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By: TweakTown Deals | More News: Deals | Posted: Apr 14, 2016 3:00 pm



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Final Fantasy was already a dying brand in Japan, needed rescuing

By: Jeff Williams | More News: Gaming | Posted: Apr 14, 2016 2:03 pm

The director of Final Fantasy XV, Hajime Tabata, has done wonders to increase awareness of and get people interested in the new game, despite it having an incredibly long development time. When he took over as the director of the game in 2012, however, that excitement wasn't quite there like it is today. In fact, he saw that it was a dying IP, one that needed a bit of rescuing.




In an interview with Game Informer, Tabata talked about how the brand identity was a challenge for him when he took over. The influence that Final Fantasy had was wavering, even in Japan, as Tabata conducted a few surveys to attempt to understand where they stood. "The gravest situation of all was that, at the time we were starting Final Fantasy XV, we didn't see an increase in new fans of the franchise," Tabata continued expressing his concern, "The reality is not that the situation is okay or in favor of us. Rather, it is more grave and serious than we had initially thought." He also added something quite interesting, "The way we understood Final Fantasy after our analysis is that it was a dying IP that had already peaked."


It was difficult for them to continue the development of Final Fantasy XV in the wake of that information they've uncovered. It makes the decision to invest further capital and resources a rather futile given the possibility for a much lower return on investment. But Tabata and crew persisted in trying to revitalize Final Fantasy. He described three core principles that defines the brand; a willingness to challegnge the status quo, an exceptional, out of the ordinary experience and the use of cutting-edge technology to use the hardware to the fullest. According to Tabata, the last game to meet all three was Final Fantasy VII. My question to that, is what about the first six installments? They were arguably some of the best electronic role-playing experiences around for their time, and the inspiration for which created the seventh. Do they not meet those requirements.

Continue reading 'Final Fantasy was already a dying brand in Japan, needed rescuing' (full post)

Final Fantasy IX now available on PC, one of the last to hold out

By: Jeff Williams | More News: Gaming | Posted: Apr 14, 2016 1:00 pm

With the inclusion of Final Fantasy IX on Steam we can now play nearly every game in that series on PC, a feat that wasn't likely even five years ago. This, one of the greatest in series, fantasy RPG saga is even being offered with a 20% discount to celebrate the transition from the, arguably great looking, 2001 original to the masterpiece it is today.




The original is mostly intact aside from the obvious upgrades to cinematics and character models. The originals were fantastic for their time, and a testament not only to the artistic skills of the individuals who created them, but lack in resolution and poly count compared to games today. That could have been a turn-off for many gamers, even self-professed retro gamers as well.


They've integrated Steam achievements, 85 of them, and a new autosave feature, which seems to be the ever increasing standard way to progress through RPGs. Seven different game boosters are being included so you can play it at high speed, or with no encounters and in other ways. If you'd like to re-experience the magic of Gaia, then head on over to the Steam page to check it out. This is one of the greatest Final Fantasy games created.

Sony announces 'Spider-Man: Homecoming' for 2017

By: Anthony Garreffa | More News: HT & Movies | Posted: Apr 14, 2016 8:29 am

With the impending release of Captain America: Civil War, Marvel is on a huge streak right now and Sony will continue that with the announcement of the 2017 reboot of Spider-Man starring Tom Holland.




Sony announced 'Spider-Man: Homecoming' for 7/7/17, with Tom Holland playing Peter Parker/Spider-Man. Spider-Man is being fully integrated into the world of the Marvel Cinematic Universe, playing a big part in the upcoming Captain America: Civil War.


Spider-Man: Homecoming will also star Marisa Tomei as Aunty May, and Zendaya as Michelle. As for the director, we have Jon Watts who directed 'Cop Car' in 2015, which starred Kevin Bacon. Other than that, Watts is unknown - which is kind of excited.

Far Cry Primal v1.3 patch adds Survival Mode, 4K textures to PC, more

By: Anthony Garreffa | More News: Gaming | Posted: Apr 14, 2016 6:30 am

The new v1.3 patch for Far Cry Primal is now available, which adds a few nice additions to Ubisoft's open-world first-person shooter, adventure, and everything else game.




The new patch is available for download in all regions, adding Survival Mode, 4K textures on the PC, and more. Survival Mode has gamers testing out their skills with the Stamina Bar, Permadeath, and more. Survivor Mode also sees fast travel consuming your precious stamina, and manual healing also uses stamina, too.

Continue reading 'Far Cry Primal v1.3 patch adds Survival Mode, 4K textures to PC, more' (full post)

Some of the Oculus Rift exclusives are now running on the HTC Vive

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Apr 14, 2016 4:30 am

With the Oculus Rift CV1 now out in the wild (and my unit in my hands) as well as the HTC Vive (where is my Vive, HTC?!) gamers are now discovering some very cool things with VR gaming.




One of those is LibreVR, which is in an alpha state, and is "a proof-of-concept compatibility layer between the Oculus SDK and OpenVR". This means that any game that is exclusive to the Oculus Rift and is made by the Unity engine or Unreal Engine 4, can work on the Vive. In the words of Neo: "whoa".


Right now, LibreVR works with Rift exclusive Lucky's Tale (which comes in the box of the Oculus Rift) and Oculus Dreamdeck. The performance isn't perfect yet, but it'll improve as time goes on. We don't have our Vive headset yet, but when we do we'll be testing the hell out of this.

Nintendo's NX console is faster than the PS4 'by a noticeable amount'

By: Anthony Garreffa | More News: Gaming Consoles | Posted: Apr 14, 2016 2:26 am

2016 could be a year when Nintendo comes out with a console that beats the half-assed 'next-gen' console offerings by Microsoft and Sony, which quickly became 'oh so they made them 10% faster than last-gen' units with its next-gen NX console.




According to the latest rumors, the Nintendo NX console is faster than the PS4 "by a noticeable amount" - and it's not just in graphical power - this is in the NX's GPU, CPU, and RAM. The new rumors have a 'tier 4' ranking assigned to them, which means they've got multiple sources backing up the rumor.


The new T4 rumor says that NX is faster than the PS4 "by a noticeable amount" but the sources don't know the clock speeds, or what type of memory the NX console will use. The CPU is said to be 15-30% faster than the PS4, and that a next-gen Zelda is "100% confirmed".

The new Radeon Pro Duo includes Fiji GPU, can be used on a keychain

By: Anthony Garreffa | More News: Video Cards | Posted: Apr 13, 2016 11:51 pm

AMD will be launching its first dual-GPU video card since the Radeon R9 295X2, with the new Radeon Pro Duo to be released on April 26 for $1499. Some lucky people have gotten their hands-on the Radeon Pro Duo, which is Radeon Technologies Group's first video card since it broke away from AMD last year.




The Radeon Pro Duo features 2 x Fiji XT GPUs on the 28nm process, with 4096 stream processors per GPU. We have a GPU clock speed of 1GHz, with 16 TFLOPs of FP32 performance, and 0.9 TFLOPs of FP64 compute power. Underneath, we have a 4096-bit memory bus courtesy of HBM1, with 4GB of HBM1 per GPU for 8GB HBM1 total. The 4GB HBM1 per GPU is clocked at 500MHz, with 512GB/sec of bandwidth. In total, the Radeon Pro Duo has a 350W TDP, and is liquid cooled.




But something that's quite cool, is that RTG's first video card includes a spare Fiji XT GPU. This can't be used for anything, but it's something you could use as an ornament - or you could throw it on your keychain and rock an awesome GPU around with you.

AMD's Polaris 10 leaked screenshots show a 1050MHz core clock

By: Jeff Williams | More News: Video Cards | Posted: Apr 13, 2016 11:04 pm

Some strange new screenshots of rather benign parts of the operating system might just show the verifiable, bona fide existence of AMD's Polaris 10 GPU. Someone decided to show off the device ID of an installed GPU and corresponding AMD Graphics Manager shots with that list the operating frequency of the elusive GPU.



VRWorld received a small tip from someone in the industry (supposedly) with some evidence of working engineering samples of the upcoming Polaris 10 GPU. We've recently learned the device ID's that are supposed to be associated to the new Radeon R9 4xxx series of cards, and this matches up perfectly. This happens to be one of them, if it's not doctored. Interestingly, the clock speed of the card is at only 1050MHz.


We know that Polaris is built on the 14nm FinFET process and should feature GDDR5X RAM. We've previously heard that HBM 1.0 might make an appearance, though it seems more likely that GDDR5 in some guise will also be included for higher VRAM capacities. Internal enhancements to GCN and the inclusion of enhanced geometry processors, a new command processor and a much better memory controller should allow for higher performance gains than we might be able to conclude otherwise.

Continue reading 'AMD's Polaris 10 leaked screenshots show a 1050MHz core clock ' (full post)

Old-school Fallout dev joins Obsidian, is New Vegas 2 in the works?

By: Derek Strickland | More News: Gaming | Posted: Apr 13, 2016 10:37 pm

Leonard Boyarsky, Diablo 3's senior world designer and ex-Fallout dev, has left Blizzard Entertainment to world on epic RPGs at Obsidian.



Obisdian Entertainment, the studio behind such classic cRPGs as Pillars of Eternity, has snapped up another talented developer to work on their latest game Tyranny (and possibly a secret Fallout-related project). Leonard Boyarsky recently departed from Blizzard after a full decade of Diablo 3 mastery to join longtime friend Timothy Cain at Obsidian.


Interestingly enough, both Cain and Boyarsky were heavily involved in Interplay's original Fallout games, handling art direction and designing specific in-game scenarios and story elements. Remember that Obsidian is just itching to do another Fallout game, so it's not impossible that Boyarsky could actually be working on Fallout: New Vegas 2. Oh, we can only hope!

Continue reading 'Old-school Fallout dev joins Obsidian, is New Vegas 2 in the works?' (full post)

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