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Gaming Posts - Page 7

Rock Simulator, coming to a PC near you soon

A new project has hit Steam Greenlight, ramping up from #69 on the list to #9 very rapidly thanks to its popularity online - Rock Simulator. Yes, we're not joking - a game, about rocks.

 

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Rock Simulator is sitting on Steam Greenlight, and according to its makers, it's "a genuine rock simulator". The introduction explains: "For a long time, there has been one game missing from the market. This simulator is a rock enthusiasts dream. You can watch beautiful rocks in any location in the world. From grass plains to salt flats, there are dozens of hand designed BEAUTIFUL environments".

 

You can check out Rock Simulator right here.

Machine Games 'would really love to do a sequel' to Wolfenstein

Wolfenstein: The New Order was a smash hit for Machine Games, and while the company hasn't announced a sequel to the first-person shooter, it is already plotting the sequel to the game.

 

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Machines Games' Creative Director, Jens Matthies talked with Giant Bomb earlier in the week, where he said: "We would love to do a sequel. We have a very, very clear idea of what we accomplished with this game, and what we want to accomplish with a sequel". Matthies explained that the studio will focus on the pre-production side of things if it ends up working on a Wolfenstein sequel.

 

He continued: "[B]ecause these projects are so long in terms of development -- this was three-and-a-half years for [The New Order] -- and given how long it takes to make a game these days, this kind of game, and whenever you design in terms of preproduction, what becomes the plan for all of those years, has to be a flawlessly polished diamond," he explained. "If it isn't, you end up paying for that further down the line. You have to react to it, change, and do stuff".

Continue reading 'Machine Games 'would really love to do a sequel' to Wolfenstein' (full post)

CD Projekt Red has experienced a serious leak of The Witcher 3

If you don't want to know about any leaks to The Witcher 3, you've been warned. From here on out, do not read this post. Eurogamer is reporting that someone has hacked the Google Drive account of a CD Projkect Red employee, which was then shared around on the Internet on sites like 4chan and Reddit.

 

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The hacker gained access to screenshots from the game, concept art, but most of all - design documents which go into detail about The Witcher 3's setting, story, and even its endings. CD Projekt Red talked with Eurogamer, with its Manager, Michal Platkow-Gilewski admitting that the leak took place, and "strong advised" people to not access the files if they don't want the game to be spoiled.

 

Platkow-Gilewski said that the leak doesn't affect the development of The Witcher 3, so we shouldn't expect any delays in its release - hopefully.

Steam Summer Sales see Call of Duty, Metro Complete Edition on sale

There are some big bargains to be had on the Steam Summer Sales today, with Call of Duty: Ghosts smashed down 50% - dropping from its original price of $59.99 to just $29.99.

 

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Fallout: New Vegas - Ultimate Edition is just $6.79, dropping 66% from its original $19.99 price. Metro: Last Light - Complete Edition also sees the same price and discount, dropping 66% from its $19.99 price to just $6.79. Splinter Cell: Blacklist is 75% off, down from $39.95 to just $9.98. There are some other games on sale too, including Torchlight II, Age of Wonders III and more.

 

The current Flash Sales which last for another 6 hours include Call of Juaraz: Gunslinger, Killing Floor, Star Wars Battlefront II, and Serious Sam - The Complete Pack.

Nintendo sees a future where games work on mobile and home consoles

Nintendo is struggling to compete on the gaming market of today, but it has been doing better recently with an uptick in Wii U sales thanks to the new Mario Kart game. Nintendo's Shigeru Miyamoto recently talked about a future where gamers might be able to buy one copy of a game and play it on both home consoles and portables.

 

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Right now Nintendo's 3DS and Wii U consoles are so different that it takes games developed specifically for each console, and therefore two purchases for gamers to have the same game on each device. In the future Nintendo wants to bring together the development environments for the portable and home consoles to the point where gamers might be able to buy one game and play it on both home consoles and portables.

Continue reading 'Nintendo sees a future where games work on mobile and home consoles' (full post)

World Cup had gamers stop playing Titanfall to watch the game

Respawn Entertainment, the studio behind Titanfall, posted a graph of its European Titanfall servers, which saw a massive dip in players when the Uruguay vs. England game kicked off.

 

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Players were still glued to their Titan's when the Colombia vs. Cote d'Ivoire game was on, but activity dipped when the 3 goals were scored - something you can see in the chart, above. Once Uruguay and England hit the field, all bets were off, as well as Xbox One consoles. Just as Uruguay scored at the 39-minute mark, activity surged, but plummeted for the second half.

 

At around the 85-minute mark when Luis Suarez kicked the game-winning goal and crushed England, Titanfall activity bounced right back up.

Rise of the Tomb Raider to hit previous, next-gen consoles and PC

The reboot of Tomb Raider was a huge success, selling over 6 million copies across multiple platforms, but now we need to start talking about the next game in the series: Rise of the Tomb Raider - something that was teased at E3 this year.

 

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Now we have Amazon UK teasing Rise of the Tomb Raider for both previous and next-gen consoles, as well as the PC. The rebooted Tomb Raider from Crystal Dynamics and Square Enix was originally released in 2013 for the Xbox 360, PS3 and PC, and then re-released as the Definitive Edition on the Xbox One and PS4.

 

We should have official confirmation of Rise of the Tomb Raider - which I think is a very cool name for the sequel - in the coming weeks and months, hopefully.

The Division developer went from hardcore PC studio to consoles

We've been through a crazy week or so with Ubisoft, with the company deliberately gimping the PC version of Watch Dogs, claiming that the next-gen console version of Far Cry 4 will be equal to "Ultra High" settings on PC, and The Division being locked at 30FPS. Can it get any worse? Yes, yes it can.

 

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GameSpot recently interviewed the studio behind The Division, Massive Entertainment, which had some interesting things to say. When asked about "making a console game after spending so many years in the PC space", Ubisoft Massive Managing Director, David Polfeldt said: "We were a very, very hardcore PC gamer studio before. And we never understood the previous generation of consoles very well from a technological standpoint. But then when we saw the specs for this generation consoles... I remember we had a meeting at Massive and we just looked at each other and said 'Is this what I think it is?!' 'Is this our home turf?' Because on this hardware, we can be excellent; we can be one of the best. And as soon as we had that, we just started focusing on this generation of consoles like crazy".

 

So in that quote, we see that Massive went from being a "very, very hardcore PC gamer studio" to "focusing on this generation of consoles like crazy" after Massive saw what would be powering the next-gen consoles. In the quote above, Massive talked about next-gen consoles, saying that "because of this hardware, we can be excellent; we can be one of the best". The proof is right there.

 

Another nugget of information, is that Massive states that the Snowdrop engine that powers The Division is "enormously tailored to the current generation of consoles". Remember, that The Division is not coming to the Xbox 360 or PS3, but is exclusive to the Xbox One, PS4 and PC.

Ubisoft rumored to have watered down The Division's graphics

When Ubisoft unveiled The Division at E3 2013, most - including myself - were quite blown away. Could this be? A true next-gen title? Well, we thought so until this year - but even with the game hitting only next-gen consoles and PCs (with no release on previous generation platforms) - the game is being gimped, just like Watch Dogs.

 

 

This is just a rumor right now, as we can't prove it like the modders did with Watch Dogs, but according to Whatifgaming, a source close to them said that Massive Entertainment - the studio behind The Division - has already removed "quite a lot of screen space reflections from the game" and that The Division will not look as good as it did during the reveal at E3 2013.

 

This source had some interesting things to say: "We really loved the reception to the demo we showed on the PC version at E3. Currently as it stands, there is definitely a lot of push coming from publishers to not make the experience so different on consoles as to alienate people into thinking that next generation is not as powerful as PC. This is probably what happened at Ubisoft Montreal. I think that while making stability changes is definitely important, it does not completely obliterate a lot of enhanced rendering applications".

Continue reading 'Ubisoft rumored to have watered down The Division's graphics' (full post)

Intel has asked AMD for access to Mantle for an 'experiment'

Intel has asked AMD for access to its Mantle API, with Intel confirming it asked its competitor for access to Mantle, for something it has called an "experiment". Intel has reaffirmed its position with DirectX, saying that it remains committed to the open standard.

 

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AMD has over 47 game developers signed up for its Mantle API, with its competitor NVIDIA only signing up Crytek and Ubisoft to its GameWorks program. So we know that AMD and NVIDIA are wanting to get game developers on their side, but what is Intel's play in all of this? In Q2 of this year, according to data from Jon Peddie Research, AMD and NVIDIA have 33% of the GPU market share, combined. The rest is dominated by Intel.

 

Richard Huddy, who just joined AMD again as its "gaming scientist" said: "I know that Intel have approached us for access to the Mantle interfaces, et cetera. And right now, we've said, give us a month or two, this is a closed beta, and we'll go into the 1.0 [public release] phase sometime this year, which is less than five months if you count forward from June. They have asked for access, and we will give it to them when we open this up, and we'll give it to anyone who wants to participate in this".

Continue reading 'Intel has asked AMD for access to Mantle for an 'experiment'' (full post)

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