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OUYA has begun shipping its Android based gaming consoled out to all of its nearly 65,000 Kickstarter backers. The first consoles began rolling out yesterday and it is expected to take a few weeks to complete.
OUYA said that the console already has over 100 games ready to play in the form of a free trial including big name titles such as Final Fantasy III, Beast Boxing Turbo and Stalagflight.
There is one catch though, users will have to enter their credit card information before any games can be downloaded. This includes downloads of entirely free games. The OUYA will also see an update upon first run which the company promises will be quick and painless.
Activision has shown off an incredible animated face that is so life-like it could be mistaken for a real person. Check it out below:
Activision showed off this character, described as "next-generation character rendering", during a talk about real-time graphics at GDC 2013. Activision says that an animation, like the one above, can be rendered in real-time on a user's GPU, rather than the massive rendering farms used during animated movie production.
There is still a bit more work to go before be arrive at something perfect, but with graphics capabilities increasing every year, it shouldn't be too long before Activision makes a face that is completely indistinguishable from the real thing.
OUYA unveiled the UK pricing structure for its Android based gaming console today. The console with one controller will set UK buyers back 99.99 pounds with additional Bluetooth controllers costing 39.99 pounds each. The device should hit UK shelves in June.
This news comes as the company is set to begin shipping the gaming consoles to its Kickstarter backers today. OUYA was backed by 63,416 people and grossed over $8.5 million for its Tegra 3 based console. If you did not get a chance to back the company's Kickstarter, OUYA has opened up pre-orders in both the US and UK through its website.
Yesterday I reported on Makerbot and OUYA teaming up to release a 3D printable customized case for the console, and after discussing things internally here at TweakTown, I have decided that I will print some special TweakTown Edition OUYA cases in TweakTown blue and we will hold a giveaway for them.
Keep checking back for more info on that giveaway plus a full review of the OUYA!
GDC 2013 - We're still walking the halls of the Game Developers Conference in San Francisco, where we popped by the AMD booth to check out an insane 5-screen EyeFinity setup.
What makes this stand out is that the 5 screens were running from a single Radeon HD 7970, pumping out nothing less than 8200x900. This is a weird resolution, as it means AMD are using five 1640x900 screens. I'm sure they're just using Full HD-capable screens with the resolution notched down to handle their huge pixel count in Tomb Raider using TressFX.
That might not seem like much on the surface, but Unreal Engine 3 powers some of today's best games, such as BioShock Infinite, Mass Effect 3, Batman: Arkham City and many more. Mozilla's biggest issue right now is getting the load times down within the browser, where right now you might be waiting up to half an hour for your game to stream "a gigabyte of map data and texture from a Web server."
Mozilla currently have no ETA on when we could expect UE3 within Firefox, but at least we know it's on its way.
GDC 2013 - Something a little different here, with Trace stopping by German indie developer Threaks, to check out their game Beatbuddy. Beatbuddy is different to anything I've seen before - the goal of the game to work your way through a song.
You might be battling against bassdrums, or a huge chorus, with the musical structure of each song is represented in the actual game world itself. The game itself is turned into an interactive journey through music. You can see from the video above that it is just that - a game world created, and thriving with music.
Threaks have been developing Beatbuddy for three years now, and have three months left until it is released into gamers hands, or is that ears?
GDC 2013 - With Trace walking around the halls of the Game Developers Conference in San Francisco, he stumbled across something cool from AMD - some motion capture technology demo using a simple webcam.
As you can see from the video above, the camera captures Trace's face quite well (I think he looks better on the left) but this technology could be used in the future for facial expressions in games. It could be nice to see this technology built into more casual games, or if it could capture your face in real-time for games like Battlefield 4, and played directly into the game so other players could see.
Metal Gear Solid 5 has just been unveiled, with the official name of Kojima Productions' latest game 'Metal Gear Solid 5: The Phantom Pain." We can see more of the Fox Engine, which is very impressive.
Be sure to watch the above trailer in 1080p, as it'll show off the best of MGS 5's graphical prowess. The trailer shown off today has MGS 5 running on a PC, which is how most games are shown off these days. Hopefully we don't get too much of a reduction in graphics quality. One of my favorite stars you'll notice as a voice in the game - Kiefer Sutherland.
Fresh details on the PS4, Blu-ray drive is 3x the speed of the PS3's, controller can be charged with the PS4 turned off
GDC 2013 - The Game Developers Conference in San Francisco is well under way, with some details on Sony's upcoming next-gen console, the PlayStation 4.
Starting with the PS4's Eye motion camera, which comes with a tilt sensor so it can tell when a player is facing in the wrong direction, or if the camera itself has fallen off of your TV stand (or wherever you choose to place it). The PS4's Blu-ray drive is set to be 3x faster than the drive found in the PS3, too.
The Remote Play functionality will be improved between the PS4 and Vita, with Sony senior staff engineer Chris Norden saying it is "much better". This is most liekyl thanks to the PS4's internals, as well as it now being powered by Gaikai. It will display games at the Vita's native resolution of 960x544, which is nice to see.
GDC 2013 - The next stop for Trace at the Game Developers Conference 2013 in San Francisco was NVIDIA. Now that we've made peace with NVIDIA this past week, we no longer need to look over our shoulders at NVIDIA booths at events we attend.
But in all seriousness, Trace got some time look at NVIDIA's Project Shield gaming device which is a game controller and screen in one product. He wasn't too impressed with the controller itself or the small screen, and based on his first impressions he feels the games have been optimized that well at this stage. However, as he well notes, this is still a development unit and things could change in time for the Shield gaming device.
In the same video above you also get a look at some game playback on an unknown device (all we got to see at the NVIDIA booth was a screen and keyboard) from an NVIDIA GRID gaming server. If you remember back to CES 2013, GRID is NVIDIA's attempt at cloud gaming whereby you can play recent games on many different devices around your house, all streamed from a GRID gaming server. Again Trace wasn't terribly impressed with the graphics compared to direct PC graphics, however he was forgiving for the fact that you'll be able to play your game on more than one device.