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Gaming Posts - Page 8

X Games Aspen 2015 will host Counter-Strike: Global Offensive tourney

Major League Gaming (MLG) has partnered with ESPN and will host a Counter-Strike: Global Offensive gaming tournament during the winter X Games Aspen in January. Eight teams consisting of five players per team will compete in the first MLG CS: GO tournament.

 

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"Our fan base was really electrified with the idea of having MLG competitions at the X Games and having our pro players earn X Games medals in Austin, where it was a tremendous success," said Mike Sepso, MLG co-founder and president. "We're thrilled to announce that Austin wasn't a one-off."

 

It's a rather unique offering after ESPN president John Skipper said eSports is "not a sport," and doesn't have interest in showing it on ESPN. However, with a large crossover in X Games and video game demographics, the X Games Aspen tournament could be a lot of fun.

GTA V will feature a first-person mode one the Xbox One, PS4 and PC

A couple of months ago now, we reported that Rockstar would reveal a first-person mode for Grand Theft Auto V on the Xbox One, PS4 and PC and now we're here: with official confirmation from the developer.

 

 

Due to technical reasons, the Xbox 360 and PS3 versions of the game won't enjoy the first-person mode, but the current-gen consoles and PC will. During a recent interview, Animation Director Rob Nelson said that one of the most compelling things that they could add to the game was a first-person mode, something that caused Rockstar to "pretty much change everything" in order to get it right. Nearly every aspect of GTA V had to be changed in order for it to work properly, as virtually everything you interact with is seen from a totally different perspective.

 

Sitting down in a car now displays a fully functional dashboard with a working speedometer, tachnometer, and even the track title of the song playing on the stereo. Jumping onto a motorbike will have your character putting on a helmet, which cuts off your field of view, as well as suppressing the amount of noise hitting your ears, just as it does in real life.

Continue reading 'GTA V will feature a first-person mode one the Xbox One, PS4 and PC' (full post)

NVIDIA releases Game Ready drivers for Call of Duty: Advanced Warfare

NVIDIA has just released their GeForce 344.60 Game Ready drivers, which are locked and loaded for the just-released Call of Duty: Advanced Warfare. The new drivers include everything that arrived with the 344 series, as they are built from the 344.48 driver that was released just a couple of weeks back.

 

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The new 344.60 drivers include support for Call of Duty: Advanced Warfare, as well as an SLI profile for the game. The drivers can be grabbed from NVIDIA's website, or if you're running GeForce Experience, your PC will have notified you of this by now, if not, click update and grab the new drivers.

Bungie teases it is already working on a sequel to Destiny

After investing over $500 million into the franchise, it should come as no surprise that Activision has greenlit a sequel to Bungie's Destiny. Destiny has been the largest new franchise launch in gaming history, with work already started on its sequel.

 

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Bungie is already hard at work on various expansions for the game, but Activision Publishing CEO Eric Hirshberg said during Activision Blizzard's earnings call: "Work has also begun on future expansion packs as well as on our next full game release. We're very pleased with the launch and continuing engagement". With over 9.5 million registered users on Destiny, with active players averaging around three hours of game time per day, Destiny 2 should be something that will continue this success.

15 minutes highlighting the making of Elite: Dangerous space game

Frontier Developments has published a short video that promotes the upcoming Elite: Dangerous space sim, which has been a tremendous design challenge. The game has started its third Beta stage, giving testers additional locations in the Milky Way to explore - and new space ships and mining capabilities.

 

 

Deesigner Dan Davies mentioned how difficult it was to create space combat: "It isn't the sort of thing where by having a bigger ship you're immediately going to win. It's all in the details, the turn rates, how heavy should feel, how light."

 

Designers took inspiration from previous Elite video games, including using familiar shapes of ships, but added physical design changes to modernize - and differentiate ships - for gamers in 2014. The game also includes 400 billion solar systems which gamers can access more easily by using hyperspace, and playing in multiplayer should provide a unique experience.

Continue reading '15 minutes highlighting the making of Elite: Dangerous space game' (full post)

Activision hopes for major CoD: Advanced Warfare launch success

Call of Duty: Advanced Warfare has generated a large amount of hype, but some analysts believe the game title will still fall short of the 2013 launch of Call of Duty: Ghosts. However, Activision is still hopeful that Advanced Warfare, which should receive a boost as more gamers now own Sony PlayStation 4 and Microsoft Xbox One game consoles, will still find success.

 

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"We see purchase intent well above last year and we see engagement with the brand in social media channels all being markedly up," said Eric Hirshberg, Activision CEO, in a statement. "I'm still optimistic..."

 

However, Colin Sebastian from R.W. Baird & Co believes Advanced Warfare will generate 18-20 million units in sales, though will fall 10-15 percent short of Ghosts. It's worth noting that many analysts tend to provide estimates based on game pre-order figures - and it's not uncommon to pick and choose which retailers to select from - so only time will tell how the game does.

Continue reading 'Activision hopes for major CoD: Advanced Warfare launch success' (full post)

Scare yourself for free with The Evil Within's demo

The Evil Within is one of the big horror titles of the year, with the developer pushing out a demo of the title, allowing gamers to play through the first three chapters of the game.

 

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These first few chapters are good for around 90 minutes of game time (or so), and it's available on Steam right now. The PC version has customization options, where you can turn that cinematic letterbox border off, and an "adjustable framerate". I've just started downloading the demo, where I'll put up my 90-minute playthrough up on the site sometime later tonight.

Star Citizen will have 8K textures, no 'baked down' graphics

PAX AU 2014 - After the 'A Chat With Chris Roberts - The Original Wing Commander' at PAX AU, we interviewed the man himself, hitting him up with some questions about Star Citizen.

 

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Roberts said that the big publishers "shouldn't have been ignoring the PC gamers, they're a much more powerful group than you think". He continued, saying that "publishers have been dropping the ball on supporting the PC", and that it "pisses me off when I see a deliberately gimped game on PC, just because we can't make it look better than the Xbox One or PS4 version". When I asked Chris about the 30FPS stories we've been hearing from Ubisoft and others lately, he had much better things to say about Star Citizen. Chris said that he "wants it all", where he wants to see Star Citizen "look as detailed as possible, in the highest resolution, at the highest frame rate" possible.

 

We asked about the insane level of detail that Star Citizen will feature, where he said that we should expect up to 8K textures, and beyond. Chris said that they're not building a game that is "baked down" as the biggest bottleneck right now is texture memory. The biggest memory hog of Star Citizen right now, are "the textures" according to Roberts. He said that "rivets, panel lines" and more are not in the textures, they're all modelled, freeing up precious texture memory. It needs to be done this way, because there are massive 1km long ships in the game, and if everything was done the traditional way, texture memory would run out very quickly.

 

When gaming at 4K, looking up close looks much better to the gamer, instead of textures being spread out and losing quality. Roberts said that texture isn't cheap, with the game having 4K and 8K textures being thrown online to your PC, being a very large bottleneck. Doing it in geometry is "much cheaper", decal textures and tiled textures being used by the team at RSI. Going to "4K or 8K, it'll still hold up, it won't break down".

Blizzard is planning 20th anniversary for World of Warcraft for 2024

World of Warcraft might not command the attention it used to, with League of Legends stomping all over it lately, but Blizzard is currently enjoying the 10th anniversary of the game this year, all while saying it has another 10 years in it.

 

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Lead Designer on World of Warcraft, Ion Hazzikostas told CNET: "I definitely can't tell you what our 20th anniversary is going to be. I can tell you there is definitely going to be one. I have no doubt saying that. We're definitely planning into the future, talking about what the next expansion is going to be, and what the one after that is going to be, just in terms of big picture storylines, how can we start setting things up now, where do we want the game to go. Ultimately it's all one step at a time".

 

In just over a week, Warlords of Draenor, the fifth expansion of World of Warcraft will be launched. Since 2010, the subscriber base has dwindled from 12 million, with around 7.4 million gamers now exploring the various world's of World of Warcraft.

Ubisoft has shipped over 9 million copies of Watch Dogs so far

Just how popular is Watch Dogs? Ubisoft has said that it has shipped 9 million copies of the open-world hacking adventure game, detailing the massive number of titles in its recent earnings report.

 

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The company posted a 65% increase in sales year-over-year, with $605 million being made in the first six months alone, compared to the $366 million it made in the same six-month period of last year. Ubisoft said that its back catalogue is still making big money, with games like Assassin's Creed 4: Black Flag, South Park: The Stick of Truth, Far Cry 3 and Rayman Legends helping it make $142 million from its back catalogue alone.

 

In the first week of Watch Dogs' release, Ubisoft sold 4 million copies, and reported that it had sold 8 million copies some three months ago now, so sales of the game are definitely slowing down.

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