While PC gamers have been able to do this for something like 20+ years now, Xbox One fans will eventually be able to play music in the background - but it won't come "before Summer", unfortunately.
The news about background music on the Xbox One is coming from Xbox boss Phil Spencer, who was asked on Twitter. Spencer responded saying that background music wouldn't hit the Xbox One "before Summer, sorry to say".
It looks like Apple will not be unveiling the successor to its first wearable in a few months, with the Apple Watch 2 to arrive later in the year.
It looks like the original 18-month refresh cycle for Watch is true, and there won't be much changed from the original wearable. According to TechCrunch's Matthew Panzarino, Apple Watch 2 will include newer casings and improved battery life, but it won't arrive in the March-April timeframe that has been previously rumored.
Panzarino still says that Apple might unveil new "design partnerships" for Watch 2 in March, and new accessories to keep the momentum of Apple Watch chugging along. He also added that we might see a minor update to Apple Watch with a FaceTime camera early this year, but it will not be a "full Watch 2.0". Panzarino added that he talked with Creative Strategies analyst Ben Bajarin, who said that there's no evidence that Apple would be releasing a full-fledged Apple Watch 2 anytime soon.
Warner Bros. is definitely not shy when it comes to revealing details about the most expensive movie ever made: Batman v Superman: Dawn of Justice.
The studio has just released a tease of one of the tracks from the score of Batman v Superman, called "Their War Here". Personally, I think this will be the music we'll hear during the flashback scene where Bruce Wayne is running through Metropolis when Superman and Zod were fighting in Man of Steel.
The official soundtrack for Batman v Superman: Dawn of Justice drops on March 18, one week before the movie hits theaters. It'll arrive digitally, on CD, a 2-disc deluxe CD, and on a Limited Edition 3-disc deluxe vinyl. As for the full track listing, check it out:
During the chat, Koduri said: "We have two versions of these FinFET GPUs. Both are extremely power efficient. This is Polaris 10 and that's Polaris 11. In terms of what we've done at the high level, it's our most revolutionary jump in performance so far. We've redesigned many blocks in our cores. We've redesigned the main processor, a new geometry processor, a completely new fourth-generation Graphics Core Next with a very high increase in performance. We have new multimedia cores, a new display engine".
He added: "In summary, it's fourth generation Graphics Core Next. HDMI 2.0. It supports all the new 4K displays and TVs coming out with just plug and play. It supports display core 4.3, the latest specification. It's very exciting 4K support. We can do HAVC encode and decode at 4K on this chip. It'll be great for game streaming at high resolution, which gamers absolutely love. It takes no cycles away from games. You can record gameplay and still have an awesome frame rate. It'll be available in mid-2016".
So what have we taken away from this? We now know about AMD calling their new GPUs by 'Polaris 10' and 'Polaris 11'. We knew about HDMI 2.0 arriving with the fourth-gen GCN core, which brings AMD's enthusiast cards up to where NVIDIA has been for around 18 months now. 2016 is going to be the most exciting year for GPUs, especially with HBM2 arriving with up to 32GB and 1TB/sec of memory bandwidth.
With all of the talk about the HTC Vive and Oculus Rift being held back by cables, Microsoft has announced that HoloLens will be a "totally wireless" device, thanks to the inclusion of Bluetooth and Wi-Fi connectivity.
During an event in Tel Aviv, Microsoft Technical Evangelist Bruce Harris said that any universal Windows 10 applications will run natively on HoloLens and that for the HoloLens to reach its full potential, developers will need to make 3D apps to draw people in. Harris said that a wired version of HoloLens would not be happening.
When it comes to the battery life side of HoloLens, Harris explains it will be "very much like a laptop". In other words, we're going to be looking at around 5.5 hours of basic use, and 2.5 hours of intensive use. Microsoft has managed to get battery life on HoloLens to around 5.5 hours by making the field of view smaller, with Harris explaining that it's similar to a 15-inch monitor at 2 feet away. When costs begin to come down, Microsoft will increase the FOV in future iterations of HoloLens headsets.
As Fox gears up for the release of six new 'X-Files' episodes which start airing next week, creator Chris Carter has revealed that he has further plans for the long running franchise.
Talking at the Television Critics Association press tour via The Hollywood Reporter, Carter reveals he's already written the script for a third X-Files movie. "I actually wrote a third movie, just because I was interested in the idea of where that might go. I let my wife read the third movie, and she said 'I think not for television." So when could we see even more 'X-Files' adventures? I guess that comes down to the ratings and reactions. Carter says "I'm waiting for Fox to come back and ask for more. Then we'll talk about it."
Meanwhile, the Fox Network have released an exciting new teaser that makes the wait for new episodes all the more harder.
In a surprise drop from Paramount Pictures, the first trailer for the spin-off sequel to Matt Reeves 2008 found film sci-fi hit 'Cloverfield' is here and what's more, the film will hit cinemas in a matter of weeks.
Starring John Goodman and Mary Elizabeth Winstead, and produced by 'Force Awakens' director J.J. Abrams, the film looks to be set in a post apocalyptic environment, following the devestatation caused by the nuclear attack launched to destroy the Cloverfield monster. Asked if the film is a direct sequel to the 2008 film, Abrams confirmed to Collider "the idea came up a long time ago during production. We wanted to make it a blood relative of Cloverfield. The idea was developed over time. We wanted to hold back the title for as long as possible."
'10 Cloverfield Lane' hits cinemas in the U.S. on March 11th.
G.SKILL has announced two new mechanical gaming keyboards, expanding its KM780 series. The new RIPJAWS KM780R RGB and KM780R MX models feature the same build and design, with the KM780R series a "redux of the original without the extra gaming keycaps, puller tool, and keycap box; and most importantly, at a lower price".
The new G.SKILL KM780R has the same features and design as the original KM780 series, with "highly responsive and extremely durable Cherry MX key switches (rated for 50 million keypresses without losing the same mechanical feel), military-grade aluminum plate in a brushed black anodized finish, and the full suite of extra macro keys, onboard keyboard profiles, and media control keys with the digital LED volume display", says G.SKILL.
The new KM780R RGB and KM780R MX keyboards will be availble in Cherry MX red, brown, and blue. As for pricing and availability, the KM780R RGB sells for an MSRP of $159.99, while the KM780R MX will have an MSRP of $119.99.
The 2016 roadmap for Space Engineers and Medieval Engineers has been released by the developer, and they plan on adding a lot of cool stuff by the end of the year. Mostly, though, they want to concentrate on making it as playable and awesome an experience as possible.
What's on the roadmap? Improving the underlying netcode, decreasing lag, putting in a new animation system, speeding up rendering, create a new and better soundscape, put in better physics and a whole lot more. There's a long laundry list of what they want to do. Just keep in mind that this is a roadmap, and not everything is magically going to be implemented at the snap of a finger. Game development, especially in such a fantastic environment, takes time to do correctly.
My favorite feature they're adding is physically based rendering into the engine. That means more realistic looking lighting that shouldn't take too big of a GPU hit. The worst feature? Perhaps that they're considering using NVIDIA's GameWorks. Well, it's only a bad idea if it's implemented poorly. If they take the code and customize and execute it properly, then it could potentially be a good thing. Potentially.
When the first trailer for The Division came out at E3 in 2014 it was a spectacular example of the future of graphics. But just like Watch Dogs before it, the graphical fidelity slowly declined in quality as more trailers and gameplay snippets were released.
But now we're closer to release than ever, with the closed beta happening at the end of the month, which means a lot of hands-on time for various publications out there. Thankfully some astute gamers have taken the time to compare, as best as possible, the graphics between the original trailer and what's playable now.
The original showed us some very fantastic dynamic scenery with snow that melted over time and particle and weather effects that were just stunning. Models were full of polygons and textures were extremely sharp. Supposedly Ubisoft did downgrade the graphics slightly in order to make sure it ran at smoother framerates. But just how bad is the downgrade? Not terrible, actually.