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TweakTown News Posts - Page 48

Outlast 2 shown off, but where's the VR version?

By: Anthony Garreffa | More News: Gaming | Posted: Apr 24, 2016 7:18 am

If there was a horror game that had gamers wetting their pants, it was Outlast from developer The Red Barrels.




It was a surprise horror hit, with the developer teasing the sequel at PAX East 2016. Outlast 2 will be hitting the current-gen consoles, PC and Mac later this year, promising a more haunting journey into the depths of the human mind, and its dark, scary secrets.

Continue reading 'Outlast 2 shown off, but where's the VR version?' (full post)

Mirror's Edge Catalyst looks SO much better on the PC at 4K

By: Anthony Garreffa | More News: Gaming | Posted: Apr 24, 2016 5:22 am

Mirror's Edge Catalyst looks like utter crap on the Xbox One, but on the PC? It looks pretty damn good, especially cranked up to 4K, thanks to some screenshots from DSOGaming.




The site ran the closed beta of Mirror's Edge Catalyst at 4K, where they note that VRAM limitations happen at 4K, with the game requiring more than 6GB of framebuffer. At 1080p, the site reports that they were hitting a minimum framerate of 70FPS on Ultra settings on their GeForce GTX 690.


Mirror's Edge Catalyst is using more of our CPU cores too, thanks to the Frostbite 3 engine scaling across multiple CPU threads more efficiently. There aren't many graphics options to tweak according to DSOGaming, with distance textures "kind of low-res". To finish, the site says that Mirror's Edge Catalyst "looks and play beautifully on the PC, even in its current beta state".

Continue reading 'Mirror's Edge Catalyst looks SO much better on the PC at 4K' (full post)

AMD Radeon Pro Duo official specs arrived, 1.5x performance of Titan X

By: Anthony Garreffa | More News: Video Cards | Posted: Apr 24, 2016 3:08 am

AMD is days away from pushing its Radeon Pro Duo into the wild, its first dual-GPU video card since the infamous Radeon R9 295X2. The press slides are now out - even before I received them (thanks, AMD...) and now we know the official specs - even though we kinda knew that from the constant flow of leaks on the Radeon Pro Duo.




The Radeon Pro Duo features 2 x Fiji XT cores built on the 28nm process, the same GPU powering the Radeon R9 Fury X. We have 4096 stream processors, so with two GPUs we have a total of 8192 stream processors on the Radeon Pro Duo. This is joined by 256 TMUs per GPU (512 TMUs in total) and 64 ROPs per GPU (128 ROPs total). This provides the dual-GPU video card with an insane 16.4 TFLOPs of performance, which is a huge jump on the 8.6 TFLOPs of compute performance from the R9 Fury X.





The GPUs are clocked at 1GHz, while the 4GB of HBM1 per GPU (8GB HBM1 total) is clocked at 500MHz, and with its 4096-bit memory bus, we have 1024GB/sec of memory bandwidth. There's a 350W TDP on the card, which is not too bad at all considering the R9 Fury X has a 275W TDP, while the price is a huge $1499. This isn't a card for gamers wanting to hit 1080p 60FPS, or even 4K gamers - this is a card for the serious, insane enthusiasts who want 4K 60FPS constant, or multi-monitor/VR gamers.

Continue reading 'AMD Radeon Pro Duo official specs arrived, 1.5x performance of Titan X' (full post)

300TB of data from the Large Hadron Collider released by CERN

By: Anthony Garreffa | More News: Science, Space & Robotics | Posted: Apr 24, 2016 1:28 am

The researchers at CERN have just released an insane 300TB of data from the Large Hadron Collider, with the data itself from 2011.




A physicist who works on the Compact Muon Solenoid detector, Kati Lassila-Perini explains: "Once we've exhausted our exploration of the data, we see no reason not to make them available publicly. The benefits are numerous, from inspiring high school students to the training of the particle physicists of tomorrow. And personally, as CMS's data preservation coordinator, this is a crucial part of ensuring the long-term availability of our research data".


The raw data from the detectors, as well as the "derived" data sets can be used with tools released by CERN. There's even an entire CERN Linux environment, where you can boot up a virtual machine and start playing with scripts and apps.

Continue reading '300TB of data from the Large Hadron Collider released by CERN' (full post)

The new DOOM is a 'slow generic console multiplayer shooter clone'

By: Anthony Garreffa | More News: Gaming | Posted: Apr 24, 2016 12:51 am

We have been all over DOOM news for the last few months, with our recent stories like the PC version of DOOM being neglected, and the game having the 'trademark id Tech texture streaming issues' on consoles. I don't know how Bethesda and id Software let this happen, but all developers are doing it these days.




Well, on the /r/pcmasterrace subreddit, user 'alkavan' asked "Hey, seriously, can someone actually explain to me what's wrong with the new DOOM? I pre-ordered it but for nice price with b-day discount voucher on GMG. And of-course I would never per-order any game now days, but in 1993 when I actually met a computer DOOM, then DOOM II were one of the few, first games I ever saw on PC. I just had to as a tribute. So am I gonna get lots of COD crap here? fuck (Will mention, I never actually played any modern COD game except first and second one)".


'Laxcc' replied with a golden reply, saying: "People expected fast skillful classic arena multiplayer shooter for PC, they got slow generic console multiplayer shooter clone with grind shit like loadouts etc..". '8oD' replied, adding "You level up, FFS" which is an obviously gameplay trait in today's games. 'Laxcc' replied back, adding: "Leveling/Unlocking etc. in shooters is a shitty feature. If game is good it does not need it. Its a shi**y crutch for nolifers to gain advantage just because they farmed first days by playing 3 days stright without sleep so they can stomp people without requiring player skill or training".

Continue reading 'The new DOOM is a 'slow generic console multiplayer shooter clone'' (full post)

AMD's Project Quantum might return with Zen CPU, Vega GPU with HBM2

By: Anthony Garreffa | More News: Video Cards | Posted: Apr 23, 2016 11:08 pm

Project Quantum is one of the coolest things AMD has ever shown off, but it was never delivered to market. Project Quantum and an insane amount of power inside of its small, and super-unique chassis - but used an Intel CPU at the time, alongside the dual Fiji GPU when it was debuted at E3 2015.




But with AMD's next-gen Zen CPU architecture nearly here, the company can move away from using its competitors' faster CPUs, with one of its own. According to the latest rumors, AMD postponed the release of Project Quantum for two reasons.


First, an "internal decision to market the Radeon Duo Pro, not as a purely gaming product, but as a professional high performance solution". Second; "The lack of a high performance AMD CPU and Motherboard solution (the original Project Quantum uses an AsRock Motherboard) that could accompany the powerful dual GPU".

Continue reading 'AMD's Project Quantum might return with Zen CPU, Vega GPU with HBM2' (full post)

Oculus PC bundles shipping faster than early Rift pre-orders

By: Derek Strickland | More News: Virtual & Augmented Reality | Posted: Apr 23, 2016 6:53 pm

While early Oculus Rift adopters wait in uncertain limbo for shipping confirmations, retailers have ample supplies of Oculus Rift PC bundles and have started to ship orders.




Even if you bought an Oculus Rift just minutes after pre-orders went live, everyday consumers can actually get a Rift before you. Since retailers like the Microsoft Store and BestBuy secured their Rift stock early on, buyers can completely circumvent the massive line of frustrated early adopters by purchasing an Oculus Rift PC bundle.


"Placed order for Oculus Rift ASUS G11CD-WS51 bundle at Microsoft Store today morning. Received shipping notification about two hours later," reads a post on the Oculus Reddit. This isn't an isolated incident; the subreddit is full of similar cases, with early adopters chiming in on how they feel completely betrayed by the company. Some first-day pre-buyers have yet to be charged or given any kind of order updates on their Rifts.

Continue reading 'Oculus PC bundles shipping faster than early Rift pre-orders' (full post)

Persona 5 release date listed for July 8 across PS4 and PC

By: Derek Strickland | More News: Gaming | Posted: Apr 23, 2016 3:35 pm

UPDATE: The Persona Channel website has been hacked, and the apparent release date leak was fake. Sorry for the inconvenience. Persona 5's mysterious countdown timer is still up, and we should still get a major update on May 5.


Original story is as follows.


Persona 5 will see a simultaneous release in July according to the official Persona Channel website.




According to listings on the Persona Channel, Persona 5 will launch on July 8, 2016 across PlayStation 4 and PC. A quick Google translate of the Japanese text revealed the news ahead of the schedule May 5 countdown event.


While this could be Persona 5's actual release date, there's no mention of a PS3 version. Atlus previously confirmed the game was coming to both PS4 and PS3 in Japan, and the publisher made no original mention of a PC flavor. Be sure to take this news with a pinch of salt, but it could very well be accurate. The prospect of a PC version of Persona 5 has many gamers excited, and it'll be interesting to see if and how Atlus responds.

Borderlands 3 confirmed, gets new writer and art director

By: Derek Strickland | More News: Gaming | Posted: Apr 23, 2016 3:21 pm

At a PAX East panel, Gearbox Software confirmed it will begin development on Borderlands 3 once Battleborn and all its accompanying DLC packs are completely finished.




"It's no secret, obviously there's going to be another Borderlands," Gearbox's Randy Pitchford said during the panel. "We don't even know if we're going to call it Borderlands 3. We could call it Borderlands 4 for all we know." Mike Neumann will be the lead writer for Borderlands 3, taking the mantle from Anthony Burch, and Scott Kester will helm art direction.


Pitchford went on to tease that we could see Borderlands 3 easter eggs in Battleborn. "There's already a lot of Borderlands easter eggs in Battleborn, but they're all from previous Borderlands games. So what if we put easter eggs for future stuff in the DLC?"

Continue reading 'Borderlands 3 confirmed, gets new writer and art director' (full post)

These new Witcher 3: Blood and Wine screens are absolutely enchanting

By: Derek Strickland | More News: Gaming | Posted: Apr 23, 2016 2:00 pm

CD Projekt RED drops a new batch of Witcher 3: Blood and Wine screenshots, showing even more of Toussiant's enchanting world.




Blood and Wine isn't only the last DLC pack for The Witcher 3, but it also concludes the story of Geralt of Rivia. In order to send off the legendary witcher out with a bang, CD Projekt RED promises that Blood and Wine will be "even better than the main game". Considering how magnificent Witcher 3 already is, this is a pretty hefty claim.


"I can already tell you Blood and Wine is a fascinating story, with every sort of twist and turn you'd expect from our writers," CD Projekt RED's Marcin Momot said in a new update. "Toussaint, the new realm we're creating for the expansion, is unlike anything you've seen in Wild Hunt - carefree and colorful, but your gut never stops telling you that there's some real dark stuff happening underneath all that."

Continue reading 'These new Witcher 3: Blood and Wine screens are absolutely enchanting' (full post)