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Microsoft today released Minecraft Pocket Edition for the Windows Phone, available for $6.99. The Windows Phone version also includes Creative mode, Survival mode, and Wi-Fi-based multiplayer mode. Interested gamers must be running Windows Phone 8.1 on their smartphones.
The price tag is the same for Windows Phone, Google Android, and Apple iOS. The extremely popular game is available on a large variety of different platforms: Microsoft Windows, Mac, Linux, Microsoft Xbox 360 and Xbox One, Sony PlayStation 3, PlayStation 4, PlayStation Vita, iOS, Android, Windows Phone, and Raspberry Pi.
Microsoft bought Mojang and Minecraft earlier this year for $2.5 billion, and has promised to continue its development in a manner that won't alienate avid Minecraft gamers.
Evolution Studios has been working around the clock to make it right with its PlayStation 4 exclusive Drive Club, with the latest patch for the game not only fixing up some of the issues with the game, but it is offering up some damn impressive dynamic weather effects.
Driveclub is now sitting at version 1.08, with the latest update coming in at 1.4GB, adding rain and snow to both the offline and online modes for the game. There are also two new tracks: Norway's Atlanterhavsvegen and Canada's Sinclair Pass as well as the improvements that the developer promised not too long ago. The patch provides:
- Adds the option to configure Throttle/Brake controls onto Up/Down on Right Stick.
- Adds the ability to access Club Cars when offline.
- Adds the ability to access Club Paint Jobs when offline.
- Adds track maps and stats to each track card in Single Event.
- Adds player statistics to various panels within Single Event and Challenges.
- Includes more minor bug fixes, performance improvements and usability tweaks.
We know that both Target and Kmart Australia have banned Grand Theft Auto V from their shelves, with a petition that has been fired back by peeved gamers that want to see the Bible banned from sale, too. Well, now Take-Two Interactive's Chairman and CEO, Karl Slatoff has stepped up to talk about it all.
Slatoff talked at the BMO Capital Markets 2014 Technology & Digital Media Conference, where he said that people who find individual pieces of content offensive should simply not purchase that product. He said: "It's one thing for someone to not want to buy a piece of content, which is completely understandable. And that's really the solution. If you don't like it and it's offensive to you, then you don't buy it".
He also talked about the petition, and that the results were an infringement on free speech, where he added: "For a person or a group of people to try to make that decision for millions of people... We have 34 million people who bought Grand Theft Auto, and if these folks had their way, none of those people would be able to buy Grand Theft Auto. And that really just flies in the face of everything that free society is based on. It's the freedom of expression, and to try to squelch that is a dangerous and slippery slope to go down".
Microsoft has a nice exclusive for the Xbox One next year, with Rise of the Tomb Raider hitting its console sometime in 2015. The company's Head of Global Product Marketing, Aaron Greenberg, announced the news on Twitter. Greenberg said: "Yes we are publishing Rise of the Tomb Raider".
The company announced its exclusivity of the sequel to Crystal Dynamics' Tomb Raider at E3 2014 earlier this year, and then at Gamescom 2014, Microsoft's Corporate Vice President Phil Harrison announced that Rise of the Tomb Raider would be a timed exclusive for the Xbox One. This means the PlayStation 4 and PC could see Rise of the Tomb Raider sometime after it hits the Xbox One, but that timed exclusive for Microsoft could be months.
The reboot of Tomb Raider from Crystal Dynamics has been a big hit for the company, with Tomb Raider selling millions upon millions of copies across the Xbox 360, PS3 and PC. It was then released for the PS4 and Xbox One as Tomb Raider: Definitive Edition, and then we've just had the launch of Lara Croft and the Temple of Osiris, too.
Alien: Isolation is one of the scariest, most atmospheric games ever made... so why not make it even harder? That must be the exact train of thought that Creative Assembly, the developer of the game, is on, as they've just announced two new difficulty modes for the game. Novice, and Nightmare.
Novice will slide in before Easy, Normal and Hard modes, but it's the Nightmare mode that has people excited. Creative Assembly promises that the new Nightmare mode provides the "ultimate alien". Nightmare cranks up the scares by making your motion tracker not-so-perfect, as its signal can be kinda on the fritz half the time. Other tweaks inside of the Nightmare mode for Alien: Isolation include faster-burning fuel for your flamethrower that is also harder to find.
The Novice mode for the game provides a slower, less adaptive and not-so-clicked-on Xenomorph, which can be good for gamers who don't want to be replacing their pants every 15 minutes. The combat in Alien: Isolation is also dialled down a notch on Novice, making it easier to play through the game in general.
Razer has just announced their launch of a Stream Viewer through their VoIP messenger program named 'Comms'. The press release issued explains this new advancements purpose is to "seamlessly integrates popular streaming providers such as Twitch, the world's leading video platform and community for gamers, to enhance the social experience of gaming".
Razer further explains that the three main issues of stream viewing today include; discovery of new streams, being alerted when streamers go live and social interaction on streams due to the amount of spamming in the popular channels. They plan to rectify these issues through various different methods, with their new software integration allowing stream recommendations to users based on interest, alongside friends being able to suggest streams to their peers.
The main features offered by the Stream Viewer integration with Razer Comms include:
- Watch streams with friends
- Discover streams based on interests and games
- Host private chats while watching streams with friends
- Create playlists to group favorite streams together
- Receive notifications when streams go live
- Share playlists
Even after the release of Final Stand, the fifth piece of DLC for Battlefield 4, DICE has said that they're not finished with the game. The developer has said that it wants to see gamers continue to tell them what they'd like to see in the form of future DLC for the first-person shooter.
DICE said in its latest Battlelog update: "With Battlefield 4 Final Stand released, we hope and believe that you will enjoy it together with the rest of the game for a long time. However, there is one thing we want to assure you: there is more content coming for Battlefield 4". We don't know what that will arrive as exactly, but DICE did add: "rest assured that we'll get back to you on the future of Battlefield 4 when the time is right".
Polygon reports that we could expect more reimagined maps, which are maps from the older Battlefield 4 games, remade in the well-powered Frostbite 3 engine. EA and DICE will have to do something with BF4, as there's no flagship Battlefield game coming out until 2016, with Battlefield 5 promised for two years from now. Battlefield: Hardline is coming next year, being developed by Visceral Games, but it's not a "true" Battlefield 4 successor. Bring on 2016.
Previously known as HL2: Wars, this Real Time Strategy (RTS) mod is currently in BETA and functions as a free multiplayer Source Engine modification for Alien Swarm set in the Half-Life 2 universe.
Self-described on its Steam store page as "the war between mankind and their brutal Combine overlords to a traditional real-time strategy (RTS) setting" it has many Half-Life fans foaming at the mouth.
Markus Boesen has built himself a dream PC gaming setup, the kind that you see on fan websites photo-shopped up as someones dream. Set to provide himself with the best gaming experience possible, Boesen has taken these ideas and brought them to reality.
Utilizing three 3D monitors running at a combined 5760 x 1080 resolution, he's installed touchscreen inputs, voice recognition, head-tracking and carefully arranged Saitek joysticks to ensure this gaming pad is more of a cockpit than a regular desktop setup.
Driveclub has been stalling and sputtering for most of its time post-launch, but Evolution Studios is continuing to patch up the PlayStation 4 exclusive social driving title.
The latest patch from the developer promises "made major improvements to online play" and you'll "now see that challenges are back up and running for everybody". There's another patch coming that will offer something special, but we don't know what to expect as the studio is keeping it secret for now. According to a tease on their Facebook page, it could be rain being added to the game for some possible sliding action?