Faildozer strikes again, Bulldozer actually has 800 million LESS transistors than originally thought

AMD's continuing fail of Bulldozer continues, sports 800 million less transistors than originally th.

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AMD's Bulldozer "FX" series of processors have not enjoyed the lime light lately, where we could replace lime light with poo flinging and we'd be more on the mark. We've covered it a few times now and even our reviewer Shane Baxtor was not that impressed.

Faildozer strikes again, Bulldozer actually has 800 million LESS transistors than originally thought | TweakTown.com

It got its arse handed to it in most tests, with existing platforms like the Phenom II actually beating it sometimes. Sad. But, it seems as though AMD did not even know how many transistors the Bulldozer sported, with an e-mail from Anand Lal Shimpi of AnandTech, where AMD's PR department and Anand has shared his thoughts:

This is a bit unusual. I got an email from AMD PR this week asking me to correct the Bulldozer transistor count in our Sandy Bridge E review. The incorrect number, provided to me (and other reviewers) by AMD PR around 3 months ago was 2 billion transistors. The actual transistor count for Bulldozer is apparently 1.2 billion transistors. I don't have an explanation as to why the original number was wrong, just that the new number has been triple checked by my contact and is indeed right. The total die area for a 4-module/8-core Bulldozer remains correct at 315 mm².

How can this happen? I'm really stumped. Absolutely stumped. You could say I've been bulldozed over. Could the 800 million transistors be enabled with the next iteration of Bulldozer? Could it near-double its performance? This is something I'd like to see, a processor that could really stick its yellow and black guns against Intel's Core offerings.

NEWS SOURCE:techpowerup.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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