During an interview with Japanese site AV Watch, Xbox boss Phil Spencer had some interesting things to say about Xbox, and more. There was a question thrown in about VR, which is the most interesting part of this interview.
When asked about the potential and rumored spin off of the Xbox brand from Microsoft, Spencer replied with: "Creating the appropriate tools, finding the right developers, we have gathered such a great community. With Xbox 360, our efforts were crowned by considerable success. And I'm committed to the success of Xbox One. In the past six months Xbox One has changed. We introduced to gamers the version without Kinect and broadened the choice. We will continue to update the system, and starting with Japan we're launching in new markets. The launch in Shanghai in China will happen next week, and I believe that by such changes we'll gather an even bigger audience".
Spencer also talked about VR, where he said good things about the competition in Oculus and Sony, but teased that Microsoft is working on its own VR tech for Xbox, but isn't ready to talk about it just yet. Spencer said: "The industry as a whole continues to invest in research and in new elements. New technologies invite us to explore new gaming world's. I believe that Kinect, voice and virtual reality are those key new elements. That's why I'm glad that Sony and Oculus are investing in VR. We're also working on an investment of our own, but it's not at a stage in which we can talk about it yet".
Seagate's Twitter account just blasted something both truly exciting, and incredibly terrifying: the first real tease of the zettabyte. Seagate posted XO Communications' infographic on the Zettabyte, or ZB.
To put things into perspective, 1ZB is around 1.1 trillion GB - yes, 1.1 trillion gigabytes. The infographic, above, says that according to Cisco's Visual Networking Index, the "world will cross the Zettabyte threshold of data transferred annually via the Internet by the end of 2016". To put things into an even scarier perspective, 1PB (Petabyte) is 1024TB (Terabyte), and 1EX (Exabyte) is 1024PB, so 1ZB is an insane 1024EB, which is just scary.
What is driving this Zettabyte amount of data? Internet video, with around 55% of Internet video expected to chew up 99% of all Internet traffic in 2016. The remaining 44% is split between web/data with 23%, and file sharing with 21%.
The tubes of the Internet have been filled the new two new iPhones, #BendGate, the Galaxy Note 4 coming soon, and so much more in the mobile world, so BlackBerry doesn't get the headlines that its biggest competitors do.
Well, the company has just posted better-than-expected Q2 results, but still managed to lose $207 million for the three-month period. Even with the huge loss, it's still an improvement from the previous quarter, where the company posted a loss of $965 million. After one-time items, such as charges for laying off employees and other restructuring efforts, the company said the loss was around $11 million, or $0.02 per share, beating Wall Street's forecast of $0.16 per share.
Revenue for Q2 sat at $916 million, which is represented as 46% hardware, 46% services and 8% in software and other revenue. During the three-month period, BlackBerry said it sold approximately 2.4 million smartphones to end users, which included shipments made, and recognized before Q2. BlackBerry's Executive Chairman and CEO, John Chen, said: "Our workforce restructuring is now complete, and we are focusing on revenue growth with judicious investments to further our leadership position in enterprise mobility and security".
The largest Samsung SSD available is sitting at a huge 1.6TB, but not anymore - the company has just unveiled its enterprise-class SM1715, which cranks this up to a gigantic 3.2TB.
Samsung's new SM1715 SSD is a PCIe-based device, using a PCI Express 3.0 port, based on NVMe technology. The new drive also features Samsung's new 3D V-NAND technology, where storage chips are placed on top of one another, and not next to each other, with the storage chips connected through a very thin, high-speed connector called TSV, or Thru Silicon Via.
This new technology paves the way for increased read/writes, with sequential read speeds on the new SM1715 at a huge 3000MB/sec, or 3GB/sec and writes sitting at an equally-impressive 2200MB/sec, or 2.2GB/sec. Random read speeds on the drive are at 750,000 IOPS, while writes are at 130,000 IOPS. Samsung will also make the SM1715 available in 1.6TB, as well as the 3.2TB behemoth.
We are getting closer to the rumored reveal of GoPro's next-gen Hero camera, with two versions to reportedly be unveiled soon: Hero4 Black, and Hero4 Silver Edition. The two cameras will have differences between them, with upgrades on their predecessor, and some downgrades, too.
Starting with the Hero4 Silver Edition, which will sport a touch LCD on the back, which was previously an accessory you had to purchase separately. The sensor inside of the Hero4 Silver Edition is capable of shooting 4K video, or 3840x2160 at 15FPS, 2.7K at 30fps, 1440p at 48fps, 1080p at 60fps, 960p at 100fps, and 720p at 120fps. It will also take 12-megapixel still shots, and is waterproof at up to 40m (or 131 feet).
The Hero4 Black Edition is pretty much the same, but it ditches the touch LCD on the back for upping its 4K shooting capabilities to 30FPS, up from 15FPS. With the rumored unveiling date of the new Hero4 cameras being October 8... the same date that HTC is said to be unveiling its new action camera.
Most would think that Apple or Google would have the most employees under its belt, but it is Samsung, by a long shot. Ars Technica has compared Samsung's filing with it's biggest competitors - Apple, Google, Sony and Microsoft - to find that Samsung hires a mammoth number of people, even compared to its biggest competition.
Samsung hires 275,133 people according to the report, while Sony comes the closest with 105,000 staff. Microsoft comes in third with 99,000 employees, Apple with 80,300 staff coming in fourth, and Google in at fifth with 47,756 employees. Ars Technica did a real deep dive into the filing, finding that Samsung had 40,506 software engineers as of 2013, which is a massive 45% increase over 2011.
Google on the other hand, has only 18,593 software engineers, which shouldn't surprise you. Google makes countless services which billions use, where Samsung may sell hundreds of millions of handsets and other devices, but most wouldn't know a piece of Samsung software apart from TouchWiz on an Android-based device.
Apple is being sued by two parties, Ireland's Longitude Licensing Ltd and Luxembourg's Longitude Flash Memory Systems S.a.r.l., with their joint patent infringement lawsuit against Apple alleging the company is in violation of 13 counts of patent infringement that cover virtually all of Apple's iDevices.
The plaintiffs are using former SanDisk patents that they now hold, partnering up with Conversant Intellectual Property Management Inc., to help them increase the value of their IP. The following Apple devices are included in the lawsuit: Apple iPad, Apple iPad 2, Apple iPad (3rd Generation), Apple iPad (4th Generation), Apple iPad Air, Apple iPad mini, Apple iPad mini with Retina display, Apple iPhone, Apple iPhone 3G, Apple iPhone 3GS, Apple iPhone 4, Apple iPhone 4S, Apple iPhone 5, Apple iPhone 5C, Apple iPhone 5S, iPod Touch 2G, iPod Touch 3G, iPod Touch 4G, and iPod Touch 5G".
The lawsuit itself involves the flash technology and memory on the massive list of iDevices, which could land Apple in some hot water. For the full legal mumbo-jumbo, Patently Apple has you covered.
Valve is moving more and more outside of your sole gaming PC, with the announcement of Steam Music Player for all Steam users. The company has also launched a new sale with six of its games in the Half-Life universe, and their original soundtracks.
Steam Music Player was announced earlier this year, which allows gamers to use Steam to player music from their computer, playing their own tunes while gaming away. When it comes to the soundtracks for some of your Steam games, these albums will show up in the Steam Music library. Part of the Steam Music launch has Valve dropping 75% off of most of the titles in its Half-Life universe.
You can get 75% off the following Valve titles: Half-Life, Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal and Portal 2. Better yet, the soundtracks for all of those titles, and the one for Free to Play, which is the Valve-created DoTA 2 documentary, are all available for free. This offer expires on October 1 at 10AM PT.
Ryse: Son of Rome was an Xbox One exclusive title from Crytek, the developer who made Crysis, are releasing the game on PC on October 10. Crytek have announced today that the PC version will ditch the microtransaction structure that it featured in the Xbox One version, which should please PC gamers.
When Ryse launched on Xbox One, in-game microtransactions allowed gamers to boost their characters with in-game currency, something that could be achieved with playing the game more, or real-world money. Crytek has also said that the PC version of Ryse will feature all four DLC packs that were released as add-on content for the Xbox One version, which includes Survival mode, new multiplayer maps, and other bonuses.
Crytek are providing increased graphical options for Ryse on PC, as well as support for 4K. Ryse launches with Steamworks support on October 10, so we don't have long to wait, but are you interested in this gory hack-and-slash game from Crytek?
Passengers flying the European skies could very soon be able to use smartphones, tablets, and other portable electronic devices anytime while onboard a flight, according to new research guidelines. Individual airlines will be able to choose what type of devices can be used - based on aircraft type and other factors.
"We're basically opening the door where, in theory, you'll be able to continue making your phone call through the gate throughout the flight... like you would on a train," said Ilias Maragakis, European Aviation Safety Agency spokeswoman.
There has been concern that using certain electronics would interfere with transmission signals, but airlines must certify that wouldn't be a problem. The EASA allowed devices to be on as long as they were switched to "airplane mode," but additional research indicated the rules could be altered even more.