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FEAR was a great game for its time, with its scares and slow-mo goodness, but some of Monolith Productions' former developers have formed a new studio, Blackpowder Games, and announced their first new title: Betrayal.
Betrayal is a colonial-era, first-person shooter, set in 1604 where ghosts and mysteries are in high numbers in a high-contrast world. Betrayal has been made with the help of Unreal Engine 3, and will give players weapons from the era, including crossbows, muskets and axes. Players will be searching the lands for survivors and solving mysteries.
Creative Director of Betrayal, Craig Hubbard, said: "We wanted to get back to crafting games more intuitively. There's a sense of discovery and excitement when you navigate by instinct rather than market research and open yourself up to opportunities that arise during development." Betrayal will hit Steam Early Access on August 14 for $15.
I'm quite excited for the inclusion of the Battlescreen for Battlefield 4, which is an interactive mini-map and is powered through the Internet. It works on next-gen consoles and PCs, but won't be compatible with the current generation Xbox 360 and PlayStation 3.
Battlelog Assistant Producer, Jesper Nielsen, says: "Battlelog is powered by the web, and that has a lot of implications. There are a lot of different things you can do, things you can do faster, rather than building stuff in native code." Battlescreen allows gamers to use a tablet or smartphone as a second screen, which is an awesome addition to Battlefield 4.
Battlefield 4 launches on October 29 for the PS3, Xbox 360 and PC. It shouldn't launch too long after this date for the next-gen platforms.
Today, Zynga announced that it would be shutting down game developer OMGPOP despite the fact that it paid $200 million for it back in March 2012. TechCrunch is reporting that many within OMGPOP's leadership banded together and tried to buy back the company, but Zynga refused to sell.
The employees were hoping to purchase the company's website, games, and intellectual property and were open to acquiring everything that Zynga wish to sell even if it excluded the company's most valuable asset Draw Something. Zynga cited that selling the site would take too much work and that it was just easier to shut the entire operation down.
Back in June, Zynga laid off OMGPOP's entire staff and today the company announced that OMGPOP.com would go dark at the end of next month on September 30. Zynga will keep alive several of the company's games, but for the most part, games like Cupcake Quarter, Jim Rush, Pool World Champ, and Snoops will all disappear forever.
According to an interview with website Eurogamer, Ubisoft has planned the end of the popular Assassin's Creed franchise. Ashraf Ismail, game director for Assassin's Creed: Black Flag, told the interviewer that "an overarching narrative for the game" is in existence, but not much more info was given.
"We have multiple development teams, then we have the brand team that sits on top and is filled with writers and designers concerned with the series' overall arc," Ismail explained. "So there is an overall arc and each iteration has its place inside this."
Lubrizol says that since the game is a yearly title, there is still room left to fit more inside this arc but there is a definitive end to the franchise. Ubisoft's CEO Yves Guillemot said that being an annual franchise allows the team to tease future plot points and inject NPCs and players who might be seen in future installments of the series.
Today, Sony announced a new MMO installment to the EverQuest franchise. The company says that the game will not follow in the footsteps of traditional leveling systems often found in MMOs but will instead feature approximately 40 classes at launch with players having the chance to mix and match abilities as they play through the game.
The new game will also feature a fully destructible voxel-based world in which all changes the players make on the world will remain permanent. The game will also be able to react to the decisions that players make and will proactively present players with quests that match a player's gaming style. The game will launch free to play sometime later this year, but no official launch date has been set.
"Today, many MMOs fail because players consume content faster than developers can create it. With EverQuest Next, we're creating a living world that players are part of and empowering them to produce new content alongside the development team," said SOE president John Smedley. "What does the future hold for EverQuest Next and Sony Online Entertainment? It's in the players' hands, and we like it that way."
One of the most anticipated games of all time is nearly here, but Grand Theft Auto V is only hitting current generation consoles meaning we're going to see the games vast open world clamped down by the ageing hardware in the PS3 and Xbox 360.
Gadget Mill have found out, through GTA V's official website, that the game won't be running at 1080p. They're claiming that the website didn't include any in-game screenshots above 720p. To me, the screenshots look fantastic, which means we're seeing it rendered on a PC, or super amounts of AA at 720p.
Rockstar's previous titles, such as Red Dead Redemption, Max Payne 3 and GTA IV, all ran at 720p. Current generation consoles are really holding games back, and GTA V is one of them. Let's hope that Rockstar unleash the open-world game onto next-gen consoles.
According to the LinkedIn profile of an artist working at Playground Games, they are working on a "next-gen Forza project." The artist, Yibo Liu, said he was "working as the only technical artist in the vehicle art team for an undisclosed next-gen Forza project."
Liu, who is a Technical Artist at Playground Games, has now changed the entry to reference an "undisclosed Xbox One project." Forza Motorsport 5 was one of the games Microsoft had in their Xbox One reveal showcase in May, and with the spinoff, Forza Horizon, developed at Playground Games, maybe we should expect it from them.
Microsoft have come out and told Polygon that they don't "comment on job postings or any speculation."
People have been waiting for Doom 4 for what seems like forever, and many expected news of the upcoming first-person shooter to be unveil at QuakeCon 2013. But, during id Software's Technical Director, John Carmack's keynote speech for QuakeCon 2013, only a tiny piece was revealed.
There were only a few seconds dedicated to Doom 4 talk during his three-hour long speech, where a fan asked if Carmark could provide any update on Doom 4's development, to which Carmark replied: "I can't. I actually asked about whether I could say anything related to the development, and the answer was, no, I couldn't."
Doom 4 was coming, until they had to scrap the entire project and start again. We heard about this a while ago, with Pete Hines, VP of PR and Marketing for Bethesda Softworks said during a statement to Kotaku: "An earlier version of Doom 4 did not exhibit the quality and excitement that id and Bethesda intend to deliver and that Doom fans worldwide expect. As a result, id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise."
It's not long until the new Call of Duty: Ghosts arrives, but to tease you for now, Infinity Ward's Executive Producer, Mark Rubin, tweeted a seven-second teaser of an in-game menu for "squad" gameplay in Call of Duty: Ghosts.
The clip is short enough that you don't see much at all, apart from the menus "online play" and "options". You can also spot "Squads" at the top of the screen if you're quick enough. We should expect the reveal for Call of Duty: Ghosts' multiplayer on August 14, with the show being livestreamed on the game's website and Xbox Live at 1:30 ET.
BioShock Infinite has been quite popular on the PC, selling over four million copies since launch but now Irrational Game's hot-selling title is jumping over to the Mac.
Apple users will be able to purchase BioShock Infinite for the Mac on August 29 through Steam, the Mac App Store, and Aspyr's GameAgent storefront. GameAgent members will receive a 20% off pre-order coupon code on the game's page. If you pre-order through Aspyr, you'll receive the Columbia's Finest DLC Pack, which includes 500 Silver Eagles, five lock picks, six unique gear items and a couple of weapon upgrades for the shotgun, and sniper rifle.
The Mac system requirements aren't too bad:
- Operating System: 10.8.4 (Mountain Lion)
- CPU Processor: Intel Core 2 Duo (Dual-Core)
- CPU Speed: 2.2GHz
- Memory: 4 GB RAM
- Hard Disk Space: 30 GB
- Video Card (ATI): Radeon HD 3870
- Video Card (NVIDIA): GeForce 640M
- Video Memory (VRam): 512 MB
- Peripherals: Macintosh mouse and keyboard