Epic Games provides support for SteamVR in Unreal Engine 4.8

Unreal Engine 4.8 includes integrated support for Valve's SteamVR platform.

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Epic Games has been making waves with its new iterations of Unreal Engine, with the latest version including integrated support for Valve's SteamVR platform.

Epic Games provides support for SteamVR in Unreal Engine 4.8 | TweakTown.com

Unreal Engine 4.8 is available right now, with the team at Epic explaining: "Virtual Reality technology is evolving rapidly and becoming more powerful and immersive by the day. Even if you're starting with a simple project to learn VR or AR, build your team, your assets and your workflow around a technology that can deliver on your creative vision - now and in the future. From students just starting out and small teams of veteran developers, to world renowned VFX houses and Hollywood storytellers, you'll never outgrow Unreal Engine 4".

The team continues: "To create immersive experiences that are believable to the human mind, VR requires scenes to be complex scenes rendered at very high framerates. There are no shortcuts. Because it was designed for demanding applications such as AAA games and photoreal visualization, at its core Unreal Engine 4 meets these requirements and provides a solid foundation to build upon".

  • Rendering pipeline that gets you to 90 Hz stereo framerate or faster at high resolutions, no code changes required.
  • Tools that scale from simple to extremely complex scenes, environments and characters.
  • Advanced cinematic, post processing and PBR capabilities out of the box.
  • Plug in your dev kit and go. Low friction startup and rapid iteration.
  • Frequent updates that take advantage of rapidly evolving hardware.
  • Support for all the latest VR hardware including Oculus Rift,Samsung Gear VR, Steam VR, Leap Motion, and Sony Project Morpheus
NEWS SOURCE:wccftech.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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