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Mad Catz M.M.O. TE gaming mouse hits pre-order

Mad Catz has announced that its latest gaming mouse is up for pre-order and the mouse is called the Mad Catz Tournament Edition M.M.O. gaming mouse. The mouse has tuning for quick response when gaming and has a sensor with 8200 DPI resolution.

 

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Mad Catz also includes an adjustable lift-off height and thumb buttons on the side of the mouse to initiate programmed commands while gaming. The 8200 DPI doppler sensor is able to detect the sort of surface that it is being used on and optimize itself for the best performance.

 

Sensitivity of the mouse is adjustable between 100 and 8200 DPI. The mouse has 12 buttons in all that can be programmed using drag and drop software and 60 total user definable profiles. Both Windows and Mac computers are supported and the mouse connects via USB. Pre-orders are underway for $67.99.

Sony to launch PlayStation TV in the US on October 14

Sony has announced that it will be launching its PlayStation TV for the PS4 on October 14, in the United States. The company announced the news at Gamescom, with the micro-console for PlayStation games including some nifty abilities.

 

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PlayStation TV will allow gamers to use it as a secondary console for PS4 games through Remote Play, the ability to play a bunch of PlayStation Vita, PlayStation Portable and PSOne games through the console. PlayStation TV will also have PlayStation Now on offer, which is Sony's game-streaming service. Sony will be selling the PlayStation TV for $99, or in a $139 bundle that will include a DualShock 3 controller, an HDMI cable, an 8GB memory card, and a copy of Lego The Movie Videogame on the PS Vita.

Microsoft will unleash the beta of Halo 5: Guardians on December 29

During Microsoft's Gamescom 2014 press briefing, 343 Industries announced that it will be unleashing the beta of Halo 5: Guardians on December 29. The beta will run for three weeks, ending on January 18, 2015.

 

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The beta will see gamers battling it out in four-on-four matches, with all players starting with identical loadouts. The beta will include seven maps, three modes, 11 weapons, as well as a few armor sets that you can customize. Halo 5: Guardians beta players will be able to unlock content in the beta, that will roll over to the full game when it is released.

 

Halo 5: Guardians will be running at 60FPS, but no details on which resolution it will be rendered at. Halo 5: Guardians' Executive Producer, Josh Holmes, said: "Having a beta this early this early in development is crucial because it gives us as developers the opportunity to react to the feedback we get from fans and take it into account as we complete the multiplayer experience for Halo 5: Guardians". How do you get access to the beta? Halo: The Master Chief Collection will include it, which will be arriving on November 11 for the Xbox One.

Rise of the Tomb Raider is an Xbox One exclusive, arrives in 2015

When the first rumbles started about the next Tomb Raider game, we heard it would reach both the previous generation and current generation consoles, as well as the PC. Well, at Gamescom which is cranking along in Cologne, Germany, Microsoft has announced that Rise of the Tomb Raider will be an exclusive to the Xbox One.

 

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Rise of the Tomb Raider will reach the Xbox One in Holiday 2015 to Microsoft's console, but that exclusivity might not last too long - hopefully. Crystal Dynamic, the studio behind the game, has come out explaining why the game is an exclusive to the Xbox One:

 

Dear Tomb Raider Community,

 

As you may have seen, we've just announced that Rise of the Tomb Raider, coming Holiday 2015, is exclusively on Xbox. We consider all of you to be the lifeblood of Tomb Raider and the work we do at Crystal. I'd like to give you some insight into this decision, and why we feel this is the very best thing for the Tomb Raider sequel we're creating at the studio.

 

Tomb Raider in 2013 was a success due in large part to your continued support. Our goal has always been to deliver something truly special with Rise of the Tomb Raider. Today's announcement with Microsoft is one step to help us put Tomb Raider on top of action adventure gaming. Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011. We know they will get behind this game more than any support we have had from them in the past - we believe this will be a step to really forging the Tomb Raider brand as one of the biggest in gaming, with the help, belief and backing of a major partner like Microsoft.

 

This doesn't mean that we're walking away from our fans who only play on PlayStation or on PC. Those are great systems, with great partners, and amazing communities. We have Lara Croft and the Temple of Osiris coming to those platforms this December, and Tomb Raider: The Definitive Edition is available on PS4.

 

We know that there are probably many more questions and concerns. Please do send them to us, and we'll answer to the best of our ability. Meanwhile we're going all out to try and make something truly special - the most ambitious Tomb Raider game ever built.

 

Thanks,

 

Darrell Gallagher

Crystal Dynamics Head of Studios

Quantum Break is like Alan Wake, but with the ability to control time

For the first time since E3 2013, Remedy Entertainment has shown off gameplay footage of its upcoming Xbox One exclusive, Quantum Break. If you haven't heard about Quantum Break, it's Remedy's time manipulation game, a game that comes off of its success with Alan Wake.

 

 

Sam Lake, Remedy Entertaiment's Creative Director, and the constipated face of Max Payne, walked up on the stage of Microsoft's Gamescom press conference to show off Quantum Break. Quantum Break sees Jack Joyce as the main character, who has some unique abilities. Joyce can control time for a limited period, where he can freeze enemies in ice-like time crystals, and then dive from cover to cover.

 

Quantum Break's world is in peril, as the end of time is happening, with the stutters in the game representing the world itself. These stutters are the outcome of time itself breaking, with bodies, debris, and fire frozen in its tracks. One of these stutters sees Joyce climbing onto a highway, where he sees a frozen semi truck, with its front hanging off of the egde of the highway. Joyce can walk through these stutters, as if they are Matrix-like museums, with people, objects and everything in between frozen in time.

Continue reading 'Quantum Break is like Alan Wake, but with the ability to control time' (full post)

Call of Duty: Advanced Warfare, looks like Titanfall without Titans

In the next version of Call of Duty, gamers will be enjoying some future weapons - mostly fantasy, and some modified versions of things in the making now - to make them the ultimate solder, in Call of Duty: Advanced Warfare.

 

 

There's a new video preview available, embedded above, that you can take a look at. There's jetpacks featured, a bunch of cool weapons, and much more, but is it enough to have you buy the game? Probably not. Call of Duty: Advanced Warfare has a massive Titanfall vibe to it, which is ironic considering the two guys who formed Infinity Ward, who made the original Call of Duty games, left in a huge legal battle to form Respawn Entertainment, which released Titanfall not that long ago.

 

Call of Duty: Advanced Warfare does look like more fun than the previous installments, which is what it's all about, right?

Continue reading 'Call of Duty: Advanced Warfare, looks like Titanfall without Titans' (full post)

John Romero, co-creator of Doom, is working on a new shooter

Some of you might remember a time when first-person shooters were the pinnacle of PC gaming, and John Romero was at the center of that for quite some time. He co-created Doom at id Software, and then went off to make, what he thought was going to be a big hit, Daikatana all the way back in 2000. Well, Romero is back, and he's teasing that he is working on another shooter.

 

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During Monday night's recording of the Super Joystiq Podcast Gamescom Special, alongside special guests Mike Bithell and Brenda Romero, he said: "I'm working on several games at once right now. But [Brenda] had mentioned earlier that I'm working with a concept artist, and so I've got some cool imagery for the main character".

 

Brenda Romero chimed in, saying: "I'm concerned about how much you're going to say". John Romero replied with: "I haven't made a shooter since 2000. So I'm basically starting to work on another one". After he said that, the crowd of people supposedly went crazy with excitement.

Continue reading 'John Romero, co-creator of Doom, is working on a new shooter' (full post)

Dead Island 2's first gameplay trailer is here, zombies ahoy!

Dead Island 2 might not be in your hands until next year, but the developer has unleashed the first gameplay trailer to the game, showing off the guts and glory of its new first-person title.

 

 

The footage shown off for Dead Island 2 represents pre-alpha in-game footage, showing us what to expect in the post-apocalyptic, zombie-infested world of California. Dead Island 2 will be in playable form at Gamescom in Cologne, Germany. The game will be launching onto the PS4, Xbox One and PC in spring of 2015.

Cinemark theaters to team with Revue Labs for big screen gaming

I'm sure that all of us have been to the movies at one time or another and sat there thinking it would be awesome to play video games on that massive screen. Revue Labs has announced that it is working with Cinemark theaters to bring gaming action to the big screen. You might not be able to sit back in your chair and play Battlefield 4 yourself, but you will be able to watch live gaming tournaments.

 

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What Revue Labs wants to do is bring competitive gaming to the big screen and hold tournaments in the theater. Gaming footage would be shown on the screen and the event will be streamed over the web. The very first event will use the game Titanfall.

 

Revue Labs says that if it all goes well at the first event, similar events will come to other locations around the country. It's unclear exactly where and when the first event would be held.

Sleeping Dogs: Definitive Edition announced for next-gen consoles, PC

Following the success of Tomb Raider: Definitive Edition, we can expect a remastered version of Sleeping Dogs for next-gen consoles and PC in October. Sleeping Dogs: Definitive Edition includes all of the DLC released so far, as well as improved gameplay, graphics and more.

 

 

Sleeping Dogs: Definitive Edition will be running at 1080p on both the Xbox One and PS4, "tuned gameplay", upgrades to the audio and visuals of the original game, 24 DLC packs and more. The included DLC is worth $85, and pre-order customers will receive a limited edition art book, as well as a boxed retail copy of the game.

 

Square Enix will be releasing Sleeping Dogs: Definitive Edition on October 10 for the Xbox One, PS4 and PC.

Continue reading 'Sleeping Dogs: Definitive Edition announced for next-gen consoles, PC' (full post)

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