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TweakTown News Posts - Page 40

ASUS tackles the AM3+ market with its quad-GPU Aura board

By: Chris Smith | More News: Motherboards | Posted: Jan 27, 2016 12:29 pm

Featuring support for quad-SLI NVIDIA cards or a quad-Crossfire AMD video card setup, ASUS' new 970 Pro Aura motherboard comes with an AM3+ socket and plenty of other features.

 

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Rocking out the feature list are some other cool things such as ASUS-exclusive LANGuard and GameFirst technologies in order to smooth out online gameplay, Intel Gigabit Ethernet, software-controlled LED lighting, a supreme-FX audio setup which pumps out 115dB signal-to-noise ratio and connection options such as USB 3.1, M.2 SATA.

 

More information on this product can be found on the official ASUS website or you can check out the press release for a quick summary. This motherboard is set up with dual-channel DDR3 gaming rigs in mind and wasn't announced with a retail price.

Continue reading 'ASUS tackles the AM3+ market with its quad-GPU Aura board' (full post)

After 48 hours in the HTC Vive, one man experiences no nausea

By: Anthony Garreffa | More News: Wearable Computing | Posted: Jan 27, 2016 11:49 am

One of the first things people think about when VR is talked about; would be the fact that people will eventually 'live' in the virtual world - which is no different to spending 12-18 hours a day playing any form of games (mobile/PC/console).

 

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Well, one artist has spent 48 hours inside of the HTC Vive, reporting a nausea-free VR experience. Thorsten Wiedemann, the founder and artistic director of the A MAZE Festival, told VICE: "I had no physical problems, no burning eyes, killing headaches or nausea". This was after 48 hours inside of the HTC Vive, for an art project called 'Disconnected' earlier this month. In the 25th hour, Wiedemann had a panic attack which nearly caused him to drop out, but he powered through - and all went well.

 

Wiedemann said that spending considerable time in VR will be common in 2026, where he said: "normal that you jump into VR to meet your international friends in Social VR Rooms and go on crazy adventures together. But a long trip will be still special and could be understood as a controlled drug experience".

League of Legends made $1.6 billion in digital revenue in 2015 alone

By: Anthony Garreffa | More News: Gaming | Posted: Jan 27, 2016 10:28 am

We only just reported that the Call of Duty franchise generated $570 million in digital revenue throughout 2015, but League of Legends made nearly 3x that money in the same period of time.

 

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Riot Games and Tencent (the latter company purchased the former company late last year) made an insane $1.62 billion in digital revenue from League of Legends in 2015, eclipsing every other game on PC. The closest to League's $1.6 billion was CrossFire from SmileGate, which made $1.1 billion while Dungeon Fighter Online made $1.05 billion, according to digital games industry analyst firm Superdata.

 

Superdata CEO Joost van Dreunan said: "The top 10 PC games earn more than the top 10 mobile games. Despite a heavy industry focus on mobile gaming, the combined earnings of digital PC games for the top titles came in higher, totaling $6.3B in sales compared to $6.18B for mobile. PC-based gaming - consisting of free-to-play MMOs, subscription-based games like World of Warcraft, social games and PC downloadable games - earns over $32 billion annually, well above the $25.1 billion generated by mobile games. Three of the year's top five digital PC games (Grand Theft Auto V, Fallout 4 and The Witcher 3) were released in 2015, indicating that PC gamers have made significant progress transitioning to purchasing games digitally".

Activision made $570m in digital revenue from Call of Duty in 2015

By: Anthony Garreffa | More News: Gaming | Posted: Jan 27, 2016 9:43 am

With the Call of Duty franchise making $1.6 billion in revenue over 2015, it shouldn't come as a surprise that Activision made an insane $570 million in digital revenue for the year, just from COD.

 

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Thanks to digital games industry analyst firm Superdata, Call of Duty: Advanced Warfare pulled in $355 million in digital revenue while Call of Duty: Black Ops 3 made $224 million - a total of $579 million for the Call of Duty franchise in digital revenue, for 2015. FIFA 15 didn't do too bad, pulling in $332 million in digital revenue for EA, while Grand Theft Auto V made $322 million for Take-Two Interactive.

 

With Call of Duty: Advanced Warfare making $355 million in digital revenue for 2015 - you probably think that's a lot. Wrong. League of Legends made a whopping $1.6 billion in digital revenue for 2015, which overshadows anything COD did by a long shot. Even CrossFire made $1.1 billion, Dungeon Fighter Online pulled in $1.05 billion, World of Warcraft made $814 million and World of Tanks commanded $446 million in 2015.

Apple reports $18.4 billion in profits for Q4 2015, sets a new record

By: Anthony Garreffa | More News: Business, Financial & Legal | Posted: Jan 27, 2016 8:33 am

Another quarter, another slew of trucks backing up to Apple's HQ and dumping piles of money. Apple profits have gone through the roof for the past three months, surpassing the record-breaking quarter Apple enjoyed in Q3 2015.

 

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Apple's Q4 2015 was magical, with $18.4 billion in profits from $75.9 billion in revenue. Apple noted the inflated profits and revenue to the average sale price of its best-selling devices - the iPhone, iPad and Mac - was also a record high, boosting Apple's margins to 40.1%. The company has also predicted its Q1 2016 results, where it's expected to hit $50-$53 billion, down from the $58 billion it pulled in during the same time last year.

 

Considering Apple only launched one new devices during the quarter, the oh-so-meh iPad Pro, it's surprising Apple did so well. But then you consider the insanely popular iPhone 6S and iPhone 6S Plus smartphones, and it begins to make sense. Apple is also seeing a decline in orders with its suppliers, but of course, Apple didn't talk about that with its earnings release - for obvious reasons.

Google drops Nexus 5X and Nexus 6P prices by $50 for Valentine's Day

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Jan 27, 2016 7:11 am

Just in some for some of that mobile lovin', Google has dropped the prices of its Android 6.0-powered Nexus 5X and Nexus 6P smartphones for Valentine's Day.

 

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The 16GB unlocked Nexus 5X is now $299 while the 32GB model is $349 - a damn good price for an excellent smartphone. The bigger, Huawei-made 16GB Nexus 6P has been dropped to $449, while the 32GB model will cost $499. Google is also offering $50 credit towards any future purchase of a Huawei Watch, as long as you buy the Nexus 6P in any color.

Burnout developer announces Dangerous Golf, has a 'nod to NBA Jam'

By: Anthony Garreffa | More News: Gaming | Posted: Jan 27, 2016 5:32 am

Announcing their game completely out of nowhere, Three Fields Entertainment has unveiled Dangerous Golf. The developer is a British studio made up of former Criterion developers, with Criterion being the developer behind the infamous Burnout series.

 

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Dangerous Golf, as TFE explains: "Dangerous Golf is an irreverent, silly, fun approach to golf games that challenges players to break the rules and wreak havoc on more than 100 holes in four unexpected locations. It's as serious a golf game as Burnout was a serious simulation to driving games. We wanted to mix the attitude of Burnout with the destruction of Black whilst setting the golf ball on fire - a nod to NBA Jam. This type of gameplay is part of our DNA, and something we think our fans will truly enjoy".

 

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The game features the latest technology, where it's powered by Unreal Engine 4 and uses NVIDIA's PhsyX, APEX and FleX technologies. TFE added: "Our team worked closely with both Epic's Unreal Engine 4 team and NVIDIA to not only push the boundaries of their PhysX, Apex Destruction and Flex technologies, but also to deliver a truly physics based game experience. As such, players will enjoy causing amazing destruction by smashing thousands of physically simulated rigid body valuables, shatter priceless heirlooms into small pieces and paint the environments with physically simulated liquids".

Screenshots from the PC version of Rise of the Tomb Raider leaked

By: Anthony Garreffa | More News: Gaming | Posted: Jan 27, 2016 4:09 am

We're only days away from the release of Rise of the Tomb Raider on the PC, with someone getting early access to the game on Stam and leaking out some screenshots and details on it. While you're at it, NVIDIA recommends a GeForce GTX 970 or GTX 980 Ti for 1080p/1440p 60FPS on the PC.

 

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We now that the standard version of Rise of the Tomb Raider costs $49.99, while the Season Pass will cost you $27.99 - but now we're seeing in-game screenshots of the once Xbox One timed exclusive, and it's shaping up nicely. Nixxes handled the PC port, with HBAO+, increased hardware tessellation, increased draw distance and general detail being increased. It's looking good, that's for sure.

 

Rise of the Tomb Raider hits the PC on January 28.

Continue reading 'Screenshots from the PC version of Rise of the Tomb Raider leaked' (full post)

Instagram showed 670 million ads in December, up from 50m in August

By: Anthony Garreffa | More News: Social Networking | Posted: Jan 27, 2016 2:22 am

Instagram has been showing users ads in the last couple of months, ever since it announced back in June that it would be serving more ads. Now, we're here, and so are the ads.

 

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The company launched an ads API in August, allowing third-party companies to sell ad vacancies for them, but thanks to Facebook's ability of not sharing Instagram's revenue numbers, it's hard to see how much "more" advertising Instagram had planned on selling. Well, Brand Networks is an ad network that is an official ad partner of Instagram, and released some interesting numbers on Monday.

 

In the two charts Brand Networks provided, it shows just how quickly Instagram's push into advertising was. Brand Networks served some 50 million ad impressions on Instagram in August, but doubled this to 100 million in September. Just last month, Brand Networks served a huge 670 million - 13x its start in August. Keep in mind these numbers are from a single ad partner, so the total figures from Instagram could be far different.

Firefox 44 launches with push notifications after you close it

By: Jeff Williams | More News: Software | Posted: Jan 27, 2016 12:52 am

The latest Firefox build, now up to 44, can give you push notifications even after you close the browser. They've also removed support for the RC4 encryption cipher and added some very powerful, and easy to use, developer tools.

 

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The push notification feature lets you receive all notifications from any website that you give permission to, and if it's not loaded in a tab you'll still get the notification through Firefox itself. Mozilla says it's a useful feature for getting dynamic updates about weather and even your social network feed.

 

They've also stopped support for the aging RC4 cipher that's used for HTTPS connections. It was originally designed in 1987 and is incredibly weak by today's standards. It doesn't take long to crack a this cipher with today's compute power. So if a website uses that as their method of connection, then you'll get a warning page and you won't be able to connect. Modern SSL certificates don't make use of that anyway, so it shouldn't be too much of an issue. And those developer tools? Very slick.

Continue reading 'Firefox 44 launches with push notifications after you close it' (full post)

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