FutureMark have just released a new benchmarking tool for mobile device chipmakers and manufacturers, allowing them to test and compare simulated 3D graphics performance in OpenGL ES 2.0 chip designs.
For more information on their "SimulationMark ES2.0" benchmarker, check out the press release on Futuremark's website.
SimulationMark ES2.0 is the only benchmark product currently available that will allow for the evaluation of OpenGL ES 2.0 performance of pre-silicon chip designs. The product is a combination of theoretical and practical shader test workloads based on high level shader and parameter descriptions published by Futuremark. Practical game test performance measurement is based on a Direct3D trace derived from Futuremark's successful 3DMark desktop benchmark product.
Futuremark brings eight years experience to the project, developing independent, industry standard 2D, 3D and system benchmarking applications, in addition to performance measurement of mobile graphics hardware. With the release of SimulationMark ES2.0, the mobile device industry will have access to the first benchmark intended to simulate accurate, consistent 3D performance prior to the investment in silicon hardware. Early access to simulated benchmark data will assist in setting performance requirements of future 3D hardware, and the selection of optimally performing designs.
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