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TweakTown News Posts - Page 63

Oculus founder on PlayStation VR: 'isn't quite as high-end' as Rift

By: Anthony Garreffa | More News: Wearable Computing | Posted: Jan 12, 2016 12:51 am

Palmer Luckey, the flip flop wearing founder of Oculus, has come out slamming the PlayStation VR during his Reddit AMA. During the AMA, he also said that jump scares in VR are "such a cheap way to get a reaction in VR".

 

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Talking with the International Business Times, Luckey said that PlayStation VR isn't as high-end as the Rift. He said: "It's also worth noting that their headset isn't quite as high-end as ours - it's still, I think, a good headset - and the PlayStation 4 is not nearly as powerful as our recommended spec for a PC". I agree, the PS4 just isn't anywhere near as powerful as a PC - and so the PlayStation VR will suffer in some way.

 

He continued, saying that the PlayStation VR itself is good, but the Rift is better quality - as it requires a better PC than what the PS4 contains, hardware wise. He continued: "I think that there's not many people who already own a PS4 who don't own a gaming PC who are going to go out and make that roughly $1,500 all-in investment in the Rift. It really is a separate market. They're bringing virtual reality to a different group of people who I don't think were ever really a part of our market anyway".

Oculus warns developers against using jump scares on the Rift

By: Anthony Garreffa | More News: Wearable Computing | Posted: Jan 12, 2016 12:30 am

With the release of the Oculus Rift now cemented on March 28, Palmer Luckey has been doing some damage control - an AMA on Reddit.

 

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Luckey said that jump scares in VR are a tool that developers will use, but he recommends they don't. Luckey said: "... We are strongly discouraging developers from using jump scares. They are such a cheap way to get a reaction in VR".

 

Personally, jump scares are what VR horror games should be about. Oculus has promised to keep jump scares out of its games, but I'm sure we'll see developers using them to their advantage.

Synaptics is bringing better fingerprint sensors to the masses

By: Jeff Williams | More News: Peripherals | Posted: Jan 11, 2016 11:52 pm

CES 2016 - The latest innovations from touch-pad creator Synaptics were shown off at CES this year, and they have a heavy focus on security and in integrating fingerprint sensors further into the PC and gaming markets to let everyone enjoy the ease with which biometric security can allow for.

 

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Biometrics are an interesting technology that's really come into focus recently because of how Apple built a 360 degree fingerprint sensor into the home screen button that allows for using biometrics in an easy way that, mostly, just works. It's a seamless part of the experience, so Synaptics is looking at bringing that to enterprise laptops, so that the strength of biometrics can be an easily integrated daily part of using the device.

 

Their first generation of integrated finger-print readers is visually embedded into a specific part of the touchpad, and the raised area doesn't take away from the scrolling area either. Just like most modern consumer fingerprint sensors, it's 360 degree readable, so you can place your finger in on it in any direction, and so long as the necessary amount of points can be read, then it'll work. The best part is that it literally saves OEM's money to implement, because they don't have to engineer separate wrist rests with and without a sensor.

Continue reading 'Synaptics is bringing better fingerprint sensors to the masses' (full post)

The Division will feature super-realistic lighting effects on the PC

By: Anthony Garreffa | More News: Gaming | Posted: Jan 11, 2016 11:09 pm

The Division will hopefully be one of the best-looking games of 2016, thanks to its impressive in-house Snowdrop engine. Ubisoft Massive has spent years on the engine, with it paying off for The Division.

 

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During the "Tom Clancy's The Division" session at this year's GDC, Nikolay Stefanov, Technical Lead at Ubisoft Massive will detail more about the Global Illumination effects in the game. We already know that there is the great physically-based rendering pipeline for The Division, too.

 

The briefing teases some details on the GI effects in The Division: "Our implementation is based on radiance transfer probes and allows real-time bounce lighting from completely dynamic light sources, both on consoles and PC. During production, the system gives our lighting artists instant feedback and makes quick iterations possible".

The enthusiast version of AMD's next-gen Polaris spotted at CES 2016

By: Anthony Garreffa | More News: Video Cards | Posted: Jan 11, 2016 10:40 pm

CES 2016 - During our CES 2016 travels, we spotted a big GPU - the big version of Polaris. Not the 1080p 60FPS version that the company showed off in Sonoma at its RTG Technology Summit, but the enthusiast version of Polaris.

 

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We don't know anything about it just yet, but this could be either the Radeon 400 series GPU, or the successor to the Fury X. I'm leaning on the side of the Fury X successor, but it could very well be the Radeon R9 490X - the Polaris-powered successor to the Radeon R9 390X.

 

We weren't allowed to take pictures of it, and the person showing it to us had a huge grin on their face the entire time. Maybe because of my good looks, but probably because they knew how much I wanted to steal it.

NVIDIA's GP100 spotted, the Pascal successor to GTX 980 Ti & Titan X

By: Anthony Garreffa | More News: Video Cards | Posted: Jan 11, 2016 10:33 pm

We only just reported about the GP104, the Pascal-based successor to the GTX 980 which should be rocking the much-faster GDDR5X - but not HBM2.

 

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Now, let's talk about the GP100 - aka, Big Pascal. GP100 will arrive in a huge 55 x 55mm BGA package, 10mm more than GM200 - as it will need more physical room for the HBM2 modules. This is the one I'm excited for, as it should result in the successor of the GeForce GTX 980 Ti and the GeForce GTX Titan X.

NVIDIA's next-gen Pascal GP104 GPU spotted, should feature GDDR5X

By: Anthony Garreffa | More News: Video Cards | Posted: Jan 11, 2016 10:23 pm

It looks like NVIDIA is already playing around with its next-gen Pascal GPUs, with a new listing spotted on a shipping manifest from Zauba.

 

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NVIDIA's upcoming GP104 will be the mid-range part, just like the GM204 which resulted in the GeForce GTX 980. The new GP104 GPU arrives in a 37.5 x 37.5mm BPA package, which is smaller than the GM204 which arrived in 40 x 40mm. It has more pins than the GM204, with 2152 vs 1745, which will be thanks to the 16nm FinFET process.

 

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The report from 3DCenter says that the GP104-based card will use GDDR5X, where I was the first to ponder that the mid-range (GP104 and under) will be powered by GDDR5X while the higher-end offerings will be powered by HBM2. This will make the GP104 and cards under that much cheaper, versus the more expensive HBM2 technology on the enthusiast products.

Panasonic transparent TV is about as futuristic as it gets

By: Sean Ridgeley | More News: Displays & Projectors | Posted: Jan 11, 2016 10:08 pm

A transparent, voice-activated, moving display from Panasonic has been spotted at CES 2016, and it's about as futuristic as it gets.

 

 

Starting at about 25 seconds in the video above, you can see how easily it blends in with the entertainment center behind it, while allowing the option for subtle information like news and weather.

Continue reading 'Panasonic transparent TV is about as futuristic as it gets' (full post)

Intel Skylake bug causing PCs to freeze under specific conditions

By: Sean Ridgeley | More News: CPU, APU & Chipsets | Posted: Jan 11, 2016 9:05 pm

A bug in Intel Skylake processors has been discovered by the hardwareluxx.de community and passed onto mathematicians at Great Internet Mersenne Prime Search (GIMPS), who have tested and confirmed it with Intel.

 

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"Intel has identified an issue that potentially affects the 6th Gen Intel Core family of products," they say. "This issue only occurs under certain complex workload conditions, like those that may be encountered when running applications like Prime95. In those cases, the processor may hang or cause unpredictable system behaviour."

Continue reading 'Intel Skylake bug causing PCs to freeze under specific conditions ' (full post)

HTC Vive pre-orders will begin on February 28, shipping in April

By: Anthony Garreffa, Sean Ridgeley | More News: Virtual & Augmented Reality | Posted: Jan 11, 2016 8:08 pm

In our report earlier this week, we noted pre-orders for HTC VR headset known as the Vive would be starting next month. At the time, no specific date was known, but that's changed; the official word is February 28 is the day pre-orders will begin.

 

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Just recently, HTC added a front-facing camera to the new Vive Pre headset, something that our own Anthony Garreffa tested, and loved. NVIDIA's GeForce GTX Titan X powered the HTC Vive Pre demos at CES 2016, providing enough GPU horsepower to drive the VR headset. The Vive will begin shipping in April, for an undisclosed price.

 

Our impressions of the Vive from CES 2016 were strong. Keep an eye out for our article on it, due to go live soon.

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