After the mess that was the launch of Battlefield 4, EA is taking a much different, and more appropriate path for the launch of the Visceral Games-developed Battlefield: Hardline. The company delayed it into 2015, but it looks like it could be for a good reason.
At the Tokyo Game Show, Game Revolution talked with Ian Milham, the Creative Director of Visceral Games. Game Revolution asked Milham whether the game will be 100% ready at launch, as most games these days don't seem ready for their big launches, with pretty much every big game launched lately enjoying its fair share of problems. Milham replied with: "What you're basically asking is, 'Is you're game going to work?' and the answer is yes, it's gonna work. We actually started on this more than a year before Battlefield 4 came out".
He continued: "We've been working with the DICE guys for a long time; some of our engineering work is actually in Battlefield 4 and things they've been doing since then. It's in pretty great shape now and all that work is gonna come into what we're doing". Milham also added: "We already had one very successful beta, we're going to have another beta on every platform we ship on. We take shipping a working game pretty seriously. So, yes, the game will work".
Milham did have a disclaimer, adding that there will be the usual hiccups, as the game is shipping out on five different platforms. But, overall, he has confidence that Battlefield: Hardline will avoid major problems when it launches, pointing to the fact that gamers have been thrashing Hardline at trade shows for countless hours, without crashing. At TGS for example, Battlefield: Hardline was featured with rounds of 8 vs 8 multiplayer, without an issue.
Android L is expected to be unveiled with the forthcoming Nexus 6 smartphone, which should sport a 5.9-inch QHD display, but this new mobile OS will be modified for Google's modular Project Ara smartphone.
Google's Paul Eremenko has teased that we are to expect hot-swappable components, so that users can switch out the camera module for example, without having to power off the entire phone. Virtually every single component will be hot-swappable, apart from the display and the CPU. On its Phonebloks blog, Google said: "Project Ara will use a modified version of Android L, developed in collaboration with Linaro. Thanks to this version, the modules, except the CPU and the display, will be hot swappable".
These hot-swappable modules will be made available through the Google Play store, which will open up "a new online store" to sell the modules too. We should expect the modular smartphone to be made available to consumers early next year.
Ryse is going to hit the PC soon, after being an Xbox One exclusive and launch title for Microsoft. The Crytek developed game is now being compared between the Xbox One and PC in a new video, which you can watch below.
I watched that video, and to me, I didn't see much of a graphical change between the two. I did notice massively increased frame rates on the PC, and reduced motion blur, but only slight upgrades in terms of texture quality and animation. Digital Foundry are behind the video, noting that they were playing with the preview build of Ryse for PC, which isn't the complete version gamers will receive soon.
Richard Leadbetter of Digital Foundry explained that he found the PC version can improve in two very obvious areas: resolution and frame rate. Leadbetter said: "The PC version we tested-a two-level press demo-offers the opportunity to resolve these issues conclusively. Slotting a Radeon R9 290 into our Core i7 3770K PC overclocked to 4.3GHz, Ryse's spectacular opening renders beautifully at a native 1080p, with a flawless 60fps update. A 30fps cap is included in the options, but crucially, Crytek allows PC users to run fully unlocked - and given the right hardware, the impact is spectacular".
Project Cars is shaping up to be one of the best, if not the best-looking racing game of all time, but how will it look on the now current generation consoles?
Slightly Mad Studios, the developer behind the game, has said that they are aiming for 1080p at 60FPS on both the Xbox One and PS4. Andy Tudor from Slightly Mad Studios talked with Eurogamer recently, where he said that even though the recent work-in-progress versions of the Xbox One version of the game were "not quite 1080p at the moment" the studio is "still aiming to get there".
Tudor continued: "Towards the end of the game you're always optimizing, and during development it's a rollercoaster. Sometimes you look at the game and think oh god, that's not working, that's not working. But other days you hit 60 fps, and it's awesome". Tudor also explained that the "physics underneath runs at 600 times a second" and that the developer calculates "the input you're doing on the controller 250 times per second". Project Cars slides onto gamers' rigs and consoles on November 18, arriving on SteamOS and Wii U next year.
Google is close to unveiling its new Nexus 6 smartphone, which according to Android Police, will feature a 5.9-inch 2560x1440 QHD display. There's some great new information on the phone, with a detailed picture of Google's upcoming flagship.
The 5.9-inch display is going to make it feel absolutely huge, even against the now large iPhone 6 Plus, or Galaxy Note 4. We have black, front-facing stereo speakers, with the power button and volume rocker finding their homes on the side of the device. Inside of the Nexus 6, we have a 3200mAh+ battery, which should keep the massive 5.9-inch QHD display and the rest of the pone powered for the entire day.
There's a 13-megapixel rear-facing camera with OIS, backed up by a 2-megapixel front-facing camera for selfies. The 5.9-inch QHD display will provide a retina-busting 496PPI, which should have display enthusiasts drooling. With Android Police giving this rumor a '9/10' we should expect this smartphone to be announced any day now, but I'm disappointed we have seen Google push the new Nexus right up to 5.9-inch. I'm hoping Google surprise us with a second Nexus, with a 5.2-inch (or so) display.
AMD has just released its new Catalyst 14.9 drivers, which has a massive list of performance improvements that it provides to various benchmarks, and some of the hottest games out right now.
The biggest improvements come to games like Murdered Soul Suspect on the Radeon R9 290X at 2560x1440 with 4x MSAA and 16x AF enabled, where there's performance improvements of up to 50%. Plants vs. Zombies receives an improved CrossFire profile, with the R9 290X in CrossFire at 4K seeing 92% scaling. Batman: Arkham Origins also sees improved CrossFire scaling, bumping up to 70% improvements.
Mantle improvements are also at play here, with Mantle being supported on AMD Mobile products with Enduro technology. Battlefield 4, Thief and Star Swarm all see improvements. You can read the full list of improvements, and grab the new Catalyst 14.9 drivers right here.
To celebrate next week's home video release of the 2014 blockbuster smash 'Maleficent' starring Angelina Jolie, we have five copies of the Blu-ray release to give away, thanks to our friends at Walt Disney Studios Home Entertainment.
Once upon a time, Maleficent (Angelina Jolie) the strong and powerful fairy, fell in love with a human peasant boy named Stefan (Sharlto Copley). As the pair grew older however, Stefan's desire for the throne outshone his love for Maleficent. A great betrayal led to a bitter and long lasting feud between the two, who now ruled the human and fairy realms as sworn enemies.
To go into the running to take one Blu-ray copy home, simply correctly answer the following question:
Name the author of the original 'Sleeping Beauty' story that 'Maleficent' is loosely based on.
To enter, simply 'like' this post and share via Facebook or Twitter and send your answers, along with your postal address to ben at TweakTown.com before the competition closes on October 3rd.
'Maleficent' is available on 3D + 2D combo pack Blu-ray, Blu-ray and HD Digital Copy combo pack Blu-ray, DVD and Digital Copy combo pack and Digital from Australian retailers on October 8th.
Even if Apple said iPhone 6 Plus phone models bending are scarce, it appears two teenagers in the UK walked into an Apple store, bent an iPhone 6 display model, and then heard from an employee that bending doesn't actually happen.
The teenager responsible for bending the phone uses so much force that the screen actually displaces from the casing.
"The reason why we were laughing was because it was really funny," the kids said in the video. "We were in the Apple store bending and breaking their iPhone, which I guess is criminal damage but I don't even care, to be honest. It's Apple's fault - they are false advertising, saying it's the best iPhone but clearly it's not if it can bend in your hands or your pocket. It's just ridiculous."
Following news that DreamWorks Animation is considering a sale to Japanese company SoftBank has created quiet optimism that this could help the studio long-term. The proposed $3.4 billion deal, with SoftBank offering $32 per share, would be able to give DreamWorks long-term financial stability that it needs to continue developing up to three new films per year.
Despite being known for "Shrek" and "Madagascar," the studio struggled with disappointing sales of "Rise of the Guardians" and "Turbo." Operating as a smaller, independent studio prevented the company from having a buffer - every new film must be a box office hit, or the company would feel it - though backing from a company such as SoftBank would help create new opportunities.
"I think they are sort of doing a 21st century version of what Disney did in the 1950s, when they went from being just an animation studio to doing living action," said Steve Hulett, Animation Guild business agent, in a recent statement to the Los Angeles Times. "They diversified, and that's the only thing you can do if you want to be a long-term player. Now it probably makes sense to sell."
Streaming music sales are rising in popularity, but still cannot make up for the drop in both physical CDs and digital downloads, according to a report released by the Recording Industry Association of America (RIAA). As Pandora and Spotify continue to shake up the music industry, Apple - and its acquisition of Beats - can help push the industry forward, despite the difficulty in convincing streaming users to purchase music.
Music business analyst Mark Mulligan noted that the music industry must try to determine if streaming music should be used as a marketing or sales tool in the future. There also is concern that many Spotify stations, for example, rely on major music hits from a small number of artists, while other songs and albums build a slow following over an extended period of time.
"The streaming picture is changing at an absolutely staggering rate and everyone across the value chain needs to get their heads around all the potential permutations else get left behind," Mulligan noted. "These are both exciting and daunting times."