Ubisoft has come out with some great content for us to write about all year, limiting its games like The Division to 30FPS, saying that "resolution doesn't matter", telling everyone to turn their Internet off to get better frame rates in the obviously still broken Assassin's Creed: Unity, and now we're here at Far Cry 4.
What has Ubisoft done now you ask? The studio has cut the ability for gamers to make maps for the competitive multiplayer in Far Cry 4, with the option of creating maps for Assault, Hunt, Outpost and Extraction still there, just not the player-vs-player multiplayer maps. Ubisoft Montreal's Creative Director, who believes Alex "Resolution Doesn't Matter" Hutchinson offered the following explanation for why Ubisoft didn't provide it with this year's Far Cry adventure, he said that Ubisoft "always squeeze in as much as we can, but we're always prioritizing".
Hutchinson added that the team are "going to keep supporting the game so hopefully we can get it done post release. No promises but we will try". I'm sure it'll arrive soon, but they'll probably slug you $20 for it or something.
I'm sure that by now, most gamers have heard about the colossal mess Ubisoft has found itself in with the launch of Assassin's Creed: Unity, something we've been all over - and not just for the last week like most, but for most of the year.
Well, now the company has taken to their forums, providing angry gamers with multiple ways to the slew of issues on AC:U for all platforms. One of the fixes for the "frame rate issues" as Ubisoft puts it, is to "in the meantime", Ubisoft suggests "that you disconnect from your internet connection (wifi or network cable).It could potentially improve frame rate".
There are many other issues, with one of the bigger ones being "graphical and collision issues" having Ubisoft say they're "WORKING ON IT" according to their forum post. It was only two days ago that Ubisoft was laying blame on AMD for AC:U's various issues, so let's see where we go from here and how long it takes a AAA developer to fix a AAA game that had tens of millions of dollars poured into it, yet launched like this - just sayin'.
There are two versions of the new iPhone from Apple, the 4.7-inch iPhone 6 and the 5.5-inch iPhone 6 Plus, with the bigger iPhone receiving all of the attention - but which one is selling more? Most wouldn't have guessed it, but it's the smaller iPhone 6.
The information is coming from a new report out of Consumer Intelligence Research Partners, who have said that the iPhone 6 has accounted for 68% of all iPhones sold in the US in its first 30 days. The iPhone 6 Plus on the other hand, only represented 24%. The new iPhones accounted for 91% of all iPhones sold over the period, which should come as no surprise. The remaining iPhones sold were the last two: iPhone 5S and iPhone 5C.
When the iPhone 5S and iPhone 5C were launched, they represented 84% of total iPhone sales, so we can see that more iPhone users have upgraded this time. We don't know the exact sales between the 6 and 6 Plus, but I'm sure we'll hear more about it during Apple's next earnings report.
Driveclub has been in shambles since it hit the road and launched a couple of months back, but Evolution Studios, the developer behind the PlayStation 4 exclusive racing game has announced that two DLC packs will be given to Driveclub owners.
The developer was originally going to charge for the two premium DLC packs, with the Ignition Expansion and Photo-Finish Tour Pack offering racers up to five new cars, 22 new tour events, 10 new livery items and an additional 10 trophies to win. These two DLC packs were previously part of the premium Season Pass subscription, something that will extend into four more packs in July. Season pass subscribers will receive 38 cars, 80 livery items, and 176 tour events, according to Evolution Studios.
On Tuesday, the developer will release a title update that will include a Photo Mode, as well as some adjustments to multiplayer collision which will reduce spin outs.
Security threats continue to give IT professionals headaches, but hardware failure, lost data, and other potential problems are often overlooked. Even though almost nine out of 10 IT professionals have lost data, half of respondents don't back up data because they forgot to do it, according to a new survey published by the CloudBerry Lab backup and management solutions company.
Furthermore 88 percent of IT professionals suffered lost data due to hardware failure, data corruption, malware or accidental deletion. In a rather surprising finding, 38 percent have never bothered to test recoverability of backed up data, while 47 percent end up waiting up to one month before backing up data.
Depending on the type of business, IT professionals recommend at least weekly data backups - though some industries should have critical information backed up on a daily basis. CloudBerry Lab found 32 percent of IT professionals understood they weren't protected or were unsure if their backups were secured with encryption, password protection, or some other type of security protocol.
A large number of online security threats emerge from Asia, and while many state-sponsored groups aim at committing data breaches, stealing username and passwords also is a popular operation. To counter these threats, SecurEnvoy hopes its tokenless two-factor authentication helps keep passwords on PCs and mobile devices secure, providing a new layer of security for login procedures.
In addition to usernames and password or PINs that must be entered, further authentication is required using a passcode. The smartphone is used as a token, with users requesting passcodes to be sent by voice phone call, email, SMS or soft token apps.
"Users of conventional two-factor authentication will be thrilled by SecurEnvoy's tokenless method," said Desmond Teo, Infinite Data Sdn Bhd Managing Director. "Inflexible and expensive network logins using physical tokens such as smart cards are now a thing of the past. The straightforward two-factor authentication procedure using a smartphone and the additional security provided by the SecurEnvoy solutions make things easy for us as an ICT distributor."
The FBI's Internet Crime Complaint Center (IC3) has received 6,800 complaints of online ad fraud-related activity, costing consumers upwards of $20 million from June 2009 to June 2014. The criminals post fake Internet ads for cars, boats, heavy equipment and other expensive items, with each ad including a fake phone number.
Once a criminal has someone lured in, they respond with a text message and ask for an email address - and the criminal tells the victim a deal needs to be put together rapidly, typically saying they will use eBay as a legitimate means for transaction completion. Unfortunately, instead of using eBay, the victim wires or otherwise transfers money to the perpetrators and no longer receives follow-up contact once the deal is done.
These types of Internet scams are typical - but as cybercriminals continue to evolve their tactics - Internet users need to be extremely careful when making purchases. Try to verify seller information, look into company policies, and if a deal is too good to be true, it probably is. Possible scam victims can report incidents to the IC3 website.
Apple and Samsung have had a contentious history, but business makes for strange bedfellows. Apple and Samsung curtailed their supplier agreements as they broadsided each other with full-on legal attacks over the last few years, but Samsung resumed supplying Apple earlier this year. This alliance has been fruitful for both participants as they continue to enjoy favorable operating profits. Samsung's 10 percent volume growth for NAND last quarter is likely due to Apple demand. This couldn't come at a better time for Samsung, whose own mobile unit is experiencing some turbulence. Apple continues its meteoric rise with record performance.
Much of Samsung's growth is spurred by increases in eMMC, eMCP, and SSD shipments. eMMC enjoys broad use in mobile applications, and Samsung is already transitioning to new UFS 2.0 (Universal Flash Storage) designs. These designs quadruple eMMC's performance, jumping from a top speed of 400MB/s with eMMC 5.0 to 1.45GB/s with UFS 2.0. UFS 2.0 allows for command queuing and simultaneous read/write operations, which lead to the big boost in performance. UFS 2.0 will provide enough throughput for next-gen cameras and multimedia applications.
Apple is likely including the new UFS 2.0 devices into their next generation of devices, and several NAND fabricators are also producing UFS 2.0 designs, which are slated to debut in 2015. Samsung has already announced their intention to leverage UFS 2.0 into new designs from their struggling smartphone unit.
Things have been going quite well for Apple as of late. Apple shares closed at an all-time high yesterday, surpassing the value of the entire Russian stock market. Apples market cap has risen to $663.2 Billion, while the entire Russian stock market, the 20th largest market in the world, is valued at $531 Billion.
Russia isn't the only major market eclipsed by the venerable Apple. Singapore and Italy are also worth less than Apple, and as the iPhone 6 continues to be a major success Apple may surpass more countries. Apple has been plagued with Bendgate, iPhone 6 NAND issues, and also raised a ruckus this week by disabling support for third-party SSDs. Apparently this hasn't had much of an impact on the bottom line as they continue their meteoric rise.
The Google Glass wearable could be losing support from early adopters and supporters, as Google pushed back a consumer launch. Wearables have a great opportunity for business and military use, but widespread consumer adoption could prove difficult, especially if developers are jumping ship. Nine out of 16 Glass app makers recently said they have dropped Glass-related projects, with three others shifting from consumer to business focus.
"We are completely energized and as energized as ever about the opportunity that wearables and Glass in particular represent," said Chris O'Neill, Google Glass Head of Business Operations. "We are committed as ever to a consumer launch. That is going to take time and we are not going to launch this product until it's absolutely ready."
Whether it's Glass or some type of wrist-worn wearable, the entire wearables market receives a lot of media attention - and analysts expect the industry to develop its success in the coming years. However, software and hardware developers must be ready to invest time and money into wearables, knowing that an immediate return on investment (ROI) is unlikely.