PCGamer talked to Dishonored co-designers RaphaŽl Colantonio and Harvey Smith, who have quite the resume when it comes to kick-arse PC games, such as Deus Ex and System Shock - two of my favorite games ever. PCGamer asked about the attention that the PC version of the game was getting, and while the response wasn't filled with information, it was enough to get the swing of things.
Our background is very PC for sure. And now in this game we have a mix of strong console players and fans, and also hardcore PC people. So both sides are very influential, and in the end, yes, the PC has its own different interface.
It's a very cool mix of culture, as Raph was saying. At either location [Lyon and Austin] you'll have people that are like, super hardcore strong about these PC standards. Obviously with the long legacy we've had, it's a religion.
Smith did elaborate, saying that "the same is true for the PS3 and the Xbox" and that the studio's philosophy is to "step back" and let those who are passionate about a particular platform influence the development there.