Rainbow Six: Siege DLC includes Ultra HD texture pack, and more

Ubisoft's first update to Rainbow Six: Siege includes an Ultra HD texture pack.

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The first update to Rainbow Six: Siege has been detailed by Ubisoft, something that will include an Ultra HD texture pack for the PC. Not only that, but it does include so much more that we'll detail below:

Rainbow Six: Siege DLC includes Ultra HD texture pack, and more | TweakTown.com

New Content & Features

  • Visual Update
  • DLC Ultra-HD Texture Pack now available for PC Players
  • Community Health
  • Implemented an auto-kick feature for intentional team killers

General Tweaks & Improvements

  • Hit Registration
  • Fixed bugs on replication and kill cam:
  • Pawn rotation latency
  • Shield positioning while rappelling
  • Shooting and moving while rappelling
  • Kill cam replication issues
  • Updated server tick rate for PC (intermittent & temporary)
  • Playlist Changes
  • PvP – Ranked playlist HUD has been synced with the Casual playlist
  • Renamed Minimal HUD to Hardcore HUD
  • Ranked Matchmaking Improvements
  • Increased reliability of end-game skill rank updates.
  • The penalty for abandoning a ranked game in progress has been temporarily reduced to 8 minutes.
  • Skill rank icon is now displayed on the game's main screen, next to your level.
  • Other Matchmaking Improvements
  • PvP & PvE matchmaking bug fixes
  • Balancing
  • PvP – Reduced time to detect Defenders outside from 5 seconds to 2 seconds.
  • PvE – Reduced the maximum number of White Masks and reduced wave sizes in Terrorist Hunt – Disarm Bomb.
  • Player Comfort
  • Increased the amount of characters available tin the chatbox from 32 characters to 128 characters.
  • Glaz scope visibility enhanced.

Top Community Raised Bug Fixes

  • Gameplay fixes
  • Level Design fixes
  • Online Flow fixes
  • Visual fixes
  • UI fixes
  • Miscellaneous fixes
NEWS SOURCE:dsogaming.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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