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Battlefield 4's latest DLC, Naval Strike, is nearly here and boy does it sound good. Naval Strike will feature dynamic weather patterns, and a map that starts at night, lasting through to sunrise.
Naval Strike arrives with four maps, each with dynamic weather patterns - just as the awesome Paracel Storm map featured. A post on the BF4 blog states: "There'll be calm seas, stormy weather and many other weather effects. For instance, on the Mortar Strike map, you'll start fighting at dawn and the map will be lit up by the resort lights. As the fight rages on, the sunrise will drench the tropical island in beautiful sunlight."
There will also be a new vehicle featured in the Naval Strike package, an ACV hovercraft. The hovercraft is built for both land and sea, and will fit two soldiers on it. Naval Strike arrives in "late March" for Battlefield Premium members, and will arrive with the Carrier Assault mode, which is a nice homage to Battlefield 2142.
NVIDIA brought forward its new game bundles for some of its GTX video cards.
DayLight is described as 'psychological thriller with an 'interactive, immersive nightmare' which will 'scare the pants off you as you explore an abandoned hospital with only you cellphone for illumination.'
It wasn't long ago that we reported that the next Angry Birds game would be a medieval themed mobile title, but now Rovio has just teased Angry Birds Epic, an upcoming turn-based mobile RPG.
Angry Birds Epic will reportedly feature an in-depth item-crafting component, as well as a story-driven campaign. Angry Birds Epic will reach iOS, Android and Windows Phone, which should keep Angry Birds fans happy. Canadian and Australian fans should be even happier with the news of an early version of the game hitting App Stores this week.
Rovio is releasing it to the two markets to give the studio an opportunity to test game balance and online functionality before it releases it to the world.
We all know that Titanfall has launched officially this week for the PC and Xbox One game console. Gaming PCs typically have hardware inside to support a great graphics experience for the game and the Xbox One certainly has the hardware for a next gen experience with the game.
Gamers looking forward to the Xbox 360 version may be worried that the older console will mean they have to give up some of the great visuals the game has. Microsoft executive Yusuf Mehdi says that the version of Titanfall for the Xbox 360 will be a first class experience. The 360 version of the game is being developed by Bluepoint Games and is set for launch on March 25.
The Xbox 360 version of the game was supposed to launch this week along with the PC and Xbox One versions. The launch of the 360 versions was delayed so that Bluepoint could "put the finishing touches on the game."
Boutique PC gaming company Digital Storm today announced its VANQUISH II gaming PC, which starts at an affordable $699 price tag. The Vanquish II has an open architecture so gamers can easily make upgrades to ensure it can support current video games for the next few years.
Digital Storm promises graphics "up to three times the resolution" of video game consoles - and the Good configuration ships with an Intel Core i3 4330 CPU and NVIDIA GeForce GTX 750 1GB GPU, with the Ultimate build including an Intel Core i5 4570 CPU and NVIDIA GeForce GTX 770 2GB GPU.
Once an order is placed, Digital Storm promises to have VANQUISH II units shipped with 72 hours - and each machine is benchmarked, stress tested, and undergoes final QA inspection before being boxed up.
When we reported about the mammoth installation of Titanfall on the PC, we wondered what could be so big that it warranted a 48GB installation. Well, that 48GB install is filled with a massive 35GB of uncompressed audio.
The installation of Titanfall on the Xbox One weighs in at just 17GB, so jumping up to 48GB on the PC is quite ridiculous. Respawn decided to give PC gamers uncompressed audio, to account for less powerful hardware configurations. This is due to the large amount of dual-core machines, which just meet the minimum requirements on PC for Titanfall.
Respawn's Lead Engineer, Richard Baker, said that "a two-core machine would dedicate a huge chunk of one core to just decompressing audio," so the studio decided to go for uncompressed audio, in order to squeeze more performance out of the slower machines. This comes at the cost of 35GB, which is quite the chunk of hard drive space.
An update has been pushed out for Polyphony Digital's mega hit PlayStation 3-exclusive, Gran Turismo 6, which adds an incredible new feature: multi-monitor support.
Some new features have also been baked into GT6's latest patch, including a car search feature to find vehicles using specific options, and open lobby changes including Time Trial, Drift Trial and Free Run. We also have the usual improvements and adjustments, such as brake balance and traction control. The multi-monitor capabilities baked into GT6's update 1.05 can be accessed through the game's display options.
Titanfall launched yesterday, a game that Microsoft was heavily invested in, but it looks like the company unfortunately experienced some issues during its launch with Xbox Live experiencing some serious downtime.
Microsoft's gaming network had gamers unable to sign into their consoles to play Respawn Entertainment's first game, a game that was quite the make-or-break it title for the company's next-gen console. Titanfall is a multiplayer-only game, which is another headache in itself, as all play with the game requires Xbox Live. The tutorial can't even be played without an Internet connection.
The official Xbox Support Twitter account has tweeted: "Thanks for your patience, Xbox Live is good to go! Try these specific steps to get back in the game now." So it looks like it's all good now, but it's not a first good step for Microsoft and Titanfall.
During next week's Philly Tech Week, Tetris will be played on the city's 29-story Cira Centre as screens. Frank Lee, a professor at Drexel University and founder of the school's Entrepreneurial Game Studio, is continuing what he did last year.
Last year, with the help of Brandywine Realty Trust, the company who owns the Cira Centre, played a special version of Pong on the side of the building. It happened during mid-April, when Philly Tech Week 2013 took place, setting a Guinness World Record for "Largest Architectural Video Game Display."
The massive game of Pong used 460 LEDs on one side of the building, taking up a giant 59,800 square feet of space. Lee's version of Tetris will take place on both the north- and south-facing walls of the building, expanding over a space of more than 100,000 square feet. Lee said in a press release: "One regret that I had was that we only used one side of the building. So it was only visible to half of the city. This year, I wanted to find a way to use all sides of the building and truly created an aesthetic of a unique and fleeting moment shared by all the people in Philadelphia."
This will all take place during Philly Tech Week 2014, which runs between April 4-12.
CD Projekt Red has some bad news for The Witcher 3: Wild Hunt, that it has been delayed until February 2015. The studio had originally pinned the release of the game for 2014, but the game is still in a technically "unfinished" state.
The delay comes at a time when the studio talked about other game studios bragging about the performance in their games when in an unfinished state, so maybe this delay has something to do with it. CD Projekt Red won't just release a game of this scale in an unfinished state, so some more time for the vast title is obviously needed, and welcomed.
The studio's official board members talked about the delay, saying they weren't happy with the game's overall quality and projected release date, as it wouldn't give them enough time to provide gamers with The Witcher 3 that the studio had originally envisioned: "We recently re-examined what we had achieved thus far, and faced a choice about the game's final release date. The decision we made was difficult, thoroughly considered, and ultimately clear and obvious."