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TweakTown News Posts - Page 46

Sony is already preparing for PlayStation VR shortages

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Jun 17, 2016 9:12 am

E3 2016 - Sony really ramped up its PlayStation VR push at E3 2016 this year, with PSVR launching on October 13, will there be shortages? According to Sony, it looks like there could be.




According to President and Group CEO of Sony Interactive Entertainment, Andrew House, who told CNBC: "We have growing confidence that we'll be supply constrained with this product, but we'll do our very best to meet demand. Virtual reality is a medium that's in its infancy. With such a nascent, very new form of storytelling, it's difficult to predict what user uptake is going to be".


It looks like we could expect stock shortages on the PlayStation VR, but that's to be expected. Both Oculus and HTC didn't have the best roll outs, but HTC has since recovered, promising that it will ship Vive headsets within 72 hours of ordering.

AMD Radeon RX 480 can hit 1.5GHz, new OC software on its way

By: Anthony Garreffa | More News: Video Cards | Posted: Jun 17, 2016 7:20 am

In the midst of NVIDIA experiencing stock shortages of the GeForce GTX 1070 and GTX 1080 in our exclusive story, news has just broken that AMD's upcoming Radeon RX 480 can hit 1.5GHz, and higher. The Radeon RX 480 is expected to fight directly against the HBM1-based Radeon R9 Nano, and the GTX 980 which just had a $25 price drop.




If we think about AMD hitting the $199 price point with the RX 480, and it being able to be toe-and-toe with the R9 Nano and GTX 980, we're looking at one of the best price/performance video cards ever released. Additionally, with some huge OC headroom included, it could be an even better card - especially if gamers can hit 1.5GHz+. The new Radeon RX 480 will supposedly reach 1.4GHz on its GPU easily, with 1.5GHz not far away and only a little additional tweaking required.


The RX 480 "Beast Mode" cards will include 6+8-pin PCIe power connectors for additional juice and overclocking headroom, and will be able to hit 1.5GHz right out of the box. We should expect the likes of SAPPHIRE, ASUS, MSI and the rest of the AIB partners to really hit these speeds. Considering the Radeon RX 480 only consumes 100W of power under gaming loads, and only hits 60C, we should be in for quite the surprise from AMD in a few weeks time.

Continue reading 'AMD Radeon RX 480 can hit 1.5GHz, new OC software on its way' (full post)

NVIDIA reduces price of the GeForce GTX 970, GTX 980 and GTX 980 Ti

By: Anthony Garreffa | More News: Video Cards | Posted: Jun 17, 2016 1:24 am

NVIDIA is going on the offensive with its Maxwell-powered video cards, cutting the price of the GeForce GTX 970, GTX 980 and GTX 980 Ti. Now that the GeForce 10 series is here, it only makes sense for NVIDIA to clear out the inventory of 900 series cards, and that's a big benefit to gamers, too. NVIDIA has dropped the price of the GTX 980 Ti by $125, the GTX 980 by $75 an the GTX 970 by $25 - all priced in USD.




I wrote an exclusive story yesterday that GTX 1070 and GTX 1080 stock will not improve until late-July or even early-August, and now that NVIDIA has dropped the price on the enthusiast level GTX 900 series cards, it begins to make even more sense. The GTX 1070 and GTX 1080 cards are also way above the $699 price of NVIDIA's own GeForce GTX 1080 Founders Edition, with the EVGA GeForce GTX 1080 FTW ACX 3.0 listed on Amazon for a wallet-busting $1999.


With these price drops, AMD aren't in trouble with their unreleased Radeon RX 480 just yet - as they're pricing that at a very lucrative $199... but it does put the pressure on slightly. AMD need to ensure their stock levels of the RX 480 are far higher than the GTX 1070 and GTX 1080, but these new nodes aren't easy. AMD is using the 14nm FinFET process for its new Polaris-based Radeon RX series, while NVIDIA is tapping some of that 16nm FinFET for its Pascal-based GeForce 10 series. These recent price drops on the GTX 900 series however, are going to really spur some sales up, and hopefully keep consumers and gamers happy until the stock levels of the GTX 1070 and GTX 1080 improve late next month.

'Warcraft' makes 90% of gross outside U.S. market

By: Ben Gourlay | More News: Celebrities & Entertainment | Posted: Jun 17, 2016 12:22 am

The soft projections of the 'Warcraft' U.S. opening have come to pass, with the film making barely $30 million - basically a disaster for a summer blockbuster. But thanks to strong international interest, the film is barely keeping its head above water.




According to BoxOfficeMojo, the feature film adaptation has grossed $280 million at the international box office - the vast bulk in China - which represents 90% of the film's $310 million worldwide gross. 'Warcraft's failure in the U.S. market is a huge disappointment for Universal Studios and Legendary Pictures, especially considering its $160 million budget and extensive marketing campaign.


'Warcraft' continues to roll out in the international market, hitting screens in Australia today.

See Final Fantasy 15's flying carship soar the open skies of Eos

By: Derek Strickland | More News: Gaming | Posted: Jun 16, 2016 10:31 pm

E3 2016 - After dropping a metric ton of new Final Fantasy 15 gameplay footage and content, Square Enix delivers a closer look at the game's "airship"--the flying Regalia car.



What Final Fantasy game would be complete without an airship? Final Fantasy 15 is taking a more unconventional approach with its in-game airship--in fact, it's not really an airship, but a car that converts into a streamlined jetliner to soar the heavens. We got our first look at the Regalia's flying mode a few months ago, but Square Enix has blown the lid off of the svelte transforming speedster in a new clip.


The Regalia is the ancestral royal "ship" of the Lucian kings, and belonged to Noctis' father Cor Leonis--and his father before him. The car-airship is more than just a vehicle--it ties Noctis to his heritage, his bloodline, and serves as the main locomotion for the game's party members--Noctis, Prompto, Ignis and Gladiolus. The Regalia's flying mode only unlocks "pretty far into the game," and can be customized--the clip we saw is the Type F version. The ship will also transform depending on the altitude, and yes, you can control the ship freely just like in other games.

Continue reading 'See Final Fantasy 15's flying carship soar the open skies of Eos' (full post)

Death Stranding will transcend established genres, Kojima says

By: Derek Strickland | More News: Gaming | Posted: Jun 16, 2016 9:35 pm

E3 2016 Hideo Kojima has opened up about his enigmatically grim new game Death Stranding, revealing key details about what we can expect with the PS4 exclusive. Technically an action game, Kojima promises that Death Stranding will be unlike anything we've ever seen before.



Quite some time ago, Hideo Kojima helped give birth to the "stealth action" genre with the immortal Metal Gear Solid series--but MGS wasn't just stealth action, it was so much more. Kojima is confident that his new PS4 game, Death Stranding, will do the same. Although it's technically an "action" game, Death Stranding will turn everything we know on its head--and it all starts with using "ropes" instead of "sticks". Kojima explains in a very thought-provoking manner:


"A strand in psychology is often used to refer to ties or chains. So how all the crabs [in the trailer] have this weird umbilical chord and how the baby is tied to Norman [Reedus' character] is a representation of this. There's a Japanese author I am a huge fan of called Kobo Abe. He has a short novel called 'Rope' in which he makes a definition, a statement: the first tool mankind made was a stick. It was made to keep away bad things. It's a weapon. The next tool created by mankind was rope. The rope is not to keep away bad things. On the contrary, it's a tool used to keep good things close to you, to tie good things close to you. Sticks and ropes are some of the tools most used by mankind even these days."

Continue reading 'Death Stranding will transcend established genres, Kojima says' (full post)

Nintendo on NX: for us it's not about the specs, it's about content

By: Derek Strickland | More News: Gaming | Posted: Jun 16, 2016 7:12 pm

E3 2016 - Nintendo America President Reggie Fils-Aime may have confirmed the new Nintendo NX won't rock over-the-top specs in a recent interview with Bloomberg.



When asked how the NX will stack up against Microsoft's new powerful Xbox Scorpio and Sony's new PlayStation 4K, Reggie Fils-Aime said: "You know for us, it's not about specs, it's not about teraflops, it's not about the horsepower of a particular system; for us, it's about the content. Nintendo is a content-focused company. We create entertainment that makes people smile. So for us, we're focused on bringing our best entertainment to both the Wii U as well as the NX in the future," Nintendo exec Reggie Fils-Aime said in an interview with Bloomberg West.


Fils-Aime's responses are particularly interesting because we have it on good authority that the Nintendo NX will be powered by NVIDIA's new powerful Pascal-based Tegra chip rather than an AMD APU. This would open up the doors for some impressive performance boosts across the board. But on the other hand, we've also heard the NX's power is comparable to an Xbox One and won't "blow away current consoles."

Continue reading 'Nintendo on NX: for us it's not about the specs, it's about content' (full post)

How old mod compatibility works in new Skyrim: Special Edition

By: Derek Strickland | More News: Gaming | Posted: Jun 16, 2016 5:04 pm

E3 2016 - Bethesda has confirmed that old Skyrim mods will "basically" work in the new remastered 64-bit special edition version, opening up a new door for new and old mods alike. Pete Hines also confirms Skyrim is being remastered on PC, too, and chimes in to give us some clues about older mods being playable on consoles.





Bethesda exec Pete Hines recently confirmed the Skyrim: Special Edition's PC version is basically getting its own remaster to 64-bit, effectively smashing the awful 4GB RAM usage restriction found in the original game. Skyrim on PC is notorious for being a 32-bit app that can only leverage a restricted 4GB of RAM (actually Skyrim crashes anytime 3.1GB of RAM is used), severely limiting the efficacy of mods. Now that Skyrim: SE is 64-bit, modders now have tons of room to play with.


But what about the huge galaxy of older Skyrim PC mods? Hines also affirms that the Skyrim: SE uses its own Creation Kit built on the new 64-bit engine, and that older Skyrim PC mods will "basically" be supported--there's no 100% guarantees that every older mod will see compatibility. But how exactly will all of your installed old Skyrim mods see compatibility on the new 64-bit remaster? Hines pretty much says that the new Creation Kit will be able to convert old 32-bit Skyrim mods into the new 64-bit compatible mods: all you'll need to do is "load the mod in the new Creation Kit and then upload it to"

Continue reading 'How old mod compatibility works in new Skyrim: Special Edition' (full post)

Project Scorpio won't run all current Xbox One games at 1080p 60FPS

By: Derek Strickland | More News: Gaming | Posted: Jun 16, 2016 4:41 pm

E3 2016 - Up until now we thought all old Xbox One games will run at 1080p 60FPS on Microsoft's new Project Scorpio powerhouse console. Xbox division Phil Spencer confirms not all original Xbox One games will benefit from Project Scorpio--only newer Xbox games and older games with dynamic resolution like Halo 5 will tap the console's new hardware.




"Scorpio's 6TFLOPs will impact the games and the way they play. ['Upcoming games,' Giant Bomb's Jeff Gertsmann broke in, 'you're not necessarily going to get better performance out of any disc you put in the system.'] You know, that's a great question. If you look at a game like Halo 5 that implements dynamic scaling--as scenes get more complex, in order to maintain 60FPS, it will actually change the resolution. So if you run [Halo 5] on Scorpio, you're actually going to be at that max frame-rate more often," Spencer said during Giant Bomb's E3 2016 broadcast.


Microsoft has affirmed that its Polaris-and-Zen powered Xbox Scorpio won't have exclusive games, but only newer, specially-made games specific older Xbox One games will harness the console's beefy 6TFLOPs GPU processing power. "Some of the existing games will actually run a little better, if they're using dynamic scaling. But I wouldn't buy Scorpio to run your existing library of Xbox One games."

Continue reading 'Project Scorpio won't run all current Xbox One games at 1080p 60FPS' (full post)

SpaceX landing streak ends with Falcon 9 rocket explosion

By: Sean Ridgeley | More News: Science, Space & Robotics | Posted: Jun 16, 2016 4:00 pm

SpaceX has been on a roll lately with three consecutive successful rocket launches and landings. It all came to an end yesterday though when its Falcon 9 rocket failed to land on a floating drone ship at sea and promptly exploded (or suffered a "rapid unscheduled disassembly" as founder Elon Musk puts it), but not before it successfully launched two satellites into orbit.




Musk says the explosion was caused by low thrust in one of the rocket's three primary engines, and that the company is now working on upgrades to the rocket in order to handle the same situation in the future.


SpaceX has a carg resupply mission for the International Space Station next month, followed closely by a Falcon 9 ground landing in Cape Canaveral, Florida and a satellite launch in August.

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