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GTA V PC talk continues, would feature DX11, 2K textures and more

Grand Theft Auto V for PC sees more evidence, would see DX11, 64-bit support, 2K textures and 'Advanced Effects'

| Gaming News | Posted: Sep 25, 2013 4:17 am

I wanted to say "here we go again" but I've already used that line up in a previous GTA V on PC story, but the rumors persist, and we're here yet again. But, this time, we have more details on the technical side of GTA V.

 

TweakTown image news/3/3/33127_04_gta_v_pc_talk_continues_would_feature_dx11_2k_textures_and_more.jpg

 

The latest talk of Grand Theft Auto V on the PC leads us to believe that we should expect GTA V on the PC to feature DirectX 11 support, 64-bit support, 2K textures and Advanced Effects> These advanced effects would arrive as Bloom, which should make the world of GTA V more lush when you look at the horizon. The 64-bit support will see support for more than 4GB of RAM, which is definitely something we're going to need with a world as big as GTA V.

 

The code that the evidence is coming from is below:

 

  • 985459 - PC - [PT][PB] Crash - > game_win32_beta_dx11.exe!strRequest::Release() Line 47 + 0xf bytes C++
  • 614622 - [LB][PT][LDS][DX11] Blooms too much on smog weather setting.
  • 632447 - [PC] All the phones are very dark and hard to read
  • 496009 - [PC] Debug picker seems to be non-functional
  • (no x64 prebuild cover) - Boot checks completed only.
  • Base AudioCL#s: Playstation 3 and XBOX: 3772801; PC CL 3773483

NEWS SOURCE
Thinkcomputers.org

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