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Metro: Last Light is doing incredibly well, has shifted more units in a week than the original game did in three months
It looks like Metro: Last Light is turning into a success, with both digital and US retail sales doing extremely well. Deep Silver, the publisher of Metro: Last Light, haven't provided exact numbers, but have noted that across all platforms Metro: Last Light is on, the game has sold more copies in one week than Metro 2033 did in three months.
Not only that, but in the United States, Last Light has sold more retail copies in the first week than its predecessor has managed since it was released three years ago. Metro: Last Light has stood on top of the charts for the past four weeks in a row in the UK, Germany, Austria, Switzerland and France.
Have you played Metro: Last Light? This news of its success makes me think I should play it.
Crysis 3 is getting its first DLC pack in the form of The Lost Island, a new multiplayer DLC pack that brings four new maps, two new gameplay modes, and an unspecified number of new weapons. The DLC will be available for the PLayStation 3, Xbox 360, and PC on June 4 for just $14.99, or 1,200 Microsoft Points, if you use Xbox.
Crytek CEO Cevat Yerli:
The gameplay in the Crysis series has always been deeply connected to the unique environments in which the action takes place. By transporting players out of the Liberty Dome and into the Lost Island setting, we're not only returning to Crysis' spiritual roots, but also introducing fresh ways to play that provide Crysis 3 fans with genuinely game-changing new tactical options, game modes and weapons.
Details are still a bit slim, but we should find out more on June 4 when the DLC actually launches. It's worth noting that this multiplayer DLC actually has a story line to it. A mysterious alien presence has been detected on the island and you're there to destroy it. This story line likely ties in with the two new game modes.
Naughty Dog, the developer behind Uncharted and the soon to be released The Last of Us are planning three DLC packs for the latter title, with gamers being able to pre-order all of them right now for $19.99 with the game's season pass from the US PlayStation Store.
Other regions will receive The Last of Us digital edition and season pass pre-orders, but dates haven't been announced just yet. Season passes will also make their way to retailers when The Last of Us launches. If you purchase yourself a season pass, you'll receive the Day 1 bonus pack which includes in-game upgrades like increased crafting and healing speed, 9mm reload speed upgrade and a rifle clip capacity upgrade. There's also a 90-minute "Making of The Last of Us" documentary with the Day 1 bonus pack.
Out of the three DLC packs, one of them will include single player content with the other two packs concentrating on multiplayer content that will also include maps "and other expansions".
The Last of Us launches on the PlayStation 3 on June 14, 2013 and will be made available on the PlayStation Store on the same day.
I'm sure most of our gaming readers know what the HumbleBundle is, but I'll provide a brief explanation for the uninitiated. Users are able to buy the bundle of games for whatever price they'd like and select how it is distributed among charity, the developers, or the provider of HumbleBundles.
The latest HumbleBundle provides five games for any price: Little Inferno, Awesomenauts, Capsized, Thomas Was Alone, and Dear Esther. If you beat the average price--currently at $5.58 and only going up--you'll get two additional games for free: Hotline Miami and Proteus. Individually, the games would cost over $90.
Some interesting statistics so far:
- Total payments: $181,405.44
- Number of purchases: 32,528
- Average purchase: $5.58
- Average Windows: $5.10
- Average Mac: $6.76
- Average Linux: $8.81
I always love how the Linux users are usually the most generous, especially considering they are using a free operating system. Mac users are usually in the middle and Windows users are almost always the cheapest. Maybe they don't have any money left from buying the license key?
We've already seen some of the single player side of Battlefield 4, but what about the multiplayer side of things? DICE have announced that starting June 10, they'll be showing off live Battlefield 4 multiplayer demos at E3.
On June 10 at 1:00pm PDT during "The Download", EA will show off Battlefield 4's multiplayer reveal during EA's 2013 preview. We will learn at the time what is improved, what is new, and what we can expect from the next-generation first-person shooter from EA and DICE.
On the next day, June 11, we'll be greeted with live streaming multiplayer footage from the showroom floor of E3 itself, and during the three days of E3, you'll be able to tune in to see unscripted multiplayer footage, DICE developer insights and interviews with the community. Our own Trace Hagan will be at E3 to get some hands-on for us here at TweakTown.
Minecraft has turned into a cultural phenomena. A rather simple game with basic graphics has taken the world by storm and now the creator of Minecraft is looking to follow that success up with a new game called Scrolls. The game has received an official trailer and inital release date. First, the trailer:
The initial beta will kick off on June 3, offering players early access to the game, much like Mojang did with Minecraft. The game is quite a bit different than Minecraft. Minecraft is a open-world game, while scrolls is quite a bit like Magic: The Gathering in that it is a digital collectible card game.
We will definitely be following Scrolls to see how it does just how addictive it is. Now that you've watched the trailer, we want to know what you think about the game. Is it something that you would play? Let us know!
Why EA's CTO got it wrong - follow up on about next-gen consoles being a step ahead of current-gen gaming PC's
Yesterday I wrote an article on EA's CTO Rajat Teneja who said that the upcoming next-generation consoles are "a generation ahead of the highest end PC on the market." The article received massive feedback on Facebook, Twitter, and even made the front page of Reddit. I want to use my last article of the week to explain why I feel Teneja got it wrong.
Several commenters were very quick to point out that the APU has a speed advantage over discrete GPU's as the APU does not have to send data over a PCIe bus then back to the CPU, which adds massive latency. While it is true, I must point out that no AMD APU on the market, or being rumored, can come close to the benchmark scores put up by even one generation old flagship GPU's, such as the NVIDIA GeForce GTX 680. The massive number of cores combined with large amounts of RAM are just not feasible for an APU.
APU's really shine when it comes to mid-level performance in laptops, and productivity machines where the power consumption and extreme performance levels of a discrete GPU are not warranted. Don't get me wrong here, I am an AMD fan boy from way back and have to admit that I do like the APU architecture.
Microsoft planning to sell 25 million more Xbox 360's over next five years, says "Huge Announcement" at E3 will help
Hot on the heels of its underwhelming Xbox One announcement, Microsoft has stated that it plans to continue Xbox 360 sales for the next five years with a 25 million unit sales goal for the period. With sales totaling 77.2 million units to date, that means the company will have to sell 1.25 million units per quarter until 2018.
This announcement comes via an interview with Xbox's Interactive Entertainment Business Senior VP, Yusuf Mehdi. While current sales numbers may be able to sustain those goals, Redmond is going to have trouble pushing that many units once US, UK and Asian markets see the release of the Xbox One. The company plans to bolster 360 sales with a "Huge Announcement" at the upcoming 2013 E3 show, according to the report.
Microsoft Game Studios executive Phil Spencer recently told GameSpot:
"I think the Xbox 360 is going to be very vibrant for many years. In fact, we have a huge, I think it's huge, Xbox 360 announcement for E3 that I keep wanting to talk about, but I can't. I think it will surprise people. I loved what we did last year with Minecraft; bring Minecraft to the box; six million units later it's kind of a beast. I think there's a lot of life in the Xbox 360 for years to come."
Bungie's new game is getting closer to being in our hands, so what better way to tease everyone before it is shown off at E3 next month? You debut a new live-action trailer directed by the man behind Iron Man 1 and 2, Jon Favreau.
The Destiny trailer also features Revolution and Breaking Bad star Giancarlo Esposito. The trailer, above, shows off a huge CGI space marine who has a gigantic gatling gun. No gameplay footage is shown off, but we should see that at E3.
Microsoft says Xbox One backwards compatibility would be 'really backwards' - what are Microsoft smoking?!
We've already had an idiotic statement by EA saying that the PS4 and Xbox One are generation ahead of the fastest gaming PC's, but now we have Microsoft saying that backwards compatibility on consoles is... backwards.
Microsoft Interactive Entertainment president, Don Mattrick, talked to the Wall Street Journal stating that there are no plans for any form of backwards compatibility on the Xbox One, where he says "if you're backwards compatible, you're really backwards". Mattrick has said that only 5% of customers play titles on a new system, and because of this, the thought of backwards compatibility was thrown away.
I don't see why Microsoft build up a multi-billion-dollar industry around the Xbox 360 (without thinking of the Xbox) and then throw all of those consumers to the side for the next-gen console. If they wanted to look like the good guy here, and they really need to right now with the various holes in their ship (Windows 8, Surface, PC sales), then they would've included full backwards compatibility for their entire Xbox 360 library.