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TweakTown News Posts - Page 39

Cyberpunk 2077 has 'huge living cities,' real-time AI

By: Derek Strickland | More News: Gaming | Posted: Sep 29, 2016 8:39 pm

CD Projekt RED plans to completely one-up themselves with Cyberpunk 2077, smashing the likes of Witcher 3's amazing open world with an extremely ambitious new type of city-building technology and seamless multiplayer that will likely make Destiny's social hubs look like child's play.




Cyberpunk 2077's open world and city hubs could be the most immersive spaces ever created in a video game. CD Projekt RED has filed for a grant to help fund its new City Creation technology, which features "living cities" with real-time interactions with dynamic AI. That's not it, though: CDPR is also crafting a new kind of seamless multiplayer for the futuristic RPG.


City Creation is described as: "Comprehensive technology for the creation of 'live' cities of great scale playable in real-time, which is based on the principles of artificial intelligence and automation, and takes into account the development of innovative processes and tools supporting the creation of high-quality games with open worlds."

Continue reading 'Cyberpunk 2077 has 'huge living cities,' real-time AI' (full post)

Quantum Break on Steam missing SLI support, DirectX 12

By: Derek Strickland | More News: Gaming | Posted: Sep 29, 2016 7:45 pm

Remedy's recent overhyped time-busting Quantum Break won't be pushing any of your rigs to their limits any time soon.




Months after launching as a hot mess on Microsoft's Windows 10-exclusive storefront, Quantum Break is now available on Steam. But even after this long sojourn between the Windows Store and Steam, some of the game's most disappointing technical issues are still intact and haven't been fixed: Quantum Break's Steam port won't support multi-GPU setups in SLI or CrossFire and is locked at DirectX 11 instead of leveraging the new DirectX 12 API.


"Like mentioned on other topics, the game doesn't support SLI. But even with one GTX 1080 and the right settings, you should be able to get an enjoyable experience out of the game. I recommend comparing visual differences between 'high' and 'ultra' options in different areas of the display settings page," said a Remedy dev on the Steam forum page.

Continue reading 'Quantum Break on Steam missing SLI support, DirectX 12' (full post)

NX will get Nintendo 'back into the race,' says Ubisoft

By: Derek Strickland | More News: Gaming | Posted: Sep 29, 2016 6:53 pm

Nintendo's mysterious new NX console will propel the Japanese console-maker into the big leagues dominated by Microsoft and Sony, says Ubisoft.




Ubisoft has seen Nintendo's new NX hardware, which is purportedly a transforming console handheld hybrid, and the publisher is extremely impressed. Ubisoft CEO Yves Guillemot has praised the NX vocally in the last few months, delivering practically the only real meaty bits of information outside of unverified rumors and reports. Now Guillemot drops even more praise in Ubisoft's most recent earnings report, saying that the NX will be good enough to put Nintendo back in the Big Three.


"Nintendo will be back in the race with the NX," Guillemot said. Just a few weeks ago the Ubisoft CEO called the NX a "fantastic totally new approach," strongly hinting at the unique handheld hybrid theory that's been rolling around. Ubisoft is currently working on Just Dance for the NX--hinting that the system will have a dedicated console-based component of some sort--as well as another unannounced title.

Continue reading 'NX will get Nintendo 'back into the race,' says Ubisoft' (full post)

Commodore 64 still running auto shop after 25 years

By: Anthony Garreffa | More News: Computer Systems | Posted: Sep 29, 2016 4:29 pm

For those old enough to remember the Commodore 64, can you believe that one is still being used to run a small auto repair shop?




Commodore USA's official Facebook page reads: "This C64C used by a small auto repair shop for balancing drive shafts has been working non-stop for over 25 years. And despite surviving a flood it is still going...". That's a great achievement, because most PCs wouldn't last 25 more years and still be operational like that (for the most part, anyway).


The Commodore 64 was released all the way back in 1982, featuring a whopping 64KB of memory at the time, with its CPU running at a blistering 1MHz, with a 16-color graphics chip. It was the highest-selling single computer model of all time according to the Guinness World Records.

Get this $100 programmable gaming keyboard for just $55

By: TweakTown Deals | More News: Deals | Posted: Sep 29, 2016 3:30 pm



You need every edge you can get when you're gaming online. That's why the T9 Plus Single-handed Mechanical Gaming Keyboard is a must for any gamer looking to speed up their reaction time. Designed to cut down on the keystrokes needed for lightning-fast combos, the T9 Plus Gaming Keyboard helps you get the drop on your foes, and it's on sale for just $54.99.


Featuring a compact key layout, this fully-programmable keyboard was engineered for League of Legends dominance. You can configure your own time-saving macros and map them to the keyboard for faster attacks. Plus, you can game for longer thanks to the T9 Plus' ergonomic key layout and oversized palm rest.


The T9 Plus Mechanical Gaming Keyboard normally sells for $99.99, but TweakTown readers can get it on sale for nearly half off, bringing the final price down to just $54.99.


As an added bonus, you can also enjoy free shipping to the United States!

Apple's next-gen MacBook Pro expected mid-October

By: Anthony Garreffa | More News: Laptops | Posted: Sep 29, 2016 9:22 am

Apple has unleashed its iPhone 7, so now its onwards towards the next-gen MacBook Pro laptops which are looking to be announced sometime next month.




The new MacBook Pro is expected "some time in the second half of October", with Apple working on macOS 10.12.1 so that it fully supports the purported Touch ID sensor, and OLED touchbar. Apple is expected to fully revamp their 13-inch and 15-inch Retina MacBook Pro, which should rock Intel's new Kaby Lake CPUs - making for thinner, lighter MacBook Pros.


Apple is expected to unveil their Touch ID fingerprint sensor onto the next-gen MacBook Pros, borrowing the security side of things from the iPhone and iPad. The fingerprint sensor would allow MacBook Pro owners to log-in to their laptops using their fingerprint, or they would allow for Apple Pay purchases with your fingerprint, which is now supported by macOS Sierra, and iOS 10.


The most exciting thing aside from the Kaby Lake processor and Touch ID sensor, is that the new MacBook Pros are rumored to feature an OLED touchbar above the function keys. The OLED display touchbar would allow people to tap the bar to access applications on their MacBook Pro, but I'm sure there'll be some magic and hopefully some courage built-in to the new MacBook Pro, too.

Xbox Scorpio's true 4K res won't be easy for developers

By: Anthony Garreffa | More News: Gaming Consoles | Posted: Sep 29, 2016 7:45 am

Microsoft has been touting the 4K gaming abilities of its new Project Scorpio Xbox console, but when Microsoft's Albert Penello spoke with The Guardian recently, he talked about Microsoft's full 4K gaming on the Xbox Scorpio, and how developers will have to deal with new challenges.




It looks like we won't be seeing 4K 60FPS on the Xbox Scorpio anytime soon, and nowhere near the launch in 2017, as it will be up to developers to decide where to use the additional horsepower provided by Xbox Scorpio, in their games. Penello said: "But we've said very clearly that it's up to the developers how they want to take advantage of that power. Some developers focus on effects, some on frame rate some on resolution - it's up to them what they want to do".


Penello continued, saying that developers will be able to meet, and master 4K gaming on the Xbox Scorpio after a while. He added: "If you look at game engines like Frostbite and Unreal, developers have got really good at scaling - they're excellent at figuring out how to build textures at very high resolutions, then being able to optimise that artwork for various platforms. With that in consideration, it will be easier to take advantage of the performance difference of Scorpio because these guys are already building games that far surpass what consoles can do today".


Read Also: Project Scorpio renders games in native 4K


It looks like Microsoft is already preparing for the wave of gamers complaining about the performance of 4K games on Xbox Scorpio, with Penello adding: "The developers have to go through a transition, just like customers. We are spending as much time and energy on our dev tools as we are on anything customer-facing. Making it easier for developers to take advantage of the power, making it easier for developers who are working on an Xbox One game to get a great Scorpio game and vice versa - we're developing those tools now".

NVIDIA shows off 4K 60FPS footage of Titanfall 2 on PC

By: Anthony Garreffa | More News: Gaming | Posted: Sep 29, 2016 6:29 am

NVIDIA has used its marketing prowess perfectly with the impending release of Titanfall 2, by teasing exclusive 4K 60FPS gameplay from the PC version of the game, powered by their new Titan X graphics card.



NVIDIA's own "NVN", or NVIDIA Gaming Network, posted the gameplay footage of Titanfall 2, with every single graphics setting maxed out on a single Titan X at 4K, hitting 60FPS. As for the graphics settings available in Titanfall for PC gamers, we have:


  • Anti-Aliasing - None, TSAA, MSAA (2x, 4x, 8x)
  • Ambient Occlusion - Enabled, Disabled
  • Aspect Ratio - 4:3, 16:9, 16:10, 21:9
  • Brightness - Slider
  • Display Mode - Fullscreen, Windowed
  • Dynamic Spot Shadows - Enabled, Disabled
  • Effects Detail - Low, Medium, High
  • FOV - Slider
  • Impact Marks - Disabled, Low, High
  • Model Detail - Low, Medium, High
  • Ragdolls - Low, Medium, High
  • Spot Shadow Detail - Disabled, Low, High, Very High
  • Sun Shadow Detail - Disabled, Low, High, Very High
  • Texture Filtering - Bilinear, Trilinear, Anisotropic (2x, 4x, 8x, 16x)
  • Texture Quality - Low, Medium, High, Very High, Insane
  • V-Sync - V-Sync Disabled, Double buffered V-sync, Triple buffered V-Sync, NVIDIA Adaptive V-Sync, NVIDIA Adaptive Half-refresh V-Sync, Dynamic V-Sync

Continue reading 'NVIDIA shows off 4K 60FPS footage of Titanfall 2 on PC' (full post)

NVIDIA's new Xavier chip is super-fast, powered by Volta

By: Anthony Garreffa | More News: Technology in Vehicles | Posted: Sep 29, 2016 5:28 am

We've been hearing lots of nuggets of information on Volta, NVIDIA's next generation GPU architecture, and now the company has just pushed its first Volta-based product out with the announcement of Xavier, its new supercomputer designed for autonomous cars.




NVIDIA unveiled Xavier out of the blue at its GPU Technology Conference in Amsterdam, with the Volta-based system-on-a-chip wicked fast, thanks to the new 512 cores from the next-gen Volta architecture. Volta allows the Xavier chip to support dual 8K HDR video inputs, with NVIDIA saying in the past that Volta would be much more memory bandwidth efficient, and smaller than previous designs.


Xavier also supports NVLink thanks to the Volta GPU, with the GPU being joined by IBM's upcoming Power9 chips, with both being installed into the U.S. Department of Energy's Summit supercomputer in 2018. NVLink is 7-10x faster than PCIe 3.0, so the Summit supercomputer will be a huge chunk faster than ever thanks to NVIDIA's new NVLink tech.


Xavier is powered by a custom 8-core CPU, as well as a new computer vision accelerator, which NVIDIA says is the most advanced chip it has ever developed. NVIDIA's new Xavier has 20 TOPS (trillion operations per second) and consumes just 20W, with 7 billion transistors, the 16nm chip is efficient - teasing that Volta should be a very efficient GPU when it hits consumer graphics cards in the future.


NVIDIA explains: "A single Xavier AI processor will be able to replace today's Drive PX 2 configured with dual mobile SoCs and dual discrete GPUs-at a fraction of the power consumption". Considering NVIDIA only unveiled Drive PX 2 at CES 2016 in January, powered by a 12-core CPU and two Pascal-based GPUs, the new Xavier chip is a mighty leap indeed.


The new Xavier chips will be shipped to carmakers in Q4 2017, so we're still a while away from seeing them materialize into the real-world and start driving our cars for us.

Star Citizen boss: it's the 'best damn everything sim'

By: Anthony Garreffa | More News: Gaming | Posted: Sep 29, 2016 4:25 am

We all know Chris Roberts can say some pretty crazy things, where during my exclusive interview with him at PAX Australia 2014, Roberts said "I don't care about consoles" when it came to Star Citizen.



The guys over at Gamers Nexus recently visited the CIG offices, talking with Roberts where he said: "Right. It's not even 'best damn space sim' anymore, it's 'best damn everything sim.' Especially with the way the procedural planets [...] we were able to do that with everyone's support, which allowed us to open up the Frankfurt office and hire up people that are incredibly talented".


He continued: "That's the iterative way that Star Citizen works, because I wasn't thinking we were going to be able to do what we are going to be able to do now, but the additional play possibilities that come with it and what players will be able to do by themselves, it's really exciting. You've opened up a much bigger palette of things you can do because you have planetary locations, you can do things, recover things, rescue people, create your own little place - whatever you want to do.

Continue reading 'Star Citizen boss: it's the 'best damn everything sim'' (full post)