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New 'high-performance' BF4 servers to stop rubber-banding issues

EA DICE using new 'high-performance' servers for Battlefield 4, which should fix up the rubber-banding issues (NASDAQ:EA)

| Gaming News | Posted: Apr 26, 2014 4:41 am

EA and DICE are finally getting around to solving the rubber-banding issues that have plagued Battlefield 4 since its launch. DICE said at the beginning of the month that it had plans to upgrade the BF4 servers as the developer was "unhappy" with the performance when rubber-banding came into play.

 

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When DICE released the latest Naval Strike DLC, the problem was even more apparent, where DICE said the issue stemmed from "a configuration of certain hardware types dedicated to 64-player matches". DICE has reportedly done considerable testing on the new hardware to make sure the rubber-banding issues were fixed, and that performance is already better on the new servers.

 

DICE's VIce President and General Manager, Karl Magnus Troedsson said: "While the process took longer than we would've liked, we wanted to be 100 percent sure it was done right and that the long-term solution was properly in place".

NEWS SOURCES:Polygon.com

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