If there's a studio that can pump out some quality digital art, it's Remedy. The developer is responsible for some truly magical games, such as Max Payne and Alan Wake, and is back with another game: Quantum Break.
Max Payne himself, or the guy Remedy used to model him from, Sam Lake, Creative Director of the game, explains Quantum Break in the video above. The world of Quantum Break is all about time, and how it is broken, which introduce isolated anomalies, freezing time in place. It looks interesting to say the least, and I can't wait to see more of it.