuing to expand as the project's needs skyrocket.
Roberts said: "We're expanding wide as well as deep, so we don't just bring on people to handle new components like the boarding actions. We also add to existing teams so that they can do more as well." Roberts also said that Star Citizen is still lifting off in 2015, with an alpha version of the game to be released late next year.
If there's a game that will make me buy a next-gen console, it will be The Division. The Division's graphics engine, the "Snowdrop Engine" has been detailed in a new video during the VGX show last night.
It looks absolutely incredible, with some truly jaw dropping detail in virtually all areas. There's the truly next-gen procedural damage, which chips away properly at cars, lights, buildings, and everything else. Dynamic weather and lighting effects, a day/night system which looks gorgeous and so much more. The trailer is above, and it needs your attention, now.
During VGX, Tomb Raider: Definitive Edition was confirmed for both the Xbox One and PlayStation 4. We heard rumors of this, but it has now been confirmed. The new version of the game will be "re-built specifically" for Microsoft and Sony's next-gen consoles.
The Definitive Edition of the game will feature all of the DLC from Tomb Raider, a digital art book, six outfits for Lara, and a digital comic. What I don't get, is why it needs to be "re-built specifically" for the next-gen consoles, if it was released on PC - which is a platform that completely outstrips every console on the market.
Unless, the developer is going to crank the graphics up even more - but I don't see that happening. Hopefully I'm surprised, though. What do you think? What do you expect from the Definitive Edition of Tomb Raider on the Xbox One and PS4? Tomb Raider: Definitive Edition hits the next-gen consoles on 1/28 in the US, and 30/1 in Europe.
We did hear a rumor about this a few weeks ago, and it looks like it was true: Telltale Games is working on a video game based on HBO's hit show, Game of Thrones.
We've already seen Telltale Games' runaway success video game adaption of The Walking Dead, but now we'll see an episodic series of Game of Thrones to be released in 2014. Telltale is working with HBO on the game, which should be similar to the TV show, instead of George R. R. Martin's original A Song of Ice and Fire books.
Telltale Games' CEO, Dan Connors, said: "We'll be taking advantage of all the fiction to make something great. We're just really getting into it right now and thinking about characters - who has the most at stake, who has the biggest impact on the world."
I'll admit it: I haven't played any of The Witcher games, but damn do they look gorgeous. During VGX, CD Projekt Red showed off its latest and greatest trailer to The Witcher 3: Wild Hunt, which you can check out below.
Impressive, right? This is all in-game driven, and it looks incredible. You've just watched the premiere trailer for the game, with this set to be one of the biggest releases of 2014.
According to the LinkedIn profile of Eidos Montreal's Level Designer, Game Programmer and Lead Rendering Programmer, we should expect the next adventure in the world of Deus Ex, titled Deus Ex: Universe, to skip the Nintendo Wii U, but head the next-gen consoles, and of course, the PC.
Deus Ex: Universe will not be released on the last generation consoles (I can finally type that). There's no ETA at the moment, and no more details, but the biggest point here is that Nintendo's Wii U console is being completely skipped over here. Will this make Wii U owners upset? Probably.
This is quite the rumor, but according to Wedbush Morgan analyst, Michael Pachter, DICE won't be developing the next Battlefield title. This is interesting, especially because it's EA.
Pachter said in a note to the press: "We spoke with management on Thursday afternoon, and although they have not yet announced a version of Battlefield for FY15, they confirmed that our understanding is spot on and that if a version of Battlefield were to be released in FY15, it would be developed by a studio other than DICE."
This would make sense, if EA wanted to pump out annual Battlefield games, like Activision does with Call of Duty. It would make more sense, because EA has killed off the Medal of Honor franchise, and doesn't have two military shooters to go back-to-back every alternate year. But, would it water down the Battlefield franchise, or would it help it flourish?
I've had issues with Battlefield 4, don't get me wrong, but when it works, it's an amazing game. Well, there are issues plaguing most platforms - next-gen consoles included - and EA wants to get it all fixed before it continues working on its DLC for BF4.
EA has put its foot down, with future expansions not being worked on until the problems with Battlefield 4 are a thing of the past. It's good to see EA kicking ass this early into the game, but these problems wouldn't be here if they didn't rush the game to release. EA said in its statement:
First, we want to thank the fans out there that are playing and supporting us with Battlefield 4. We know we still have a ways to go with fixing the game - it is absolutely our #1 priority. The team at DICE is working non-stop to update the game. Since Battlefield 4 China Rising expansion pack was already in the final stages of development by the time issues began with Battlefield 4, we decided to fulfill our promise to deliver it this week, but we're not moving onto future projects or expansions until we sort out all the issues with Battlefield 4. We know many of our players are frustrated, and we feel your pain. We will not stop until this is right.