Reports have just come to light of an error code reading "160-0103" in-game which has been causing some users' Wii U systems to brick themselves or wipe their data fully off the console.
Gamnesia originally broke this news to the public, stating that the error is only applicable to one of the consoles latest releases and further issues appear when the user tries to enter their settings to figure out the source of the problem:
"It seems that this error only shows up with Super Smash Bros., and all other games and functions work fine until you play Smash Bros. or try to enter the Data Management page on the Wii U. When trying to enter the Data Management page, people have been receiving the error code 160-1710."
Snapchat has just rolled out location-based photo filters, which makes it a little easier to create, and share your own geofilters, in a way.
The new ability allows you to take a picture at a specific place, such as a beach, and then swiping to the right reveals the snapshot editing screen, showing the image overlay that reflects where you are at the time. The feature launched with support for locations like NYC and LA, but now Snapchat allows you to edit locations like weddings, street fairs,r and much more.
Nate Wells, the Art Director behind Naughty Dog's The Last of Us, has left the developer for the arms of Crystal Dynamics, the developer behind Tomb Raider.
The news is coming from Wells himself, where he took to Twitter to announce the news. He was previously working Giant Sparrow, and before that he had 13 years under his belt over at Irrational Games, before leaving for Naughty Dog in August 2012.
343 Industries is promising a patch for Halo: The Master Chief Collection, something that should fix the matchmaking issues that the reworked series of first-person shooters has been experiencing since it launched on the Xbox One a couple of weeks ago now.
The developer has said that "the next of which will specifically make improvements to the matchmaking system and flow". Not only that, but some gamers are peeved at Microsoft over one of their promotions, with the company teasing a deal that offered 15,000 credit bonus to any Xbox Live Rewards member who purchases Halo: The Master Chief Collection before December 31.
This means that $15 of credit is up for grabs within the Xbox Live Marketplace, with early adopters arguing that this is pretty much just a discount on the game itself. Considering the issues that the game has had since launch, this isn't too good at all for both Microsoft and 343 Industries.
Valve has launched Steam Broadcasting, which if you didn't guess is the company's own version of livestreaming, ala Twitch. You can watch gamers play games through the Steam Community, and stream games yourself, if you want to.
Steam Broadcasting also offers streaming games privately, as well as to the world, so if you want to have a private broadcast between friends, the option is still there. Gamers can set Steam Broadcasting to automatically stream games to your friends list on Steam if they want to watch it, or friends can alternatively send you a request to view your stream.
This is where Valve is making it different to Twitch, which requires software to get it up and running. Steam doing it natively, and very easily, is definitely the way to go. Valve obviously has the game library to back it up, as well as a few exclusives of their own like DOTA2 and CS:GO.
Riot Games has announced that over 27 million tuned into the League of Legends finals, and even with that astonishing number of people checking in, it is still down from the 32 million the developer saw tuning in last year.
The drop is a 15% dip in viewership, but for those who did tune into the finals, they stayed around longer. Riot noted that fans averaged around 67 minutes, while last year the average was just 42 minutes. The developer also saw a larger peak, with 11.2 million people watching at a single time during the showdown between Samsung White and Royal Club, compared to the peak of 8.7 million in 2013.
Over the entire Season Three World Championship, over 70 million hours were watched online, which spanned stages from Taipei to Seoul. Riot streamed over 100 hours of live content across 15 days, in 19 languages through 40 broadcast partners.
We've been hearing about this Tizen operating system for what feels like years now, but according to the latest rumors, the reality could soon be right around the corner. Samsung is rumored to unveil the Z1 smartphone, a Tizen-based handset, on December 10.
Samsung's Z1 handset would compete directly against Google's Android One initiative, which has the Mountain View-based search giant to get Android into the developing markets through cheaper handsets. VR World is reporting that Samsung could launch its Z1 handset with a 4-inch display with a resolution of 800x480, a 1.2GHz dual-core processor manufactured by Spreadtrum, which is a company Intel works with (and Intel being involved with the Tizen OS, too by the way).
Rounding up the specifications of the Z1, we have 512MB of RAM, 4GB of internal flash storage, a 3.2-megapixel rear-facing camera, dual-SIM capabilities, and more. We should expect Samsung to unveil the Z1 on December 10, so keep your eyes peeled to TweakTown.
Just three days ago, we reported on Blizzard Entertainment's apparent DDoS/Lag issues happening within their game servers globally - seeing some players being unable to log in for up to 30 minutes, reports of friend lists not functioning and customers experiencing up to 5,000ms of in-game latency.
This issue was fixed just mere hours after the story was reported, however in today's news, Blizzard have issued multiple statements across their Customer Service Twitter account alongside their Battle.Net client claiming of Authentication and log in issues - mainly based around their North American server cluster.
It doesn't look like Ubisoft has learned anything from the recent release of Assassin's Creed: Unity and all of its issues, as rumors are now arriving about the next game in the series, Assassin's Creed: Victory.
The story came from Kotaku reporting that the new game would be set in 19th century London during the Victorian era, according to "a person familiar with the game" reported Kotaku, a game that would arrive in fall 2015 for the Xbox One, PS4 and PC. Ubisoft Quebec is the studio working on the game, unlike Ubisoft Montreal which worked on the currently still a work-in-progress Assassin's Creed: Unity.
There was also seven minutes of "target gameplay footage" which was shown, which was being rendered in real-time by the Assassin's Creed engine, and not pre-rendered. Personally, I think Ubisoft needs to be very, very cautious with this release. I think we should see a demo of the game released, so that the faith can be restored into the series, as I think over half the audience of the series would be very unsure of trusting Ubisoft again with another Assassin's Creed game following the recent train wreck that was the AC:U launch.
A relatively new player to the major monitor market, Sceptre has announced the features and availability of their E275W-1920 Full HD 1080P monitor. Thanks to a press release delivered to us by Max Borges Agency, we've got the full information for you.
Although claiming them as rather new, Sceptre has actually been around since 1984 - providing the market with LCD and LED monitors. However, they've been recently seen pushing themselves harder into the market.