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TweakTown News Posts - Page 46

Final Fantasy XIV Stormblood early access deal for PC

By: TweakTown Dealzon | More News: Deals | Posted: Jun 16, 2017 10:41 am

Today June 16 the pay off for pre-ordering Final Fantasy XIV: Stormblood will commence as Square Enix unleashes Early Access for PC gamers. Those who have already purchased or who do so before the expansion pack officially becomes available next Tuesday, June 20 can get started on the journey to the new lands of the east. Not only that, two sets of pre-order deals are available at two different retailers with discounts up to 18% off for MogStation keys of FFXIV: Stormblood.




Both DLGamer and GMG are digital retailers hosting very similar discounts. The UK-based GMG is fully authorized and selling Stormblood keys to both North American and European customers alike at a 17% discount rate dropping the standard edition from $40 to $33.79. It's the same situation for the France-based DLGamer offering a slightly better 18% discount offer and seeing the standard edition go down to $32.99.



Both retailers are selling legit copies of MogStation keys (these work with non-Steam version of AAR). Be sure you are purchasing in the right region and we recommend you avoid using a VPN while purchasing. Final Fantasy XIV is a region-locked title and has different keys for North America and PAL/ROW regions. Keys sent to you will include the early access/pre-order bonus keys, which you can redeem here.


Now that there's a discount involved, is it worth bumping up to the Collector's Edition? Well, everyone is in a different situation. Cosmetically, there are extra options in the Collector's Edition and hardcore fans may appreciate the extra Syldra Mount, Wind-up Bartz Minion, and Chicken Knife. If you think you can snag your own flying mount then we'd suggest skipping out on the pricier Stormblood Collector's Edition.

Crytek's new Hunt: Showdown gameplay revealed

By: Anthony Garreffa | More News: Gaming | Posted: Jun 16, 2017 8:00 am

The very first gameplay footage of Hunt: Showdown from Crytek has been released, with the E3 2017 gameplay video showing off Crytek's latest game - that's not a Crysis sequel.



Hunt: Showdown is a game where 5 teams of two players each track down, and kill demons in a PvE and PvP style manner - similar to survival games that are super popular right now like PlayerUnknown's Battlegrounds. Hunt: Showdown is powered by Crytek's own CRYENGINE, with perma death, and isn't a casual game by any means. It looks pretty gorgeous with its lighting effects at night, but I'm not convinced just yet, Crytek.

Continue reading 'Crytek's new Hunt: Showdown gameplay revealed' (full post)

Samsung Galaxy Note 8 teased as 'Samsung Gr3at'

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Jun 16, 2017 6:32 am

Samsung is preparing its next-gen Galaxy Note 8 smartphone, after the battery-related issues of its predecessor, but what will it arrive as? According to notorious leaker Evan 'evleaks' Blass, Samsung's codename for the Galaxy Note 8 is 'Samsung Gr3at'. Ugh.




Blass revealed the news over Twitter, with the Note 8 expected to rock a huge 6.3-inch dual edge display, and an improved and larger battery. We could even see Qualcomm's refreshed Snapdragon 836 processor on the 10nm FinFET LPP architecture. Another exclusive that Samsung could have with its Galaxy Note 8 is the fingerprint sensor being placed under the display itself, instead of on the Home button or on the back like the current-gen Galaxy S8.

Xbox has signed exclusives, won't be ready for 2-3 years

By: Anthony Garreffa | More News: Gaming | Posted: Jun 16, 2017 5:09 am

Microsoft killed it this year at E3 2017, announcing its next-gen Xbox One X console, but they were also teasing they have a bunch of first-party Xbox exclusives in the development oven, that aren't anywhere near ready to begin showing off.




During an interview at E3 2017 with VICE's Waypoint, Xbox boss Phil Spencer said: "When I started this job three years ago, hardware was a real focus for us because I thought we had more work to do there. Xbox One S shipped last year, the X is shipping this year, I love our hardware line. Xbox Live was something I wanted to focus, coming on Android, iOS, Windows PC because I really want people to play games on the place they want to go play".


Spencer continued: "Our first party is a critical part of that equation. Yesterday, I know people want to see what we're investing in new. We are investing in new things, we signed things just recently that I thought, 'Hey, from a PR standpoint it would be really easy for me to put a trailer on screen', but then I know the game is not coming for another two and half or three years, so I didn't want to do that. I understand some people would say, 'Hey, that would give me confidence in the future of Xbox'...".

Continue reading 'Xbox has signed exclusives, won't be ready for 2-3 years' (full post)

Elder Scrolls Online: 4K 30FPS on the new Xbox One X

By: Anthony Garreffa | More News: Gaming | Posted: Jun 16, 2017 3:52 am

Bethesda has confirmed that Elder Scrolls Online will be running at 4K 30FPS on the Xbox One X, and not the previously rumored 60FPS mark.




Elder Scrolls Online has already hit the PS4 Pro, giving gamers the option between 4K 30FPS and 1080p with better graphical details with shadows, ambient occlusion, and water reflections. Elder Scrolls Online Game Director, Matt Firor, said at E3 2017 that his team are making improvements on Xbox One X all the time, but 4K 30FPS will be the limit for Microsoft's new console.


The PC version will be the only destination for 60FPS+ gameplay, but we're used to that right, guys?

Sony won't have a next-gen PSVR any time soon

By: Anthony Garreffa | More News: Video Cards | Posted: Jun 16, 2017 2:32 am

Sony is pretty happy with the performance and sales of its PlayStation VR, so much so that they don't have any plans to make a next-gen PSVR headset.



Sony boss Shuhei Yoshida said during an interview at E3 2017 with Jagat Play that the PSVR was made, and is perfectly optimized for the PS4 - so there's no plans for a next-gen PSVR 2.0 headset just yet. But during Computex 2017, I met with someone who had some news on PS5 and said that it would have a discrete GPU... so maybe the PS5 will see the release of the PSVR 2.0 headset.

Continue reading 'Sony won't have a next-gen PSVR any time soon' (full post)

AMD Epyc: 32C/64T @ 3.2GHz, 2TB RAM and 128 PCIe lanes

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: Jun 16, 2017 1:07 am

AMD is killing it with their new Zen CPU cores, with Ryzen already a success and Ryzen ThreadRipper going for Intel's throat - but what about the server market? This is where Epyc comes into play, with the upcoming Epyc 7000 series from AMD. VideoCardz picked up the news, with some details on the Epyc 7000 series:



  • up to 32 High-Performance "Zen" Cores
  • 8 DDR4 Channels per CPU
  • Up to 2TB Memory per CPU
  • 128 PCIe Lanes
  • Dedicated Security Subsystem
  • Integrated Chipset
  • Socket-Compatible with Next Gen EPYC Processors


No compromise 1-Socket


  • Right-size underutilized servers
  • Optimize storage and heterogeneous compute
  • Low power consumption
  • Up to 20% lower cap-ex





There's some huge performance increases over Intel's Xeon E5-2699A v4 processor, which is a 22C/44T @ 3.6GHz CPU, with 55MB of cache, and a price of $4000+. We have 47% more performance over the single socket CPU, but given there are 18 more CPU threads (albeit at 400MHz slower clocks), AMD is going to send some massive shocks throughout the server market with Epyc.



Continue reading 'AMD Epyc: 32C/64T @ 3.2GHz, 2TB RAM and 128 PCIe lanes' (full post)

AMD Radeon Vega Frontier AIR: 16GB HBM2 listed for $1199

By: Anthony Garreffa | More News: Video Cards | Posted: Jun 16, 2017 12:52 am

AMD's new Radeon Vega Frontier Edition graphics cards have been spotted on both Scan UK and Sabre PC websites, in both the air-cooled and liquid cooled versions. Both of the cards have identical specifications, including the super-awesome 16GB of HBM2.




Both the Radeon Vega Frontier AIR and Radeon Vega Frontier LIQUID have 16GB of HBM2, 13.1 TFLOPS of FP32 compute performance, and its Vega GPU clocked at 1600MHz. Both of them rock the new Vega 10 GPU, and have 3 x DP and 1 x HDMI for display connectivity.




As for the pricing, it looks like AMD will have the Radeon Vega Frontier AIR at $1199 while the Radeon Vega Frontier LIQUID will cost $1799... a little crazy, but these are next-gen cards. So now... the speculation begins on pricing of the Radeon RX Vega for consumers. Anything higher than $699 and it's DOA if it can't beat the GeForce GTX 1080 Ti, but if we see a dual GPU version of the card - my expectations of $1199 are blown out of the water if Radeon Vega Frontier AIR is $1199. Interesting. Another interesting note, is that AMD says Radeon Frontier Vega comes with "16GB HBC" and not "16GB HBM2". Hmm.

Continue reading 'AMD Radeon Vega Frontier AIR: 16GB HBM2 listed for $1199' (full post)

Ubisoft's new South Park mobile game is a big win

By: Derek Strickland | More News: Gaming | Posted: Jun 16, 2017 12:28 am

E3 2017 - Ubisoft is set to pull in big revenue with its new South Park mobile game.




At its E3 2017 showcase Ubisoft announced South Park: Phone Destroyer, a new free-to-play iOS and Android smartphone game set in massively popular South Park universe. And as South Park devotees know, Freemium Isn't Free. The very first South Park mobile game will be monetized with microtransactions, and herein lies Ubisoft's golden opportunity for a massive tail of recurring revenue.


South Park: Phone Destroyer incorporates some of the most popular and lucrative elements of mobile gaming with its unique hybrid design, combining card gaming with real-time strategy with other players online. Armed with these mechanics the game will be able to facilitate near-infinite replayability and therefore continue earning big over time. Gamers will be able to buy optional time-saving items in the in-game store, likely in blind-bag card packs, all of which are tied into the comical universe and adding a splash of hilarity to the experience.


The new smartphone game combines some of the best-known and beloved South Park characters and themes to boot. The game not only features a fully-fledged singleplayer storyline that's set up to build off of some of the most popular episodes and themes, but the content itself will be borrowed from the universe and set up in such a way that simulates an actual episode. This combined with microtransactions, online play, and a card-based ecosystem that leverages strategy is essentially the framework for a massive mobile game.

Continue reading 'Ubisoft's new South Park mobile game is a big win' (full post)

Why Xbox doesn't mandate 60FPS on Xbox One X

By: Derek Strickland | More News: Gaming | Posted: Jun 15, 2017 11:33 pm

E3 2017 - With its 6TFLOP GPU, 12GB GDDR5 RAM, and boosted CPU, Microsoft's new $499 Xbox One X is the most powerful console on the market, but developers have total free reign over how to tap the hardware. Microsoft has set no restrictions to developers or publishers despite the constant requests for a 60FPS standard from gamers. Xbox division head Phil Spencer talks about why Microsoft doesn't want to set those kinds of mandates on the Xbox One X.




Microsoft has said from day one that developers have full control over how they want to use the new 4K-ready Xbox One X (aka "Project Scorpio"). I re-iterated the point days ago by reminding everyone the Xbox One X won't play every single game in native 4K at a "rock solid" 60FPS. Every game is different, every engine is different, and every developer is trying to do different things.


Gamers, on the other hand, are frustrated with the lack of confirmed games that run at native 4K with higher frame rates, especially third-party games like Assassin's Creed: Origins and Destiny 2, which both run at upscaled 4K at 30FPS, similar to their PS4 Pro counterparts. The community has wondered why Microsoft just doesn't force developers to maintain a solid 60FPS for all experiences, whether checkboard, native, or even raising games past 60FPS in 1080p resolution. Xbox division head Phil Spencer says that's not where Xbox wants to be, and it doesn't want to dictate to developers how to make their games--it just delivers the box with the power and ability to hit high-end console performance. The rest is up to developers, and they're able to do it as they see fit.


"With Xbox One X, I wanted to make a console that can deliver native 4K at frame rate. That's what we've done. Of course developers will choose how they use it," Xbox boss Phil Spencer said in a recent interview on the Giant Bomb at Nite E3 show. "Some people say 'hey you should mandate 60 FPS.' As a platform holder, when you start mandating those kind of creative decisions...I mean there are great immersive scenes where the developer wants to use the render time to do things that take more time than you can do in the cycle time for 60 frames per second, so they go to 30 instead. So you get some beautiful games that run that way."

Continue reading 'Why Xbox doesn't mandate 60FPS on Xbox One X' (full post)