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Gaming Posts - Page 6

Ubisoft says it would delay Assassin's Creed 'if it's not good enough'

Ubisoft has had a hard week, with the troubled launch of Assassin's Creed: Unity causing some serious headaches, but now Ubisoft North American President, Laurent Detoc, has sat down with IGN to have a chat, with some interesting things being said. The thing is, this chat happened nearly a year ago, so don't be fooled that this was a recent chat.

 

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Detoc told IGN that the company would break its annualized schedule for Assassin's Creed "if it's not good enough". Detoc continued: "If we think we've ended up with a 70 percent Assassin's Creed game, we're not going to ship it. That damages the brand. I'm not going to give you the names of products, because you know them as well as I do, but if you start to make games at 70 percent, even with a big brand, eventually people are going to change their mind about that brand. They won't want it anymore. That's what saves the recurrence. There are 30 million people or so who have been playing Grand Theft Auto. Last year, to pick a round number, we had about 10 million people playing Assassin's Creed. When we come up with an Assassin's Creed the next year, there's another 10 million brand new people who might be interested in the new setting, because of the new history, or the new naval battles and the pirates. It's a variation on gameplay from even last year".

 

"You bring something fresh, but you have to bring quality too," he added. "There's a lot of people who can play your game. We have fans who come back to the franchise and we're very thankful for them, because we think we're giving them a good game to play, and they give back to us when they buy it. But there's a lot more people out there who we can sell games to. I like to think that we don't delay everything. It's the reason for the delay that really matters. It's a lot easier to predict the release of an Assassin's Creed, because we understand what it takes. It's a lot easier to predict a franchise that has more recurrence, for sure, than a new IP".

Continue reading 'Ubisoft says it would delay Assassin's Creed 'if it's not good enough'' (full post)

Robotoki's Human Element drops F2P, still aiming for November 2015

Human Element, if you haven't heard about it yet, is developed by fresh LA-based studio Robotoki. Robert Bowling, the ex Creative Strategist of Call of Duty, and the Lead of Infinity Ward, formed the studio in 2012 - but have only just announced that they have now abandoned the free-to-play design of Human Element, which will now launch as a premium product in November next year.

 

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With Robotoki dropping the free-to-play side of Human Element, it has agreed to end its agreement with Nexon, a free-to-play giant, laying off a portion of its staff. Bowling said in a statement with Gamasutra: "As the game evolved we realized that the elements that make Human Element the most fun would be hindered by keeping it a free-to-play experience. Therefore, we made the decision to switch to a premium experience for our players; which also meant that working with the premier publisher in free-to-play was no longer the best partnership fit for the game we were creating".

 

A Nexon America rep chimed in, saying: "Nexon and Robotoki have come to a mutual decision to end their publishing agreement for the game Human Element. As development of the project progressed the direction of the game naturally evolved, and it no longer aligns with the Nexon portfolio".

A month from release, Elite: Dangerous drops its offline mode promise

Elite: Dangerous floats into orbit on December 16, with Fronter Developments only just announcing today that they are dropping the promised offline mode, something they promised with its Kickstarter all the way back in December 2012.

 

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CEO of Fronter Developments, David Braben, explains: "A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering". Elite: Dangerous' offline mode would've allowed gamers to play the game, without needing to be connected to the server, and the game's persistent online universe.

 

Some backers aren't happy with the news, taking to the forums to show their displeasure. Executive Producer on the game, Michael Brookes, siad that "the galaxy mechanics" that the game uses are all on Elite: Dangerous' online servers, and that "The data set and processes are huge and not something that would translate offline without considerable compromise to the vision".

Halo fan? There'll be a $600 replica of the Plasma Rifle next year

This time next year you could be the owner of one of TriForce's amazing looking Plasma Rifle replicas, the infamous Alien weapon from Microsoft's Halo series.

 

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The company is taking pre-orders on two versions: "Brute red" and the standard purple/blue version. The normal version will set you back $600 total, with a $150 deposit, while the red version costs $650 total, with a deposit of $162.50. Both of the guns are full-sized replicas, measuring in at 24.5 inches long, 14 inches tall, and around 15-20 pounds.

 

TriForce will be making 500 copies of the standard edition, while 150 copies of the Brute red edition will be made.

Metal Gear Solid 5: Ground Zeroes will be locked at 60fps on PC

Kojima Productions confirmed the upcoming PC version of Metal Gear Solid 5: Ground Zeroes will be locked at 60 frames per second, indicating it's not just console games with FPS caps. The game will support keyboard and mouse inputs, along with the UI displaying Xbox controller inputs, Kojima noted.

 

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Kojima didn't share minimum or recommended PC requirements for the game yet, but 4K display resolution will be supported. The PC version of the game will be released on December 18, just in time for Christmas.

 

Ground Zeroes is already available on the Sony PlayStation 3, PS4, Microsoft Xbox 360, and Xbox One.

Ubisoft stops modders from making PvP multiplayer maps in Far Cry 4

Ubisoft has come out with some great content for us to write about all year, limiting its games like The Division to 30FPS, saying that "resolution doesn't matter", telling everyone to turn their Internet off to get better frame rates in the obviously still broken Assassin's Creed: Unity, and now we're here at Far Cry 4.

 

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What has Ubisoft done now you ask? The studio has cut the ability for gamers to make maps for the competitive multiplayer in Far Cry 4, with the option of creating maps for Assault, Hunt, Outpost and Extraction still there, just not the player-vs-player multiplayer maps. Ubisoft Montreal's Creative Director, who believes Alex "Resolution Doesn't Matter" Hutchinson offered the following explanation for why Ubisoft didn't provide it with this year's Far Cry adventure, he said that Ubisoft "always squeeze in as much as we can, but we're always prioritizing".

 

Hutchinson added that the team are "going to keep supporting the game so hopefully we can get it done post release. No promises but we will try". I'm sure it'll arrive soon, but they'll probably slug you $20 for it or something.

Ubisoft: 'disconnect your Internet' to fix Assassin's Creed: Unity

I'm sure that by now, most gamers have heard about the colossal mess Ubisoft has found itself in with the launch of Assassin's Creed: Unity, something we've been all over - and not just for the last week like most, but for most of the year.

 

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Well, now the company has taken to their forums, providing angry gamers with multiple ways to the slew of issues on AC:U for all platforms. One of the fixes for the "frame rate issues" as Ubisoft puts it, is to "in the meantime", Ubisoft suggests "that you disconnect from your internet connection (wifi or network cable).It could potentially improve frame rate".

 

There are many other issues, with one of the bigger ones being "graphical and collision issues" having Ubisoft say they're "WORKING ON IT" according to their forum post. It was only two days ago that Ubisoft was laying blame on AMD for AC:U's various issues, so let's see where we go from here and how long it takes a AAA developer to fix a AAA game that had tens of millions of dollars poured into it, yet launched like this - just sayin'.

Evolution Studios offers free Driveclub DLC after various problems

Driveclub has been in shambles since it hit the road and launched a couple of months back, but Evolution Studios, the developer behind the PlayStation 4 exclusive racing game has announced that two DLC packs will be given to Driveclub owners.

 

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The developer was originally going to charge for the two premium DLC packs, with the Ignition Expansion and Photo-Finish Tour Pack offering racers up to five new cars, 22 new tour events, 10 new livery items and an additional 10 trophies to win. These two DLC packs were previously part of the premium Season Pass subscription, something that will extend into four more packs in July. Season pass subscribers will receive 38 cars, 80 livery items, and 176 tour events, according to Evolution Studios.

 

On Tuesday, the developer will release a title update that will include a Photo Mode, as well as some adjustments to multiplayer collision which will reduce spin outs.

Digital Storm: "PC gaming delivers a superior visual experience"

It is a great time to be a PC gamer, as there isn't constant grumbling about FPS limitations, and computer hardware continues to move forward at a rapid pace. San Francisco East Bay boutique gaming company Digital Storm has a lot to be happy about, at a time when gamers have more money to spend, hardware is reaching new limits, and PC gaming is enjoying a resurgence when compared to game consoles.

 

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It wasn't long ago when many tried to argue that PC gaming is dead, but that hasn't proven to be true at all.

 

"It's definitely growing," said Harjit Chana, Digital Storm Chief Brand Officer, in a recent conversation with TweakTown. "That's evidenced by an increase in year-over-year demand of high-performance gaming PCs. Gamers demand the best experience possible game on PCs. PC gaming delivers a superior visual experience (4K graphics, NVIDIA G-SYNC technology, etc.) and the customization a gamer craves. It is a level of gaming that cannot be achieved on any other platform."

Continue reading 'Digital Storm: "PC gaming delivers a superior visual experience"' (full post)

Super Smash Bros. tops 1 million copies sold in less than one month

The Super Smash Bros. video game for the Nintendo 3DS has tallied 1.2 million digital and physical copies sold since launch less than one month ago. The game title sold 485,000 copies in October alone, and is "the best-selling handheld title so far in 2014," Nintendo proudly boasted.

 

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Wii U gamers can now pre-load Super Smash Bros., with Nintendo promising to send a download code within three days of the game's official launch on Friday, Nov. 21.

 

Although Nintendo isn't currently battling the Sony PlayStation 4 or Microsoft Xbox One game consoles, its Wii U has seen a 47 percent increase in hardware sales year-over-year - with software sales rising a whopping 84 percent.

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