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TweakTown News Posts - Page 62

DOOM has 'trademark id Tech texture streaming issue' on consoles

By: Anthony Garreffa | More News: Gaming | Posted: Apr 16, 2016 11:58 pm

The open beta of DOOM is finally here, with various publications running their tests, including GamingBolt. The site reports that the PS4 version of DOOM runs at a dynamic resolution of 1600x1080 to 1920x1080, while the Xbox One varies from the super-low 1350x1080 to 1920x1080.

 

 

The one good thing that the console versions of DOOM have going for it, is that they both run at 60FPS, with the PS4 version managing to "hold a stable 60FPS" most of the time. GamingBolt reports that it "definitely drops" below 60FPS, but "compared to the Xbox One, it's far more stable".

 

Both versions of DOOM on the consoles suffer from screen tearing, which happens when the id Tech engine runs out of resources required to hit the constant 60FPS mark. GamingBolt reports that "it isn't as bad as RAGE", but it can "definitely be noticed on the console versions".

Continue reading 'DOOM has 'trademark id Tech texture streaming issue' on consoles' (full post)

Verizon reportedly working on a next-gen set-top box with Intel tech

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Apr 16, 2016 11:46 pm

It looks like Verizon is preparing a new set-top box based on Intel technology, something it acquired a few years ago.

 

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Intel sold its Internet television project to Verizon a few years ago for a rumored $500 million, but nothing much came of it - so the new rumors from Variety are pointing to the new STB from Verizon to launch with their Fios markets by the end of 2016.

 

Variety reports that Verizon filed documents with the FCC earlier in the week, looking for approval on a new "video set-top box". The purported set-top box is codenamed Mallard, and is considered the crowl jewel in Verizon's upcoming service. It will reportedly offer a new UI that won't look like the current Fios TV service, with the company reportedly starting work on the project before it acquired Intel's TV technology.

DOOM will have an unlocked frame rate on PC

By: Derek Strickland | More News: Gaming | Posted: Apr 16, 2016 10:21 pm

With DOOM's open multplayer beta in full swing, id Software today announced that the upcoming shooter will have an unlocked frame rate on PC.

 

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"Happy that we announced FPS unlock officially - code team been working hard on eradicating that for #PCMASTERRACE <3," id Software's Tiago Sousa wrote on Twitter, confirming that the studio's new OpenGL/Vulkan-powered id Tech 6 game engine will enable frame rate unlocking on all the games it powers, including DOOM.

 

id Software originally planned to hit 1080p 60FPS across all platforms, and based on this new announcement, it looks like the team was able to hit their goal. As far as a technical perspective, early DOOM benchmarks saw AMD's Radeon cards smash NVIDIA's GTX lineup in 1080p, 1440p and 4K.

Continue reading 'DOOM will have an unlocked frame rate on PC' (full post)

Nintendo's next-gen console rumored to use 14nm Polaris GPU from AMD

By: Anthony Garreffa | More News: Gaming Consoles | Posted: Apr 16, 2016 9:31 am

We only recently reported that Nintendo's next-gen console would be faster than the PS4 by a 'noticeable amount', but what APU or GPU would be powering the NX console? An AMD chip, of course.

 

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AMD is powering all of the consoles right now, with APUs inside of the PS4, Xbox One and Nintendo Wii U. The next-gen Nintendo NX console being powered by an APU or GPU from AMD comes as no surprise, but it'll be interesting if it's powered by their next-gen 14nm Polaris architecture.

 

During the RTG event in Sonoma late last year, I actually asked AMD that question - whether their new GPU would power any next-gen consoles. AMD said they couldn't elaborate, but it makes sense. 14nm provides a cooler operating system, with an improved punch in performance, and less power draw - another notch on the belt of reduced heat, and noise.

Continue reading 'Nintendo's next-gen console rumored to use 14nm Polaris GPU from AMD' (full post)

iPhone sales expected to experience their first-ever decline this year

By: Anthony Garreffa | More News: Business, Financial & Legal | Posted: Apr 16, 2016 6:22 am

If there's one thing that Apple has done better than every other smartphone company, is that their iPhone sales have increased year-over-year... forever - until now, that is.

 

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It's expected that 2016 will be the first year that iPhone sales will experience a decline, with Tom Cook even teasing this during Apple's earnings conference call earlier this year. Cook said: "We do think iPhone units will decline in the quarter. We don't think that they will decline to the levels you'll talk about. We aren't going to project beyond the upcoming quarter".

 

A new report from Nikkei suggests that the iPhone sales slump might hurt sales during the current June quarter, too. Nikkei reported: "Slow sales of the flagship iPhone 6s and iPhone 6s Plus, which debuted last autumn, have forced Apple to adjust inventories. It lowered production for the January-March quarter by about 30% from the year-earlier period. With sales still sluggish, the U.S. company has told parts suppliers in Japan and elsewhere that it will maintain the reduced output level in the current quarter".

Continue reading 'iPhone sales expected to experience their first-ever decline this year' (full post)

Intel unveils its new Apollo Lake platform, built on 14nm technology

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: Apr 16, 2016 4:14 am

Intel has officially unveiled its new Apollo Lake platform, which is the next-generation family of Atom-based notebook SoCs. Apollo Lake uses a new x86 microarchitecture, as well as a new generation graphics core that will provide more performance.

 

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The new Apollo Lake family is set to take on the affordable all-in-ones, mini PCs, hybrid devices, notebooks and even tablet PCs when it launches in the second half of this year. Apollo Lake is built on the new Atom-based x86 microarchitecture known as Goldmont, with a new graphics core that includes Intel's impressive 9th-generation architecture that is found in the current Skylake processors.

 

The new Apollo Lake family includes support for dual-channel DDR4, DD3L, and LPDDR3/4 memory which allows PC makers to make devices with all sorts of form factors, thanks to the impressive memory support. We also have support for the usual SATA drives, PCIe x4 drives and eMMC 5.0 - USB Type-C support is also included, as well as various wireless technologies.

Continue reading 'Intel unveils its new Apollo Lake platform, built on 14nm technology' (full post)

Doom 3: Redux features overhauled graphics, FOV slider, and more

By: Anthony Garreffa | More News: Gaming | Posted: Apr 16, 2016 2:29 am

Can you believe it has been 12 years since Doom 3 was released? Yeah. Well, Clear_strelok has created Doom 3: Redux, which overhauls the graphics from Doom 3, and introduces an FOV slider, and restores cut content.

 

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The new Doom 3: Redux is based on sikkpin's Sikkmod, and is joined by Wulfen's and Monoxead's texture packs: "Redux is being built on improved versions of sikkpin's Sikkmod along with Wulfen's and Monoxead's amazing textures packs. These mods have been used in other compilations before, but as they often change the same material and textures files, they conflict with each other and this creates a lot of visual issues that never seem to have been addressed properly".

 

Doom 3: Redux includes new graphics settings which can be adjusted, including different levels of texture quality, an FOV slider, different types of anti-aliasing methods, modern resolutions, and more. You can download Doom 3: Redux right here.

Bill passed by the House to limit FCC's power with Net Neutrality

By: Jeff Williams | More News: Business, Financial & Legal | Posted: Apr 16, 2016 1:03 am

Earlier today the US House of Representatives passed a bill, the No Rate Regulation of Broadband Internet Access Act, that would effectively limit the authority that the FCC has to regulate broadband pricing schemes according to the current Net Neutrality laws.

 

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The Net Neutrality rules that passed in February of 2015 reclassified broadband services as regulated telecom services, which would effectively allow the FCC the ability to regulate how these services are priced, setting caps so that its can be more affordable and available to a larger portion of the population, should they wish to. The Chairman of the FCC, Tom Wheeler, said that they don't currently have plans to do so, however. HR 2666, which passed earlier today, 241-173, was introduced as a measure to essentially hold them at their word. The reasoning behind limiting power preemptively is that the price of broadband should be determined by the market, not controlled by any one person or agency.

 

The bill itself doesn't quite focus purely on limiting pricing power, either. The Electronic Frontier Foundation opposes the new bill, saying that the terms are overly broad and much too general in their scope. This could potentially eliminate any, or all, protections consumers have against unfair pricing models or even when ISP's introduce data cap exceptions that seem to be arbitrarily made. Their definition of what a rate is, even, a bit vague, and could stand to be more specific.

Continue reading 'Bill passed by the House to limit FCC's power with Net Neutrality' (full post)

Microsoft starts warning users of upcoming OneDrive storage downgrades

By: Jeff Williams | More News: Storage | Posted: Apr 16, 2016 12:05 am

The free storage tier for OneDrive used to be among the largest of all the cloud storage providers by offering 15GB absolutely free. In 2015 Microsoft announced that they were cutting that all the way down to 5GB, a controversial move to be sure. The decision was made to let users claim the extra space if they responded and acknowledged they wanted it.

 

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If you didn't respond to the call for action, then you should be receiving an email from Microsoft telling you to start migrating your data now, or upgrade your plan, by July 13th. If you haven't been using more than 5GB, then you have absolutely nothing to worry about, but if you're a data hoarder with your OneDrive account, then you'll need to plan for the eventual cutting of your storage space. The next highest tier is the "Basic" tier with 50GB of storage priced at $1.99 a month.

 

The smaller space will be the norm for all new users, so if you don't happen to have an account quite yet, then you'll only receive 5B for free. Initially, long ago under the SkyDrive moniker, they offered 7GB of storage upon signing up. A limited time offer in 2012 designed for users who had signed-up for the cloud service before April 22nd 2012 allowed those users 25GB of free storage as a token of appreciation. 5GB for free is more than what Dropbox offers, at 3GB, but less than Google Drive at 15GB. Apple's iCloud also has 5GB of free storage.

Dark Souls 3 patch incoming this Monday, doesn't fix the big issues

By: Jeff Williams | More News: Gaming | Posted: Apr 15, 2016 11:16 pm

From Software knows that PC players are experiencing some game-breaking issues that are making the game more difficult to play. It certainly wasn't the best launch a PC game has had this year, but not the worst by a long shot. A new patch is coming this Monday, but it isn't really fixing much at all. Instead, it almost feels like a slap in the face, as if they forgot about the substantial issues that plague the game.

 

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The patch notes are very short for Dark Souls 3 version 1.03.1. They only mention adjusting performance for weapons, fixing issues that prevented the use of some items after clearing the game and "General balance adjustments and bug fixes." Though patching major issues is no small feat, perhaps a list of what they've acknowledged exist and are actively working on, even in general terms, would help to satiate the desire of the community to know what's going on. Communication post-release, after all, is a key ingredient in building a franchise.

 

Dark Souls 3 has been hotly anticipated since it was announced. The visual upgrades alone make it a fantastic thing to just look at, but the technical issues have prevented from being enjoyed at all. Crashes are a frequent occurrence and the framerate lock at 60FPS has been an annoyance to those who have the hardware to run it faster. Despite the issues that have occurred at launch, it's still one of the fastest selling PC ported games ever.

 

Let us know what problems you're having, and certainly drop a line after the new patch hits if it fixes any bugs that have prevented you from playing.

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