NVIDIA amps up EVE: Valkyrie with VRWorks Ultra graphics

NVIDIA's new VRWorks Ultra graphics setting announced for EVE: Valkyrie.

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If you're playing EVE: Valkyrie on your VR headset with your PC, you might want to know that NVIDIA has just annoucned its VRWorks Ultra graphics setting for EVE: Valkyrie.

NVIDIA amps up EVE: Valkyrie with VRWorks Ultra graphics | TweakTown.com

The new VRWorks Ultra setting improves the quality of the cockpit lighting in EVE: Valkyrie, increases the quality of lighting and shadowing in every single area and level of the game, increases the fidelity of reflections and shadows, and even projectiles receive dynamic lights.

NVIDIA's press release says: "A lighting model developed by NVIDIA and incorporated by CCP for EVE: Valkyrie uses high-quality, physically-based lighting effects from NVIDIA Volumetric Lighting to add immersive, awe-inspiring shafts of bright light (God rays) to many scenes and levels, transforming their appearance. EVE: Valkyrie also includes a new anti-aliasing technique developed by NVIDIA called Multi-Sample G-Buffer Anti-Aliasing which improves anti-aliasing by further reducing visible aliasing of geometry edges and specular highlights, giving players a superior visual experience".

NEWS SOURCE:wccftech.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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