Technology content trusted in North America and globally since 1999
7,487 Reviews & Articles | 55,029 News Posts

Zelda: Breath of the Wild has an awesome physics engine

Nintendo has made great strides with the physics engine in Zelda: Breath of the Wild
By: Anthony Garreffa | Gaming News | Posted: Jan 20, 2017 2:09 am

If there's a system seller for the Nintendo Switch, it would be The Legend of Zelda: Breath of the Wild, which we're now hearing more details on.

 

zelda-breath-wild-awesome-physics-engine_04

 

During an interview with Eurogamer, veteran designer Eiji Aonuma - who has acted as the director, as well as the producer on each Zelda game since Ocarina of Time, and acts as a Godfather to the series, teased new details on Breath of the Wild.

 

The physics engine was a topic of discussion, where Aonuma said: "Another example of a challenge we faced was the physics engine. We wanted a consistent physics engine throughout the world that worked in a logical and realistic way. Actually implementing that was sometimes more complicated than it seemed. [For example], one day I picked up the latest build of the game and went to an area, and saw that all the objects that were supposed to be in that area weren't there. I was quite surprised and confused, and I realised after asking the programmer, the reason the objects weren't there was because the wind in-game had blown them all away". Amazing stuff, eh?

 

He added: "That's the kind of challenge we faced, making the physics engine realistic, but not to the extent that it would negatively impact things - striking a balance between realism and having it work within the game world".

 

Aonuma talked about the physics engine in Zelda: Breath of the Wild being a major development for the franchise, opening up the door to new opportunies. He continued: "I really think the implementation of this physics engine is a major development for the Zelda series. The way the physics engine underpins everything in the world really offers up a lot of new possibilities. For instance, in Breath of the Wild you might have a puzzle where making use of the physics, there'll be various ways you can solve that puzzle. That really opens up a lot of possibilities so there's not just one way to progress in the game or just one way to solve a puzzle".

Related Tags

Got an opinion on this news? Post a comment below!
Subscribe to our Newsletter

Latest News Posts

View More News Posts

Forum Activity

View More Forum Posts

Press Releases

View More Press Releases
loading