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Battlefield 4's upcoming expansion pack 'Dragon's Teeth' includes a two-handed ballistic shield, according to a GDC talk that was given by an EA DICE animator. The team was hoping to see gamers use the ballistic shield in the game, while shooting from behind it with various hand guns.
But, the team realized that the best way to deliver the bullet-stopping shield into the game was to make it two-handed, to provide teammates with a moveable piece of cover - something you can shoot with while using. The ballistic shield will be included with the Dragon's Teeth expansion that is expected to drop sometime in the summer.
There's not much known about the upcoming Dragon's Teeth, but it will be centered around urban warfare - and the awesome new ballistic shield. During the animation bootcamp talk "Using the Power of Layered Animation to Expand Premium Content in Battlefield 4," Senior Animator, Ryan Duffin, explained how the team tried different things with the shield, while using a hand gun. These approaches failed, as the team didn't have the time required to create needed for animation changes, or they were limited by the last generation consoles and their memory.
Some news broke a little earlier than it should, with Unity Technologies revealing its next iteration of its cross-platform game engine, known as Unity 5. The updated game engine has some new tricks up its sleeve, too.
The team has described Unity 5 as a "massive update," with the new engine featuring a "completely overhauled audio system," physical shaders and enhanced real-time lighting. The updated engine will also include an ad-sharing network that should make it easier for developers using Unity 5 to cross-promote their mobile games.
Unity Technologies is hoping to attract more developers, and praise, with its support for the WebGL graphics API. Unity 5 will be available for pre-order sometime today, directly from Unity Technologies.
Battlefield 4's upcoming Naval Strike DLC is one of the most anticipated expansion packs to hit the Battlefield franchise in quite some time now, mainly due to the return of "Titan Mode" in the form of a new mode called Carrier Assault. In this new game mode teams will be pitted against each other with one single goal, destroy the other teams aircraft carrier before they destroy yours.
In Carrier Assault, teams will need to take control of key points on the map that when captured, release a torrent of missile attacks on the rival teams aircraft carrier. Once enough of these missiles reach their target, the carrier will have suffered enough damage to allow enemies to breach its hull and enter the ship. Once the rival team has entered the carrier, the objective shifts to arming two M-Com stations placed within the carrier. When both M-Coms have been destroyed for either team, the round is over. Alternatively, users can continue the missile barrage and bring the ships hull health down to zero percent which also ends the match.
The Thief reboot is set to receive a patch tomorrow that will have AMD users smiling from ear-to-ear. The new patch will add support for the company's TrueAudio and Mantle.
TrueAudio will see the world of Thief enjoy an effect dubbed "convolution reverb," which will simulate the echoes you'd normally hear in a similar real-life location. The effect works by recording an impulse response of a real location, which is then used by the game as an echo characteristic to manipulate the audio into sounding much more realistic.
This new feature is something gamers can tweak on their system, where they can have the option enabled to be run off their CPUs, which will increase gamers' CPU utilization, and on some systems, negatively impact performance. Alternatively, Thief gamers can offload the audio to their TrueAudio-enabled Radeon GPU. For this to happen, you'll need AMD's Radeon R9 290X, R9 290 or R7 260X.
Respawn Entertainment has teased that it has been playing Titanfall with Oculus VR's virtual reality headset, the Oculus Rift. The developer's Community Manager, Abbie Heppe told Digital Spy: "We've been so busy just trying to get the game out. That is one of those things that we will evaluate post launch. We have them in the office, we've definitely played around with them, but that was more a side project for some of our coders."
Heppe continued: "After launch we will have probably a little more time when we are not totally crazy trying to get a game out. I've walked through a couple of the demos and it's pretty neat, especially with the cool stuff we have in Titanfall, there is a lot of possibilities. I'm always a little bit sceptical when it comes to stuff that's wearable because you've seen people attempt to do it in the past and it's never caught on large-scale. But it's so much fun to play with, so we'll see"
So there you have it, we could expect some virtual reality goodness in Titanfall, but I wouldn't hold your breath, it could be a while.
Watch Dogs is still a few months away, but now we know just how long people will be wandering around in the open-world title from Ubisoft if they plan on finishing the main story line: 35-40 hours.
The news comes from Jonathan Morin, Ubisoft Montreal's Creative Director. He tweeted a response to a question asking how big Watch Dogs is, story wise - as in the amount of hours required to complete the main story. Morin replied with: "I would say the average player which does free roam a bit tend to reach the end within 35-40h. But doing everything is close to 100h."
The last time we heard about Watch Dogs, was when we found out that it would be running at 1080p at 30FPS on the PS4, 960p at 30FPS on the Xbox One and on the PC, up to 4K and beyond with variable FPS. Watch Dogs is set for release on May 27, 2014.
The latest issue of the Official PlayStation Magazine revealed exclusive information such as gameplay detail and screenshots, including the new Batmobile design.
The game has a function where gamers will be able to call the Batmobile while gliding towards the spot you have chosen to land. All elements of the location can get affected when hit by the vehicle. You can drive through the city at high speeds, drifting around corners using boost function. Rocksteady Studios did not reveal any information regarding upgrades of the vehicle, if possible.
It is also being known that Batman can use some of his gadgets while gliding. When using gadgets in mid-air, it will trigger a slow-motion effect.
A listing of rental options on the PlayStation Store hints that Sony is working on a way to rent games. Many NeoGAF members also posted the photos and screenshots of a 'Catherine PS Now' rental listing on their account management page, which confirms that Sony will implement rental plans via its PlayStation store.
Below the title, it shows an option of '1 Day rental', '7 day rental' and '30 day rental'. Rental pricing for Bioshock Infinite, Far Cry 3, The last of US and Unchartered 3 was found.
Amazon's plan to make a gamepad has been leaked. As the images from Dave Zatz (Brazil's equivalent of the FCC), the chances are high that these images are not fake.
The controller consists of 4 action buttons A,B,X,Y with 2 analog sticks, a directional pad and four function buttons in the center. Towards the edge, Amazon provided media controllers. The controller uses two AA size batteries.
If you haven't seen Alien: Isolation yet, you need to keep reading. The team behind the game, Creative Assembly, has just shown off a new behind-the-scenes look at the game.
Within Alien: Isolation, there is a single alien - not masses of the unkillable, scary monsters. A single Xenomorph roams around, with the developer spending considerable resources on the artificial intelligence (AI) of the Xenomorph, as it reacts much more realistically to in-game behaviors. The alien uses a unique set of "senses" to actively hunt players down, which will result in an encounter with the single Xenomorph that might last up to half an hour or more. It's all dependent on the player, and how cautious they are approaching the situation itself.
Creative Assembly has said that this level of intelligence simply isn't possible with scripted cutscenes and traditional enemy behavior patterns. This approach by the developer will allow for some very unique experiences between the player, and the enemy. Alien: Isolation will reach the Xbox 360, Xbox One, PS3, PS4 and PC toward the end of the year.