DirectX 12 will reportedly 'treat multiple GPUs as a single entity'

DX12 will bring countless benefits, one of which will see the API seeing 'multiple GPUs as a single entity'

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We know to expect some big things from DirectX 12, but the more we hear about it, the more we want it now, now, now. AnandTech has completed a deep-dive into the upcoming API from Microsoft, noticing some huge improvements across a range of hardware.

DirectX 12 will reportedly 'treat multiple GPUs as a single entity' | TweakTown.com

We've written about Brad Wardell, the CEO of Stardock and his impressions of DX12, but he has said that using an "unreleased GPU" he was able to see a huge 100FPS difference between cards. He tweeted that he "did a test of DirectX 11 vs. DirectX 12 on an unreleased GPU with an 8core CPU. DX11: 13fps, DX12: 120fps. Lighting and lens effects".

When pressed, Wardell said he was using a Crossfire system, with an Intel Core i7 CPU. Since he's using an "unreleased GPU" we can gather he might be using the new Radeon R9 390X, which is another nice nugget of information, it means that they're out in the wild. Better yet, Wardell said that "one thing it does make it easy to treat multiple GPUs as a single identity". This is something we reported on not too long ago, where we reported that the VRAM on multi-GPU systems would be seen as one.

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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