For the last few weeks, the United Kingdom has been hotly debating whether Scotland will vote to cede from the United Kingdom, with the world watching and huge ramifications for the worldwide economy. Today, as votes continue to be counted, it's become clear that the expected knife edge results have come down in favour of the status quo - Scotland has rejected the proposal.
Many of the UK's celebrities have weighed in on the debate, with Scotland's most famous son; Sean Connery leading the charge for the 'yes' camp, alongside Alan Cumming, whilst Helena Bonham Carter, Steve Coogan, Simon Cowell, Dame Judi Dench, Michael Douglas, Richard Dawkins, David Gilmour, Stephen Hawking, Mick Jagger, Eddie Izzard, Paul McCartney, Andrew Lloyd Webber, Susan Boyle, Sting,Gerard Butler, JK Rowling and even Captain Picard himself - Patrick Stewart firmly in the 'no' camp.
The once in a generation campaign for an independent Scotland, led by former BBC Scotland head Blair Jenkins has been years in the making.
NVIDIA Editor's Day 2014 - Another impressive demo shown off at NVIDIA Editor's Day 2014 was DirectX 12, with Microsoft taking the stage to show off Fable Legends running in DX12. We thought we'd take a video of that so you can see it for yourself, with that video embedded below.
To be brutally honest, I wasn't super surprised with Fable Legends, even in DirectX 12. DirectX 12 on its own, as a technology and API, is super impressive, with lowered CPU overhead and much more. Fable Legends in DX12 looked good, but not mind-blowing. What do you think of Fable Legends in DirectX 12?
NVIDIA Editor's Day 2014 - There were two stations to play with the Oculus Rift and Maxwell-powered GeForce GTX 980 and GTX 970 GPUs at NVIDIA's Editor's Day 2014, with the first being the EVE: Valkyrie station, and the second Epic Games' "Car Flip" VR demo. It's hard to explain, so watch the video below.
As you can see, it's an on-rails VR demo that plays out in slow motion, with a blend of 'The Matrix' meets 'F.E.A.R.'. It was one of the more impressive demos I've witnessed, and while there's nothing you can do during the game with it being on-rails, the experience is like nothing else. Watching bullets fly past you makes you feel like you're in The Matrix, and watching the explosions take place in front of you while the car flips over you, is simply awesome, there's no other word to explain it.
NVIDIA Editor's Day 2014 - NVIDIA had some truly impressive technology to showcase during its Editor's Day in the beautiful Monterey Bay in California, where the technology giant proved that the Moon landings weren't faked, thanks to its new Voxel Global Illumination technology.
Voxel Global Illumination, or VGXI, is dynamic, with 'no baking required' according to NVIDIA. It works on Epic Games' Unreal Engine 4, and other major engines (in Q4 of this year) and uses one-bounce indirect diffuse, specular, reflections, area lights and much more.
NVIDIA were bashing conspiracy theorists, as many of them say the Moon landings were faked. Due to the power found in its Maxwell architecture, VXGI comes alive, and is able to do some truly incredible real-time lighting to prove how light was reflecting off of the lunar surface, lighting up various objects, Neil Armstrong and Buzz Aldrin, as well as the lunar module itself.
This shot, has the real image side-by-side with the rendered image. I'll let you try and work out which one is which, so let us know in the comments section below.
NVIDIA Editor's Day 2014 - NVIDIA's G-SYNC technology is something I've truly embraced, sitting in front of the ASUS ROG Swift monitor right now as I type this, but 4K G-SYNC? Sign. Me. Up.
In Monterey Bay, NVIDIA was showing of Absolute Systems' GeForce GTX 980 SLI-powered system, running the aforementioned Acer 4K G-SYNC monitor, running Crysis 3.
A different look at the Absolute Systems PC.
Close up, the Acer 4K G-SYNC monitor is truly gorgeous. Look out for a review here on TweakTown of it in the near future.
The bad boys in question, two NVIDIA GeForce GTX 980 GPUs in SLI.
NVIDIA Editor's Day 2014 - After the top press in the world heard about the new GeForce GTX 900 series, and its more-than-impressive Maxwell architecture, the demo room was open for a few hours for us to all go have play around in. One of the demos that I simply had to try was EVE: Valkyrie, on the Oculus Rift DK2, powered by NVIDIA's new Maxwell-powered GeForce GTX 980 GPUs, in SLI.
You can see the video above, a tour of the various demos, toward the end we check out the EVE: Valkyrie setup - with four PCs running GeForce GTX 980 SLI, and the Oculus Rift DK2.
The four PCs filled with various media playing around in the deep space of EVE: Valkyrie.
NVIDIA Editor's Day 2014 - NVIDIA has now officially launched its new Maxwell-based GeForce GTX 980 and GTX 970 GPUs, but at its Editor's Day event last week in the beautiful Monterey Bay, California, the company reiterated its stance on PC gaming.
The company has said that out of the 330 million or so PC gamers in the world, around 200 million of those game on GeForce GPUs, which is a huge number of gamers on NVIDIA hardware. One of the driving forces behind this, is that PC gaming is now considered a sport, thanks to eSports titles like League of Legends, StarCraft and many more.
The amount of eSports tournaments has grown considerably from 2000, where only 10 tournaments took place, to 279 in 2008. Between 2008 and 2012, that number has grown exponentially, to 1151 eSports tournaments last year. Professional eSports gamers are making some serious cash, and there are more people than ever tuning into live streams, with 40,000+ in live attendance at some of these events.
NVIDIA has officially launched its Maxwell-based GeForce GTX 900 series, with ZOTAC out of the gate with a bunch of new GTX 980 and GTX 970 GPUs. First off, we have three versions of each: Standard, AMP! Omega, and AMP! Extreme.
Starting with the ZOTAC GeForce GTX 980 Standard, we have the stock Core and Boost Clocks of 1126MHz and 1216MHz, respectively. The 4GB of GDDR5 RAM is clocked at 7010MHz, with the reference cooler, and the usual three DisplayPort outputs, one HDMI 2.0 and dual-link DVI port. Moving onto the AMP! Omega edition, which cranks the Core Clock to 1202MHz, and Boost to 1304MHz.
We have the Memory clock up to 7046MHz, the same 4GB of GDDR5, identical display outputs, but the "Dual-fan IceStorm" cooler. Finally, the AMP! Extreme which doesn't have Core, Boost or Memory Clock speeds revealed yet, but we do know it comes with a sexy-sounding "Triple-fan IceStorm" cooler, so expect the clocks on this GPU to be much higher. All three cards have the same number of CUDA cores, sitting at 2048.
Manli has announced its new Maxwell-based NVIDIA GeForce GTX 980 and GTX 970 GPUs, both rocking a reference cooler, with a third offering a cooling design by Manli for its GTX 970.
Starting with the Manli GeForce GTX 980 which is powered by NVIDIA's GM204 Maxwell-based GPU, which has a TDP of 178W, up from the stock 165W on NVIDIA's reference GTX 980. We have a 2048 CUDA cores, 4GB of GDDR5 RAM on a 256-bit memory bus, a Core Clock of 1126MHz, Base Boost Clock of up to 1216MHz, and 7010MHz Memory Clock. For display connectivity, the Manli GTX 980 has three DisplayPort outputs, a single HDMI 2.0 out, and two DVI outputs.
Moving onto the GTX 970, we have two models: the reference GTX 970 and then the aftermarket design. The reference card features 1164 CUDA cores, 4GB of GDDR5 RAM on a 256-bit memory bus, a Core Clock of 1050MHz, Boost Clock of 1178MHz, and 7010MHz on the memory, the same as the GTX 980. When it comes to the display connectivity, we have the same ports as the GTX 980: three DisplayPort outputs, one HDMI 2.0 and two DVI ports.
Manli has also provided a slightly modified GTX 970 with an aftermarket cooler, something that comes with slightly increased Base and Boost Clocks. We have 1076MHz, up from 1050MHz for Base, and 1216MHz up from 1178MHz for the Boost Clock. The Memory Clock remains the same: 7010MHz. These cards should be available right now in select markets.
NVIDIA Editor's Day 2014 - Another interesting technology unveiled by NVIDIA in Monterey Bay was MFAA, a new anti-aliasing technique that isn't as harsh on your hardware.
MFAA stands for Multi-Frame Sampled AA, where NVIDIA finds more information inside of every pixel on your screen, anti-aliasing the scene much better. It has the performance hit of 2x MSAA, but the look of 4x MSAA, which will provide gamers with a better looking image, without the performance hit they're used to with traditional AA methods, like MSAA.