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Gaming Posts - Page 3

Jimmy Fallon plays GoldenEye on the N64 against Pierce Brosnan

For those who remember Rare in their prime, GoldenEye 007 on the Nintendo 64 was one of those games that was just amazing at the time. Well, when Pierce Brosnan was on The Tonight Show with Jimmy Fallon, they battled it out on the N64 in GoldenEye.

 

 

Fallon destroyed the real-life Bond, who said he had only played GoldenEye once before this. Fallon seemed to be having a good time, as he said it was a childhood dream of his to battle the real-life Bond in GoldenEye 007.

Continue reading 'Jimmy Fallon plays GoldenEye on the N64 against Pierce Brosnan' (full post)

EA digs up 72 hours of free Plants vs. Zombies: Garden Warfare gaming

The last time EA teased its Origin Game Time service was when it offered up Battlefield 4 free for a week, but now we have Plants vs. Zombies: Garden Warfare up for grabs, with 72 hours of fully-unlocked gaming, for a very limited time.

 

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To get in on this, you'll have to visit the Game Time website, where you'll be greeted with a list of recent EA games. Right up the top you'll see Plants vs. Zombies: Garden Warfare, and if you have an Origin account and are signed into it, you can download it right now for free. As soon as you begin playing it, a countdown will begin for your 72 hours of free gaming. After this 72 hours is up, the game will stop working until you purchase it.

 

Not only do you get to play Plants vs. Zombies: Garden Warfare as is, but all of the released DLC maps and characters that have been released into the game are available in the 72-hour free Game Time offer. If you want to purchase it at the end, it is available for $30 through Origin.

John Carmack's young son has released his first video game

Ryan Carmack, the 9-year-old son of John Carmack, has released his first video game: Angry Face. The 9-year-old game developer explains his inspiration for Angry Face, where he said: "I enjoy video games a lot so I made one".

 

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John Carmack, the co-founder of id Software and current Chief Technology Officer (CTO) of Oculus VR, has helped his son out working within the Unity engine in C#. Ryan even had his 4-year-old brother help out in the sound design and testing phases of Angry Face. Another Carmack joined in, with Ryan's mom Katherine Anna Kang, who was the former Director of Business Development at id Software, contributing to the game.

 

Ryan Carmack added: "This is the very first game that I've created and I want to make more in the future. I hope I get a good response and that everyone likes it".

RSI teases Star Citizen first-person shooter module, spaceship racing

Did you think Star Citizen was all about taking up to the stars and epic space battles? Well, there's a first-person shooter side to it too, did you think that $50 million was just spent battling other people in the dark beyond? Nope.

 

 

Roberts Space Industries has just teased two more modules for Star Citizen, the first-person shooter module, and the upcoming planet-based competitive racing side of things. You can see those parts in the video above, and the ones below.

 

Continue reading 'RSI teases Star Citizen first-person shooter module, spaceship racing' (full post)

New King's Quest game from Sierra is a 'contemporary reboot'

For those of you who remember King's Quest, you may begin to get excited that Sierra has a small team working on a 'contemporary reboot' of the super-classic point-and-click adventure game from way back when. Activision's MacLean Marshall talked with Game Informer about Sierra coming back from the grave, and King's Quest - our first details on the game.

 

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Activision unveiled the revival of the Sierra brand at Gamescom last week, where the company has some big plans for Sierra's titles - old, and even new creations. Marshall talked with Game Informer about the new project, and how the company is bringing back Sierra. Marshall said: "There's one piece of the puzzle, which is that Sierra was a brand that we acquired with Vivendi. It's been dormant and there wasn't a place for it, and we didn't know what we were going to do with it. Then, over the however many years, everyone's been watching this indie movement. There was that angle, where we had this really nostalgic brand that most gamers to varying degrees by age know. We wanted to find a way to expand our digital portfolio".

 

Game Informer also talked with Marshall about the new King's Quest, which is being developed by The Odd Gentlemen. Marshall said: "They are doing a contemporary reboot of King's Quest. It's not just an HD port. But that's not also to say that, maybe King's Quest is or isn't the right one, that's not on the table, too. It could be HD remakes of original Sierra content. It could be contemporary reimaginings of the old Sierra IPs. It could be stuff that's new, kick-***, awesome IP that has nothing to do with the old Sierra brand, but will be a Sierra thing when it launches". The gameplay for the new King's Quest will be a big departure from what you remember, with Marshall teasing: "There's not much I can say about King's Quest. All I can say is that I've seen it, and it's not a point-and-click game. But it looks *** awesome".

Creative Director of PlanetSide 2 calls PS4 gamers 'console peasants'

What better way to sell your upcoming game to PlayStation 4 owners than to call them 'console peasants', something that the Creative Director of PlanetShade 2 Matthew Higby did to the audience at Gamescom 2014.

 

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Higby was talking about some of the things the team at Sony Online Entertainment (SOE) have done to the PS4 version of the game, where he said: "We're all getting a ton of benefit. Even if you're not a console peasant you'll appreciate what you get out of the console game".

Blizzard teases the possibility of World of Warcraft II

Could it be? A sequel to an ever-changing online game that has been around for over 10 years and still dominates the charts, making $1 billion in revenue for 2013?

 

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Game Informer asked World of Warcraft's Game Director, Tom Chilton, about the possibilities of a sequel to World of Warcraft. Chilton replied: "Definitely. It's something we have talked about. It's something we have talked about for ten years. I think that there are a lot of challenges there in seeing how World of Warcraft II relates to World of Warcraft, do they live alongside each other, does one feed into the other, what is that product, etc. These are challenges that have to be figured out before that becomes a reality".

 

What do you think of a sequel to World of Warcraft? Do you want to see it happen? Or would you want to see Blizzard just continue to evolve World of Warcraft, just as it has been doing for the past decade?

Silent Hills has the potential to be one of the best horror games ever

When the world found out about Silent Hills, we didn't know what to expect exactly. A return to the usual mechanics of Silent Hill, or something completely new? Well, luckily there is a "Playable Teaser" available for the PS4, providing just that - an amazing tease of things to come.

 

 

As you can see, Hideo Kojima wasn't lying when he said Silent Hills would make you 's**t your pants'. This teaser looks absolutely incredible, almost to the point where it could sell PlayStation 4 consoles on its own. Now imagine this game working with Project Morpheus, Sony's VR headset. Better yet, Kojima has announced that Metal Gear Solid 5 is coming to the PC, so imagine Oculus Rift support if it arrived on the PC.

 

I had actually found this walkthrough on Reddit, with one of the comments on there from 'EvenArrantzier' where he said: "I've got a sweet 110 inch projection screen and surround sound. Six 15 inch speakers spread out around the ceiling. It was fucking perfect. I'd hear the noises all around me. They really did a great job with the sound. I played for three hours with two of my friends, in a completely dark room. We spent the night screaming and yelping with fear. It didn't become any less scary despite knowing the layout and mechanics of the game. It remained as unnerving and frightening as the first ten minutes. And not a word of a lie, I swear to fuck, at one point my friend yelped, farted, and had to go to the bathroom to make sure he hadn't shit his pants. We all agree that demo was the single most terrifying thing any of us had ever experienced".

Continue reading 'Silent Hills has the potential to be one of the best horror games ever' (full post)

Rise of the Tomb Raider 'has a duration' of exclusivity to Xbox One

Earlier in the week we reported that Microsoft had an exclusive for its Xbox One in the form of Rise of the Tomb Raider, the sequel to the well-received reboot of the game, Tomb Raider. Well, Xbox boss Phil Spencer has stepped up, stating that the exclusivity behind Rise of the Tomb Raider "has a duration".

 

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Eurogamer has the scoop, where Spencer told them: "Yes, the deal has a duration. I didn't buy it. I don't own the franchise". When asked how long the duration on the exclusivity of Rise of the Tomb Raider on the Xbox One was, Spencer said: "No. It's not because I'm trying to be a headfake on anybody. It's a deal between us and the partner. People ask me how much did we pay. There are certain things I'm just not going to talk about because it's a business deal between us and them. Obviously the deal does have a duration. I didn't buy the IP in perpetuity".

 

So there you have it: Rise of the Tomb Raider will be exclusive to the Xbox One for a certain amount of time, after which it should hopefully arrive on the PS4 and PC.

Ubisoft promises an improved focus for its PC gamers

Ubisoft is in a tough spot with PC gamers right now, but is the company finally starting to see the light? Probably not, but it is promising that it is trying to focus more on the PC, in the form of simplified DRM activation, and a better commitment to multi-platform releases.

 

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During an interview with MVC, Ubisoft's European boss Alain Corre said: "We listen to feedback from players and continue to adapt accordingly. For instance, we switched to a simple, one-time activation for our PC games; a standard practice in the industry. We're also doing our best to bring our games to PC at the same time as the console versions".

 

We should begin to see the fruits of Ubisoft's labor in its upcoming titles, two of the biggest releases of the year: Assassin's Creed Unity, and Far Cry 4. Corre has said that the company is seeing an increase in revenue from the PC side of things, with its PC market growing from 11% in 2013 to 15% this year. Corre continued: "We recognise the importance and needs of PC gamers, and want to continue to improve how we create and support games for PC. We are committed to improving the optimisation of our games for each platform on which they're released, including PC".

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