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BioWare is on the home stretch right now for Dragon Age: Inquisition, with many details on the technical side of the game announced. We have had the developer confirm Dragon Age: Inquisition will be rendering at 900p on the Xbox One, while the PlayStation 4 version of the game will be rendered at 1080p.
BioWare said in a tweet: "we maximized the current potential of each platform". The developer also released the recommended, and minimum PC specifications, where the game will require, at a minimum, a quad-core CPU, 4GB of RAM, and an AMD Radeon HD 7840 or NVIDIA GeForce 8800 GT. To aid in PC gamers' best interests, the company has reiterated its commitment for PC with the combat HUD made on PC, for PC specifically.
The developer behind the successful, and very popular The Walking Dead game, Telltale Games, has teased its latest film-to-game adaption, Game of Thrones.
Telltale took to its Twitter account, teasing the phrase: "a wood of stubborn sentinel trees armored in grey-green needles, of might oaks of Ironwoods as old as the real itself". It's a quote directly from A Game of Thrones, but I'm sure Game of Thrones fans can pick at that quote, and the image above, with more information than what a fan of the TV show, like myself, could.
EA is doing something good for PC gamers and it's something that a lot of people would appreciate. The company is giving away Dragon Age: Origins for free via Origin. The best part is that this does not come with any strings attached - no gameplay time limits, no restrictions such as minimum purchase/regular Origin user - just a free copy of DA: Origins for all.
You will have to claim the free copy of Dragon Age: Origins before October 14th and you will need an Origin account. The game can be claimed from here
Dragon Age: Origins is developed by Bioware in 2009 and its an action-based RPG game. The game retails for $20. EA is going to release the sequel of the game Dragon Age: Inquisition On November 18th and there's no better way to increase the fan base before the sequel release by providing the first instalment up for the grabs, for free.
Earlier, we've reported that Ubisoft's upcoming game Assassin's Creed: Unity will be running at 30FPS at 900p for both consoles- Sony's PlayStation 4 and Xbox One. To justify the move, Ubisoft's Creative Director Alex Amancio said that selling the game with different levels of experience would be unfair.
However, Nicolas Guerin, the World Level Design Director for Unity is giving a different reason. He said: "At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird."
He continued by saying that series like Rachet and Clank also dropped the 60FPS standard. Another reason is that its twice as hard as 30 fps, and its doesn't make it look good when the game is rendering. On the other hand, 30 FPS feels more 'cinematic' while 60 FPS is perfect for FPS and action-adventure genres.
Straight up: Ubisoft, whatever you are smoking, please share it with me. Maybe it'll help me with the stress of what I'm about to report to the world. Ubisoft has confirmed that Assassin's Creed Unity, the first game in the series to be built from the ground up for the new consoles, will be running at 900p and 30FPS on both the Xbox One and PS4.
Worse than that, is what Nicolas Guérin, World Level Design Director on Unity, told TechRadar. Guérin said that decision of 30FPS was to give the game world of AC: Unity a more cinematic feel. He said: "At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird". He continued: "And in other games it's the same - like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry we're dropping that standard because it's hard to achieve, it's twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image".
Guérin had backup from the 30FPS camp, with Assassin's Creed Unity's Creative Director, Alex Amancio chiming in, saying: "30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum. It's like when people start asking about resolution. Is it the number of the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?".
The next-gen version of Grand Theft Auto V is nearly here, with the latest report that the PS4 version of the game is going to require a massive 50GB of HDD space free for the installation.
The news is coming from the GTA Forums, where someone has taken a screencap of GTA V's European listing, where it mentions "50GB minimum save size". With the PS4 featuring a 500GB HDD, that is 1/10 of the HDD gone for a single game. The biggest game installs on the PS4 so far have been Wolfenstein: The New Order clocking in at around 43.7GB, while The Last of Us: Remastered requires around 40GB of HDD space.
Something else that is listed on the details for GTA V on PS4 is a tease of PlayStation Move support, for "motion control features". We don't know what this means yet, whether we're going to get some physical movements within the game for using a bat or gun, or driving a car, but this is an exciting time for GTA V fans - free up some HDD space though, PS4 users.
Earlier on today we reported about The Evil Within on PC being locked to 30FPS for the reason of it "Makes more sense for a survival horror game" but now Bethesda has come out and discussed the upcoming horror game on PC, and much more detail.
Bethesda has now addressed the 30FPS lock on the PC version, saying that the developers have locked the frame rate at such a low point because the game was built around that, as the quote above says, but it can be unlocked through debug commands. A FAQ on the game reads: "Shinji Mikami and the team at Tango designed The Evil Within to be played at 30fps and to utilize an aspect ratio of 2.35:1 for all platforms. The team has worked the last four years perfecting the game experience with these settings in mind. For PC players, we'll provide debug commands on how you can alter the framerate and aspect ratio, but these commands and changes are not recommended or supported and we suggest everyone play the game as it was designed and intended for the best experience".
The developer has aimed for 1080p as its resolution, but 4K is supported. PC gamers have the option of turning off the cinema-like letterboxing in order to render it at full screen, but this option is not fully supported. PC gamers do get a few additional graphical options to play with, which include fullscreen or window support, AA settings (FXAA, MLAA and SMAA), Shadow Quality (High, Medium, Low), Motion Blur, SSAO, and Reflections.
Oculus VR did demo its Oculus Rift headset using 'Alien: Isolation' during E3 2014. It looked very promising and gave a taste of the good things to come. But nobody knew if Creative Assembly's latest sci-fi survival horror game was just few keystrokes away from making the game work with Oculus Rift. Although this counts as 'unofficial' Oculus Rift support, the company behind the game did say that the game won't be supporting VR at the time of launch.
That didn't stop a group of Reddit users to com together and see if they can make the game support VR. As it turns out, they didn't really have to make a lot of efforts since the coding was already present. There are few issues, but as an end result VR works nicely for a game which doesn't have official VR support. The game also has positional tracking as seen during the demos of Oculus Rift's Development Kit 2.
Neither SEGA nor Creative Assembly said anything about the latest finding by the Reddit users, but the unofficial support is far from perfect, as expected. According to latest updates by the Reddit user, the game crashes due to a CPU problem from their end.
Microsoft, Sony and Activision want to see the forthcoming Call of Duty: Advanced Warfare become to best-selling Call of Duty yet, with Activision announcing a cross-buy deal.
This cross-buy deal sees the digital versions of the Xbox 360 and PS3 including a Xbox One or PS4 version, for free. Better yet, this includes all of the purchased DLC and season passes, and all of the stats you will tally up on the previous-gen hardware. Once you've secured yourself a copy of the looks-like-Titanfall-meets-COD first-person shoote,r you just need to enter in a code that you'll receive with your copy.
This deal expires at the end of March 2015, so you'll have plenty of time to get your free current-gen copy of Call of Duty: Advanced Warfare. This is how the companies should be dealing with all games, as it encourages people to buy a new console without having to fork out the money for it right now. Better yet, I don't see why you couldn't buy this on the Xbox 360 or PS3 for yourself (or a friend) and then use the code for a Xbox One or PS4 version. I guess we'll find out more details on this deal closer to the release of Call of Duty: Advanced Warfare.
A week ago, CD Projekt Red released few screenshots of its upcoming game 'Witcher 3: Wild Hunt' which created sheer disappointment within many of its fanbase. As a result, CD Projekt Red had to respond to assure gamers that the graphics shown in demo videos which was showcased at E3 2013 and a week-old screenshots are not a final version. An anonymous member on the NeoGAF forums also claimed that the CD Projekt Red and its PR are creating an overblown vision of a game that doesn't exist.
It was also assumed that the preview was going to be as good as the final version. It was also speculated that the game's graphics showed in a NVIDIA PhysX Middleware demo would be the same result in console variants. The demo was displayed to display HairWorks, specifically relating to rendering of hair and fur with PhysX enabled.
CD Projekt Red's Community Manager Marcin Momot said,"Please keep in mind that the game is still in production phase. Certain things are still being worked on. The final version of the game will look better than what can be seen in the latest screenshots - no matter the platform. As you probably know, when publishing screenshots, some of them can be subjectively less appealing than others (depending on one's opinion), that's perfectly normal. The most important thing here is that the game will come out looking gorgeous when we are done working on it. There will be no downgrade."