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In just a couple of months time, 4A Games will launch its Metro Redux, which sees remastered versions of two of the most popular first-person shooters of the last few years: Metro 2033 and Metro: Last Light.
NVIDIA is backing this new remastered copy, so on top of the enhanced graphics, countless changes within the game, we can expect GPU-accelerated PhysX effects thanks to NVIDIA's technology. 4A Games have painstakingly changed so much of the two games, with improved geometry, encounters, lighting, and even how levels themselves end and transition.
The biggest change is going to come from Metro 2033, which will receive a graphics engine overhaul, with PnP tessellation, and some gameplay refinements that were found in Metro: Last Light. The PC side of things will see "higher-resolution textures, higher-quality effects, greater levels of PnP tessellation, support for 4K resolutions, and most significantly, re-tooled NVIDIA GPU-accelerated PhysX effects built using PhysX 3.x, the latest version of the critically acclaimed physics software".
Metro Redux launches later this month on August 26 in the US, and August 29 in Europe.
Gamescom has been filled with some big announcements, with the creator of Metal Gear Solid, Hideo Kojima announcing that Metal Gear Solid V will be coming to the PC. Well, he also unveiled the new Silent Hills game, too.
Silent Hills is an interactive horror game that Kojima, Sony and Konami have been working with Guillermo Del Toro, who directed movies like Hellboy and the recent Pacific Rim. Joining them is Norman Reedus, who plays Daryl on AMC's The Walking Dead. Kojima has promised that the new Silent Hills will be so scary that it will make gamers "s**t their pants". Kojima wants to create a game so scary that you'll want to turn your machine off to stop it from scaring you.
At Gamescom, Kojima said: "That's why there's a limit on how scary you can make a game, but in this case we're ignoring that. If you don't want to keep playing through the game, so be it we don't care. That's the game we're aiming for. We're aiming for a game that will make you shit your pants". We don't know what platforms Silent Hills will be hitting, but we can almost guarantee that the PlayStation 4 will be one of them.
When the new Unreal Tournament was announced, people were excited - finally, an arena shooter for the PC, and PC only. Well, 'raxxy' on the Unreal Forums has compiled Epic Games' builds of the new Unreal Tournament, and has just unleashed the pre-alpha version of the game, which is available right now.
Everything is in very early, very unfinished form - with maps being untextured, weapons completely unbalanced, and things are only going to change very quickly from here. The pre-alpha of Unreal Tournament 2014 is constantly updated, so you'll need to manually download it when it's updated. If you want to download it, hit this link.
I'm sure that when you woke up this morning you didn't expect to read this news, but here we go: Metal Gear Solid V has been announced for the PC! MGS Director, Hideo Kojima, officially announced the news at Gamescom in Cologne, Germany.
The PC releases of Metal Gear Solid V include both stories, with Metal Gear Solid V: The Phantom Pain, and Metal Gear Solid V: Ground Zeroes. Both of these titles are now on Steam, and both games are powered by the Fox Engine. As a PlayStation exclusive, this is an interesting announcement for the world of PC gamers. Now let's just hope the controls on PC are worked on, with precision, and it's not just a sloppy port.
Mad Catz has been making some very cool gaming peripherals for a long time now and it is back with a new gaming keyboard that is available for pre-order. The new keyboard is called the S.T.R.I.K.E. TE mechanical gaming keyboard and as the name suggests, the keys use mechanical switches. Mechanical key switches are something that many gamers and touch typists require for tactile feel and feedback.
The keyboard has 130 Kailh Brown mechanical switches and a metal frame for durability. The keys can survive 50 million keystrokes. Mad Catz uses anti-ghosting technology with 30-key rollover, and the keys are optimized to 45g of actuation force.
Other features of the keyboard include 12 programmable macro buttons and easy macro planning. The keyboard is backlit and the user has the ability to individually brighten specific areas of the keyboard. Pre-orders are underway now with the keyboard selling for $127.99.
Mad Catz has announced that its latest gaming mouse is up for pre-order and the mouse is called the Mad Catz Tournament Edition M.M.O. gaming mouse. The mouse has tuning for quick response when gaming and has a sensor with 8200 DPI resolution.
Mad Catz also includes an adjustable lift-off height and thumb buttons on the side of the mouse to initiate programmed commands while gaming. The 8200 DPI doppler sensor is able to detect the sort of surface that it is being used on and optimize itself for the best performance.
Sensitivity of the mouse is adjustable between 100 and 8200 DPI. The mouse has 12 buttons in all that can be programmed using drag and drop software and 60 total user definable profiles. Both Windows and Mac computers are supported and the mouse connects via USB. Pre-orders are underway for $67.99.
Sony has announced that it will be launching its PlayStation TV for the PS4 on October 14, in the United States. The company announced the news at Gamescom, with the micro-console for PlayStation games including some nifty abilities.
PlayStation TV will allow gamers to use it as a secondary console for PS4 games through Remote Play, the ability to play a bunch of PlayStation Vita, PlayStation Portable and PSOne games through the console. PlayStation TV will also have PlayStation Now on offer, which is Sony's game-streaming service. Sony will be selling the PlayStation TV for $99, or in a $139 bundle that will include a DualShock 3 controller, an HDMI cable, an 8GB memory card, and a copy of Lego The Movie Videogame on the PS Vita.
During Microsoft's Gamescom 2014 press briefing, 343 Industries announced that it will be unleashing the beta of Halo 5: Guardians on December 29. The beta will run for three weeks, ending on January 18, 2015.
The beta will see gamers battling it out in four-on-four matches, with all players starting with identical loadouts. The beta will include seven maps, three modes, 11 weapons, as well as a few armor sets that you can customize. Halo 5: Guardians beta players will be able to unlock content in the beta, that will roll over to the full game when it is released.
Halo 5: Guardians will be running at 60FPS, but no details on which resolution it will be rendered at. Halo 5: Guardians' Executive Producer, Josh Holmes, said: "Having a beta this early this early in development is crucial because it gives us as developers the opportunity to react to the feedback we get from fans and take it into account as we complete the multiplayer experience for Halo 5: Guardians". How do you get access to the beta? Halo: The Master Chief Collection will include it, which will be arriving on November 11 for the Xbox One.
When the first rumbles started about the next Tomb Raider game, we heard it would reach both the previous generation and current generation consoles, as well as the PC. Well, at Gamescom which is cranking along in Cologne, Germany, Microsoft has announced that Rise of the Tomb Raider will be an exclusive to the Xbox One.
Rise of the Tomb Raider will reach the Xbox One in Holiday 2015 to Microsoft's console, but that exclusivity might not last too long - hopefully. Crystal Dynamic, the studio behind the game, has come out explaining why the game is an exclusive to the Xbox One:
Dear Tomb Raider Community,
As you may have seen, we've just announced that Rise of the Tomb Raider, coming Holiday 2015, is exclusively on Xbox. We consider all of you to be the lifeblood of Tomb Raider and the work we do at Crystal. I'd like to give you some insight into this decision, and why we feel this is the very best thing for the Tomb Raider sequel we're creating at the studio.
Tomb Raider in 2013 was a success due in large part to your continued support. Our goal has always been to deliver something truly special with Rise of the Tomb Raider. Today's announcement with Microsoft is one step to help us put Tomb Raider on top of action adventure gaming. Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011. We know they will get behind this game more than any support we have had from them in the past - we believe this will be a step to really forging the Tomb Raider brand as one of the biggest in gaming, with the help, belief and backing of a major partner like Microsoft.
This doesn't mean that we're walking away from our fans who only play on PlayStation or on PC. Those are great systems, with great partners, and amazing communities. We have Lara Croft and the Temple of Osiris coming to those platforms this December, and Tomb Raider: The Definitive Edition is available on PS4.
We know that there are probably many more questions and concerns. Please do send them to us, and we'll answer to the best of our ability. Meanwhile we're going all out to try and make something truly special - the most ambitious Tomb Raider game ever built.
Crystal Dynamics Head of Studios
For the first time since E3 2013, Remedy Entertainment has shown off gameplay footage of its upcoming Xbox One exclusive, Quantum Break. If you haven't heard about Quantum Break, it's Remedy's time manipulation game, a game that comes off of its success with Alan Wake.
Sam Lake, Remedy Entertaiment's Creative Director, and the constipated face of Max Payne, walked up on the stage of Microsoft's Gamescom press conference to show off Quantum Break. Quantum Break sees Jack Joyce as the main character, who has some unique abilities. Joyce can control time for a limited period, where he can freeze enemies in ice-like time crystals, and then dive from cover to cover.
Quantum Break's world is in peril, as the end of time is happening, with the stutters in the game representing the world itself. These stutters are the outcome of time itself breaking, with bodies, debris, and fire frozen in its tracks. One of these stutters sees Joyce climbing onto a highway, where he sees a frozen semi truck, with its front hanging off of the egde of the highway. Joyce can walk through these stutters, as if they are Matrix-like museums, with people, objects and everything in between frozen in time.