Tech content trusted by users in North America and around the world
6,620 Reviews & Articles | 45,026 News Posts

TweakTown News Posts - Page 51

DICE feeling the pressure while developing Star Wars Battlefront

By: Michael Hatamoto | More News: Gaming | Posted: Jun 26, 2015 10:30 pm

Electronic Arts was happy with the reception that Star Wars Battlefront received during E3, and is continuing to push forward with the latest Star Wars game.

 

dice-feeling-pressure-developing-star-wars-battlefront_01

 

EA COO Peter Moore noted that the company would delay the game if it wasn't right, and another company official noted the "10,000 ways to f***" up game development - and how it's promoted to the public.

 

"No, but I think we've reached a point where we're worrying less about what we are doing and what we have done. Before you a show a game to the world, there's ongoing speculation about it," said Patrick Bach, GM at DICE, in a statement to GameSpot. "There are 10,000 ways to f*** this up, and people are super detailed on how we will screw up. And I read these posts and I think, hey, I think fans are going to be super happy with what we're doing."

Continue reading 'DICE feeling the pressure while developing Star Wars Battlefront' (full post)

Take-Two boss Strauss Zelnick doesn't want to burn out franchises

By: Michael Hatamoto | More News: Gaming | Posted: Jun 26, 2015 9:30 pm

Take-Two Interactive CEO Strauss Zelnick wants to release quality game titles to its customers, and that doesn't mean risking game quality - and possible burnout - just to launch a title.

 

take-two-boss-strauss-zelnick-want-burn-franchises_01

 

Take-Two has been criticized in the past for heavy reliance on Grand Theft Auto, but Zelnick noted that while the company has evolved, there has been added diversification of its product lineup. In addition, Zelnick is aware of a common concern among game studios and publishers: burning out a franchise with sometimes unnecessary yearly releases:

 

"I think the biggest distinction between us and some of our competitors is we don't annualize our non-sports titles, and that's for a couple of reasons," Zelnick recently told Games Industry. "One is we want to have the highest quality in the business and that takes time, and two, we like to rest our IP in between releases because we believe that's what keeps it fresh and permanent. We don't want to burn off our franchises. It's an unusual strategy - I think we stand alone with that strategy, but it's really paying off."

Continue reading 'Take-Two boss Strauss Zelnick doesn't want to burn out franchises' (full post)

Bethesda is "pretty close to being done" work on Fallout 4

By: Michael Hatamoto | More News: Gaming | Posted: Jun 26, 2015 8:28 pm

Bethesda Softworks is almost done with Fallout 4 development, and everything is looking good for a fall launch.

 

bethesda-pretty-close-being-done-work-fallout-4_02

 

"We're pretty close to being done, which you have to be if you're going to ship in five months," said Pete Hines, VP of PR and Marketing at Bethesda, in a statement to GamesRadar.

 

Hines also noted the overall anticipation for the game, which is why there has been such a short window of game promotion: "If we didn't feel that was enough time to generate the excitement that we expected and the interest that we wanted, then we would have announced it earlier. So part of it is because we felt like it was a big enough title that we could get away with it."

Continue reading 'Bethesda is "pretty close to being done" work on Fallout 4' (full post)

Senators tear into OPM director for data breach, cybersecurity issues

By: Michael Hatamoto | More News: Hacking & Security | Posted: Jun 26, 2015 8:22 pm

The US Office of Personnel Management (OPM) suffered a devastating data breach that has impacted millions of people - and the agency is now trying to move too fast and isn't following best practices. The OPM is relying on systems that are "decades-old" and apparently has no idea what they are actually doing to prevent future cybersecurity issues.

 

senators-tear-opm-director-data-breach-cybersecurity-issues_01

 

"It may sound counterintuitive, but OPM must slow down and not continue to barrel forward with this project," said Patrick McFarland, Inspector General of the OPM, while speaking to the Senate Homeland Security Committee. "The agency must take the time to get it right the first time."

 

Sen. Ron Johnson (R - WI) and Sen. John McCain (R - AZ) have called into question the Obama Administration's commitment to overall cybersecurity. The "OPM has become a case study in the consequences of inadequate action and neglect," Johnson recently said. Meanwhile, McCain questioned if OPM agency director Katherine Archuleta should stay in her current role, especially after offering conflicting reports regarding OPM's breach damage.

Continue reading 'Senators tear into OPM director for data breach, cybersecurity issues' (full post)

Once Fallout 4 Pip-Boy Edition is sold out, there will be no more

By: Michael Hatamoto | More News: Gaming | Posted: Jun 26, 2015 8:07 pm

Fallout 4 Pip-Boy Edition quickly sold out, and then Bethesda made a limited supply available, but there will be no more after the current supply runs out. The special edition features a copy of Fallout 4 in a custom Capsule Case, and an actual Pip-Boy wearable.

 

once-fallout-4-pip-boy-edition-sold-more_01

 

Pete Hines, PR and marketing executive at Bethesda, had a bad news confirmation for those still trying to get their hands on a Fallout 4 Pip-Boy Edition:

 

Continue reading 'Once Fallout 4 Pip-Boy Edition is sold out, there will be no more' (full post)

Oculus Rift Inventor: VR will be for hardcore gamers... at first

By: Michael Hatamoto | More News: Wearable Computing | Posted: Jun 26, 2015 7:30 pm

It's impossible to tell when virtual reality will go mainstream - if it does - but the companies pushing VR hardware hope its sooner rather than later.

 

oculus-rift-inventor-vr-hardcore-gamers-first_01

 

Re/code recently caught up with Palmer Luckey, Oculus co-founder, to see what he thought about the future of VR.

 

"In these early days, probably for at least two years, VR is going to be primarily for gamers and enthusiasts that are willing to invest in high-end machines," Luckey said while speaking with Re/code. "VR is going to become something mainstream, but it's not going to happen right away. You just don't have the horsepower to make it happen on a device, much less a cheap enough and comfortable enough device that a normal consumer is going to want to have."

Continue reading 'Oculus Rift Inventor: VR will be for hardcore gamers... at first' (full post)

Oculus: Use Oculus Rift in moderation for the best experience

By: Michael Hatamoto | More News: Wearable Computing | Posted: Jun 26, 2015 6:35 pm

Ready or not, a wave of virtual reality hardware is right around the corner. As gamers learn more about the choices we have in front of us, trying to figure out how long to wear the VR headsets during each session.

 

oculus-use-rift-moderation-best-experience_01

 

Some people will only be able to use it for a few minutes at a time, while others will be good to go for a few hours.

 

"We're not recommending 20 straight hours of gameplay in the Rift. We're looking at 30, 60, 90 minutes," said Brendan Iribe, head of the Facebook Oculus VR division, in a statement to GamesBeat. "Maybe an hour or two. Then you should be able to enjoy it every day. When you come out of it, if you don't feel good, you're not going to want to do it the next day. We want you to come out of the experience like you want to get right back in."

Continue reading 'Oculus: Use Oculus Rift in moderation for the best experience' (full post)

Research: PC game sales to top console games in 2016

By: Michael Hatamoto | More News: Gaming | Posted: Jun 26, 2015 6:14 pm

After an extremely busy E3 gaming show earlier this month, there are a lot of things gamers across all platforms can be happy for. It turns out, PC game sales are expected to top video game consoles by the end of 2016 - with console games reaching an estimated $28 billion, while PC games will hit $29 billion, according to the PwC industry researcher.

 

research-pc-game-sales-top-console-games-2016_01

 

If true, this is a major shift in the gaming market, which was dominated by PCs, transitioned to consoles, and looks to be switching once again. Most popular game titles released today feature a PC version and are available on new-generation consoles - but with resolution and fps restrictions, the PC Master Race fans can enjoy wider customization of their gaming experience.

 

It's not just a battle between PC and console games anymore, with a growing number of mobile and Web-based games.

Continue reading 'Research: PC game sales to top console games in 2016' (full post)

Around 100,000 Tweets from Islamic State-linked accounts per day

By: Michael Hatamoto | More News: Social Networking | Posted: Jun 26, 2015 6:04 pm

Europol has dedicated itself to the difficult task of fighting the Islamic State online, as there are around 100,000 daily tweets from up to 50,000 accounts with links to the terrorist group. Europol officially starts its operation on July 1, and wants to take down Islamic State-linked accounts within two hours following identification.

 

around-100-000-tweets-islamic-state-linked-accounts-per-day_01

 

"Who is it reaching out to young people, in particular, by social media, to get them to come, in the first place? It's very difficult because of the dynamic nature of social media," said Rob Wainwright, director of Europol, in a statement to the Guardian.

 

Trying to fight IS online has proven difficult, with more interest from the Western world - but the United States has struggled in its efforts. There are no easy answers, and it will take cooperation from regular Twitter users, and continued vigilance from intelligence experts.

Continue reading 'Around 100,000 Tweets from Islamic State-linked accounts per day' (full post)

Underdogs EASARS launch great looking Flare RGB mechanical keyboard

By: Chris Smith | More News: Peripherals | Posted: Jun 26, 2015 5:24 pm

Featuring a 32-bit ARM based CPU coupled with 512kb of flash memory, EASARS' RGB mechanical keyboard packs a 1,000 Hz polling rate, a gold-plated USB connection, no ghosting and a 16 million color RGB LED backlight.

 

underdogs-easars-launch-great-looking-flare-rgb-mechanical-keyboard_082

 

In addition to these features are mechanical switches rated at 50 million clicks, however, there is no mention if these keys are Cherry or another brand. Self-claimed as a lightweight design, this keyboard offers a tenkeyless design - doing away with the numpad for a smaller package.

 

Keys can be remapped in EASARS' 'flare' software, also controlled through the profile switch on the keyboard - enabling you to scroll through five pre-set profiles in total.

Continue reading 'Underdogs EASARS launch great looking Flare RGB mechanical keyboard' (full post)

Latest News Posts

View More News Posts

Forum Activity

View More Forum Posts

Press Releases

View More Press Releases
Subscribe to our Newsletter
Or Scroll Down