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Tech company KOOM VR has announced pre-orders are now being accepted for the company's NOON virtual reality headset, a device being promoted as the first high-quality headset. The unit is compatible with most smartphones and virtual reality apps, and is optimized for the KOOM app, able to utilize your smartphone's sensors, on-screen display and computing power. The NOON VR headset will be available for just $79 - and pre-orders begin on Dec. 1.
The NOON VR has large, wide-angle lenses that offer 95-degree field of view, and head movements can be used to help navigate custom interfaces.
"We have set out to facilitate the creation and sharing of immersive video and making virtual reality content accessible and affordable to more people," said Kwang-Jin Choi, KOOM VR Chief Technology Officer. "Virtual reality can give us a new way of communication experiences, without any abstraction or interpretation. NOON VR and the ability to share content through the KOOM VR app will allow anyone to be completely submerged in a new reality."
Astronaut Barry Wilmore installed the Made in Space 3D printer inside of the Microgravity Science Glovebox (MSG) located on the International Space Station. A commercial printer manufactured by Made in Space will fly to the ISS sometime in 2015.
This is a major milestone for Made in Space - and 3D printing as an industry - as the crew aboard the ISS will test 3D printing in zero gravity, with 3D-printed items in space eventually returned to Earth for comparison testing.
"This is a very exciting day for me and the rest of the team," said Mike Snyder, Made in Space lead engineer. "We had to conquer many technical challenges to get the 3D printer to this stage."
Facebook-owned Oculus VR doesn't plan to release a consumer headset until motion sickness-related issues are resolved, according to company officials. Some users said they suffer from motion sickness while wearing the headset and playing video games or watching movies.
"We're really looking forward to this as an industry that takes off... A number of companies will come in, even companies we haven't heard of yet two or three or five years down the road," said Brendan Iribe, Oculus VR CEO. "At the same time we're a little worried about some of the bigger companies putting out product that isn't quite ready. That elephant in the room is disorientation and motion sickness. We're encouraging other companies, particularly the big consumer companies, to not put out a product until they've solved that problem."
Without naming Sony directly, it would appear Iribe is speaking of the Japanese electronics giant - which unveiled Project Morpheus earlier this year. Virtual reality isn't necessarily a new technology, but only recently became a realistic goal, as hardware and software makers look to the budding market.
3D printers have shown great potential, and will reach 217,350 units shipped in 2015, rising drastically from 108,151 in 2014, according to the Gartner research group. Gartner said the 3D printer industry is currently at an inflection point, and will see a drastic increase in shipments starting in early 2015.
"This trend will accelerate as the market consisting primarily of early adopters who grew up with an open-source approach without lock-ins evolves into a market in which average consumers dominate," said Pete Basiliere, Gartner research vice president, in a press statement. "While the early adopters will rage at the perversion of the 3D printer open-source ethos, the vast majority of mainstream consumers will demand the simple and consistent operation that 'plug and print' can provide them."
The 3D printer market will be led by increased material extrusion, as consumers and companies both begin to adopt an increasing number of products. The overall price tag of new 3D printers are still relatively high, but tech breakthroughs are helping drive the price down.
While 3D printing is evolving and maturing at a rapid rate, it's mainly businesses that are utilizing the breakthroughs, with consumer 3D printing at least five years away, according to research firm Gartner. The short term outlook indicates business and medical practices, interested in embracing 3D for functional purposes, will benefit from using 3D technology.
Trying to embrace 3D printing is still a relatively expensive endeavor at the moment, and end users might be interested in following the market - but aren't in a big hurry to invest in 3D printers and filaments to make their own 3D-printed creations. Over the next two to five years, there will be an increase in enterprise 3D printing, as 3D print creation software, scanners and printing services rise in the near future.
"Consumer 3D printing is around five to 10 years away from mainstream adoption," said Pete Basiliere, Gartner Research VP, in a statement. "Today, approximately 40 manufacturers sell the 3D printers most commonly used in businesses, and over 200 startups worldwide are developing and selling consumer-oriented 3D printers, priced from just a few hundred dollars. However, even this price is too high for mainstream consumers at this time, despite broad awareness of the technology and considerable media interest."
After successfully hosting its first Maker Faire, discussing 3D printing with its "Print the Fleet" workshops, the U.S. Navy is interested in learning how 3D printing technology can help. Specifically, the Navy hopes to see 3D printing help improve readiness, allow for faster manufacturing, and reduce storage and shipping costs.
The USS Essex currently has a compact 3D printer which is being used for testing, including sailors printing parts required for daily functions. Furthermore, an increasing number of Navy labs are testing 3D printing - but it's going to be curious to see how sailors onboard ships utilize the technology.
"When you consider the cost and vulnerabilities of our existing Navy logistics and supply chains as well as the resource constraints we face, it quickly becomes clear that we have to reimagine how we do business," said Vice Adm. Phil Cullom, naval operations for fleet readiness and logistics deputy chief. "When advanced manufacturing and 3D printing becomes widely available, we envision a global network of advanced fabrication shops supported by sailors with the skills and training to identify problems and make products."
The Smithsonian Institution successfully created a 3D portrait of President Barack Obama's head, and he has become the first sitting president to have a 3D-printed bust made. The scanning process only took a few minutes, with the president asking the team questions along the way.
The 3D printing took more than 40 hours to print, with more than 5,000 layers of durable plastic that was melted with a laser.
"[First], we 3D-scanned the face, ear to ear, at extremely high resolution, capturing details down to the pore level of the skin,", according to Smithsonian 3D program officers. "We worked with a team from the University of Southern California, who use this technology to 3D scan Hollywood actors. And then the Smithsonian 3D team used hand-held structured light scanners to scan the rest of the bust - the sides of the face, under the chin, the back of the head. We put these two data sets together in order to create the model we used for the 3D print."
Researchers will use 3D mapping technology to give divers and archaeologists a better map on how to study the Hoyo Negro underwater cave. The cave was first found seven years ago, but only a small number of cave divers are trained properly to enter Hoyo Negro.
Photos are being combined to create a 3D image of the cave, which has at least one human skeleton, along with saber-toothed cats, ground sloths, and other prehistoric animals. The researchers will analyze features in photos captured by divers, and will create a 3D structure-from-motion complete image.
"If we can document all the artifacts, make a phone map of the bottom of the pit and create a 3D visualization that puts the archaeologists and paleontologists there - without ever getting wet - those discovers and interpretations are made possible," said Dominique Rissolo, University of California, San Diego (UCSD) scholar, in a statement.
Pixar Animation Studios will make its RenderMan 3D rendering software available for non-commercial use free for graphic animators. The Pixar-developed software was used for such films as Harry Potter, Toy Story and Monsters Inc - and while Pixar produces its own films - RenderMan is licensed to other studios.
The non-commercial version of the software will be available to students, researchers, developers, institutions and for personal use, without any functional limitations, watermarking, or time restrictions during production.
"This truly brings the future of fully photo-realistic ray-traced rendering to RenderMan," said David Hirst, MPC Global Head of Lighting. "We did tests with the production assets from one of our latest movies and were completely blown away by the speed and how interactively we could preview and render these assets. The RIS based integrator is going to change the way we work, with more scalable rendering and faster results."
Medical researchers hope to use 3D printing technologies to create human hearts which can be realistically used for transplants and other life-saving situations. Being able to use a 3D-printed heart in a human test subject is still years away, but researchers are keen to push the boundaries and see if it's possible.
University of Louisville researchers have created heart valves and small veins, and have found success with tiny blood vessels that are being tested in lab mice. Researchers believe they will be able to create an entire human heart within five years, and the "bioficial heart" could be a major medical breakthrough.
"With complex organs such as the kidney and heart, a major challenge is being able to provide the structure with enough oxygen to survive until it can integrate with the body," noted Dr. Anthony Atala, as his team at Wake Forest University hopes to use 3D printing to create viable human kidneys.