ARM brags their next-gen chip brings PS3 level performance, challenges rivals to an ARM wrestle

ARM's Mali-T658 is set to introduce some serious powerhouse performance, competes with PS3-level per.

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ARM have just announced its next-generation mobile GPU, the Mali-T658. ARM have said that this design is set to offer ten times the performance of their current Mali-400 MP which is found in smartphones such as the amazing Samsung Galaxy S II handset.

ARM brags their next-gen chip brings PS3 level performance, challenges rivals to an ARM wrestle | TweakTown.com

T658 is ARM's second GPU using an architecture it calls Midgard. Midgard is designed to support both 3D workloads using modern APIs, with support for both OpenGL ES and Microsoft's Direct3D 11, and computation workloads using OpenCL, Microsoft DirectCompute, and Google RenderScript. Compute tasks get some love, with Midgard supporting full IEEE 754 floating point.

The first Midgard design, the T604, was announced last year, and was licensed by companies such as Samsung and LG. The new T658 is quite the powerhouse, with each core having four arithmetic pipelines, and one each of load/store for texture, doubling the number of arithmetic pipelines found in the T604. Up to eight cores can be integrated into a single GPU, again representing a doubling in performance relative to T604, which allows up to four cores to be ganged together.

The results? Performance that ARM claims is comparable to that of Sony's PlayStation 3 console. Mali-400 MP is specced as offering about 30 million triangles per second, and with T658 offering ten times the performance, we should see roughly 300 million triangles per second. To compare, the PS3 has performance of around 250 - 300 million triangles per second.

Do you know see, along with Tegra 3, that smartphones and tablets are going to overshadow consoles in the near future? If only we had an article to cover this!

NEWS SOURCE:arstechnica.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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