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VR expert doesn't think 'video games are an appropriate market' for VR

Is VR right for gaming?
By: Michael Hatamoto | Virtual & Augmented Reality News | Posted: Jul 27, 2015 10:30 am

The virtual reality market seems to be surging, but there is still quite a bit of confusion regarding what vertical will help drive interest. Initial signs point towards the gaming market, but a VR pioneer said there are much more important and practical uses for VR technology.

 

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"I don't believe that video games are an appropriate market for this. Especially when you get into the highly violent games - do you really want to feel that blood splatter on you?" said Jeremy Bailenson, founder of the Virtual Human Interaction Lab, in a statement to the San Jose Mercury News. "I don't think it's the right use case."

 

"I don't believe VR should be used for hours a day. I think VR's great for really particular and specific moments that you try to learn about yourself and learn about others. Maybe I'm in a minority, but when these games come out, I don't think people are going to want to play them for eight hours."

 

It's absolutely true that VR headsets should not be worn for an extensive time, especially while playing a video game - but the gaming market certainly seems to be at the forefront of the surging VR market. Oculus co-founder Palmer Luckey noted that hardcore gamers will likely help boost VR, at least in the immediate future.

NEWS SOURCES:Siliconvalley.com, Ksr-ugc.imgix.net

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