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Gaming Posts - Page 5

Hotline Miami 2 is another additon to Australia's banned games list

Australian residents have been, once again, told to take a long walk off a short pier - with Hotline Miami's long-awaited sequel being refused classification in Australia due to sex and drug usage.

 

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What does the Australian Classifications Board have to say for themselves?

The computer game is classified RC in accordance with the National Classification Code, Computer Games Table, 1. (a) as computer games that "depict, express or otherwise deal with matters of sex, drug misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults to the extent that they should not be classified.

Continue reading 'Hotline Miami 2 is another additon to Australia's banned games list' (full post)

Watch Dogs 2 in development, developer says first game wasn't perfect

The launch of Watch Dogs was filled with controversy, with a delay, and then a deliberate bake down of graphics. But, we all knew Ubisoft were only beginning to start its downhill sprint toward pissing gamers across the world off.

 

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Now we have Jonathan Morin, the Creative Director behind Watch Dogs talking about the sequel to the action adventure hacking title. Morin spoke with GamesTM about Watch Dogs, saying the team won't be keeping things the same when it comes to the sequel. Morin explains "I don't think Watch Dogs is perfect in any way and there's a lot of room for improvement. But you don't always see this when you ship a game. We deliver what we believe the brand should be at the time".

 

Morin continued "But afterward, when you cool down after five and a half years [of development] and take your vacations and people play the game, certain elements become clear. They let you continue to bring what you envision to the next level with the fans included this time, which is where I think it really gets interesting. When you start a new project [and new IP], it's a blank page and everything you do is what you want to do. With a sequel, there is more pressure to push a brand forward and we now have to appeal to fans in a new way". Morin added: "We have to give [the development team] something hard to do. If we don't, they could fade out, which means you don't benefit from their knowledge or they will leave. Our team is really assimilated with the challenge we have and who knows where it will lead us next".

Continue reading 'Watch Dogs 2 in development, developer says first game wasn't perfect' (full post)

H1Z1 developers lie to gamers, bait and switch with 'paid airdrops'

While DayZ has the hearts and minds of PC gamers across the world, H1Z1 is an up-and-coming zombie shooter from Sony Online Entertainment which has just entered into its Early Access territory... and it is making huge headlines already, and not the good ones.

 

 

SOE has pushed in "paid airdrops" into the Early Access of H1Z1, which lets gamers purchase airdrops of crates that have ammo and guns inside, which is just a different way of having a "pay-to-win" title. It gets better, as keen-eyed gamers have noticed that 8 months ago SOE President John Smedley said on Reddit "We will NOT be selling Guns, Ammo, Food, Water ... i.e. That's kind of the whole game and it would suck in our opinion if we did that". There was an update to that thread, where Smedley added "We are not interested in selling weapons. Weapons are only acquired by crafting or exploring and finding one. We are not selling power".

 

Considering H1Z1 is a free-to-play, paid airdrops are kind of the reverse of that. More so when the President of SOE comes out and blatantly calls it out months and months ago, saying they would "NOT" be selling guns, ammo, and more in-game items. But don't worry, Smedley understands that you're pissed off, as he said on Twitter that he can't disagree with people that are upset about the changes. He said "here's what I can't disagree with - people that are pissed off at us that we changed our minds about it. fair point".

Continue reading 'H1Z1 developers lie to gamers, bait and switch with 'paid airdrops'' (full post)

EA gamers clock up over 1.1 billion hours of gaming on Origin in 2014

2014 was a massive year for gamers, but more specifically PC gamers were able to enjoy multiple digital distribution services like Steam, Origin and that inbred cousin we all love to hate: uPlay.

 

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EA has just released some great details on Origin, showing that there were over 1.1 billion hours of games played on its service, which is 7,483 times longer than the average person sleeps in a lifetime. When it comes to their free games through Origin's 'On The House' service, over 25.2 million games were given out for free, or one free game for every seven gamers in the US (of which there are a total of 188 million).

 

As for gaming sessions, there were 1.7 billion game sessions over the year, and over 1.4 billion logins, too. That's close to one login for every single PC in the world, which is a huge number. But when you have games like Battlefield 4, Titanfall, and more - you can see why these numbers will only continue to grow going into the New Year.

Pre-order PC version of GTA 5 and get $1 million in-game cash

Rockstar Games delayed the launch of Grand Theft Auto V until March 24, and has given gamers incentive to pre-order. Any gamer who preorders a physical versions or digital copy, automatically receives $1 million in-game currency, which is split between GTA Online and Story Mode.

 

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Pre-ordering costs $59.99.

 

Gamers who preorder the PC version via the Rockstar Warehouse will also receive an additional $300,000 GTA Online cash - and one of the following games for free: Bully, La Noire, Grand Theft Auto: San Andreas, Grand Theft Auto: Vice City, Grand Theft Auto III, Grand Theft Auto IV, Grand Theft Auto: Episodes from Liberty City, Manhunt, Max Payne 2, Max Payne 3, or Midnight Club II.

EA launching a new beta for Battlefield: Hardline on all platforms

There's another Battlefield: Hardline beta coming, which will reach the Xbox 360, Xbox One, PS3, PS4 and PC sometime soon. There's no solid ETA on it just yet, but it should be in the immediate future.

 

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EA hasn't mentioned the date yet, but it does tease what we can expect. We will continue to see the main Conquest mode features, but the new beta will include a new game mode: Hotwire. Hotwire is explained by DICE as "an all-new mode coming to Battlefield focused on combining all-out warfare with all-out speed".

 

There will be no progression cap during the beta, so you can go rank crazy if you want. Any and all progress will not be carried over to the full game, which is still on track for release on March 17.

Twitch now features royalty-free music that can be used in broadcasts

Twitch has finally unleashed something broadcasters can jump for joy over, with a new music section launched which features over 500 royalty-free tracks that broadcasters can use in either live, or archived videos.

 

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These songs, according to Twitch "will not be flagged by the audio recognition system implemented in 2014 to protect audio copyright holders and Twitch broadcasters alike". Twitch's Chief Strategy Officer Colin Carrier said: "Our community has been vocal about the importance of music for their broadcasts and their love of music in general. By working with both established and upcoming record labels, we are now able to offer music for them to use that is cleared for live broadcasts and archiving."

 

Not only that, but the new Music section has been added to Twitch's main game directory. This provides artists with a way of "creating, performing and presenting original songs" after Twitch approves it of course, where they continue "certain established labels and artists" may also host "radio-style listening shows and broadcast large scale events, such as music festivals".

Video game industry happy 2014 is over, with software sales slumping

The video game industry had a lot to cheer for, as developers are excited to make games for the Microsoft Xbox One, Sony PlayStation 4 and PC, but slumping game sales caused major headaches.

 

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Hardware sales are racking up strong sales numbers, but not enough gamers are purchasing new titles, according to The NPD Group. Hardware sales increased 20 percent, up to $5.07 billion throughout 2014 - but Microsoft and Sony are engaged in a price war, with console prices continually dropping.

 

Disc video game sales in December dropped 2 percent year-over-year, down to $1.28 billion, as the industry strives for stability. A 2 percent year-over-year drop is smaller than previous months, and could indicate that gamers were willing to break out the wallet for new titles.

Continue reading 'Video game industry happy 2014 is over, with software sales slumping' (full post)

Simpsons DLC hitting Minecraft, available on Xbox Live first

Microsoft has announced a new skin pack featuring characters from "The Simpsons," which will be available on the Xbox 360 and Xbox One in late February. It will cost $1.99.

 

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Gamers will get to try out Home, Marge, Bart, Lisa, Maggie, and 19 other characters from the longstanding popular TV show. Support for Minecraft on other platforms is expected to follow the Xbox 360/Xbox One launch.

 

"We have an active community of more than 14 million die-hard Minecraft fans on Xbox Live enjoying the wide range of downloadable content on Xbox, and they have been clamoring for us to bring Simpsons characters to the game," said Phil Spencer, head of Xbox, in a blog post. "We are thrilled to partner with Twentieth Century Fox and Gracie Films to bring The Simpsons to life on Minecraft Xbox 360 and Xbox One editions. I can't wait to see what the community creates."

Continue reading 'Simpsons DLC hitting Minecraft, available on Xbox Live first' (full post)

More than 1 in 10 developers creating eSports-themed game title

Game developers have noticed the rise of eSports, as 12 percent of game developers say they are creating a game they believe fits the description as an eSport, according to the GDC State of the Industry report. Game studios describe a potential eSport as one that is a "competitive, skill-based multiplayer game.

 

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Furthermore, 79 percent of survey respondents believe eSports will be a long-term, sustainable market, especially with Twitch and other broadcasting competitions making viewership even easier.

 

"Creating a game as an eSport causes it to become a hobby and an interest outside the act of playing it," a game developer said in the GDC "State of the Industry Survey." "This increased engagement is one way of allowing a game to become part of a player's life in ways that [don't] require them to always be investing their time into playing it."

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