Mozilla has been pioneering different browser related technologies just as much as other competing companies and organizations have been, too, and one their focuses is on gaming. It might seem a bit strange to associate browser gaming to anything more than just the casual adventure we might partake of on an intermittent basis, but the underlying technologies can actually give us access to more powerful and interactive Internet experiences, and Mozilla is excited about being able to bring that to life as they continue to expand and grow the WebGL extentions in FireFox as well as allowing access to even lower-levels of functionality.
There's a lot that's going on right now, and it's exciting to think that those simple web-games we used as escapes are becoming much more than that, even full blown-VR experiences. In fact, 3D games in a browser have already come a long way from where they once were. Turbulenz is a good example of a custom engine running over WebGL. Quake4 has been recreated with the engine, and it looks nearly as good as on PC. This is really only the beginning, with more advanced and better looking games and even full 3D modeling programs available in-browser. The possibilities are endless.
We got the chance to talk with Martin Best, Mozilla's Director of Platform Product Management, about what the future holds, and he's excited about what the future holds.