Unreal Tournament 3 Playable Beta Demo!

Get it while it's hot.

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Calling all FPS gamers and UT fans, you guys will be glad to know a polished beta build demo of Unreal Tournament 3 has been distributed around the web for everyone to download and try out. If your weekend plans were a bit on the boring side before, they certainly won't be now.

The demo includes three levels; a vehicle-based capture the flag map called VCTF-Suspense along with two deathmatch maps, DM-Heatray and DM-ShangriLA. The download size weighs in at a reasonable 740MB and you'll find it available for download over at FileShack or possibly one of your other favourite game demo/news sites.

Epic VP Mark Reign recently commented that they are pushing to get the full game ready for a November release, though this isn't yet confirmed.



Suspense (Vehicle Capture the Flag):Set on a massive suspension bridge deep in Axon territory, this map is a playground of gameplay possibilities. It's a favorite in Epic office playtests because you can find almost all the Axon vehicles, as well as the Redeemer super-weapon. Whether you are sniping from the bridge towers, camping with the tank, towing hover-boarding flag-runners from your Raptor, controlling the redeemer from underneath the bridge, bombarding from afar with Hellfire SPMA artillery, or doing fast attacks with Manta's and Scorpions, everyone will find something they love doing in Suspense.

HeatRay (Deathmatch): This battle takes place in a night-time urban setting. Players battle over who gets to use a Dark Walker super weapon after it is spawned by a passing drop-ship. If you manage to get it, be sure to rack up the kills quickly since everyone will be gunning for you. The Dark Walker is like a giant piƱata -- when it dies it drops a U-Damage and a Berzerk power-up. If you want to stay hidden from the Dark Walker keep an eye out for the Invisibility power-up.

ShangriLa (Deathmatch):A stark contrast to HeatRay's moody setting, ShangriLa is a sunny, tranquil map set high in the Izanagi Mountains. This map is designed in the traditional style of big Team Deathmatch maps, so it should please the most hardcore UT Deathmatch players. Fight over the U-damage in the central courtyard, or try to control the Shield-belt alley. You can find jumpboots in a vulnerable spot at the end of a dock, but the risk is worth the reward as they will go a long way toward helping you control the map.

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