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TweakTown News Posts - Page 36

The Order: 1886 dev teases Oculus Touch exclusive

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Oct 7, 2016 12:25 pm

The Order: 1886 was one of the better-looking games on the PS4, even with its extreme letterboxing use to mask the underperforming PS4 hardware. Well, Ready at Dawn has announced their latest game, a VR-focused title exclusive to Oculus, and made for the upcoming Oculus Touch controllers.



Lone Echo features a highly-interactive single player story, but also combines this with an online competitive virtual sport, all set in a beautiful, highly-detailed 23rd-century world.


Ready at Dawn has prepared quite the experience with the Touch-powered game, where you can grab, push, and glide your way through the first-person 360-degree science fiction experience. Not only can you reach out and touch interactive elements of the environment, but you can fly towards them with 1:1 hand-based zero-gravity movement.

Continue reading 'The Order: 1886 dev teases Oculus Touch exclusive' (full post)

NVIDIA's GeForce 373.06 drivers ready for Gears of War 4

By: Anthony Garreffa | More News: Gaming | Posted: Oct 7, 2016 10:34 am

NVIDIA has a new driver for GeForce graphics card owners who want to get the very best from the latest game releases in Gears of War 4, Mafia 3, and even Shadow Warrior 2. You can grab the new GeForce 373.06 WHQL drivers right here.




The new GeForce 373.06 WHQL drivers include optimizations for those games, as well as SLI profiles for Battlefield 1 and Iron Storm. Updated 3D Vision profiles have been provided, with Ashes of Singularity now rated as 'excellent', while Gears of War 4 is 'fair' and both Mafia III and Shadow Warrior 2 are 'not recommended' right now.


There are some software module revision changes, and Windows 10 issues that have been fixed - with improvements made to the "framerate consistency of the R370 drivers in VR games and applications", and "corruption in Overwatch decals" has been fixed.

Continue reading 'NVIDIA's GeForce 373.06 drivers ready for Gears of War 4' (full post)

Oculus Rift with Touch now more expensive than HTC Vive

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Oct 7, 2016 8:18 am

Oculus has announced that its Touch controller will be $199, launching in December and includes a second sensor for VR controller goodness on the Rift - but you can buy a third sensor for $79, giving you the ability of room-scale VR gaming - just like the HTC Vive has enjoyed since day one.




With the $199 price on Oculus Touch, the third sensor is still required for room-scale at a cost of $79 - this on top of the $599 cost of the Rift CV1 itself, we're looking at a total of $878 for room-scale VR gaming on Rift. Comparing this to the constant $799 price of the HTC Vive since it was released, the Vive represents even better value for money when it comes to room-scale VR content.


Game developers have also been building every single game and experience for the HTC Vive with both controllers in mind, where as Rift developers have been making games for the included Xbox One controller, and will now have to shift development to the Touch - and/or make games work for both controller designs from the start.




On top of that, Oculus will require a bunch of USB ports and cables running all over the place with its new Touch-powered room-scale VR on the Rift. First, all of the cables running to your PC (which is normal for both Oculus and HTC) but the wires running from the new sensor for the Touch controllers, and the third sensor will require cables as well.


Comparing the new Oculus Rift setup with Touch and the third sensor, against the HTC Vive seems like a no-brainer in terms of setup, configuration, cost, and the games. This doesn't mean the Rift is a bad product, or a worse product because of the introduction of the Rift and the third sensor required for room-scale VR - but it makes the $799 price on the HTC Vive seem much better.


It also makes me feel as though HTC and Valve saw the future of VR, and knew that room-scale VR gaming and experiences would be better - and betted on this from the get-go. Leaving the feeling that Oculus are playing catch up, overpromising with the $399-ish price promised for the Rift, which blew up to $599, and now $878 for the full Rift experience. Ugh.

Oculus working on next-gen 'Santa Cruz' wireless VR HMD

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Oct 7, 2016 6:44 am

Oculus had plenty to share at their annual Oculus Connect 3 developer conference, with the push of Asynchronous Spacewarp (ASW) allowing for lower-end GPUs to get in the VR game with $499 gaming PCs that are VR-ready powered by the AMD Radeon RX 470.



The more exciting news that Oculus had for the future was a tease that they're working on a new VR headset codenamed Santa Cruz, which is a completely untethered VR experience. Oculus CEO and co-founder Brendan Iribe said during the conference that wireless VR is something that Oculus is working on, and that Santa Cruz is the first step towards wireless VR.




The video does a really poor job of showing what Santa Cruz is all about, apart from the rear of the Rift having something inside hardware-wise, but we don't know what exactly just yet. The head movement wasn't matched with the game they were playing from what I saw, and an out-of-focus camera doesn't provide a professional feel from a company acquired for $2 billion.

Robo Recall, a new Oculus Rift exclusive from Epic Games

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Oct 7, 2016 5:50 am

One of the best VR experiences I've had was from Epic Games in the form of Bullet Train, but now it seems Epic has put all of that VR work into their "action-packed virtual first-person shooter" known as Robo Recall, which teases "gratifying gameplay and an in-depth scoring system".



Robo Recall is an exclusive to the Oculus platform, which will work on the Oculus Rift and the upcoming Oculus Touch controllers which have been announced with a price of $199, and will ship in quantity in December. As you can see from the trailer, Robo Recall has "immersive environments" where rogue robots are trying to kill you, with Epic Games teasing you can unlock a massive arsenal of weapons and challenges along the way.


One of the best bits I'm looking forward to is the ability of ripping robots limb from limb, and then using those limbs to bash other robots. Bring it on... a reason to take my Oculus Rift CV1 unit for a spin, finally.

Continue reading 'Robo Recall, a new Oculus Rift exclusive from Epic Games' (full post)

Sharp teases 8K monitor with 120Hz refresh and HDR

By: Anthony Garreffa | More News: Displays & Projectors | Posted: Oct 7, 2016 4:33 am

Sharp has just made me drool all over my keyboard with the tease of its 27-inch 8K monitor with a 120Hz refresh rate and HDR-capable. The 8K display was teased at the IGZO booth of CEATEC Japan 2016.




The mammoth 8K resolution slams your graphics card with a huge 7680x4320 native res, while the even bigger 120Hz refresh rate will have your GPU under more pressure than ever before. 120Hz is a high refresh rate for lower resolution panels like 1920x1080 and 2560x1440, but 8K at 120Hz would require far more GPU horsepower than triple-monitor 4K 60Hz setups at resolutions like 11,520x2160 (which I personally use as the highest GPU load thanks to the insane native resolution). Throwing HDR onto the table makes the monitor look better, and require even more GPU power.




But rendering 120FPS minimum at 8K is absolutely impossible right now, no matter the GPU hardware - I would dare say that even the next-gen offerings in the NVIDIA GeForce GTX 2080 Ti, or the future Volta-based graphics cards (or even the crazy Volta GPUs with 48GB of HBM2 or GDDR6) - nor AMD's next GPU architecture in Vega, or even their next Navi GPU will handle 8K 120FPS in games on a single card.




Sharp's 8K monitor prototype is quite thick right now.




Here we have the rear of the 8K monitor, with a bunch of cables coming out of it - final versions of 8K monitors won't be like this, as this is a very early prototype from Sharp.

Continue reading 'Sharp teases 8K monitor with 120Hz refresh and HDR' (full post)

AMD makes VR gaming achievable for just $499 on the Rift

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Oct 7, 2016 3:52 am

During the Oculus Connect 3 conference, CyberPowerPC and Oculus announced a new collaboration that really does change everything for VR: a new AMD Radeon-powered, VR-ready PC priced at just $499.




At the beginning of the year, the bare minimum cost to hit the right hardware specifications to run VR games on the Oculus Rift was $949 or so. So when the announcement of the new PC from Brendan Iribe, CEO and co-founder of Oculus, surprise hit. The new limited edition CyberPowerPC is just $499 when purchased with an Oculus Rift, and packs an AMD FX-4350 processor and Radeon RX 470 graphics card.


Included in its $499 price is the keyboard, mouse, DVD drive, and even Windows 10... a totally complete, VR-ready gaming PC that will also handle 1080p 60FPS gaming without a problem thanks to the Polaris-based Radeon RX 470 graphics card.


But the big question is how does this $499 gaming PC from CyberPowerPC and AMD run Oculus Rift games if they're meant to have a 90FPS minimum frame rate? Oculus announced its new Asynchronous Spacewarp (ASW) during Oculus Connect, which is the next great iteration in Oculus' Asynchronous Timewarp technology. AMD has been talking about Asynchronous Spacewarp for a while, with AMD's Sasa Marinkovic talking about ASW on the website not too long ago.


According to Jason Evangelho (who used to write for TweakTown, very temporarily before jumping over to AMD) on the new website, ASW: "compares previously rendered frames, detects motion between them, and projects new frames that accurately reflect where various scene components should be based on the user's movement". AMD's own LiquidVR technology works with the new Radeon Software drivers perfectly with the new Asynchronous Timewarp feature from Oculus, allowing Radeon graphics cards to "generate the projected frames without burdening the main graphics engine", adds Evangelho.

Continue reading 'AMD makes VR gaming achievable for just $499 on the Rift' (full post)

BioShock: The Collection patch adds 21:9 support, more

By: Anthony Garreffa | More News: Gaming | Posted: Oct 7, 2016 2:28 am

The latest patch for BioShock: The Collection is here, with 2K Games unleashing the new patch that will allow for field of view (FOV) adjustments from 75 to 130 degrees, as well as support for UltraWide monitors with their awesome 21:9 aspect ratio.




Not only that, but we have improved mouse functionality and general performance improvements. The patch is for both BioShock Remastered, and BioShock 2 Remastered, and will be auto downloaded from Steam. The changelog is below:


BioShock 1

  • Field-Of-View is now adjustable from 75 to 130 in the Graphics Options Menu.
  • 21:9 Resolutions are now available. UI supports 2 modes (Stretch or Centered) at these resolutions.
  • Resolved several graphical issues on NVIDIA hardware
  • New Graphics options available for lower-end machines
  • Mouse Button 4 and 5 assignments fixed
  • Mouse Icon Size is now adjustable and will scale with resolution.
  • Several improvements have been made to Mouse Sensitivity, Threshold, and Buffering
  • Settings will no longer automatically reset on improperly shutting down BioShock
  • Speaker Mode should now be selectable from the Audio Options Menu
  • Fixed an initialization bug with Audio System.
  • Miscellaneous bug fixes


BioShock 2

  • Field-Of-View is now adjustable from 75 to 130 in the Graphics Options Menu.
  • 21:9 Resolutions are now available. UI supports 2 modes (Stretch or Centered) at these resolutions.
  • Mouse Button 4 and 5 assignments fixed.
  • Mouse Icon Size is now adjustable and will scale with resolution.
  • Several improvements have been made to Mouse Sensitivity, Threshold, and Buffering
  • DirectX 11 Performance improvements
  • Fixed several graphical issues with Occlusion Culling.
  • Miscellaneous bug fixes

Yahoo scanned all of your emails on behalf of the NSA

By: Anthony Garreffa | More News: Privacy & Rights | Posted: Oct 7, 2016 1:18 am

It shouldn't be surprising - but it really is, that Yahoo secretly build a custom software program to search through all of its users' incoming emails for information - all on behalf of the US intelligence sector. Yeah... Yahoo spied on your emails, before you had even read them, for the NSA, according to sources of Reuters.




Yahoo complied with classified US government demand, scanning hundreds of millions of Yahoo Mail accounts "at the behest of the National Security Agency or FBI, said three former employees and a fourth person apprised of the events", reports Reuters. The site continues: "Some surveillance experts said this represents the first case to surface of a U.S. Internet company agreeing to an intelligence agency's request by searching all arriving messages, as opposed to examining stored messages or scanning a small number of accounts in real-time".


Yahoo boss Marissa Mayer gave the order, which pissed some senior executives off to the point that in June 2015, Chief Information Security Officer Alex Stamos, left the company, joining Facebook. Yahoo said to Reuters: "Yahoo is a law abiding company, and complies with the laws of the United States". Yeah Yahoo, you sure are - a snitching little traitor (my words).

Continue reading 'Yahoo scanned all of your emails on behalf of the NSA' (full post)

John McAfee finds Pornhub running on a refrigerator

By: Anthony Garreffa | More News: Internet & Websites | Posted: Oct 7, 2016 1:03 am

McAfee founder John McAfee has found something quite odd when browsing a Home Depot store: porn, available on a refrigerator.



McAfee found Pornhub running on a refrigerator at Home Depot... but at least you might need some cold water from the fridge after you've finished. McAfee said in the tweet that "in our current cybersecurity paradigm", that IOT "accounts for this"... yeah.

Continue reading 'John McAfee finds Pornhub running on a refrigerator' (full post)