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TweakTown News Posts - Page 51

Decima engine will 'rocket Death Stranding to Jupiter'

By: Derek Strickland | More News: Gaming | Posted: Dec 12, 2016 2:39 pm

Awesome things are happening on the Sony front: Hideo Kojima's new Kojima Productions studio is collaborating with Guerrilla Games to foster an amazingly powerful and dynamic new games engine called Decima, which will push Sony's new 4K-ready PS4 Pro to its limits.



The Decima engine is powering both Kojima Pro's new Death Stranding game and Guerrilla Games' excellent-looking PS4 exclusive Horizon: Zero Dawn. In other words, two dev teams are pouring their heart, soul and know-how into a single unified engine. "It's a full blown collaboration. They are using a merged code base, it's the same code," PS4 architect Mark Cerny affirmed in a recent interview (see above).


Kojima is so impressed with the Decima engine and the collaboration that he says Death Stranding will fly way past its original goal: instead of landing on the Moon, Kojima will take his new mysterious game all the way to Jupiter. "We decided to make the rocket by reforming their engine. And by doing so it enables us to go to Mars but even to Jupiter," Kojima said in a series of metaphorical Tweets.

Continue reading 'Decima engine will 'rocket Death Stranding to Jupiter'' (full post)

AMD announces Radeon Instinct, the beginning of AI

By: Anthony Garreffa | More News: Cloud Computing | Posted: Dec 12, 2016 2:00 pm

We are in for a wild freakin' ride in 2017, with AMD kicking things off today with the announcement of something radically new: Radeon Instinct. What is Radeon Instinct? There's no easy answer to that, but it is the next big thing in cloud computing - something being touted as the machine intelligence era.



Back in the 1960s, the big thing at the time were the massive main frames that would take up entire buildings, requiring radical amounts of cooling and physical space - while not providing much power (compared to the insane amounts of data crunching power we have now).




In the 80s and 90s it shifted to client-server operations, and then in the last 15 years we've seen a massive shift towards cloud computing.

Continue reading 'AMD announces Radeon Instinct, the beginning of AI' (full post)

New HDMI 2.0b spec announced by format working group

By: Ben Gourlay | More News: Connectivity & Communications | Posted: Dec 12, 2016 7:08 am

Ahead of next month's CES event in Las Vegas, the HDMI forum, which consists of the major players from consumer electronics companies, mobile devices and cable manufacturers have ratified a major update to the HDMI cable specification, dubbed version 2.0b.




In an announcement today, the HDMI forum revealed the update to the format includes the following capabilities:


  • Enables transmission of High Dynamic Range (HDR) video
  • Bandwidth up to 18Gbps
  • 4K@50/60 (2160p), which is 4 times the clarity of 1080p/60 video resolution
  • Up to 32 audio channels for a multi-dimensional immersive audio experience
  • Up to 1536kHz audio sample frequency for the highest audio fidelity
  • Simultaneous delivery of dual video streams to multiple users on the same screen
  • Simultaneous delivery of multi-stream audio to multiple users (Up to 4)
  • Support for the wide angle theatrical 21:9 video aspect ratio
  • Dynamic synchronization of video and audio streams
  • CEC extensions provide more expanded command and control of consumer electronics devices through a single control point

    While some of these features were enabled in earlier specifications by individual manufacturers, the ratification by the working group should mean improved functionality throughout the sector. Thankfully, the updates is also fully backwards compatible with the HDMI 2.0a specification, with no need to purchase new cables to unlock the new features. Expect to see more about HDMI 2.0b at next month's CES event in Las Vegas.

    PS4 developers explain their single platform focus

    By: Anthony Garreffa | More News: Gaming Consoles | Posted: Dec 12, 2016 6:40 am

    Sony has been making moves throughout 2016 to secure more of the gaming console space, with over 50 million PS4s sold, you could definitely say they're making the right moves.



    Lead Architect of the PS4 and PS4 Pro, Mark Cerny was interviewed with IGN alongside Guerrilla Games' CEO Hermen Hulst and Hideo Kojima where he said: "I think one of the things you're seeing is just the benefit of focus on a single platform".


    He continued: "You can know the technology down to the tiny hardware details and then take advantage of them in your engine. And that really pays off. I mean, I was sitting there this morning at the keynote at PSX 2016 and it's clear that Guerrilla and Naughty Dog have somehow found the button you push that makes more polygons come out".

    Continue reading 'PS4 developers explain their single platform focus' (full post)

    Hit the road with 'David Brent' in our Blu-ray giveaway!

    By: Ben Gourlay | More News: Contests & Giveaways | Posted: Dec 12, 2016 5:25 am

    To celebrate this week's release of 'David Brent: Life on the Road' on Blu-ray and DVD, we have 5 Blu-ray prize packs to give away thanks to our friends at eOne Home Entertainment.




    'David Brent: Life on the Road' sees the highly anticipated big screen debut of one of comedy's best-loved characters, David Brent (Ricky Gervais). The star of the hit BBC series The Office, Brent hasn't given up on his dream of rock stardom. Assembling a group of musicians who are just in it for the money, and a talented rapper in an attempt to gain some street cred, Brent embarks on a selffinanced tour - a last ditch effort to find fame and fortune. Featuring original music by the man himself, David Brent: Life on the Road returns Gervais to his most iconic character, once again pushing the boundaries of comedy with hilarious, excruciating and surprisingly moving results.


    To go into the running to win a prize, simply correctly answer the following question:

    Continue reading 'Hit the road with 'David Brent' in our Blu-ray giveaway!' (full post)

    Watch Dogs 2 peak players drop by 47% already

    By: Anthony Garreffa | More News: Gaming | Posted: Dec 12, 2016 5:05 am

    Oh, Ubisoft - you can't catch a break, and there's no one else to blame. Watch Dogs 2 was released onto the PC two weeks after its launch troubled launch on the PS4 and Xbox One, but the numbers aren't looking good at all.




    According to the latest report from our friends at GitHyp, Watch Dogs 2 player base is suffering already, falling behind the concurrent players of even The Division and Rainbow Six: Siege. Paul Curtin from GitHyp writes: "Watch Dogs 2 debuted one week ago with a peak of 18,113 players in a single hour (less than half of the original's 47k peak) and the player counts have already dropped 47% to a peak of only 9,604 players today. The players per hour average is brought down even further with the game dropping to slightly under 5,000 users per hour when factoring in prime after school/work hours in the U.S. each day".


    Ubisoft is trying to put out the fire, explaining to PC Gamer: "We expect both week-two and week-three sales to be above traditional sales patterns. There is a trend toward games, especially high-quality games, having stronger and longer 'tails' as favorable reviews and word of mouth spread. Watch Dogs 2 is already considered a tremendous addition to the open-world action adventure series and we're confident that millions of players are going to love it".


    Watch Dogs 2 has already dropped out of the top 50 games on Steam, and its player base is withering away. Just like the physical sales of Call of Duty: Infinite Warfare - I don't see a recovery for Watch Dogs 2. The big question to ask now is: will there be a Watch Dogs 3?

    COD: Infinite Warfare physical sales down 51%

    By: Anthony Garreffa | More News: Gaming | Posted: Dec 12, 2016 3:27 am

    Call of Duty has been a franchise that has weathered the storm, but now it's taking some damage - and needs to take some R&R, especially with sales of the latest COD: Infinite Warfare not being up to scratch.




    Cowen analyst Doug Creutz in a recent note to clients said that physical sales of Call of Duty: Infinite Warfare are down around 17% from expectations, with another source confirming the results with CNBC that the year-over-year sales for November are down a rather large 51%.


    But, just as TechSpot notes: these are physical sales, and there has been a tectonic shift towards digital downloads in the last few years. The digital downloads of COD: Infinite Warfare (and other games, for that matter) will offset a good amount of the lost physical sales, but it still goes to show that the Call of Duty franchise is in a little bit of trouble.


    What do you think? Are games like Overwatch, CS:GO, League of Legends, and others just too strong for these older AAA franchises like Call of Duty? Sales are already down by a massive 50% on the physical side of the argument, and it's not like they're going to magically get better in the next 3-6 months. The COD audience dies off quicker and quicker each year...

    The 'Fate of the Furious' revealed in first trailer

    By: Ben Gourlay | More News: Celebrities & Entertainment | Posted: Dec 12, 2016 2:38 am

    With its predecessor 'Furious 7' blowing up the box office to become the sixth highest grossing film of all time, Universal aren't keen to let the franchise lay dormant for long. Enter 'The Fate of the Furious'.



    Vin Diesel and Dwayne Johnson reprise their lead roles for the eighth iteration of the franchise, alongside Jason Statham, Michelle Rodriguez, Tyrese Gibson, Chris "Ludacris" Bridges, Nathalie Emmanuel, Elsa Pataky and Kurt Russell. Franchise newcomer Charlize Theron is set to add some extra credibility as a mysterious woman who reintroduces Diesel's character Dom back into the seedy underworld.


    'The Fate of the Furious' hits cinemas worldwide on April 14, 2017.

    Continue reading 'The 'Fate of the Furious' revealed in first trailer' (full post)

    AMD Radeon RX 460 unlock, free 12.5% performance gain

    By: Anthony Garreffa | More News: Video Cards | Posted: Dec 12, 2016 2:13 am

    AMD has hit the mainstream pretty hard this year with the Polaris-based Radeon RX 400 series, but now the Radeon RX 460 represents even better value for money with a BIOS unlock that unleashes 12.5% performance boost.




    Over at the, author der8auer has unlocked a Radeon RX 460 graphics card from its original 896 stream processors, to 1024 stream processors. The TMUs also get a boost, jumping from 56 to 64 TMUs - providing around 10-12% more performance, a great upgrade considering its free.




    ASUS Radeon RX 460 Strix and the SAPPHIRE RX 460 Nitro have both been tested with the BIOS upgrade, and they worked - offering increased performance.



    Unlocking Your Radeon RX 460


    Caution: This is all at your own risk.


    There are some BIOS firmware downloads you'll need, depending on the card you have:


    Sapphire RX 460 Nitro 4G Unlocked BIOS

    ASUS RX 460 STRIX O4G Unlocked BIOS


    • First backup the original BIOS file in case you want to flash the card back at a certain point (run "backup BIOS.bat"). You can also save the BIOS with the latest version of TechPowerUp's GPU-Z.
    • Afterwards run "flash unlocked BIOS.bat" to flash the BIOS. It will take about 15 seconds and should look like in the picture below.
    • Afterwards restart your system and enjoy about 10% free performance.

    ARK dev: PS4 Pro performance equal to $900 gaming PC

    By: Anthony Garreffa | More News: Gaming | Posted: Dec 12, 2016 12:23 am

    Studio Wildcard has been hard at work on ARK: Survival Evolved since it was released, with the game finally hitting the PS4 earlier this year after enjoying great success on the PC.




    Now the developer is talking about Sony's new 4K-ready (but mostly upscaled) PS4 Pro console, as well as possible PSVR support in the future. Before that, what type of experience are we getting on the PS4 with ARK? During a recent interview with WCCFTech, we now that the developer is aiming for: "30-45 FPS for the regular PS4 (which renders ARK's environment at either at 680p or 720p depending on whether you have "Detailed Graphics" selected)". As for the PS4 Pro: "60 FPS at 720p,or 30-60 FPS at 1080p, depending on "Detailed Graphics" setting".


    The team was asked about their thoughts on the performance of the PS4 Pro, where Lead Programmer and co-founder of Studio Wildcard Jeremy Stieglitz replied: "Very impressed with its performance, at a very reasonable price. We estimate it would cost at least $900 to build a similarly powerful PC, and that's if you were custom-building it with extreme cost control. We estimate its raw GPU performance is similar to an NVIDIA 970, and along with CPU improvements and overall more memory, it's a really high benchmark for console performance. Hats off to Sony for "crossing the Rubicon" of console hardware updates (bonus that it tends to improve performance in just about every existing title in the PlayStation 4 library)!"

    Continue reading 'ARK dev: PS4 Pro performance equal to $900 gaming PC' (full post)

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