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TweakTown News Posts - Page 48

GIGABYTE's GeForce GTX 1080 Xtreme Gaming teases 2.3GHz manual OC

By: Anthony Garreffa | More News: Video Cards | Posted: Jun 18, 2016 5:57 am

We've had a few of the custom GeForce GTX 1080 cards come through our labs so far, with our first review being the MSI GeForce GTX 1080 Gaming X 8G, and it being a totally silent GTX 1080 experience. Well, GIGABYTE is now teasing their upcoming GTX 1080 Xtreme Gaming video card, which will be one of the fastest GTX 1080s released yet. GIGABYTE's new beast is teasing a huge GPU overclock, right up to 2.3GHz on the GPU... which is simply amazing.




GIGABYTE has used a totally custom PCB with Titan X style chokes and capacitors, with a dust/moisture/corrosion resistant PCB coating. The company has also used a 12+2 phase VRM that makes great use of GIGABYTE's Ultra Durable class components so that the card doesn't buckle under the pressure of the extreme overclocking. But we're not even at the best part yet.




GIGABYTE's new GeForce GTX 1080 Xtreme Gaming has an AIO liquid cooler, which allows the GP104-powered GPU and its 2560 CUDA cores to be cranked all the way up to 1936MHz on Boost, out of the box. The 8GB of GDDR5X is cranked up from 10GHz to 10.4GHz, providing 333.4GB/sec of memory bandwidth over the GTX 1080 Founders Edition memory bandwidth of 320GB/sec.

Continue reading 'GIGABYTE's GeForce GTX 1080 Xtreme Gaming teases 2.3GHz manual OC' (full post)

Overwatch ranked rewards will include golden guns

By: Sean Ridgeley | More News: Gaming | Posted: Jun 17, 2016 10:43 pm

In the latest Overwatch developer update, game director Jeff Kaplan details the rewards for the upcoming Competitive Play mode. Among what you can expect: golden weapons.



"Not only will there be some sprays and player icons that you can only get by playing each season, there is a very cool customized golden gun system," he says. "Once you see things like Reinhardt's golden hammer, you're going to be pretty blown away."

Continue reading 'Overwatch ranked rewards will include golden guns' (full post)

HTC: We've seen 'amazing things' with open-world traversal in VR

By: Jason Evangelho | More News: Virtual & Augmented Reality | Posted: Jun 17, 2016 8:57 pm

One of virtual reality's big challenges is locomotion. Right now we can't move through an open virtual world without physically moving ourselves. If we do, a large amount of the population is prone to "VR sickness" or discomfort caused by a mismatch between your inner ear system and what your eyes are relaying to your brain. That's why so many VR games right now invoke the "blink" system that allows us to teleport around. That's understandably not as immersive.




During my interview with HTC's Joel Breton, I asked him if he's seen anything in development that gets us closer to being able to play something like a Grand Theft Auto realistically, or any sprawling open world title in VR. A mechanic that lets us move through the environment fluidly. His response was encouraging.

Continue reading 'HTC: We've seen 'amazing things' with open-world traversal in VR' (full post)

SteamVR is ready for Oculus Touch, compatible with HTC Vive games

By: Jason Evangelho | More News: Virtual & Augmented Reality | Posted: Jun 17, 2016 8:08 pm

From the beginning, Valve has insisted on building SteamVR with openness in mind, with the goal of supporting any virtual reality hardware and not just the HTC Vive. To that end, they've already updated SteamVR with support for the Oculus Touch controllers which launch before the end of 2016.




The news comes via Swedish game developer Daniel Nyberg, who included a screenshot of SteamVR's Status window, showing two Oculus Touch controllers and two Oculus sensors (the second one will release alongside the Touch controllers to provide 360 tracking and negate occlusion). Replies to the tweet from other VR developers indicate that they can do roomscale with Oculus motion controller hardware right out of the box, even for games designed with the HTC Vive in mind.


Continue reading 'SteamVR is ready for Oculus Touch, compatible with HTC Vive games' (full post)

E3 Hands-on: Harmonix Music VR is a trippy showcase for PlayStation VR

By: Jason Evangelho | More News: Virtual & Augmented Reality | Posted: Jun 17, 2016 4:04 pm

E3 2016 -- I'm kind of old school. When someone drops the phrase "music visualizer" I'm reminded of pulling up Winamp on my Windows XP machine, firing up some Crystal Method, and unleashing those full screen trippy visuals. Well, VR is going to change the game for people who like to trip out or just relax with their music, and Harmonix seems a good choice for the company to execute it.




The motivation for Harmonix Music VR was the company's desire to help people better appreciate music through virtual reality. Some of what's waiting for you is passive, and some is interactive.


I had about 30 minutes with Harmonix Music VR during E3 this week, and here are my quick impressions of 4 of the experiences on offer when it releases alongside PlayStation VR on October 13th.

Continue reading 'E3 Hands-on: Harmonix Music VR is a trippy showcase for PlayStation VR' (full post)

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By: TweakTown Deals | More News: Deals | Posted: Jun 17, 2016 3:30 pm



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Throughout its 42 comprehensive courses, you'll learn key IT security strategies and techniques like penetration testing, cryptography, and wireless network hacking. Plus, once you finish the course, you'll be prepared to take the CompTIA Security+ and Cisco CCNA Security certification exams and earn your certifications, making you much more eligible for a position in IT security.


For a limited time, TweakTown readers can take a whole 97% off the course's retail price of $1,395, making the final price only $29.

Steam Controller update enables different types of button presses

By: Sean Ridgeley | More News: Peripherals | Posted: Jun 17, 2016 2:45 pm

Steam Beta Client users can now grab a special update for Steam Controllers that allows you to bind different types of button presses to different functions, which Valve is calling Activators.




For example, you can bind jump to long press A and grenade to double press X, or even bind both to the same button but different types of presses, as there's no limit on how many functions you can bind to a given button beyond the amount of press types available. You can also do things like set a single press to single fire and a long press to Turbo fire, enable the Start button to switch between button customization profiles on-the-fly, and more.

Continue reading 'Steam Controller update enables different types of button presses' (full post)

Sony is already preparing for PlayStation VR shortages

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Jun 17, 2016 9:12 am

E3 2016 - Sony really ramped up its PlayStation VR push at E3 2016 this year, with PSVR launching on October 13, will there be shortages? According to Sony, it looks like there could be.




According to President and Group CEO of Sony Interactive Entertainment, Andrew House, who told CNBC: "We have growing confidence that we'll be supply constrained with this product, but we'll do our very best to meet demand. Virtual reality is a medium that's in its infancy. With such a nascent, very new form of storytelling, it's difficult to predict what user uptake is going to be".


It looks like we could expect stock shortages on the PlayStation VR, but that's to be expected. Both Oculus and HTC didn't have the best roll outs, but HTC has since recovered, promising that it will ship Vive headsets within 72 hours of ordering.

AMD Radeon RX 480 can hit 1.5GHz, new OC software on its way

By: Anthony Garreffa | More News: Video Cards | Posted: Jun 17, 2016 7:20 am

In the midst of NVIDIA experiencing stock shortages of the GeForce GTX 1070 and GTX 1080 in our exclusive story, news has just broken that AMD's upcoming Radeon RX 480 can hit 1.5GHz, and higher. The Radeon RX 480 is expected to fight directly against the HBM1-based Radeon R9 Nano, and the GTX 980 which just had a $25 price drop.




If we think about AMD hitting the $199 price point with the RX 480, and it being able to be toe-and-toe with the R9 Nano and GTX 980, we're looking at one of the best price/performance video cards ever released. Additionally, with some huge OC headroom included, it could be an even better card - especially if gamers can hit 1.5GHz+. The new Radeon RX 480 will supposedly reach 1.4GHz on its GPU easily, with 1.5GHz not far away and only a little additional tweaking required.


The RX 480 "Beast Mode" cards will include 6+8-pin PCIe power connectors for additional juice and overclocking headroom, and will be able to hit 1.5GHz right out of the box. We should expect the likes of SAPPHIRE, ASUS, MSI and the rest of the AIB partners to really hit these speeds. Considering the Radeon RX 480 only consumes 100W of power under gaming loads, and only hits 60C, we should be in for quite the surprise from AMD in a few weeks time.

Continue reading 'AMD Radeon RX 480 can hit 1.5GHz, new OC software on its way' (full post)

NVIDIA reduces price of the GeForce GTX 970, GTX 980 and GTX 980 Ti

By: Anthony Garreffa | More News: Video Cards | Posted: Jun 17, 2016 1:24 am

NVIDIA is going on the offensive with its Maxwell-powered video cards, cutting the price of the GeForce GTX 970, GTX 980 and GTX 980 Ti. Now that the GeForce 10 series is here, it only makes sense for NVIDIA to clear out the inventory of 900 series cards, and that's a big benefit to gamers, too. NVIDIA has dropped the price of the GTX 980 Ti by $125, the GTX 980 by $75 an the GTX 970 by $25 - all priced in USD.




I wrote an exclusive story yesterday that GTX 1070 and GTX 1080 stock will not improve until late-July or even early-August, and now that NVIDIA has dropped the price on the enthusiast level GTX 900 series cards, it begins to make even more sense. The GTX 1070 and GTX 1080 cards are also way above the $699 price of NVIDIA's own GeForce GTX 1080 Founders Edition, with the EVGA GeForce GTX 1080 FTW ACX 3.0 listed on Amazon for a wallet-busting $1999.


With these price drops, AMD aren't in trouble with their unreleased Radeon RX 480 just yet - as they're pricing that at a very lucrative $199... but it does put the pressure on slightly. AMD need to ensure their stock levels of the RX 480 are far higher than the GTX 1070 and GTX 1080, but these new nodes aren't easy. AMD is using the 14nm FinFET process for its new Polaris-based Radeon RX series, while NVIDIA is tapping some of that 16nm FinFET for its Pascal-based GeForce 10 series. These recent price drops on the GTX 900 series however, are going to really spur some sales up, and hopefully keep consumers and gamers happy until the stock levels of the GTX 1070 and GTX 1080 improve late next month.

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