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During the Xbox One reveal, Infinity Ward were proud to show off their next-generation Call of Duty: Ghosts. The developer has come out today confirming that COD: Ghosts will be hitting the PS4, even though we already knew it would be reaching "next-generation platforms" when they announced it, the full confirmation is now here.
The announcement was made on Twitter, where Infinity Ward confirmed that both the PS3 and PS4 would see the next-gen FPS. According to Activision, Call of Duty: Ghosts "delivers a riveting all-new gameplay experience built on an entirely new story, setting and cast of characters, all powered by a new, next generation Call of Duty engine that redefines the series for the next generation".
I don't know about you, but I saw nothing that impressed me. I think Battlefield 4 looks far superior, and you know you're in a bad place when Infinity Ward have to brag about the detail on dogs and the ability to jump over obstacles, because you know, we don't have that already with Battlefield 3.
I was very underwhelmed with the Xbox One event, and even more so with Call of Duty: Ghosts. I expected it to launch up to the same playing field of Battlefield 4 (or even at least BF3) when it comes to graphics, but I was very disappointed.
I didn't watch the trailer again because I wasn't interested, but I've done some reading since and found that someone noticed there was a very big mistake when it came to Ghosts' lighting system. As you can see from the below image, the sun is to the right, and there are sun shafts to the left, indicating that the sun is beaming down from the left. Well, this is a huge problem as it shows that Infinity Ward have been creating Ghosts from the ground up, ready for next-gen consoles, with a fake trailer.
If Infinity Ward were trying to impress their fans, I understand, but one would think the company is big enough they don't need to use graphical tricks to impress. Why not just make their graphics engine great, instead of trying to fake it.
Once again we ask, what are you thinking Microsoft? The latest Xbox One news is that Microsoft will not be allowing Indie developers to self-publish titles to Xbox Live Arcade. Instead, they'lll be required to make a deal with Microsoft Game Studios or a third-party publisher.
Indie developers will be able to continue publishing to the Xbox Live Indie Games, but most see that market as a dead-zone. Microsoft appears to be continuing its rather unfriendly approach to indie games and indie developers. Matt Botty, general manager of Redmond Game Studios and Platforms, says that there could be some experimentation for this generation:
I would also expect that for this new generation, that we're going to continue to explore new business models and new ways of surfacing content. But Microsoft Studios is a publisher that works with a wide range of partners, as do a lot of other people, to bring digital content to the box.
It's worth noting that this policy runs in stark contrast to Sony's. Sony is actively pursuing indie games for the upcoming PlayStation 4. Maybe this is what has Notch and other indie developers upset?
Yesterday's Xbox One announcement did little to impress most of the tech community. We were expecting to see truly innovative things like IllumiRoom, and much higher graphics quality levels than what Microsoft delivered.
Independent game developers such as Minecraft's Markus "Notch" Persson said that "I tried to get excited about the Xbox One, but failed.". Developer of Super Meat Boy, Tommy Refenes chimed in with his thoughts as well. "So as someone who doesn't play Forza or any EA Sports games and already has a computer hooked up to my TV, what does Xbox One offer me?"
With big name Indie developers turning their nose up at the new console, and the majority of the tech world appearing to be quite unimpressed, it leaves one to wonder what was Microsoft thinking? Of course, there are just as many of the non-techies who want to do nothing more than play FIFA and Madden, and still be able to watch TV, with just a shout of one's voice.
Last night we bought you a live blog of the Microsoft Xbox One event, where we shared some details at the time of the specifications of Microsoft's next-gen console. Now we have some more details, not all, but more details on their console, which we'll show you below:
- CPU: 8-core custom-built processor by Microsoft
- GPU: DirectX 11.1 GPU with 32MB of embedded memory
- RAM: 8GB of DDR3 RAM
- Storage: 500GB
- Optical Drive: Blu-ray/DVD combo drive
- I/O: USB 3.0
- Communications: Ethernet, Wi-Fi 802.11n & Wi-Fi Direct
- Connectivity: HDMI input and output, 1080p and 4K support, Optical output
- Controller: Xbox One controller with redesigned directional pad
- Motion Control: Next-gen Kinect camera, with 250,000-pixel infrared depth sensor and 1080p camera
- Price: TBA
- Availability: Later this year
The new Xbox One is quite the machine, especially its new Kinect sensor. The Kinect sensor, which is now included and a required part of the Xbox, will respond to voice commands, even when off. It was pretty cool when the Xbox One turned on simply by saying "Xbox on."
But then reality set in. This means that the Xbox is always listening to you, even when off. It has the ability to understand and process what you're saying when the device is off. And this is where the privacy concerns set it. Now, let's be clear: We aren't saying Microsoft is recording everything that the Xbox One hears, but it isn't out of the realm of possibility.
We highly doubt that Microsoft would ever use the Kinect to spy on consumers. We're more worried about a possible virus or malicious actor gaining access to the Kinect sensors that will be on every Xbox One. After all, the new Xbox uses a PC architecture and runs a Windows kernel so it's not beyond the realm of possibility that this could happen.
We'll have to wait until some more information is made available by Microsoft, but this does give me reason to hold off on purchasing a new Xbox One.
If you followed our Live Coverage of the Xbox One reveal, you'll know that I was quite excited by Call of Duty: Ghosts, specifically the inclusion of dogs. During the Xbox event, Activision/Infinity Ward showed of the world premiere trailer for Call of Duty: Ghosts. That trailer has now been published to YouTube:
Pre-orders were also put up with the trailer at Call of Duty's website. As expected, the game will set you back right around $60, which is the going rate for an Xbox 360 game. Pre-orders for the Xbox One and PlayStation 4 version are not currently available.
Watch the trailer above and let us know what you think of the game!
Xbox One will not feature support for Xbox 360 games, will play original Xbox games through emulation
Bad news for those who have a large Xbox 360 game library: the new Xbox One will not feature backwards compatibility for Xbox 360 games. According to Xbox Live VP Marc Whitten, there will be zero backwards compatibility, mostly due to the fact that the architectures are completely different.
No, there's not. The system is based on a different core architecture, so back-compat doesn't really work from that perspective.
Not only will Xbox 360 discs not work, any Xbox Live Arcade game built for the Xbox 360 will need to be rebuilt to support the new platform. However, the Xbox One will support many titles from the original Xbox through emulation. Furthermore, Microsoft has no plans of discontinuing the Xbox 360 meaning you'll be able to buy a new one should yours break for the foreseeable future.
Today's news will mostly be about the Xbox One since it is the major announcement of the day...probably of the week. NVIDIA has sent out a press release saying that PhysX will be supported by the new Xbox One. NVIDIA has said that they will provide the PhysX SDK for Xbox developers so they can take advantage of the features offered by PhysX.
Mike Skolones, product manager for the PhysX SDK at NVIDIA:
We are excited to extend our PhysX and APEX technologies to Microsoft's Xbox One console. We look forward to the Xbox developer community taking advantage of PhysX and APEX along with Xbox One's processing power, programmability and next-generation features to design cutting-edge games that deliver an unparalleled and ultra-realistic experience.
PhysX is a technology developed by NVIDIA to allow game environments to be more realistic. It offers developers the ability to add higher quality and quantity destructible objects, make smoke and other particle-based fluids, and create life-like clothing to create more realism in a game.
Today has been a big day for gaming news! First we got to take a look at the new Microsoft Xbox One and now Electronic Arts has confirmed Battlefield 4 will be coming to both the PlayStation 4 and newly announced Xbox One. This wasn't a completely unexpected announcement and we expect to see more of Battlefield 4 at Microsoft's E3 event June 10.
DICE, a studio of Electronic Arts Inc.,today announced that the highly-anticipated action blockbuster Battlefield 4 will be available this holiday for early-adopters of the next-generation hardware systems: Xbox One, the all-in-one games and entertainment system from Microsoft, and the PlayStation 4. Powered by the advanced Frostbite 3 engine, Battlefield 4 delivers a genre-defining all-out war experience brought to life with unmatched visual and audio fidelity, superior character animations and dynamic destruction that ensures no two matches are alike. Battlefield 4 will be available October 29 for the Xbox 360 game and entertainment system from Microsoft, the PlayStation 3 computer entertainment system and PC. Battlefield 4 will also be available for the Xbox One and the PlayStation 4.
EA notes that players who pre-order Battlefield 4 will be treated to the Battlefield 4 China Rising premium digital expansion pack for free. China Rising DLC brings with it four multiplayer maps with new vehicles and hgih-tech military equipment. If you're a true die-hard, EA is offering hte Battlefield 4 Digital Deluxe