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TweakTown News Posts - Page 51

Resident Evil 7 will enjoy free DLC chapter post-launch

By: Anthony Garreffa | More News: Gaming | Posted: Jan 18, 2017 6:49 am

Capcom will be launching post-launch DLC for Resident Evil 7 for free, with the new DLC chapter called "Not a Hero".




We don't know much about the DLC, but it won't be part of protagonist Ethan, and his story arc from the main game. We can expect Capcom to release the free Resident Evil 7 chapter in the spring. The season pass includes three more chapters, teased as Banned Footage Volume 1, Banned Footage Volume 2, and another unnamed chapter.

Gabe on Half-Life 3: 'the number 3 must not be said'

By: Anthony Garreffa | More News: Gaming | Posted: Jan 18, 2017 5:22 am

Gabe Newell, resident boss, God of the PC Master Race, and our Lord and Savior - has answered the question to end all questions: where the f*** is Half-Life 3... well, kinda.




During his recent AMA on Reddit, Newell was asked: "What is the status of Half Life 3/Half Life 2 Episode 3? Is Valve still working on any fully-fledged single player games? An unidentified anonymous source at Valve has said that Half Life 3 has been cancelled. Is that source legitimate?"


Newell's cryptic, but awesome response: "The number 3 must not be said. Yes. I personally believe all unidentified anonymous sources on the Internet".

Watch Dogs 2's new patch is better on RAM, and more

By: Anthony Garreffa | More News: Gaming | Posted: Jan 18, 2017 4:22 am

Ubisoft has released their new v1.09 update for Watch Dogs 2, which includes the usual performance tweaks, fixes and improvements.




The new v1.09 patch was made available for the Xbox One and PS4 last week, but PC gamers are now able to enjoy Watch Dogs 2 and more of its glory. The v1.09 update patch notes are available below:


  • [Performance] RAM Usage Optimization - This patch optimizes a system memory usage which improves the game's performance on systems with low RAM amount.
  • [Performance] Screenspace Reflections Optimization - This patch improves the overall performance of Screenspace Reflections and adds two new lower quality levels (Medium and High).
  • San Francisco Fog - The algorithm of the San Francisco Fog (aka "Karl") appearing is improved with this title update.
  • Visual - The maximum value of the Pixel Density slider has been changed from 1.25 to 1.5 with this patch.
  • Sound - We have added a Music Volume slider.
  • Controller - Added support for the newer DualShock 4 controllers (ZCT2U models).
  • YourBoySerge Nerf - This .50 Cal sniper rifle has been the subject of some debate in the community, and is considered to be overpowered in online play. In this patch, we've reduced the number of rounds in the magazine from 6 to 1, and we will continue to monitor and balance this beasty rifle.
  • Fixed various minor issues with flickering.
  • Fixed various minor issues with incorrect window modes behavior.
  • Fixed various minor issues with the UI and text.

Galaxy S8 rumored to cost $849, launches on March 29

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Jan 18, 2017 2:35 am

Samsung is ramping up for the release of its new flagship smartphone, with a new rumor that the company will unleash the Galaxy S8 on March 29.



Not only that, but Samsung will kick off the pricing on the Galaxy S8 at $849 - not bad considering it should have some nice new features up its sleeve, like a fingerprint sensor built into the display - and what's sure to be the best display on a smartphone on the market.


The source of the rumor if WCCFTech adds that the $849 price will push the Galaxy S8 "out of the normal consumer's reach", yet that's the current rate - and sometimes considerably more for the highest storage on previous Galaxy/Note smartphones, and the iPhone.


Inside, Samsung should power the Galaxy S8 with Qualcomm's new Snapdragon 835 processor, desktop worthy 6GB of RAM, a virtual assistant, and more.

Continue reading 'Galaxy S8 rumored to cost $849, launches on March 29' (full post)

Microsoft loves PC gaming, no HDR support in Halo Wars 2

By: Anthony Garreffa | More News: Gaming | Posted: Jan 18, 2017 1:25 am

In its push for PC gaming being the champion of Windows, Microsoft won't be supporting HDR in Halo Wars 2 - while Mass Effect: Andromeda will (thanks, BioWare).




343 Industries Design Director, Clay Jensen, has confirmed that Halo Wars 2 will not have HDR support on the PC, but it will support 4K - which, in 2017 - all games should. Speaking with Fenix Bazaar, Jensen said: "I wish that I could say yes. Unfortunately, we are not going to have HDR support for Halo Wars 2. We do support 4K on PC, which looks gorgeous, and you definitely need to play that because it's stunning".


Halo Wars 2 could have HDR support post-launch, but it seems it won't be happening - Jensen adds: "It's something that, certainly in future titles, we'll be looking to support it. Unfortunately, not for this launch".


Halo Wars 2 launches on the PC and Xbox consoles on February 17, for those who buy the Ultimate Edition - and on February 21 for the normal version.

Pentium G4560 costs $64, fights Core i5-2500K at $270

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: Jan 18, 2017 12:11 am

Intel looks to have an impressive value for money processor based on its new Kaby Lake architecture available, with the new Pentium G4560 costing just $64 - and it competes against processors worth 3x as much.




ComputerBase has released their full performance review on the Pentium G4560, seeing performance from the $64 processor that outperforms the 6-core AMD FX-6300, keeps up with Core i3-6100 processor, and even the $230 former gaming champion, the Core i5-2500K.




The site has a 'total rating' of application and games at 1080p, where you can see that the Pentium G4560 and Core i5-2500K are neck and neck.


When gaming at both 720p and 1080p, the new Kaby Lake-based Pentium G4560 beats the Pentium G4400, FX-6300 and A10-7890K - while just 5% slower than the more expensive Core i3-6100, and Core i5-2500K processors.

Continue reading 'Pentium G4560 costs $64, fights Core i5-2500K at $270' (full post)

Modified Tesla Model S goes from 0-100 in 2.1 seconds

By: Lana Jelic | More News: Technology in Vehicles | Posted: Jan 17, 2017 10:26 pm

Tesla's Model S P100D is the quickest production car in the world. When Ludicrous mode is turned on, it can achieve 0 to 100 km/h (0-60 mph) acceleration in 2.5 seconds, which is quite impressive. With the new Ludicrous Plus Software update, the results are even better and the time drops to 2.4 seconds.




But, it doesn't end there. Although it isn't a production vehicle, this modified Tesla Model S, created for the Electric GT Championship, goes from 0-100 km/h in an insane 2.1 seconds.


The car isn't a race car, but it has been modified. The team had to remove around 500 kilos from the curb weight, and they also boosted the horsepower to 778.

Continue reading 'Modified Tesla Model S goes from 0-100 in 2.1 seconds' (full post)

Airbus wants to start testing flying cars this year

By: Lana Jelic | More News: Technology in Vehicles | Posted: Jan 17, 2017 8:35 pm

According to Airbus CEO Tom Enders, flying cars might become a reality sooner than we think. At a digital tech conference in Munich, Enders said that the company is hoping to start flying a demonstration vehicle for single-person transport by the end of the year.




Reuters says that Enders explained how this type of transportation would save billions on concrete bridges and roads.


"One hundred years ago, urban transport went underground, now we have the technological wherewithal to go above ground," Airbus CEO Tom Enders said at the DLD digital tech conference in Munich, as reported by Reuters.


Enders said that they are at the moment in the experimentation phase, but the company does hope they will have a production aircraft for short flights developed by 2021.

Continue reading 'Airbus wants to start testing flying cars this year' (full post)

Pokemon GO generated an insane $950 million in 2016

By: Derek Strickland | More News: Gaming | Posted: Jan 17, 2017 7:13 pm

In approximately six months since its release on July 2016, Pokemon GO has officially earned $950 million revenues throughout the year, analyst firm App Annie reports.




Since its launch, Pokemon GO has been a smash hit phenomenon that's taken the mobile world by storm. Although the interest has petered off, in its hey-day the game generated an incredible $200 million in its first month. In fact, Niantic's Pokemon GO broke the $800 million mark in just 110 days--a feat that overshadowed mobile mega-hits like Candy Crush Saga, Puzzle & Dragons, and Clash of Clans.


"By attracting millions of non-gamers, it reached a level of success that eludes even some of the most successful traditional video games. This was thanks to the game's beloved intellectual property, simple mechanics, real-world augmented reality gameplay, and perhaps most of all, its social nature," App Annie said in its latest reports.

Continue reading 'Pokemon GO generated an insane $950 million in 2016' (full post)

Nintendo Switch will have 'steady pacing of content'

By: Derek Strickland | More News: Gaming | Posted: Jan 17, 2017 5:24 pm

The Nintendo Switch's launch lineup is rather sparse: when the system releases on March 3, 2017, it'll launch with 12 games, and half of those are Japanese games. Nintendo has officially defended the lineup by promising that the Switch will have a "steady march of content" throughout 2017.



Nintendo America President Reggie Fils-Aime echoes the points I made in my recent video about the Switch launch games. The launch is just the beginning--not the final destination--and Nintendo will have an arsenal of unique and innovative games rolling out on the handheld-console hybrid throughout 2017 and beyond. Fils-Aime's words echo the promises of Nintendo President Tatsumi Kimishima, who promised that the Switch would have a "full software lineup" within its life cycle.


"Launch day is not the be-all and the end-all," Nintendo of America President Reggie Fils-Aime said in a recent interview with CNET. "It really is the steady pacing of content that continually reinforces for the people who bought into the platform why they made a smart choice, as well as what compels people who might be sitting on the sidelines to jump in. We feel we have this great ongoing march of content to motivate you to jump into the platform," the Nintendo President affirmed.

Continue reading 'Nintendo Switch will have 'steady pacing of content'' (full post)