Microsoft is really talking up its upcoming Xbox One X console, with a big show at E3 2017 last month, the company is running head first into Xbox One X marketing hype.
Dave McCarthy, Head of Xbox Operations was interviewed by MCVUK, where he said that Microsoft wants to deliver a "premium PC experience" to the console space, for the first time ever. He said: "The way we look at it, choice feels like the right principle right now. There are consumers that really want to balance price against capabilities. But there will always be customers in your segment of gamers that want the best of the best, and I think that up until now the PC space was really the only place they could go to get that. They now have the ability to get that in the console space".
McCarthy continued: "We're all about the developer choice there overall. Different developers are going to choose to do different things for different game formats. But the good news is that the Xbox One SDK that everyone writes to will be able to handle that variation. You don't need a unique version for Xbox One X. It's just going to know if I'm running a One X, will take advantage of it and going to feel like a premium PC experience overall".
This means that developers have more decisions to make between higher-end graphics, and smoother frame rates, with McCarthy continuing: "It's been very, very straightforward for developers to get stuff up-and-running in a day or two on Xbox One X. And what's exciting about that, for us, is that it leaves them the headroom to do what they want, whether that's to take advantage of a 2,160 frame buffer, or push their frame rate to the absolute max".
Xbox One X launches on November 7.
Xbox One X confirmed specs
- SoC: Highly customized 360mm² AMD System-on-Chip built on 16nm FinFET
- GPU: Polaris-derived GPU with 40 Compute Units at 1172MHz, 6TFLOPs of Compute Performance
- CPU: Custom x86 "Jaguar Evolved" 8-core CPU at 2.3GHz, 4MB L2 cache
- Memory: 12GB GDDR5 memory with 326GB/s bandwidth (12x 6.8GHz modules on a 384-bit bus)
- Storage: 1TB 2.5-inch HDD
- Media: 4K UHD Blu-ray player
Xbox One X coverage index
- Microsoft reveals why Ryzen isn't in Project Scorpio
- Project Scorpio's tuned power efficiency reduces heat
- Project Scorpio has Vega GPU architecture in its design
- Microsoft confirms Project Scorpio reveal for E3 2017
- Microsoft already planning beyond Project Scorpio
- Project Scorpio specs revealed in full
- Project Scorpio supports FreeSync, FreeSync 2, HDMI 2.1
- Project Scorpio devkit revealed
- Project Scorpio runs Forza 6 at native 4K60FPS Ultra at 88% GPU usage
- Project Scorpio has the power, now it needs games
- Project Scorpio only takes 1% perf hit with 4K assets
- Project Scorpio shouldn't cost $700, nor $399
- Can Project Scorpio's custom hard drive be swapped out?
- Project Scorpio has custom hard disk to load 4K textures
- DirectX 12 games will have advantage in Project Scorpio
- Project Scorpio could be a sleek compact powerhouse
- Project Scorpio devs have access to 8GB GDDR5 RAM
- Xbox Scorpio: the best display of AMD technology yet
- Project Scorpio will play all Xbox One games better
- Project Scorpio could challenge GTX 1070 and Fury X GPUs
- Project Scorpio rocks high-end vapor chamber cooler
- Project Scorpio hits 4K 60FPS in Forza 6
- Project Scorpio: 6 TFLOP Polaris GPU at 1173MHz, 2.73GHz Jaguar CPU, 12GB GDDR5 memory