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The latest issue of the Official PlayStation Magazine revealed exclusive information such as gameplay detail and screenshots, including the new Batmobile design.
The game has a function where gamers will be able to call the Batmobile while gliding towards the spot you have chosen to land. All elements of the location can get affected when hit by the vehicle. You can drive through the city at high speeds, drifting around corners using boost function. Rocksteady Studios did not reveal any information regarding upgrades of the vehicle, if possible.
It is also being known that Batman can use some of his gadgets while gliding. When using gadgets in mid-air, it will trigger a slow-motion effect.
A listing of rental options on the PlayStation Store hints that Sony is working on a way to rent games. Many NeoGAF members also posted the photos and screenshots of a 'Catherine PS Now' rental listing on their account management page, which confirms that Sony will implement rental plans via its PlayStation store.
Below the title, it shows an option of '1 Day rental', '7 day rental' and '30 day rental'. Rental pricing for Bioshock Infinite, Far Cry 3, The last of US and Unchartered 3 was found.
Amazon's plan to make a gamepad has been leaked. As the images from Dave Zatz (Brazil's equivalent of the FCC), the chances are high that these images are not fake.
The controller consists of 4 action buttons A,B,X,Y with 2 analog sticks, a directional pad and four function buttons in the center. Towards the edge, Amazon provided media controllers. The controller uses two AA size batteries.
If you haven't seen Alien: Isolation yet, you need to keep reading. The team behind the game, Creative Assembly, has just shown off a new behind-the-scenes look at the game.
Within Alien: Isolation, there is a single alien - not masses of the unkillable, scary monsters. A single Xenomorph roams around, with the developer spending considerable resources on the artificial intelligence (AI) of the Xenomorph, as it reacts much more realistically to in-game behaviors. The alien uses a unique set of "senses" to actively hunt players down, which will result in an encounter with the single Xenomorph that might last up to half an hour or more. It's all dependent on the player, and how cautious they are approaching the situation itself.
Creative Assembly has said that this level of intelligence simply isn't possible with scripted cutscenes and traditional enemy behavior patterns. This approach by the developer will allow for some very unique experiences between the player, and the enemy. Alien: Isolation will reach the Xbox 360, Xbox One, PS3, PS4 and PC toward the end of the year.
Respawn Entertainment's Titanfall is finally here on the PC and Xbox One, but it looks like the game could eventually make its way to Apple's desktop OS, OS X.
Vince Zampella, CEO of Respawn Entertainment, was asked if Titanfall would make it to the Mac, where he tweeted: "We are talking to Aspyr, they should do it." Aspyr has ported other games over to the PC, such as BioShock: Infinite and Borderlands 2. I would say this tweet could be held against Zampella, as I can't see Microsoft letting one of the biggest, if not the biggest title on the Xbox One to be ported over to Apple's Mac platform.
Maxis is nearly finished with the offline mode for SimCity, with the developer saying the offline mode is "in final testing." SimCity was launched last year, experiencing some truly bad server issues.
EA, to the dismay of its fans, launched SimCity without an offline mode. The company received some bad backlash, and after months of the game being available to consumers, EA and Maxis decided to add offline mode to the urban planning simulation title. The SimCity Twitter account posted today: "Update 10 is in final testing. Almost there Mayors."
League of Legends professional gamer Cheon 'Promise' Min-Ki attempted suicide by jumping from a twelve story building after he revealed an eSports match-fixing and scam via Reddit. Currently, the South Korean based gamer is in a serious condition.
Promise was a part of an eSports team where he claimed that it was nothing more than a scam. The gamer confessed that he and his team mates were told that they will receive cash sponsorships and computers. But what he came to know later that the sponsors will only give them gaming gear in exchange for the rights to the team's brand name.
He added,"Our manager Noh had lied to us, and took out a loan to pay for our housing, living expenses, computers, and even our salaries. He was planning on placing illegal bets on eSports games and fixing them to win back the borrowed money and make a profit."
Xbox owner Ray Cox IV with the gamertag 'Stallion83' recently hit a milestone of 1 million GamerScore points as soon as he earned an achievement 'I like a challenge' in Titanfall. It took eight years of gameplay to achieve such a massive GamerScore.
Ray was also making a live broadcast via twitch where it showed 1 Million points as soon as he received the achievement points. Though he made it clear that he wasn't planning to hit 2 million points, he also said that he's not going to give up collecting points.
EA seems to be trying to keep Battlefield 4 in the news for all the wrong reasons. Its bad enough that gamers have to pay for a game that is known to have multiple issues despite getting series of fixes and patches along the way, but the company decides to rub salt into its fan's wounds by adding advertisements.
It was found that Electronic Arts is now including in-game advertisements to Battlefield 4's main menu and the loading screen. The advertisement of a movie based on its own game 'Need For Speed' was spotted in the main page. What's even more shocking is that Battlefield 4's premium subscribers who paid as high as $110 may now see advertisements displayed in the game's menu and the loading screen.
We know that Watch Dogs has been delayed until May this year, with the studio needing more time to work on it. With each day that passes, we're finding out more information on the game - where today, it has been revealed that Ubisoft Montreal was "forced" to unveil the game at E3 2012 by Ubisoft.
Jonathan Morin, Creative Director on Watch Dogs, talked with Edge, where he said: "They forced us to go at E3 2012. Yves [Guillemot, CEO of Ubisoft] was the one who wanted us to go at that E3, even though we felt it was a bit early." Morin believes that the CEO of Ubisoft was actually correct, where he said: "in the end I think he was right."
Dominic Guay, Senior Producer on Watch Dogs, talked with Polygon in a recent interview, where he said that the studio began development on the PC because at the time, the PS4 and Xbox One didn't exist. When referring to the next-gen consoles, he said: "We kind of suspected, maybe, there might be other platforms eventually. So, because we thought that would happen, we chose the PC as our first target to have when we started developing Watch Dogs, so that we [would] have the flexibility to adapt to a different platform."