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Oculus founder says VR needs 'unlimited GPU horsepower'

Oculus founder says that the future of VR is in super-fast GPU technology
By: Anthony Garreffa | Virtual & Augmented Reality News | Posted: Aug 13, 2015 7:38 am

Tom's Hardware sat down with Palmer Luckey, the founder of Oculus VR, at Gamescom last week, asking him some interesting questions. The first question off the bat from Tom's Hardware was "if there was one challenge in VR that you had to overcome that you really wish wasn't an issue, which would it be?"




Luckey replied with: "Probably unlimited GPU horsepower. It is one of the issues in VR that cannot be solved at this time. We can make our hardware as good as we want, our optics as sharp as we can, but at the end of the day we are reliant on how many flops the GPU can push, how high a framerate can it push? Right now, to get 90 frames per second [the minimum target framerate for Oculus VR] and very low latencies we need heaps of power, and we need to bump the quality of the graphics way down".


He continued: "If we had unlimited GPU horsepower in everybody's computer, that will make our lives very much easier. Of course, that's not something we can control, and it's a problem that will be solved in due time". The next question was just as interesting, asking Luckey that with the "limited power we have today" being good enough because we're in the wild west of VR technology.


Luckey added: "It's not just about the graphics being simple. You can have lots of objects in the virtual environment, and it can still cripple the experience. Yes, we are able to make immersive games on VR with simpler graphics on this limited power, but the reality is that our ability to create what we are imagining is being limited by the limited GPU horsepower".


The full interview can be found here.


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