Although Microsoft's new "monster" 4K-ready Project Scorpio Xbox console supports VR gaming, Microsoft plans on waiting until the VR market matures with better games and headset tech.
Xbox division head Phil Spencer has a clear idea on what he wants for Project Scorpio's VR games, and the current selection of virtual reality titles aren't just cutting it. Microsoft has no plans to follow Sony's footsteps with the PlayStation VR, which cashed in early on VR to make a more accessible console-powered VR headset that delivers "simple, small passive experiences". Spencer describes existing VR games as more like "demos and experiments," and he's not wrong: the tech is still quite early, and so is the software--that required killer app doesn't yet exist. With a 6TFLOPs GPU that's likely built on AMD's new Vega graphics architecture to enable 90FPS in VR, Microsoft has essentially future-proofed Project Scorpio for the types of "killer" VR games that don't really exist yet.
"I think VR will find its spot in gaming; I would make that bet. We designed Scorpio as a VR-capable console. Whether that happens this year, next year or the year after... like I said, I still think the creative community has to get its arms around what are these new tools, and this new feeling - this new immersion," Xbox boss Phil Spencer said in a recent interview with Stevivor. "What experiences do you put in people's hands to have a long term engagement? Most of these things I'm playing now feel like demos and experiments, which I actually think it's absolutely the right thing to have happened. That's not a criticism at all, but should be happening. But I think it will take time."