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TweakTown News Posts - Page 63

NVIDIA rumored to unveil new Maxwell-powered Quadro cards at SIGGRAPH

By: Anthony Garreffa | More News: Video Cards | Posted: Jun 29, 2015 3:00 am

It looks like we can expect NVIDIA to unveil a few new professional-grade video cards in the coming months, with their latest drivers adding support for three new video cards.

 

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These cards are the NVIDIA Quadro M5000, Quadro M4000 and Tesla M60. The Quadro M cards will most likely be unveiled at SIGGRAPH 2015 which kicks off on August 9, with both the M5000 and M4000 cards based on the GM204GL graphics processor. This will see NVIDIA shift from the Kepler-based GPUs to Maxwell-based GPUs, which should see a drastic drop in temperatures and power consumption.

Miyamoto: Virtual reality isn't currently a good fit for Nintendo

By: Michael Hatamoto | More News: Wearable Computing | Posted: Jun 29, 2015 2:07 am

Virtual reality was one of the most popular topics during E3 2015 earlier this month, but Nintendo isn't quite on the VR bandwagon. Although the company is paying attention to VR developments, it's seen as a technology that doesn't fall in line with Nintendo's current game production philosophy: be fun and social.

 

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Microsoft and Sony appear to be fully onboard VR hardware support - and game development - hoping consumers are okay with wearables designed to enhance the gaming experience.

 

"The current types of virtual reality aren't really a good fit for Nintendo's philosophy of trying to create entertainment that people can play together in the living room," said Shigeru Miyamoto, game design legend behind Mario, told Yahoo Games during E3. "We're constantly looking at different technology and experimenting with different elements of it, but we're not feeling virtual reality is currently in a place where it's ready to be released - as a product that fits with our philosophy of fitting in the living room."

Continue reading 'Miyamoto: Virtual reality isn't currently a good fit for Nintendo' (full post)

Valve updates the Steam for Android app with a new UI and much more

By: Anthony Garreffa | More News: Apps | Posted: Jun 29, 2015 2:00 am

Valve has finally updated the Steam for Android app, which has leaped from v1.1 right up to v2.0. The new Steam for Android app includes a totally revamped UI, something that Valve is calling "material".

 

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The navigation drawer, according to Android Police, has "been completely rearranged in this update, and now includes links to your intentory, library, and additional app settings like disconnecting from the chat". Valve adds that it has fixed up background battery drain and the weird spontaneous login issues that many gamers were used to. The changelog for the app includes:

 

  • Changing from one screen to another is faster
  • Will not use battery when it is inactive
  • Will not log in unexpectedly
  • If possible, when resumed, the application will return to the screen it was on
  • Startup screen can be set
  • Chat history from other devices is available
  • Chat history for offline friends is available
  • Navigation menu has links to Inventory, Library, going offline for chat and logging out
  • Material design, higher res images, simplified settings, faster on older devices
  • Other fixes

 

You can grab Steam for Android from the Google Play store, or grab it from APK Mirror.

Rocksteady is now in charge of 'significant' patch work Batman on PC

By: Anthony Garreffa | More News: Gaming | Posted: Jun 29, 2015 12:59 am

Most gamers might not know, but Rocksteady Studios didn't work on the PC port of Batman: Arkham Knight, where instead the studio had Iron Galaxy Studios port the game over to PC. You might remember that Warner Bros. pulled the PC game from being sold last week.

 

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Rocksteady is now in control of the game, with the studio posting on their official website saying: "Rocksteady is leading our team of developers and partners as we work on the PC performance issues that players have been encountering. The work is significant and while we are making good progress on improving performance, it will take some time to ensure that we get the right fixes in place". The first patch, which should've already hit owners of Batman: Arkham Knight, has some interim fixes:

 

  • Fixed a crash that was happening for some users when exiting the game
  • Fixed a bug which disabled rain effects and ambient occlusion. We are actively looking into fixing other bugs to improve this further
  • Corrected an issue that was causing Steam to re-download the game when verifying the integrity of the game cache through the Steam client
  • Fixed a bug that caused the game to crash when turning off Motion Blur in BmSystemSettings.ini. A future patch will enable this in the graphics settings menu

 

But you know what? Rocksteady would've seen the game before they, or Warner Bros. would've greenlit its release on PC. Obviously Rocksteady was too busy at work on the console version of Batman: Arkham Knight that the PC version wasn't just receiving as much love, it was thrown to the side without a second thought. It was released completely unready, and thus untested, and Rocksteady should be ashamed of themselves ending the Batman trilogy of games on this note.

Malwarebytes offers amnesty program to help pirates go legit

By: Michael Hatamoto | More News: Hacking & Security | Posted: Jun 28, 2015 10:10 pm

Cybersecurity software company Malwarebytes has launched a new amnesty program that offers a free replacement key for Malwarebytes Anti-Malware Premium customers - people using pirated copies or customers tricked into purchasing a counterfeit copy.

 

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To help keep your PCs and systems secure, Malwarebytes has a variety of different anti-virus and anti-malware software solutions. Malwarebytes Anti-Malware Premium costs $24.95 for one year and can be installed on three different PCs.

 

"The Internet is full of pioneers and cowboys. It's also got its fair share of pirates and trolls," Malwarebytes said in a public statement. "Some of those bad guys may have duped you into purchasing a counterfeit version of Malwarebytes Anti-Malware. Or perhaps we've simply detected a problem with your key. Not to worry. We're here to help."

Continue reading 'Malwarebytes offers amnesty program to help pirates go legit' (full post)

SpaceX Falcon 9 rocket explodes after launch, ISS crew will be fine

By: Michael Hatamoto | More News: Science, Space & Robotics | Posted: Jun 28, 2015 9:06 pm

The unmanned SpaceX Falcon 9 rocket exploded two minutes after launch, when its two stages were expected to separate. This is the first time in 19 launches that ended in failure, as the 63-meter rocket was able to complete six cargo trips to the ISS and has a 15-flight contract with NASA.

 

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Musk offered a second statement: "There was an overpressure event in the upper stage liquid oxygen tank. Data suggests counterintuitive cause. That's all we can say with confidence right now. Will have more to say following a thorough fault tree analysis."

Continue reading 'SpaceX Falcon 9 rocket explodes after launch, ISS crew will be fine' (full post)

DICE: Star Wars: Battlefront 'never' had single-player in the plans

By: Michael Hatamoto | More News: Gaming | Posted: Jun 28, 2015 7:55 pm

There was some pressure on Electronic Arts to make sure Star Wars: Battlefront is released before Star Wars Episode VII: The Force Awakens movie. However, single-player was never really on the drawing board for the newest Star Wars video game, as multiplayer will create a more enjoyable gaming experience.

 

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"To be honest, single-player was never in the plan. It was never the concept," said Patrick Bach, DICE GM, in an interview with GameSpot. "The concept for us was always that we wanted players to re-live the battles. We wanted them to play the battles from the original movies. And DICE, coming from its Battlefield background, knows how to make awesome battles in that context."

 

Bach also admitted while the studio has created intriguing single-player campaigns, they haven't been as strong as its multiplayer efforts.

Continue reading 'DICE: Star Wars: Battlefront 'never' had single-player in the plans' (full post)

Apple hype machine failing to promote the Apple Watch?

By: Michael Hatamoto | More News: Wearable Computing | Posted: Jun 28, 2015 3:30 pm

The Apple Watch brought attention to the smartwatch and wearables market, but it looks like initial demand for the watch is dying down.

 

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If you're thinking about purchasing an Apple Watch, you'll be happy to know there are plenty of them available to choose from. Even though some estimate 13 million to 20 million units have sold, the hyped Apple wearable isn't seen as a necessity.

 

"The initial demand for the Apple Watch looks lackluster," said Brian Blair, managing director at Rosenblatt Securities, in a statement on CNBC's "Power Lunch." "It's not clear what the killer app is. It's nice to get notifications, but it's a nonessential product."

Continue reading 'Apple hype machine failing to promote the Apple Watch?' (full post)

PCie 4.0 will feature 16GT/s, new connector will arrive after 2017

By: Anthony Garreffa | More News: Motherboards | Posted: Jun 28, 2015 1:45 pm

Nearly all motherboards feature PCIe 3.0, but we're going to be seeing more and more about PCIe 4.0 in the coming years, now that the PCI Special Interest Group (PCI SIG) getting closer to the final version of the PCIe 4.0 specification.

 

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The PCI SIG has been developing PCI Express 4.0 for a few years now, with the new standard set to feature a huge 16GT/s per lane, which is double that of the 8GT/s that PCIe 3.0 is capable of. The standard isn't finalized jut yet, as there are quite a few steps to overcome first. One of the first is the interconnect attributes, fabric management, and the programming interface that is used to design and build systems and peripherals that are PCIe 4.0 compliant.

 

PCIe 4.0 will usher in a new connector, but it is backwards compatible with PCIe 3.0 cards. But, PCIe 4.0-based cards will not work with the old PCIe 3.0 ports. Al Yanes, the President of the PCI SIG explained in an interview with EE Times: "We are getting 16GT/s, something no one thought was possible a few years ago. The base distance is still being validated but it's typically 7 inches or so. Longer channels of 15 inches or so with two connectors will have retimers, but Gen 3 has used retimers - now we will need to use them for shorter long channels".

Continue reading 'PCie 4.0 will feature 16GT/s, new connector will arrive after 2017' (full post)

Deus Ex game designer not interested in making virtual reality games

By: Michael Hatamoto | More News: Wearable Computing | Posted: Jun 28, 2015 1:25 pm

It looks like you can't count game designer Warren Spector interested in developing VR video games, with the man best known for Deus Ex, saying VR won't be anything more than a fad. The Oculus Rift drew major attention during E3 2015 earlier this month, but Spector said he "didn't see much interest in VR or AR." However, he's an overall fan of the technology, but hasn't seen enough to become a "true-believer" in it... yet. Maybe?

 

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"The other VR/AR stuff seemed like a big ho-hum to me. Maybe that's just my prejudice - I think VR's going to be a fad (again) and at best a minor part of gaming's future, not unlike stereoscopic 3D, which I also called out as a fad," Spector recently said in a blog post. However, he clarified his viewpoint in a follow up blog post:

 

"As an individual, I find VR cool, interesting and compelling. I'm not anti-VR. The content is coming, I have no doubt - I know too many super smart, super creative people working to create the unique content that will make the VR experience desirable if not irresistible."

Continue reading 'Deus Ex game designer not interested in making virtual reality games' (full post)

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